1 | /* |
2 | Convection Texture Tools |
3 | Copyright (c) 2018-2019 Eric Lasota |
4 | |
5 | Permission is hereby granted, free of charge, to any person obtaining |
6 | a copy of this software and associated documentation files (the |
7 | "Software"), to deal in the Software without restriction, including |
8 | without limitation the rights to use, copy, modify, merge, publish, |
9 | distribute, sublicense, and/or sell copies of the Software, and to |
10 | permit persons to whom the Software is furnished to do so, subject |
11 | to the following conditions: |
12 | |
13 | The above copyright notice and this permission notice shall be included |
14 | in all copies or substantial portions of the Software. |
15 | |
16 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
17 | OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
18 | MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
19 | IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
20 | CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
21 | TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
22 | SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
23 | |
24 | ------------------------------------------------------------------------------------- |
25 | |
26 | Portions based on DirectX Texture Library (DirectXTex) |
27 | |
28 | Copyright (c) Microsoft Corporation. All rights reserved. |
29 | Licensed under the MIT License. |
30 | |
31 | http://go.microsoft.com/fwlink/?LinkId=248926 |
32 | */ |
33 | #include "ConvectionKernels_Config.h" |
34 | |
35 | #if !defined(CVTT_SINGLE_FILE) || defined(CVTT_SINGLE_FILE_IMPL) |
36 | |
37 | #include "ConvectionKernels.h" |
38 | #include "ConvectionKernels_ParallelMath.h" |
39 | |
40 | #include <algorithm> |
41 | |
42 | namespace cvtt |
43 | { |
44 | namespace Util |
45 | { |
46 | // Signed input blocks are converted into unsigned space, with the maximum value being 254 |
47 | void BiasSignedInput(PixelBlockU8 inputNormalized[ParallelMath::ParallelSize], const PixelBlockS8 inputSigned[ParallelMath::ParallelSize]) |
48 | { |
49 | for (size_t block = 0; block < ParallelMath::ParallelSize; block++) |
50 | { |
51 | const PixelBlockS8& inputSignedBlock = inputSigned[block]; |
52 | PixelBlockU8& inputNormalizedBlock = inputNormalized[block]; |
53 | |
54 | for (size_t px = 0; px < 16; px++) |
55 | { |
56 | for (size_t ch = 0; ch < 4; ch++) |
57 | inputNormalizedBlock.m_pixels[px][ch] = static_cast<uint8_t>(std::max<int>(inputSignedBlock.m_pixels[px][ch], -127) + 127); |
58 | } |
59 | } |
60 | } |
61 | |
62 | void FillWeights(const Options &options, float channelWeights[4]) |
63 | { |
64 | if (options.flags & Flags::Uniform) |
65 | channelWeights[0] = channelWeights[1] = channelWeights[2] = channelWeights[3] = 1.0f; |
66 | else |
67 | { |
68 | channelWeights[0] = options.redWeight; |
69 | channelWeights[1] = options.greenWeight; |
70 | channelWeights[2] = options.blueWeight; |
71 | channelWeights[3] = options.alphaWeight; |
72 | } |
73 | } |
74 | |
75 | void ComputeTweakFactors(int tweak, int range, float *outFactors) |
76 | { |
77 | int totalUnits = range - 1; |
78 | int minOutsideUnits = ((tweak >> 1) & 1); |
79 | int maxOutsideUnits = (tweak & 1); |
80 | int insideUnits = totalUnits - minOutsideUnits - maxOutsideUnits; |
81 | |
82 | outFactors[0] = -static_cast<float>(minOutsideUnits) / static_cast<float>(insideUnits); |
83 | outFactors[1] = static_cast<float>(maxOutsideUnits) / static_cast<float>(insideUnits) + 1.0f; |
84 | } |
85 | } |
86 | } |
87 | |
88 | #endif |
89 | |