1/**************************************************************************/
2/* render_buffer_custom_data_rd.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
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19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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29/**************************************************************************/
30
31#ifndef RENDER_BUFFER_CUSTOM_DATA_RD_H
32#define RENDER_BUFFER_CUSTOM_DATA_RD_H
33
34#include "core/object/ref_counted.h"
35
36class RenderSceneBuffersRD;
37
38class RenderBufferCustomDataRD : public RefCounted {
39 GDCLASS(RenderBufferCustomDataRD, RefCounted);
40
41public:
42 virtual void configure(RenderSceneBuffersRD *p_render_buffers) = 0;
43 virtual void free_data() = 0; // called on cleanup
44
45private:
46};
47
48#endif // RENDER_BUFFER_CUSTOM_DATA_RD_H
49