1/**************************************************************************/
2/* hashing_context.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
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19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
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29/**************************************************************************/
30
31#ifndef HASHING_CONTEXT_H
32#define HASHING_CONTEXT_H
33
34#include "core/object/ref_counted.h"
35
36class HashingContext : public RefCounted {
37 GDCLASS(HashingContext, RefCounted);
38
39public:
40 enum HashType {
41 HASH_MD5,
42 HASH_SHA1,
43 HASH_SHA256
44 };
45
46private:
47 void *ctx = nullptr;
48 HashType type = HASH_MD5;
49
50protected:
51 static void _bind_methods();
52 void _create_ctx(HashType p_type);
53 void _delete_ctx();
54
55public:
56 Error start(HashType p_type);
57 Error update(PackedByteArray p_chunk);
58 PackedByteArray finish();
59
60 HashingContext() {}
61 ~HashingContext();
62};
63
64VARIANT_ENUM_CAST(HashingContext::HashType);
65
66#endif // HASHING_CONTEXT_H
67