1 | /**************************************************************************/ |
2 | /* typedefs.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
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16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
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18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
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29 | /**************************************************************************/ |
30 | |
31 | #ifndef TYPEDEFS_H |
32 | #define TYPEDEFS_H |
33 | |
34 | #include <stddef.h> |
35 | |
36 | /** |
37 | * Basic definitions and simple functions to be used everywhere. |
38 | */ |
39 | |
40 | // Include first in case the platform needs to pre-define/include some things. |
41 | #include "platform_config.h" |
42 | |
43 | // Should be available everywhere. |
44 | #include "core/error/error_list.h" |
45 | #include <cstdint> |
46 | |
47 | // Turn argument to string constant: |
48 | // https://gcc.gnu.org/onlinedocs/cpp/Stringizing.html#Stringizing |
49 | #ifndef _STR |
50 | #define _STR(m_x) #m_x |
51 | #define _MKSTR(m_x) _STR(m_x) |
52 | #endif |
53 | |
54 | // Should always inline no matter what. |
55 | #ifndef _ALWAYS_INLINE_ |
56 | #if defined(__GNUC__) |
57 | #define _ALWAYS_INLINE_ __attribute__((always_inline)) inline |
58 | #elif defined(_MSC_VER) |
59 | #define _ALWAYS_INLINE_ __forceinline |
60 | #else |
61 | #define _ALWAYS_INLINE_ inline |
62 | #endif |
63 | #endif |
64 | |
65 | // Should always inline, except in dev builds because it makes debugging harder. |
66 | #ifndef _FORCE_INLINE_ |
67 | #ifdef DEV_ENABLED |
68 | #define _FORCE_INLINE_ inline |
69 | #else |
70 | #define _FORCE_INLINE_ _ALWAYS_INLINE_ |
71 | #endif |
72 | #endif |
73 | |
74 | // No discard allows the compiler to flag warnings if we don't use the return value of functions / classes |
75 | #ifndef _NO_DISCARD_ |
76 | #define _NO_DISCARD_ [[nodiscard]] |
77 | #endif |
78 | |
79 | // In some cases _NO_DISCARD_ will get false positives, |
80 | // we can prevent the warning in specific cases by preceding the call with a cast. |
81 | #ifndef _ALLOW_DISCARD_ |
82 | #define _ALLOW_DISCARD_ (void) |
83 | #endif |
84 | |
85 | // Windows badly defines a lot of stuff we'll never use. Undefine it. |
86 | #ifdef _WIN32 |
87 | #undef min // override standard definition |
88 | #undef max // override standard definition |
89 | #undef ERROR // override (really stupid) wingdi.h standard definition |
90 | #undef DELETE // override (another really stupid) winnt.h standard definition |
91 | #undef MessageBox // override winuser.h standard definition |
92 | #undef Error |
93 | #undef OK |
94 | #undef CONNECT_DEFERRED // override from Windows SDK, clashes with Object enum |
95 | #endif |
96 | |
97 | // Make room for our constexpr's below by overriding potential system-specific macros. |
98 | #undef ABS |
99 | #undef SIGN |
100 | #undef MIN |
101 | #undef MAX |
102 | #undef CLAMP |
103 | |
104 | // Generic ABS function, for math uses please use Math::abs. |
105 | template <typename T> |
106 | constexpr T ABS(T m_v) { |
107 | return m_v < 0 ? -m_v : m_v; |
108 | } |
109 | |
110 | template <typename T> |
111 | constexpr const T SIGN(const T m_v) { |
112 | return m_v > 0 ? +1.0f : (m_v < 0 ? -1.0f : 0.0f); |
113 | } |
114 | |
115 | template <typename T, typename T2> |
116 | constexpr auto MIN(const T m_a, const T2 m_b) { |
117 | return m_a < m_b ? m_a : m_b; |
118 | } |
119 | |
120 | template <typename T, typename T2> |
121 | constexpr auto MAX(const T m_a, const T2 m_b) { |
122 | return m_a > m_b ? m_a : m_b; |
123 | } |
124 | |
125 | template <typename T, typename T2, typename T3> |
126 | constexpr auto CLAMP(const T m_a, const T2 m_min, const T3 m_max) { |
127 | return m_a < m_min ? m_min : (m_a > m_max ? m_max : m_a); |
128 | } |
129 | |
130 | // Generic swap template. |
131 | #ifndef SWAP |
132 | #define SWAP(m_x, m_y) __swap_tmpl((m_x), (m_y)) |
133 | template <class T> |
134 | inline void __swap_tmpl(T &x, T &y) { |
135 | T aux = x; |
136 | x = y; |
137 | y = aux; |
138 | } |
139 | #endif // SWAP |
140 | |
141 | /* Functions to handle powers of 2 and shifting. */ |
142 | |
143 | // Function to find the next power of 2 to an integer. |
144 | static _FORCE_INLINE_ unsigned int next_power_of_2(unsigned int x) { |
145 | if (x == 0) { |
146 | return 0; |
147 | } |
148 | |
149 | --x; |
150 | x |= x >> 1; |
151 | x |= x >> 2; |
152 | x |= x >> 4; |
153 | x |= x >> 8; |
154 | x |= x >> 16; |
155 | |
156 | return ++x; |
157 | } |
158 | |
159 | // Function to find the previous power of 2 to an integer. |
160 | static _FORCE_INLINE_ unsigned int previous_power_of_2(unsigned int x) { |
161 | x |= x >> 1; |
162 | x |= x >> 2; |
163 | x |= x >> 4; |
164 | x |= x >> 8; |
165 | x |= x >> 16; |
166 | return x - (x >> 1); |
167 | } |
168 | |
169 | // Function to find the closest power of 2 to an integer. |
170 | static _FORCE_INLINE_ unsigned int closest_power_of_2(unsigned int x) { |
171 | unsigned int nx = next_power_of_2(x); |
172 | unsigned int px = previous_power_of_2(x); |
173 | return (nx - x) > (x - px) ? px : nx; |
174 | } |
175 | |
176 | // Get a shift value from a power of 2. |
177 | static inline int get_shift_from_power_of_2(unsigned int p_bits) { |
178 | for (unsigned int i = 0; i < 32; i++) { |
179 | if (p_bits == (unsigned int)(1 << i)) { |
180 | return i; |
181 | } |
182 | } |
183 | |
184 | return -1; |
185 | } |
186 | |
187 | template <class T> |
188 | static _FORCE_INLINE_ T nearest_power_of_2_templated(T x) { |
189 | --x; |
190 | |
191 | // The number of operations on x is the base two logarithm |
192 | // of the number of bits in the type. Add three to account |
193 | // for sizeof(T) being in bytes. |
194 | size_t num = get_shift_from_power_of_2(sizeof(T)) + 3; |
195 | |
196 | // If the compiler is smart, it unrolls this loop. |
197 | // If it's dumb, this is a bit slow. |
198 | for (size_t i = 0; i < num; i++) { |
199 | x |= x >> (1 << i); |
200 | } |
201 | |
202 | return ++x; |
203 | } |
204 | |
205 | // Function to find the nearest (bigger) power of 2 to an integer. |
206 | static inline unsigned int nearest_shift(unsigned int p_number) { |
207 | for (int i = 30; i >= 0; i--) { |
208 | if (p_number & (1 << i)) { |
209 | return i + 1; |
210 | } |
211 | } |
212 | |
213 | return 0; |
214 | } |
215 | |
216 | // constexpr function to find the floored log2 of a number |
217 | template <typename T> |
218 | constexpr T floor_log2(T x) { |
219 | return x < 2 ? x : 1 + floor_log2(x >> 1); |
220 | } |
221 | |
222 | // Get the number of bits needed to represent the number. |
223 | // IE, if you pass in 8, you will get 4. |
224 | // If you want to know how many bits are needed to store 8 values however, pass in (8 - 1). |
225 | template <typename T> |
226 | constexpr T get_num_bits(T x) { |
227 | return floor_log2(x); |
228 | } |
229 | |
230 | // Swap 16, 32 and 64 bits value for endianness. |
231 | #if defined(__GNUC__) |
232 | #define BSWAP16(x) __builtin_bswap16(x) |
233 | #define BSWAP32(x) __builtin_bswap32(x) |
234 | #define BSWAP64(x) __builtin_bswap64(x) |
235 | #else |
236 | static inline uint16_t BSWAP16(uint16_t x) { |
237 | return (x >> 8) | (x << 8); |
238 | } |
239 | |
240 | static inline uint32_t BSWAP32(uint32_t x) { |
241 | return ((x << 24) | ((x << 8) & 0x00FF0000) | ((x >> 8) & 0x0000FF00) | (x >> 24)); |
242 | } |
243 | |
244 | static inline uint64_t BSWAP64(uint64_t x) { |
245 | x = (x & 0x00000000FFFFFFFF) << 32 | (x & 0xFFFFFFFF00000000) >> 32; |
246 | x = (x & 0x0000FFFF0000FFFF) << 16 | (x & 0xFFFF0000FFFF0000) >> 16; |
247 | x = (x & 0x00FF00FF00FF00FF) << 8 | (x & 0xFF00FF00FF00FF00) >> 8; |
248 | return x; |
249 | } |
250 | #endif |
251 | |
252 | // Generic comparator used in Map, List, etc. |
253 | template <class T> |
254 | struct Comparator { |
255 | _ALWAYS_INLINE_ bool operator()(const T &p_a, const T &p_b) const { return (p_a < p_b); } |
256 | }; |
257 | |
258 | // Global lock macro, relies on the static Mutex::_global_mutex. |
259 | void _global_lock(); |
260 | void _global_unlock(); |
261 | |
262 | struct _GlobalLock { |
263 | _GlobalLock() { _global_lock(); } |
264 | ~_GlobalLock() { _global_unlock(); } |
265 | }; |
266 | |
267 | #define GLOBAL_LOCK_FUNCTION _GlobalLock _global_lock_; |
268 | |
269 | #if defined(__GNUC__) |
270 | #define likely(x) __builtin_expect(!!(x), 1) |
271 | #define unlikely(x) __builtin_expect(!!(x), 0) |
272 | #else |
273 | #define likely(x) x |
274 | #define unlikely(x) x |
275 | #endif |
276 | |
277 | #if defined(__GNUC__) |
278 | #define _PRINTF_FORMAT_ATTRIBUTE_2_0 __attribute__((format(printf, 2, 0))) |
279 | #define _PRINTF_FORMAT_ATTRIBUTE_2_3 __attribute__((format(printf, 2, 3))) |
280 | #else |
281 | #define _PRINTF_FORMAT_ATTRIBUTE_2_0 |
282 | #define _PRINTF_FORMAT_ATTRIBUTE_2_3 |
283 | #endif |
284 | |
285 | // This is needed due to a strange OpenGL API that expects a pointer |
286 | // type for an argument that is actually an offset. |
287 | #define CAST_INT_TO_UCHAR_PTR(ptr) ((uint8_t *)(uintptr_t)(ptr)) |
288 | |
289 | // Home-made index sequence trick, so it can be used everywhere without the costly include of std::tuple. |
290 | // https://stackoverflow.com/questions/15014096/c-index-of-type-during-variadic-template-expansion |
291 | template <size_t... Is> |
292 | struct IndexSequence {}; |
293 | |
294 | template <size_t N, size_t... Is> |
295 | struct BuildIndexSequence : BuildIndexSequence<N - 1, N - 1, Is...> {}; |
296 | |
297 | template <size_t... Is> |
298 | struct BuildIndexSequence<0, Is...> : IndexSequence<Is...> {}; |
299 | |
300 | // Limit the depth of recursive algorithms when dealing with Array/Dictionary |
301 | #define MAX_RECURSION 100 |
302 | |
303 | #ifdef DEBUG_ENABLED |
304 | #define DEBUG_METHODS_ENABLED |
305 | #endif |
306 | |
307 | // Macro GD_IS_DEFINED() allows to check if a macro is defined. It needs to be defined to anything (say 1) to work. |
308 | #define __GDARG_PLACEHOLDER_1 false, |
309 | #define __gd_take_second_arg(__ignored, val, ...) val |
310 | #define ____gd_is_defined(arg1_or_junk) __gd_take_second_arg(arg1_or_junk true, false) |
311 | #define ___gd_is_defined(val) ____gd_is_defined(__GDARG_PLACEHOLDER_##val) |
312 | #define GD_IS_DEFINED(x) ___gd_is_defined(x) |
313 | |
314 | #endif // TYPEDEFS_H |
315 | |