1 | /**************************************************************************/ |
2 | /* net_socket.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef NET_SOCKET_H |
32 | #define NET_SOCKET_H |
33 | |
34 | #include "core/io/ip.h" |
35 | #include "core/object/ref_counted.h" |
36 | |
37 | class NetSocket : public RefCounted { |
38 | protected: |
39 | static NetSocket *(*_create)(); |
40 | |
41 | public: |
42 | static NetSocket *create(); |
43 | |
44 | enum PollType { |
45 | POLL_TYPE_IN, |
46 | POLL_TYPE_OUT, |
47 | POLL_TYPE_IN_OUT |
48 | }; |
49 | |
50 | enum Type { |
51 | TYPE_NONE, |
52 | TYPE_TCP, |
53 | TYPE_UDP, |
54 | }; |
55 | |
56 | virtual Error open(Type p_type, IP::Type &ip_type) = 0; |
57 | virtual void close() = 0; |
58 | virtual Error bind(IPAddress p_addr, uint16_t p_port) = 0; |
59 | virtual Error listen(int p_max_pending) = 0; |
60 | virtual Error connect_to_host(IPAddress p_addr, uint16_t p_port) = 0; |
61 | virtual Error poll(PollType p_type, int timeout) const = 0; |
62 | virtual Error recv(uint8_t *p_buffer, int p_len, int &r_read) = 0; |
63 | virtual Error recvfrom(uint8_t *p_buffer, int p_len, int &r_read, IPAddress &r_ip, uint16_t &r_port, bool p_peek = false) = 0; |
64 | virtual Error send(const uint8_t *p_buffer, int p_len, int &r_sent) = 0; |
65 | virtual Error sendto(const uint8_t *p_buffer, int p_len, int &r_sent, IPAddress p_ip, uint16_t p_port) = 0; |
66 | virtual Ref<NetSocket> accept(IPAddress &r_ip, uint16_t &r_port) = 0; |
67 | |
68 | virtual bool is_open() const = 0; |
69 | virtual int get_available_bytes() const = 0; |
70 | virtual Error get_socket_address(IPAddress *r_ip, uint16_t *r_port) const = 0; |
71 | |
72 | virtual Error set_broadcasting_enabled(bool p_enabled) = 0; // Returns OK if the socket option has been set successfully. |
73 | virtual void set_blocking_enabled(bool p_enabled) = 0; |
74 | virtual void set_ipv6_only_enabled(bool p_enabled) = 0; |
75 | virtual void set_tcp_no_delay_enabled(bool p_enabled) = 0; |
76 | virtual void set_reuse_address_enabled(bool p_enabled) = 0; |
77 | virtual Error join_multicast_group(const IPAddress &p_multi_address, String p_if_name) = 0; |
78 | virtual Error leave_multicast_group(const IPAddress &p_multi_address, String p_if_name) = 0; |
79 | }; |
80 | |
81 | #endif // NET_SOCKET_H |
82 | |