1/**************************************************************************/
2/* debug_adapter_server.cpp */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#include "debug_adapter_server.h"
32
33#include "core/os/os.h"
34#include "editor/editor_log.h"
35#include "editor/editor_node.h"
36#include "editor/editor_settings.h"
37
38DebugAdapterServer::DebugAdapterServer() {
39 _EDITOR_DEF("network/debug_adapter/remote_port", remote_port);
40 _EDITOR_DEF("network/debug_adapter/request_timeout", protocol._request_timeout);
41 _EDITOR_DEF("network/debug_adapter/sync_breakpoints", protocol._sync_breakpoints);
42}
43
44void DebugAdapterServer::_notification(int p_what) {
45 switch (p_what) {
46 case NOTIFICATION_ENTER_TREE: {
47 start();
48 } break;
49
50 case NOTIFICATION_EXIT_TREE: {
51 stop();
52 } break;
53
54 case NOTIFICATION_INTERNAL_PROCESS: {
55 // The main loop can be run again during request processing, which modifies internal state of the protocol.
56 // Thus, "polling" is needed to prevent it from parsing other requests while the current one isn't finished.
57 if (started && !polling) {
58 polling = true;
59 protocol.poll();
60 polling = false;
61 }
62 } break;
63
64 case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
65 protocol._request_timeout = EDITOR_GET("network/debug_adapter/request_timeout");
66 protocol._sync_breakpoints = EDITOR_GET("network/debug_adapter/sync_breakpoints");
67 int port = (int)_EDITOR_GET("network/debug_adapter/remote_port");
68 if (port != remote_port) {
69 stop();
70 start();
71 }
72 } break;
73 }
74}
75
76void DebugAdapterServer::start() {
77 remote_port = (int)_EDITOR_GET("network/debug_adapter/remote_port");
78 if (protocol.start(remote_port, IPAddress("127.0.0.1")) == OK) {
79 EditorNode::get_log()->add_message("--- Debug adapter server started ---", EditorLog::MSG_TYPE_EDITOR);
80 set_process_internal(true);
81 started = true;
82 }
83}
84
85void DebugAdapterServer::stop() {
86 protocol.stop();
87 started = false;
88 EditorNode::get_log()->add_message("--- Debug adapter server stopped ---", EditorLog::MSG_TYPE_EDITOR);
89}
90