| 1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
|---|---|
| 2 | // |
| 3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
| 4 | // you may not use this file except in compliance with the License. |
| 5 | // You may obtain a copy of the License at |
| 6 | // |
| 7 | // http://www.apache.org/licenses/LICENSE-2.0 |
| 8 | // |
| 9 | // Unless required by applicable law or agreed to in writing, software |
| 10 | // distributed under the License is distributed on an "AS IS" BASIS, |
| 11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 12 | // See the License for the specific language governing permissions and |
| 13 | // limitations under the License. |
| 14 | |
| 15 | // Object.cpp: Defines the Object base class that provides |
| 16 | // lifecycle support for GL objects using the traditional BindObject scheme, but |
| 17 | // that need to be reference counted for correct cross-context deletion. |
| 18 | |
| 19 | #include "Object.hpp" |
| 20 | |
| 21 | #include "Common/Thread.hpp" |
| 22 | |
| 23 | namespace gl |
| 24 | { |
| 25 | #ifndef NDEBUG |
| 26 | sw::MutexLock Object::instances_mutex; |
| 27 | std::set<Object*> Object::instances; |
| 28 | #endif |
| 29 | |
| 30 | Object::Object() |
| 31 | { |
| 32 | referenceCount = 0; |
| 33 | |
| 34 | #ifndef NDEBUG |
| 35 | LockGuard instances_lock(instances_mutex); |
| 36 | instances.insert(this); |
| 37 | #endif |
| 38 | } |
| 39 | |
| 40 | Object::~Object() |
| 41 | { |
| 42 | ASSERT(referenceCount == 0); |
| 43 | |
| 44 | #ifndef NDEBUG |
| 45 | LockGuard instances_lock(instances_mutex); |
| 46 | ASSERT(instances.find(this) != instances.end()); // Check for double deletion |
| 47 | instances.erase(this); |
| 48 | #endif |
| 49 | } |
| 50 | |
| 51 | void Object::addRef() |
| 52 | { |
| 53 | sw::atomicIncrement(&referenceCount); |
| 54 | } |
| 55 | |
| 56 | void Object::release() |
| 57 | { |
| 58 | if(dereference() == 0) |
| 59 | { |
| 60 | delete this; |
| 61 | } |
| 62 | } |
| 63 | |
| 64 | int Object::dereference() |
| 65 | { |
| 66 | ASSERT(referenceCount > 0); |
| 67 | |
| 68 | if(referenceCount > 0) |
| 69 | { |
| 70 | return sw::atomicDecrement(&referenceCount); |
| 71 | } |
| 72 | |
| 73 | return 0; |
| 74 | } |
| 75 | |
| 76 | void Object::destroy() |
| 77 | { |
| 78 | referenceCount = 0; |
| 79 | delete this; |
| 80 | } |
| 81 | |
| 82 | NamedObject::NamedObject(GLuint name) : name(name) |
| 83 | { |
| 84 | } |
| 85 | |
| 86 | NamedObject::~NamedObject() |
| 87 | { |
| 88 | } |
| 89 | |
| 90 | #ifndef NDEBUG |
| 91 | struct ObjectLeakCheck |
| 92 | { |
| 93 | ~ObjectLeakCheck() |
| 94 | { |
| 95 | LockGuard instances_lock(Object::instances_mutex); |
| 96 | ASSERT(Object::instances.empty()); // Check for GL object leak at termination |
| 97 | } |
| 98 | }; |
| 99 | |
| 100 | static ObjectLeakCheck objectLeakCheck; |
| 101 | #endif |
| 102 | |
| 103 | } |
| 104 |