1/**************************************************************************/
2/* editor_debugger_server_websocket.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef EDITOR_DEBUGGER_SERVER_WEBSOCKET_H
32#define EDITOR_DEBUGGER_SERVER_WEBSOCKET_H
33
34#ifdef TOOLS_ENABLED
35
36#include "../websocket_peer.h"
37
38#include "core/io/tcp_server.h"
39#include "editor/debugger/editor_debugger_server.h"
40
41class EditorDebuggerServerWebSocket : public EditorDebuggerServer {
42 GDCLASS(EditorDebuggerServerWebSocket, EditorDebuggerServer);
43
44private:
45 Ref<TCPServer> tcp_server;
46 Ref<WebSocketPeer> pending_peer;
47 uint64_t pending_timer = 0;
48 String endpoint;
49
50public:
51 static EditorDebuggerServer *create(const String &p_protocol);
52
53 void _peer_connected(int p_peer, String p_protocol);
54 void _peer_disconnected(int p_peer, bool p_was_clean);
55
56 virtual void poll() override;
57 virtual String get_uri() const override;
58 virtual Error start(const String &p_uri = "") override;
59 virtual void stop() override;
60 virtual bool is_active() const override;
61 virtual bool is_connection_available() const override;
62 virtual Ref<RemoteDebuggerPeer> take_connection() override;
63
64 EditorDebuggerServerWebSocket();
65 ~EditorDebuggerServerWebSocket();
66};
67
68#endif // TOOLS_ENABLED
69
70#endif // EDITOR_DEBUGGER_SERVER_WEBSOCKET_H
71