1 | /**************************************************************************/ |
2 | /* version.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
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11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
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16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
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19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
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23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
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28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef VERSION_H |
32 | #define VERSION_H |
33 | |
34 | #include "core/version_generated.gen.h" |
35 | |
36 | // Godot versions are of the form <major>.<minor> for the initial release, |
37 | // and then <major>.<minor>.<patch> for subsequent bugfix releases where <patch> != 0 |
38 | // That's arbitrary, but we find it pretty and it's the current policy. |
39 | |
40 | // Defines the main "branch" version. Patch versions in this branch should be |
41 | // forward-compatible. |
42 | // Example: "3.1" |
43 | #define VERSION_BRANCH _MKSTR(VERSION_MAJOR) "." _MKSTR(VERSION_MINOR) |
44 | #if VERSION_PATCH |
45 | // Example: "3.1.4" |
46 | #define VERSION_NUMBER VERSION_BRANCH "." _MKSTR(VERSION_PATCH) |
47 | #else // patch is 0, we don't include it in the "pretty" version number. |
48 | // Example: "3.1" instead of "3.1.0" |
49 | #define VERSION_NUMBER VERSION_BRANCH |
50 | #endif // VERSION_PATCH |
51 | |
52 | // Version number encoded as hexadecimal int with one byte for each number, |
53 | // for easy comparison from code. |
54 | // Example: 3.1.4 will be 0x030104, making comparison easy from script. |
55 | #define VERSION_HEX 0x10000 * VERSION_MAJOR + 0x100 * VERSION_MINOR + VERSION_PATCH |
56 | |
57 | // Describes the full configuration of that Godot version, including the version number, |
58 | // the status (beta, stable, etc.) and potential module-specific features (e.g. mono). |
59 | // Example: "3.1.4.stable.mono" |
60 | #define VERSION_FULL_CONFIG VERSION_NUMBER "." VERSION_STATUS VERSION_MODULE_CONFIG |
61 | |
62 | // Similar to VERSION_FULL_CONFIG, but also includes the (potentially custom) VERSION_BUILD |
63 | // description (e.g. official, custom_build, etc.). |
64 | // Example: "3.1.4.stable.mono.official" |
65 | #define VERSION_FULL_BUILD VERSION_FULL_CONFIG "." VERSION_BUILD |
66 | |
67 | // Same as above, but prepended with Godot's name and a cosmetic "v" for "version". |
68 | // Example: "Godot v3.1.4.stable.official.mono" |
69 | #define VERSION_FULL_NAME VERSION_NAME " v" VERSION_FULL_BUILD |
70 | |
71 | // Git commit hash, generated at build time in `core/version_hash.gen.cpp`. |
72 | extern const char *const VERSION_HASH; |
73 | |
74 | #endif // VERSION_H |
75 | |