1 | /**************************************************************************/ |
2 | /* editor_paths.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
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25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
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27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef EDITOR_PATHS_H |
32 | #define EDITOR_PATHS_H |
33 | |
34 | #include "core/object/class_db.h" |
35 | #include "core/object/object.h" |
36 | #include "core/string/ustring.h" |
37 | |
38 | class EditorPaths : public Object { |
39 | GDCLASS(EditorPaths, Object) |
40 | |
41 | bool paths_valid = false; // If any of the paths can't be created, this is false. |
42 | String data_dir; // Editor data (templates, shader cache, etc.). |
43 | String config_dir; // Editor config (settings, profiles, themes, etc.). |
44 | String cache_dir; // Editor cache (thumbnails, tmp generated files). |
45 | String project_data_dir; // Project-specific data (metadata, shader cache, etc.). |
46 | bool self_contained = false; // Self-contained means everything goes to `editor_data` dir. |
47 | String self_contained_file; // Self-contained file with configuration. |
48 | String export_templates_folder = "export_templates" ; |
49 | String text_editor_themes_folder = "text_editor_themes" ; |
50 | String script_templates_folder = "script_templates" ; |
51 | String feature_profiles_folder = "feature_profiles" ; |
52 | |
53 | static EditorPaths *singleton; |
54 | |
55 | protected: |
56 | static void _bind_methods(); |
57 | |
58 | public: |
59 | bool are_paths_valid() const; |
60 | |
61 | String get_data_dir() const; |
62 | String get_config_dir() const; |
63 | String get_cache_dir() const; |
64 | String get_project_data_dir() const; |
65 | String get_export_templates_dir() const; |
66 | String get_project_settings_dir() const; |
67 | String get_text_editor_themes_dir() const; |
68 | String get_script_templates_dir() const; |
69 | String get_project_script_templates_dir() const; |
70 | String get_feature_profiles_dir() const; |
71 | |
72 | bool is_self_contained() const; |
73 | String get_self_contained_file() const; |
74 | |
75 | static EditorPaths *get_singleton() { |
76 | return singleton; |
77 | } |
78 | |
79 | static void create(); |
80 | static void free(); |
81 | |
82 | EditorPaths(); |
83 | }; |
84 | |
85 | #endif // EDITOR_PATHS_H |
86 | |