1/**************************************************************************/
2/* script_iterator.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef SCRIPT_ITERATOR_H
32#define SCRIPT_ITERATOR_H
33
34#ifdef GDEXTENSION
35
36// Headers for building as GDExtension plug-in.
37#include <godot_cpp/godot.hpp>
38#include <godot_cpp/templates/vector.hpp>
39#include <godot_cpp/variant/string.hpp>
40
41using namespace godot;
42
43#else
44
45// Headers for building as built-in module.
46#include "core/string/ustring.h"
47#include "core/templates/vector.h"
48
49#endif
50
51#include <unicode/uchar.h>
52#include <unicode/uloc.h>
53#include <unicode/uscript.h>
54#include <unicode/ustring.h>
55#include <unicode/utypes.h>
56
57#include <hb-icu.h>
58#include <hb.h>
59
60class ScriptIterator {
61 static const int PAREN_STACK_DEPTH = 128;
62
63public:
64 struct ScriptRange {
65 int start = 0;
66 int end = 0;
67 hb_script_t script = HB_SCRIPT_COMMON;
68 };
69 Vector<ScriptRange> script_ranges;
70
71private:
72 static bool same_script(int32_t p_script_one, int32_t p_script_two);
73
74public:
75 ScriptIterator(const String &p_string, int p_start, int p_length);
76};
77
78#endif // SCRIPT_ITERATOR_H
79