1 | /**************************************************************************/ |
2 | /* math_defs.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
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29 | /**************************************************************************/ |
30 | |
31 | #ifndef MATH_DEFS_H |
32 | #define MATH_DEFS_H |
33 | |
34 | #define CMP_EPSILON 0.00001 |
35 | #define CMP_EPSILON2 (CMP_EPSILON * CMP_EPSILON) |
36 | |
37 | #define CMP_NORMALIZE_TOLERANCE 0.000001 |
38 | #define CMP_POINT_IN_PLANE_EPSILON 0.00001 |
39 | |
40 | #define Math_SQRT12 0.7071067811865475244008443621048490 |
41 | #define Math_SQRT2 1.4142135623730950488016887242 |
42 | #define Math_LN2 0.6931471805599453094172321215 |
43 | #define Math_TAU 6.2831853071795864769252867666 |
44 | #define Math_PI 3.1415926535897932384626433833 |
45 | #define Math_E 2.7182818284590452353602874714 |
46 | |
47 | #ifdef DEBUG_ENABLED |
48 | #define MATH_CHECKS |
49 | #endif |
50 | |
51 | //this epsilon is for values related to a unit size (scalar or vector len) |
52 | #ifdef PRECISE_MATH_CHECKS |
53 | #define UNIT_EPSILON 0.00001 |
54 | #else |
55 | //tolerate some more floating point error normally |
56 | #define UNIT_EPSILON 0.001 |
57 | #endif |
58 | |
59 | #define USEC_TO_SEC(m_usec) ((m_usec) / 1000000.0) |
60 | |
61 | enum ClockDirection { |
62 | CLOCKWISE, |
63 | COUNTERCLOCKWISE |
64 | }; |
65 | |
66 | enum Orientation { |
67 | HORIZONTAL, |
68 | VERTICAL |
69 | }; |
70 | |
71 | enum HorizontalAlignment { |
72 | HORIZONTAL_ALIGNMENT_LEFT, |
73 | HORIZONTAL_ALIGNMENT_CENTER, |
74 | HORIZONTAL_ALIGNMENT_RIGHT, |
75 | HORIZONTAL_ALIGNMENT_FILL, |
76 | }; |
77 | |
78 | enum VerticalAlignment { |
79 | VERTICAL_ALIGNMENT_TOP, |
80 | VERTICAL_ALIGNMENT_CENTER, |
81 | VERTICAL_ALIGNMENT_BOTTOM, |
82 | VERTICAL_ALIGNMENT_FILL, |
83 | }; |
84 | |
85 | enum InlineAlignment { |
86 | // Image alignment points. |
87 | INLINE_ALIGNMENT_TOP_TO = 0b0000, |
88 | INLINE_ALIGNMENT_CENTER_TO = 0b0001, |
89 | INLINE_ALIGNMENT_BASELINE_TO = 0b0011, |
90 | INLINE_ALIGNMENT_BOTTOM_TO = 0b0010, |
91 | INLINE_ALIGNMENT_IMAGE_MASK = 0b0011, |
92 | |
93 | // Text alignment points. |
94 | INLINE_ALIGNMENT_TO_TOP = 0b0000, |
95 | INLINE_ALIGNMENT_TO_CENTER = 0b0100, |
96 | INLINE_ALIGNMENT_TO_BASELINE = 0b1000, |
97 | INLINE_ALIGNMENT_TO_BOTTOM = 0b1100, |
98 | INLINE_ALIGNMENT_TEXT_MASK = 0b1100, |
99 | |
100 | // Presets. |
101 | INLINE_ALIGNMENT_TOP = INLINE_ALIGNMENT_TOP_TO | INLINE_ALIGNMENT_TO_TOP, |
102 | INLINE_ALIGNMENT_CENTER = INLINE_ALIGNMENT_CENTER_TO | INLINE_ALIGNMENT_TO_CENTER, |
103 | INLINE_ALIGNMENT_BOTTOM = INLINE_ALIGNMENT_BOTTOM_TO | INLINE_ALIGNMENT_TO_BOTTOM |
104 | }; |
105 | |
106 | enum Side { |
107 | SIDE_LEFT, |
108 | SIDE_TOP, |
109 | SIDE_RIGHT, |
110 | SIDE_BOTTOM |
111 | }; |
112 | |
113 | enum Corner { |
114 | CORNER_TOP_LEFT, |
115 | CORNER_TOP_RIGHT, |
116 | CORNER_BOTTOM_RIGHT, |
117 | CORNER_BOTTOM_LEFT |
118 | }; |
119 | |
120 | enum class EulerOrder { |
121 | XYZ, |
122 | XZY, |
123 | YXZ, |
124 | YZX, |
125 | ZXY, |
126 | ZYX |
127 | }; |
128 | |
129 | /** |
130 | * The "Real" type is an abstract type used for real numbers, such as 1.5, |
131 | * in contrast to integer numbers. Precision can be controlled with the |
132 | * presence or absence of the REAL_T_IS_DOUBLE define. |
133 | */ |
134 | #ifdef REAL_T_IS_DOUBLE |
135 | typedef double real_t; |
136 | #else |
137 | typedef float real_t; |
138 | #endif |
139 | |
140 | #endif // MATH_DEFS_H |
141 | |