| 1 | /* | 
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| 2 | Convection Texture Tools | 
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| 3 | Copyright (c) 2018-2019 Eric Lasota | 
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| 4 |  | 
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| 5 | Permission is hereby granted, free of charge, to any person obtaining | 
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| 6 | a copy of this software and associated documentation files (the | 
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| 7 | "Software"), to deal in the Software without restriction, including | 
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| 8 | without limitation the rights to use, copy, modify, merge, publish, | 
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| 9 | distribute, sublicense, and/or sell copies of the Software, and to | 
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| 10 | permit persons to whom the Software is furnished to do so, subject | 
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| 11 | to the following conditions: | 
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| 12 |  | 
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| 13 | The above copyright notice and this permission notice shall be included | 
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| 14 | in all copies or substantial portions of the Software. | 
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| 15 |  | 
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| 16 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS | 
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| 17 | OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | 
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| 18 | MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. | 
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| 19 | IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY | 
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| 20 | CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, | 
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| 21 | TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE | 
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| 22 | SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | 
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| 23 |  | 
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| 24 | ------------------------------------------------------------------------------------- | 
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| 25 |  | 
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| 26 | Portions based on DirectX Texture Library (DirectXTex) | 
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| 27 |  | 
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| 28 | Copyright (c) Microsoft Corporation. All rights reserved. | 
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| 29 | Licensed under the MIT License. | 
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| 30 |  | 
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| 31 | http://go.microsoft.com/fwlink/?LinkId=248926 | 
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| 32 | */ | 
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| 33 | #include "ConvectionKernels_Config.h" | 
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| 34 |  | 
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| 35 | #if !defined(CVTT_SINGLE_FILE) || defined(CVTT_SINGLE_FILE_IMPL) | 
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| 36 |  | 
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| 37 | #include "ConvectionKernels.h" | 
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| 38 | #include "ConvectionKernels_ParallelMath.h" | 
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| 39 |  | 
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| 40 | #include <algorithm> | 
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| 41 |  | 
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| 42 | namespace cvtt | 
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| 43 | { | 
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| 44 | namespace Util | 
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| 45 | { | 
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| 46 | // Signed input blocks are converted into unsigned space, with the maximum value being 254 | 
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| 47 | void BiasSignedInput(PixelBlockU8 inputNormalized[ParallelMath::ParallelSize], const PixelBlockS8 inputSigned[ParallelMath::ParallelSize]) | 
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| 48 | { | 
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| 49 | for (size_t block = 0; block < ParallelMath::ParallelSize; block++) | 
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| 50 | { | 
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| 51 | const PixelBlockS8& inputSignedBlock = inputSigned[block]; | 
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| 52 | PixelBlockU8& inputNormalizedBlock = inputNormalized[block]; | 
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| 53 |  | 
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| 54 | for (size_t px = 0; px < 16; px++) | 
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| 55 | { | 
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| 56 | for (size_t ch = 0; ch < 4; ch++) | 
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| 57 | inputNormalizedBlock.m_pixels[px][ch] = static_cast<uint8_t>(std::max<int>(inputSignedBlock.m_pixels[px][ch], -127) + 127); | 
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| 58 | } | 
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| 59 | } | 
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| 60 | } | 
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| 61 |  | 
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| 62 | void FillWeights(const Options &options, float channelWeights[4]) | 
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| 63 | { | 
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| 64 | if (options.flags & Flags::Uniform) | 
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| 65 | channelWeights[0] = channelWeights[1] = channelWeights[2] = channelWeights[3] = 1.0f; | 
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| 66 | else | 
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| 67 | { | 
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| 68 | channelWeights[0] = options.redWeight; | 
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| 69 | channelWeights[1] = options.greenWeight; | 
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| 70 | channelWeights[2] = options.blueWeight; | 
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| 71 | channelWeights[3] = options.alphaWeight; | 
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| 72 | } | 
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| 73 | } | 
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| 74 |  | 
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| 75 | void ComputeTweakFactors(int tweak, int range, float *outFactors) | 
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| 76 | { | 
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| 77 | int totalUnits = range - 1; | 
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| 78 | int minOutsideUnits = ((tweak >> 1) & 1); | 
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| 79 | int maxOutsideUnits = (tweak & 1); | 
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| 80 | int insideUnits = totalUnits - minOutsideUnits - maxOutsideUnits; | 
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| 81 |  | 
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| 82 | outFactors[0] = -static_cast<float>(minOutsideUnits) / static_cast<float>(insideUnits); | 
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| 83 | outFactors[1] = static_cast<float>(maxOutsideUnits) / static_cast<float>(insideUnits) + 1.0f; | 
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| 84 | } | 
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| 85 | } | 
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| 86 | } | 
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| 87 |  | 
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| 88 | #endif | 
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| 89 |  | 
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