1/**************************************************************************/
2/* debugger_marshalls.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef DEBUGGER_MARSHALLS_H
32#define DEBUGGER_MARSHALLS_H
33
34#include "core/object/script_language.h"
35
36struct DebuggerMarshalls {
37 struct ScriptStackVariable {
38 String name;
39 Variant value;
40 int type = -1;
41 int var_type = -1;
42
43 Array serialize(int max_size = 1 << 20); // 1 MiB default.
44 bool deserialize(const Array &p_arr);
45 };
46
47 struct ScriptStackDump {
48 List<ScriptLanguage::StackInfo> frames;
49 ScriptStackDump() {}
50
51 Array serialize();
52 bool deserialize(const Array &p_arr);
53 };
54
55 struct OutputError {
56 int hr = -1;
57 int min = -1;
58 int sec = -1;
59 int msec = -1;
60 String source_file;
61 String source_func;
62 int source_line = -1;
63 String error;
64 String error_descr;
65 bool warning = false;
66 Vector<ScriptLanguage::StackInfo> callstack;
67
68 Array serialize();
69 bool deserialize(const Array &p_arr);
70 };
71};
72
73#endif // DEBUGGER_MARSHALLS_H
74