1/**************************************************************************/
2/* packet_peer_dtls.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
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8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
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29/**************************************************************************/
30
31#ifndef PACKET_PEER_DTLS_H
32#define PACKET_PEER_DTLS_H
33
34#include "core/crypto/crypto.h"
35#include "core/io/packet_peer_udp.h"
36
37class PacketPeerDTLS : public PacketPeer {
38 GDCLASS(PacketPeerDTLS, PacketPeer);
39
40protected:
41 static PacketPeerDTLS *(*_create)();
42 static void _bind_methods();
43
44 static bool available;
45
46public:
47 enum Status {
48 STATUS_DISCONNECTED,
49 STATUS_HANDSHAKING,
50 STATUS_CONNECTED,
51 STATUS_ERROR,
52 STATUS_ERROR_HOSTNAME_MISMATCH
53 };
54
55 virtual void poll() = 0;
56 virtual Error connect_to_peer(Ref<PacketPeerUDP> p_base, const String &p_hostname, Ref<TLSOptions> p_options = Ref<TLSOptions>()) = 0;
57 virtual void disconnect_from_peer() = 0;
58 virtual Status get_status() const = 0;
59
60 static PacketPeerDTLS *create();
61 static bool is_available();
62
63 PacketPeerDTLS() {}
64};
65
66VARIANT_ENUM_CAST(PacketPeerDTLS::Status);
67
68#endif // PACKET_PEER_DTLS_H
69