1 | /**************************************************************************/ |
2 | /* dictionary.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef DICTIONARY_H |
32 | #define DICTIONARY_H |
33 | |
34 | #include "core/string/ustring.h" |
35 | #include "core/templates/list.h" |
36 | #include "core/variant/array.h" |
37 | |
38 | class Variant; |
39 | |
40 | struct DictionaryPrivate; |
41 | |
42 | class Dictionary { |
43 | mutable DictionaryPrivate *_p; |
44 | |
45 | void _ref(const Dictionary &p_from) const; |
46 | void _unref() const; |
47 | |
48 | public: |
49 | void get_key_list(List<Variant> *p_keys) const; |
50 | Variant get_key_at_index(int p_index) const; |
51 | Variant get_value_at_index(int p_index) const; |
52 | |
53 | Variant &operator[](const Variant &p_key); |
54 | const Variant &operator[](const Variant &p_key) const; |
55 | |
56 | const Variant *getptr(const Variant &p_key) const; |
57 | Variant *getptr(const Variant &p_key); |
58 | |
59 | Variant get_valid(const Variant &p_key) const; |
60 | Variant get(const Variant &p_key, const Variant &p_default) const; |
61 | |
62 | int size() const; |
63 | bool is_empty() const; |
64 | void clear(); |
65 | void merge(const Dictionary &p_dictionary, bool p_overwrite = false); |
66 | |
67 | bool has(const Variant &p_key) const; |
68 | bool has_all(const Array &p_keys) const; |
69 | Variant find_key(const Variant &p_value) const; |
70 | |
71 | bool erase(const Variant &p_key); |
72 | |
73 | bool operator==(const Dictionary &p_dictionary) const; |
74 | bool operator!=(const Dictionary &p_dictionary) const; |
75 | bool recursive_equal(const Dictionary &p_dictionary, int recursion_count) const; |
76 | |
77 | uint32_t hash() const; |
78 | uint32_t recursive_hash(int recursion_count) const; |
79 | void operator=(const Dictionary &p_dictionary); |
80 | |
81 | const Variant *next(const Variant *p_key = nullptr) const; |
82 | |
83 | Array keys() const; |
84 | Array values() const; |
85 | |
86 | Dictionary duplicate(bool p_deep = false) const; |
87 | Dictionary recursive_duplicate(bool p_deep, int recursion_count) const; |
88 | |
89 | void make_read_only(); |
90 | bool is_read_only() const; |
91 | |
92 | const void *id() const; |
93 | |
94 | Dictionary(const Dictionary &p_from); |
95 | Dictionary(); |
96 | ~Dictionary(); |
97 | }; |
98 | |
99 | #endif // DICTIONARY_H |
100 | |