1 | /**************************************************************************/ |
2 | /* zip_io.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef ZIP_IO_H |
32 | #define ZIP_IO_H |
33 | |
34 | #include "core/io/file_access.h" |
35 | |
36 | // Not directly used in this header, but assumed available in downstream users |
37 | // like platform/*/export/export.cpp. Could be fixed, but probably better to have |
38 | // thirdparty includes in as little headers as possible. |
39 | #include "thirdparty/minizip/unzip.h" |
40 | #include "thirdparty/minizip/zip.h" |
41 | |
42 | // Get the current file info and safely convert the full filepath to a String. |
43 | int godot_unzip_get_current_file_info(unzFile p_zip_file, unz_file_info64 &r_file_info, String &r_filepath); |
44 | // Try to locate the file in the archive specified by the filepath (works with large paths and Unicode). |
45 | int godot_unzip_locate_file(unzFile p_zip_file, String p_filepath, bool p_case_sensitive = true); |
46 | |
47 | // |
48 | |
49 | void *zipio_open(voidpf opaque, const char *p_fname, int mode); |
50 | uLong zipio_read(voidpf opaque, voidpf stream, void *buf, uLong size); |
51 | uLong zipio_write(voidpf opaque, voidpf stream, const void *buf, uLong size); |
52 | |
53 | long zipio_tell(voidpf opaque, voidpf stream); |
54 | long zipio_seek(voidpf opaque, voidpf stream, uLong offset, int origin); |
55 | |
56 | int zipio_close(voidpf opaque, voidpf stream); |
57 | |
58 | int zipio_testerror(voidpf opaque, voidpf stream); |
59 | |
60 | voidpf zipio_alloc(voidpf opaque, uInt items, uInt size); |
61 | void zipio_free(voidpf opaque, voidpf address); |
62 | |
63 | zlib_filefunc_def zipio_create_io(Ref<FileAccess> *p_data); |
64 | |
65 | #endif // ZIP_IO_H |
66 | |