1/**************************************************************************/
2/* navigation_path_query_result_3d.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
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8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
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13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
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29/**************************************************************************/
30
31#ifndef NAVIGATION_PATH_QUERY_RESULT_3D_H
32#define NAVIGATION_PATH_QUERY_RESULT_3D_H
33
34#include "core/object/ref_counted.h"
35#include "core/variant/typed_array.h"
36#include "servers/navigation/navigation_utilities.h"
37
38class NavigationPathQueryResult3D : public RefCounted {
39 GDCLASS(NavigationPathQueryResult3D, RefCounted);
40
41 Vector<Vector3> path;
42 Vector<int32_t> path_types;
43 TypedArray<RID> path_rids;
44 Vector<int64_t> path_owner_ids;
45
46protected:
47 static void _bind_methods();
48
49public:
50 enum PathSegmentType {
51 PATH_SEGMENT_TYPE_REGION = 0,
52 PATH_SEGMENT_TYPE_LINK = 1,
53 };
54
55 void set_path(const Vector<Vector3> &p_path);
56 const Vector<Vector3> &get_path() const;
57
58 void set_path_types(const Vector<int32_t> &p_path_types);
59 const Vector<int32_t> &get_path_types() const;
60
61 void set_path_rids(const TypedArray<RID> &p_path_rids);
62 TypedArray<RID> get_path_rids() const;
63
64 void set_path_owner_ids(const Vector<int64_t> &p_path_owner_ids);
65 const Vector<int64_t> &get_path_owner_ids() const;
66
67 void reset();
68};
69
70VARIANT_ENUM_CAST(NavigationPathQueryResult3D::PathSegmentType);
71
72#endif // NAVIGATION_PATH_QUERY_RESULT_3D_H
73