1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
2 | // |
3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
4 | // you may not use this file except in compliance with the License. |
5 | // You may obtain a copy of the License at |
6 | // |
7 | // http://www.apache.org/licenses/LICENSE-2.0 |
8 | // |
9 | // Unless required by applicable law or agreed to in writing, software |
10 | // distributed under the License is distributed on an "AS IS" BASIS, |
11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
12 | // See the License for the specific language governing permissions and |
13 | // limitations under the License. |
14 | |
15 | #ifndef COMPILER_TRANSLATORASM_H_ |
16 | #define COMPILER_TRANSLATORASM_H_ |
17 | |
18 | #include "Compiler.h" |
19 | #include "OutputASM.h" |
20 | |
21 | namespace glsl |
22 | { |
23 | class Shader; |
24 | } |
25 | |
26 | class TranslatorASM : public TCompiler |
27 | { |
28 | public: |
29 | TranslatorASM(glsl::Shader *shaderObject, GLenum type); |
30 | |
31 | protected: |
32 | virtual bool translate(TIntermNode* root); |
33 | |
34 | private: |
35 | glsl::Shader *const shaderObject; |
36 | }; |
37 | |
38 | #endif // COMPILER_TRANSLATORASM_H_ |
39 | |