| 1 | /**************************************************************************/ |
| 2 | /* version.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef VERSION_H |
| 32 | #define VERSION_H |
| 33 | |
| 34 | #include "core/version_generated.gen.h" |
| 35 | |
| 36 | // Godot versions are of the form <major>.<minor> for the initial release, |
| 37 | // and then <major>.<minor>.<patch> for subsequent bugfix releases where <patch> != 0 |
| 38 | // That's arbitrary, but we find it pretty and it's the current policy. |
| 39 | |
| 40 | // Defines the main "branch" version. Patch versions in this branch should be |
| 41 | // forward-compatible. |
| 42 | // Example: "3.1" |
| 43 | #define VERSION_BRANCH _MKSTR(VERSION_MAJOR) "." _MKSTR(VERSION_MINOR) |
| 44 | #if VERSION_PATCH |
| 45 | // Example: "3.1.4" |
| 46 | #define VERSION_NUMBER VERSION_BRANCH "." _MKSTR(VERSION_PATCH) |
| 47 | #else // patch is 0, we don't include it in the "pretty" version number. |
| 48 | // Example: "3.1" instead of "3.1.0" |
| 49 | #define VERSION_NUMBER VERSION_BRANCH |
| 50 | #endif // VERSION_PATCH |
| 51 | |
| 52 | // Version number encoded as hexadecimal int with one byte for each number, |
| 53 | // for easy comparison from code. |
| 54 | // Example: 3.1.4 will be 0x030104, making comparison easy from script. |
| 55 | #define VERSION_HEX 0x10000 * VERSION_MAJOR + 0x100 * VERSION_MINOR + VERSION_PATCH |
| 56 | |
| 57 | // Describes the full configuration of that Godot version, including the version number, |
| 58 | // the status (beta, stable, etc.) and potential module-specific features (e.g. mono). |
| 59 | // Example: "3.1.4.stable.mono" |
| 60 | #define VERSION_FULL_CONFIG VERSION_NUMBER "." VERSION_STATUS VERSION_MODULE_CONFIG |
| 61 | |
| 62 | // Similar to VERSION_FULL_CONFIG, but also includes the (potentially custom) VERSION_BUILD |
| 63 | // description (e.g. official, custom_build, etc.). |
| 64 | // Example: "3.1.4.stable.mono.official" |
| 65 | #define VERSION_FULL_BUILD VERSION_FULL_CONFIG "." VERSION_BUILD |
| 66 | |
| 67 | // Same as above, but prepended with Godot's name and a cosmetic "v" for "version". |
| 68 | // Example: "Godot v3.1.4.stable.official.mono" |
| 69 | #define VERSION_FULL_NAME VERSION_NAME " v" VERSION_FULL_BUILD |
| 70 | |
| 71 | // Git commit hash, generated at build time in `core/version_hash.gen.cpp`. |
| 72 | extern const char *const VERSION_HASH; |
| 73 | |
| 74 | #endif // VERSION_H |
| 75 | |