| 1 | /* |
| 2 | Convection Texture Tools |
| 3 | Copyright (c) 2018-2019 Eric Lasota |
| 4 | |
| 5 | Permission is hereby granted, free of charge, to any person obtaining |
| 6 | a copy of this software and associated documentation files (the |
| 7 | "Software"), to deal in the Software without restriction, including |
| 8 | without limitation the rights to use, copy, modify, merge, publish, |
| 9 | distribute, sublicense, and/or sell copies of the Software, and to |
| 10 | permit persons to whom the Software is furnished to do so, subject |
| 11 | to the following conditions: |
| 12 | |
| 13 | The above copyright notice and this permission notice shall be included |
| 14 | in all copies or substantial portions of the Software. |
| 15 | |
| 16 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| 17 | OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| 18 | MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
| 19 | IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
| 20 | CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| 21 | TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| 22 | SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| 23 | |
| 24 | ------------------------------------------------------------------------------------- |
| 25 | |
| 26 | Portions based on DirectX Texture Library (DirectXTex) |
| 27 | |
| 28 | Copyright (c) Microsoft Corporation. All rights reserved. |
| 29 | Licensed under the MIT License. |
| 30 | |
| 31 | http://go.microsoft.com/fwlink/?LinkId=248926 |
| 32 | */ |
| 33 | #include "ConvectionKernels_Config.h" |
| 34 | |
| 35 | #if !defined(CVTT_SINGLE_FILE) || defined(CVTT_SINGLE_FILE_IMPL) |
| 36 | |
| 37 | #include "ConvectionKernels.h" |
| 38 | #include "ConvectionKernels_ParallelMath.h" |
| 39 | |
| 40 | #include <algorithm> |
| 41 | |
| 42 | namespace cvtt |
| 43 | { |
| 44 | namespace Util |
| 45 | { |
| 46 | // Signed input blocks are converted into unsigned space, with the maximum value being 254 |
| 47 | void BiasSignedInput(PixelBlockU8 inputNormalized[ParallelMath::ParallelSize], const PixelBlockS8 inputSigned[ParallelMath::ParallelSize]) |
| 48 | { |
| 49 | for (size_t block = 0; block < ParallelMath::ParallelSize; block++) |
| 50 | { |
| 51 | const PixelBlockS8& inputSignedBlock = inputSigned[block]; |
| 52 | PixelBlockU8& inputNormalizedBlock = inputNormalized[block]; |
| 53 | |
| 54 | for (size_t px = 0; px < 16; px++) |
| 55 | { |
| 56 | for (size_t ch = 0; ch < 4; ch++) |
| 57 | inputNormalizedBlock.m_pixels[px][ch] = static_cast<uint8_t>(std::max<int>(inputSignedBlock.m_pixels[px][ch], -127) + 127); |
| 58 | } |
| 59 | } |
| 60 | } |
| 61 | |
| 62 | void FillWeights(const Options &options, float channelWeights[4]) |
| 63 | { |
| 64 | if (options.flags & Flags::Uniform) |
| 65 | channelWeights[0] = channelWeights[1] = channelWeights[2] = channelWeights[3] = 1.0f; |
| 66 | else |
| 67 | { |
| 68 | channelWeights[0] = options.redWeight; |
| 69 | channelWeights[1] = options.greenWeight; |
| 70 | channelWeights[2] = options.blueWeight; |
| 71 | channelWeights[3] = options.alphaWeight; |
| 72 | } |
| 73 | } |
| 74 | |
| 75 | void ComputeTweakFactors(int tweak, int range, float *outFactors) |
| 76 | { |
| 77 | int totalUnits = range - 1; |
| 78 | int minOutsideUnits = ((tweak >> 1) & 1); |
| 79 | int maxOutsideUnits = (tweak & 1); |
| 80 | int insideUnits = totalUnits - minOutsideUnits - maxOutsideUnits; |
| 81 | |
| 82 | outFactors[0] = -static_cast<float>(minOutsideUnits) / static_cast<float>(insideUnits); |
| 83 | outFactors[1] = static_cast<float>(maxOutsideUnits) / static_cast<float>(insideUnits) + 1.0f; |
| 84 | } |
| 85 | } |
| 86 | } |
| 87 | |
| 88 | #endif |
| 89 | |