1 | /**************************************************************************/ |
2 | /* script_iterator.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef SCRIPT_ITERATOR_H |
32 | #define SCRIPT_ITERATOR_H |
33 | |
34 | #ifdef GDEXTENSION |
35 | |
36 | // Headers for building as GDExtension plug-in. |
37 | #include <godot_cpp/godot.hpp> |
38 | #include <godot_cpp/templates/vector.hpp> |
39 | #include <godot_cpp/variant/string.hpp> |
40 | |
41 | using namespace godot; |
42 | |
43 | #else |
44 | |
45 | // Headers for building as built-in module. |
46 | #include "core/string/ustring.h" |
47 | #include "core/templates/vector.h" |
48 | |
49 | #endif |
50 | |
51 | #include <unicode/uchar.h> |
52 | #include <unicode/uloc.h> |
53 | #include <unicode/uscript.h> |
54 | #include <unicode/ustring.h> |
55 | #include <unicode/utypes.h> |
56 | |
57 | #include <hb-icu.h> |
58 | #include <hb.h> |
59 | |
60 | class ScriptIterator { |
61 | static const int PAREN_STACK_DEPTH = 128; |
62 | |
63 | public: |
64 | struct ScriptRange { |
65 | int start = 0; |
66 | int end = 0; |
67 | hb_script_t script = HB_SCRIPT_COMMON; |
68 | }; |
69 | Vector<ScriptRange> script_ranges; |
70 | |
71 | private: |
72 | static bool same_script(int32_t p_script_one, int32_t p_script_two); |
73 | |
74 | public: |
75 | ScriptIterator(const String &p_string, int p_start, int p_length); |
76 | }; |
77 | |
78 | #endif // SCRIPT_ITERATOR_H |
79 | |