1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
2 | // |
3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
4 | // you may not use this file except in compliance with the License. |
5 | // You may obtain a copy of the License at |
6 | // |
7 | // http://www.apache.org/licenses/LICENSE-2.0 |
8 | // |
9 | // Unless required by applicable law or agreed to in writing, software |
10 | // distributed under the License is distributed on an "AS IS" BASIS, |
11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
12 | // See the License for the specific language governing permissions and |
13 | // limitations under the License. |
14 | |
15 | #ifndef Memory_hpp |
16 | #define Memory_hpp |
17 | |
18 | #include <stddef.h> |
19 | #include <stdint.h> |
20 | |
21 | namespace sw |
22 | { |
23 | size_t memoryPageSize(); |
24 | |
25 | void *allocate(size_t bytes, size_t alignment = 16); |
26 | void deallocate(void *memory); |
27 | |
28 | void clear(uint16_t *memory, uint16_t element, size_t count); |
29 | void clear(uint32_t *memory, uint32_t element, size_t count); |
30 | } |
31 | |
32 | #endif // Memory_hpp |
33 | |