1/**************************************************************************/
2/* editor_run.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef EDITOR_RUN_H
32#define EDITOR_RUN_H
33
34#include "core/os/os.h"
35
36class EditorRun {
37public:
38 enum Status {
39 STATUS_PLAY,
40 STATUS_PAUSED,
41 STATUS_STOP
42 };
43
44 List<OS::ProcessID> pids;
45
46private:
47 Status status;
48 String running_scene;
49
50 Vector<String> _split_cmdline_args(const String &arg_string);
51
52public:
53 Status get_status() const;
54 String get_running_scene() const;
55
56 Error run(const String &p_scene, const String &p_write_movie = "");
57 void run_native_notify() { status = STATUS_PLAY; }
58 void stop();
59
60 void stop_child_process(OS::ProcessID p_pid);
61 bool has_child_process(OS::ProcessID p_pid) const;
62 int get_child_process_count() const { return pids.size(); }
63
64 EditorRun();
65};
66
67#endif // EDITOR_RUN_H
68