| 1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| 2 | // |
| 3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
| 4 | // you may not use this file except in compliance with the License. |
| 5 | // You may obtain a copy of the License at |
| 6 | // |
| 7 | // http://www.apache.org/licenses/LICENSE-2.0 |
| 8 | // |
| 9 | // Unless required by applicable law or agreed to in writing, software |
| 10 | // distributed under the License is distributed on an "AS IS" BASIS, |
| 11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 12 | // See the License for the specific language governing permissions and |
| 13 | // limitations under the License. |
| 14 | |
| 15 | #ifndef sw_SamplerCore_hpp |
| 16 | #define sw_SamplerCore_hpp |
| 17 | |
| 18 | #include "ShaderCore.hpp" |
| 19 | #include "Device/Sampler.hpp" |
| 20 | #include "Reactor/Print.hpp" |
| 21 | #include "Reactor/Reactor.hpp" |
| 22 | |
| 23 | #ifdef None |
| 24 | #undef None // b/127920555 |
| 25 | #endif |
| 26 | |
| 27 | namespace sw |
| 28 | { |
| 29 | using namespace rr; |
| 30 | |
| 31 | enum SamplerMethod : uint32_t |
| 32 | { |
| 33 | Implicit, // Compute gradients (pixel shader only). |
| 34 | Bias, // Compute gradients and add provided bias. |
| 35 | Lod, // Use provided LOD. |
| 36 | Grad, // Use provided gradients. |
| 37 | Fetch, // Use provided integer coordinates. |
| 38 | Base, // Sample base level. |
| 39 | Query, // Return implicit LOD. |
| 40 | Gather, // Return one channel of each texel in footprint. |
| 41 | SAMPLER_METHOD_LAST = Gather, |
| 42 | }; |
| 43 | |
| 44 | // TODO(b/129523279): Eliminate and use SpirvShader::ImageInstruction instead. |
| 45 | struct SamplerFunction |
| 46 | { |
| 47 | SamplerFunction(SamplerMethod method, bool offset = false, bool sample = false) |
| 48 | : method(method), offset(offset), sample(sample) |
| 49 | {} |
| 50 | |
| 51 | operator SamplerMethod() { return method; } |
| 52 | |
| 53 | const SamplerMethod method; |
| 54 | const bool offset; |
| 55 | const bool sample; |
| 56 | }; |
| 57 | |
| 58 | class SamplerCore |
| 59 | { |
| 60 | public: |
| 61 | SamplerCore(Pointer<Byte> &constants, const Sampler &state); |
| 62 | |
| 63 | Vector4f sampleTexture(Pointer<Byte> &texture, Pointer<Byte> &sampler, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Float &&lodOrBias, Float4 &dsx, Float4 &dsy, Vector4f &offset, SamplerFunction function); |
| 64 | |
| 65 | private: |
| 66 | Short4 offsetSample(Short4 &uvw, Pointer<Byte> &mipmap, int halfOffset, bool wrap, int count, Float &lod); |
| 67 | Vector4s sampleFilter(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, SamplerFunction function); |
| 68 | Vector4s sampleAniso(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, bool secondLOD, SamplerFunction function); |
| 69 | Vector4s sampleQuad(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, bool secondLOD, SamplerFunction function); |
| 70 | Vector4s sampleQuad2D(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, bool secondLOD, SamplerFunction function); |
| 71 | Vector4s sample3D(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, bool secondLOD, SamplerFunction function); |
| 72 | Vector4f sampleFloatFilter(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &offset, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, SamplerFunction function); |
| 73 | Vector4f sampleFloatAniso(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &offset, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, bool secondLOD, SamplerFunction function); |
| 74 | Vector4f sampleFloat(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &offset, Float &lod, bool secondLOD, SamplerFunction function); |
| 75 | Vector4f sampleFloat2D(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &offset, Float &lod, bool secondLOD, SamplerFunction function); |
| 76 | Vector4f sampleFloat3D(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, bool secondLOD, SamplerFunction function); |
| 77 | Float log2sqrt(Float lod); |
| 78 | Float log2(Float lod); |
| 79 | void computeLod(Pointer<Byte> &texture, Pointer<Byte> &sampler, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, Float4 &u, Float4 &v, Float4 &dsx, Float4 &dsy, SamplerFunction function); |
| 80 | void computeLodCube(Pointer<Byte> &texture, Pointer<Byte> &sampler, Float &lod, Float4 &u, Float4 &v, Float4 &w, Float4 &dsx, Float4 &dsy, Float4 &M, SamplerFunction function); |
| 81 | void computeLod3D(Pointer<Byte> &texture, Pointer<Byte> &sampler, Float &lod, Float4 &u, Float4 &v, Float4 &w, Float4 &dsx, Float4 &dsy, SamplerFunction function); |
| 82 | Int4 cubeFace(Float4 &U, Float4 &V, Float4 &x, Float4 &y, Float4 &z, Float4 &M); |
| 83 | Short4 applyOffset(Short4 &uvw, Float4 &offset, const Int4 &whd, AddressingMode mode); |
| 84 | void computeIndices(UInt index[4], Short4 uuuu, Short4 vvvv, Short4 wwww, Vector4f &offset, const Pointer<Byte> &mipmap, SamplerFunction function); |
| 85 | void computeIndices(UInt index[4], Int4 uuuu, Int4 vvvv, Int4 wwww, Int4 valid, const Pointer<Byte> &mipmap, SamplerFunction function); |
| 86 | Vector4s sampleTexel(Short4 &u, Short4 &v, Short4 &s, Vector4f &offset, Pointer<Byte> &mipmap, Pointer<Byte> buffer, SamplerFunction function); |
| 87 | Vector4s sampleTexel(UInt index[4], Pointer<Byte> buffer); |
| 88 | Vector4f sampleTexel(Int4 &u, Int4 &v, Int4 &s, Float4 &z, Pointer<Byte> &mipmap, Pointer<Byte> buffer, SamplerFunction function); |
| 89 | Vector4f replaceBorderTexel(const Vector4f &c, Int4 valid); |
| 90 | void selectMipmap(const Pointer<Byte> &texture, Pointer<Byte> &mipmap, Pointer<Byte> &buffer, const Float &lod, bool secondLOD); |
| 91 | Short4 address(Float4 &uw, AddressingMode addressingMode, Pointer<Byte>& mipmap); |
| 92 | void address(Float4 &uw, Int4& xyz0, Int4& xyz1, Float4& f, Pointer<Byte>& mipmap, Float4 &texOffset, Int4 &filter, int whd, AddressingMode addressingMode, SamplerFunction function); |
| 93 | Int4 computeFilterOffset(Float &lod); |
| 94 | |
| 95 | void convertSigned15(Float4 &cf, Short4 &ci); |
| 96 | void convertUnsigned16(Float4 &cf, Short4 &ci); |
| 97 | void sRGBtoLinear16_8_16(Short4 &c); |
| 98 | |
| 99 | bool hasFloatTexture() const; |
| 100 | bool hasUnnormalizedIntegerTexture() const; |
| 101 | bool hasUnsignedTextureComponent(int component) const; |
| 102 | int textureComponentCount() const; |
| 103 | bool hasThirdCoordinate() const; |
| 104 | bool has16bitTextureFormat() const; |
| 105 | bool has8bitTextureComponents() const; |
| 106 | bool has16bitTextureComponents() const; |
| 107 | bool has32bitIntegerTextureComponents() const; |
| 108 | bool hasQuadLayout() const; |
| 109 | bool isYcbcrFormat() const; |
| 110 | bool isRGBComponent(int component) const; |
| 111 | bool borderModeActive() const; |
| 112 | VkComponentSwizzle gatherSwizzle() const; |
| 113 | |
| 114 | Pointer<Byte> &constants; |
| 115 | const Sampler &state; |
| 116 | }; |
| 117 | } |
| 118 | |
| 119 | #ifdef ENABLE_RR_PRINT |
| 120 | namespace rr { |
| 121 | template <> struct PrintValue::Ty<sw::SamplerFunction> |
| 122 | { |
| 123 | static std::string fmt(const sw::SamplerFunction& v) |
| 124 | { |
| 125 | return std::string("SamplerFunction[" ) + |
| 126 | "method: " + std::to_string(v.method) + |
| 127 | ", offset: " + std::to_string(v.offset) + |
| 128 | ", sample: " + std::to_string(v.sample) + |
| 129 | "]" ; |
| 130 | } |
| 131 | |
| 132 | static std::vector<rr::Value*> val(const sw::SamplerFunction& v) { return {}; } |
| 133 | }; |
| 134 | } |
| 135 | #endif // ENABLE_RR_PRINT |
| 136 | |
| 137 | #endif // sw_SamplerCore_hpp |
| 138 | |