1 | /**************************************************************************/ |
2 | /* render_buffer_custom_data_rd.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
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25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
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27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef RENDER_BUFFER_CUSTOM_DATA_RD_H |
32 | #define RENDER_BUFFER_CUSTOM_DATA_RD_H |
33 | |
34 | #include "core/object/ref_counted.h" |
35 | |
36 | class RenderSceneBuffersRD; |
37 | |
38 | class RenderBufferCustomDataRD : public RefCounted { |
39 | GDCLASS(RenderBufferCustomDataRD, RefCounted); |
40 | |
41 | public: |
42 | virtual void configure(RenderSceneBuffersRD *p_render_buffers) = 0; |
43 | virtual void free_data() = 0; // called on cleanup |
44 | |
45 | private: |
46 | }; |
47 | |
48 | #endif // RENDER_BUFFER_CUSTOM_DATA_RD_H |
49 | |