1 | /**************************************************************************/ |
2 | /* input_enums.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef INPUT_ENUMS_H |
32 | #define INPUT_ENUMS_H |
33 | |
34 | enum class HatDir { |
35 | UP = 0, |
36 | RIGHT = 1, |
37 | DOWN = 2, |
38 | LEFT = 3, |
39 | MAX = 4, |
40 | }; |
41 | |
42 | enum class HatMask { |
43 | CENTER = 0, |
44 | UP = 1, |
45 | RIGHT = 2, |
46 | DOWN = 4, |
47 | LEFT = 8, |
48 | }; |
49 | |
50 | enum class JoyAxis { |
51 | INVALID = -1, |
52 | LEFT_X = 0, |
53 | LEFT_Y = 1, |
54 | RIGHT_X = 2, |
55 | RIGHT_Y = 3, |
56 | TRIGGER_LEFT = 4, |
57 | TRIGGER_RIGHT = 5, |
58 | SDL_MAX = 6, |
59 | MAX = 10, // OpenVR supports up to 5 Joysticks making a total of 10 axes. |
60 | }; |
61 | |
62 | enum class JoyButton { |
63 | INVALID = -1, |
64 | A = 0, |
65 | B = 1, |
66 | X = 2, |
67 | Y = 3, |
68 | BACK = 4, |
69 | GUIDE = 5, |
70 | START = 6, |
71 | LEFT_STICK = 7, |
72 | RIGHT_STICK = 8, |
73 | LEFT_SHOULDER = 9, |
74 | RIGHT_SHOULDER = 10, |
75 | DPAD_UP = 11, |
76 | DPAD_DOWN = 12, |
77 | DPAD_LEFT = 13, |
78 | DPAD_RIGHT = 14, |
79 | MISC1 = 15, |
80 | PADDLE1 = 16, |
81 | PADDLE2 = 17, |
82 | PADDLE3 = 18, |
83 | PADDLE4 = 19, |
84 | TOUCHPAD = 20, |
85 | SDL_MAX = 21, |
86 | MAX = 128, // Android supports up to 36 buttons. DirectInput supports up to 128 buttons. |
87 | }; |
88 | |
89 | enum class MIDIMessage { |
90 | NONE = 0, |
91 | NOTE_OFF = 0x8, |
92 | NOTE_ON = 0x9, |
93 | AFTERTOUCH = 0xA, |
94 | CONTROL_CHANGE = 0xB, |
95 | PROGRAM_CHANGE = 0xC, |
96 | CHANNEL_PRESSURE = 0xD, |
97 | PITCH_BEND = 0xE, |
98 | SYSTEM_EXCLUSIVE = 0xF0, |
99 | QUARTER_FRAME = 0xF1, |
100 | SONG_POSITION_POINTER = 0xF2, |
101 | SONG_SELECT = 0xF3, |
102 | TUNE_REQUEST = 0xF6, |
103 | TIMING_CLOCK = 0xF8, |
104 | START = 0xFA, |
105 | CONTINUE = 0xFB, |
106 | STOP = 0xFC, |
107 | ACTIVE_SENSING = 0xFE, |
108 | SYSTEM_RESET = 0xFF, |
109 | }; |
110 | |
111 | enum class MouseButton { |
112 | NONE = 0, |
113 | LEFT = 1, |
114 | RIGHT = 2, |
115 | MIDDLE = 3, |
116 | WHEEL_UP = 4, |
117 | WHEEL_DOWN = 5, |
118 | WHEEL_LEFT = 6, |
119 | WHEEL_RIGHT = 7, |
120 | MB_XBUTTON1 = 8, // "XBUTTON1" is a reserved word on Windows. |
121 | MB_XBUTTON2 = 9, // "XBUTTON2" is a reserved word on Windows. |
122 | }; |
123 | |
124 | enum class MouseButtonMask { |
125 | NONE = 0, |
126 | LEFT = (1 << (int(MouseButton::LEFT) - 1)), |
127 | RIGHT = (1 << (int(MouseButton::RIGHT) - 1)), |
128 | MIDDLE = (1 << (int(MouseButton::MIDDLE) - 1)), |
129 | MB_XBUTTON1 = (1 << (int(MouseButton::MB_XBUTTON1) - 1)), |
130 | MB_XBUTTON2 = (1 << (int(MouseButton::MB_XBUTTON2) - 1)), |
131 | }; |
132 | |
133 | inline MouseButtonMask mouse_button_to_mask(MouseButton button) { |
134 | return MouseButtonMask(1 << ((int)button - 1)); |
135 | } |
136 | |
137 | #endif // INPUT_ENUMS_H |
138 | |