1 | /**************************************************************************/ |
2 | /* velocity_tracker_3d.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
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27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef VELOCITY_TRACKER_3D_H |
32 | #define VELOCITY_TRACKER_3D_H |
33 | |
34 | #include "scene/3d/node_3d.h" |
35 | |
36 | class VelocityTracker3D : public RefCounted { |
37 | struct PositionHistory { |
38 | uint64_t frame = 0; |
39 | Vector3 position; |
40 | }; |
41 | |
42 | bool physics_step = false; |
43 | Vector<PositionHistory> position_history; |
44 | int position_history_len = 0; |
45 | |
46 | protected: |
47 | static void _bind_methods(); |
48 | |
49 | public: |
50 | void reset(const Vector3 &p_new_pos); |
51 | void set_track_physics_step(bool p_track_physics_step); |
52 | bool is_tracking_physics_step() const; |
53 | void update_position(const Vector3 &p_position); |
54 | Vector3 get_tracked_linear_velocity() const; |
55 | |
56 | VelocityTracker3D(); |
57 | }; |
58 | |
59 | #endif // VELOCITY_TRACKER_3D_H |
60 | |