1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
2 | // |
3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
4 | // you may not use this file except in compliance with the License. |
5 | // You may obtain a copy of the License at |
6 | // |
7 | // http://www.apache.org/licenses/LICENSE-2.0 |
8 | // |
9 | // Unless required by applicable law or agreed to in writing, software |
10 | // distributed under the License is distributed on an "AS IS" BASIS, |
11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
12 | // See the License for the specific language governing permissions and |
13 | // limitations under the License. |
14 | |
15 | // Sync.hpp: Defines sync objects for the EGL_KHR_fence_sync extension. |
16 | |
17 | #ifndef LIBEGL_SYNC_H_ |
18 | #define LIBEGL_SYNC_H_ |
19 | |
20 | #include "Context.hpp" |
21 | |
22 | #include <EGL/eglext.h> |
23 | |
24 | namespace egl |
25 | { |
26 | |
27 | class FenceSync |
28 | { |
29 | public: |
30 | explicit FenceSync(Context *context) : context(context) |
31 | { |
32 | status = EGL_UNSIGNALED_KHR; |
33 | context->addRef(); |
34 | } |
35 | |
36 | ~FenceSync() |
37 | { |
38 | context->release(); |
39 | context = nullptr; |
40 | } |
41 | |
42 | void wait() { context->finish(); signal(); } |
43 | void signal() { status = EGL_SIGNALED_KHR; } |
44 | bool isSignaled() const { return status == EGL_SIGNALED_KHR; } |
45 | |
46 | private: |
47 | EGLint status; |
48 | Context *context; |
49 | }; |
50 | |
51 | } |
52 | |
53 | #endif // LIBEGL_SYNC_H_ |
54 | |