1 | // Copyright 2009-2021 Intel Corporation |
2 | // SPDX-License-Identifier: Apache-2.0 |
3 | |
4 | #pragma once |
5 | |
6 | #include "../math/math.h" |
7 | |
8 | #define vboolf vboolf_impl |
9 | #define vboold vboold_impl |
10 | #define vint vint_impl |
11 | #define vuint vuint_impl |
12 | #define vllong vllong_impl |
13 | #define vfloat vfloat_impl |
14 | #define vdouble vdouble_impl |
15 | |
16 | namespace embree |
17 | { |
18 | /* 4-wide SSE integer type */ |
19 | template<> |
20 | struct vint<4> |
21 | { |
22 | ALIGNED_STRUCT_(16); |
23 | |
24 | typedef vboolf4 Bool; |
25 | typedef vint4 Int; |
26 | typedef vfloat4 Float; |
27 | |
28 | enum { size = 4 }; // number of SIMD elements |
29 | union { __m128i v; int i[4]; }; // data |
30 | |
31 | //////////////////////////////////////////////////////////////////////////////// |
32 | /// Constructors, Assignment & Cast Operators |
33 | //////////////////////////////////////////////////////////////////////////////// |
34 | |
35 | __forceinline vint() {} |
36 | __forceinline vint(const vint4& a) { v = a.v; } |
37 | __forceinline vint4& operator =(const vint4& a) { v = a.v; return *this; } |
38 | |
39 | __forceinline vint(__m128i a) : v(a) {} |
40 | __forceinline operator const __m128i&() const { return v; } |
41 | __forceinline operator __m128i&() { return v; } |
42 | |
43 | __forceinline vint(int a) : v(_mm_set1_epi32(a)) {} |
44 | __forceinline vint(int a, int b, int c, int d) : v(_mm_set_epi32(d, c, b, a)) {} |
45 | |
46 | __forceinline explicit vint(__m128 a) : v(_mm_cvtps_epi32(a)) {} |
47 | #if defined(__AVX512VL__) |
48 | __forceinline explicit vint(const vboolf4& a) : v(_mm_movm_epi32(a)) {} |
49 | #else |
50 | __forceinline explicit vint(const vboolf4& a) : v(_mm_castps_si128((__m128)a)) {} |
51 | #endif |
52 | |
53 | __forceinline vint(long long a, long long b) : v(_mm_set_epi64x(b,a)) {} |
54 | |
55 | //////////////////////////////////////////////////////////////////////////////// |
56 | /// Constants |
57 | //////////////////////////////////////////////////////////////////////////////// |
58 | |
59 | __forceinline vint(ZeroTy) : v(_mm_setzero_si128()) {} |
60 | __forceinline vint(OneTy) : v(_mm_set_epi32(1, 1, 1, 1)) {} |
61 | __forceinline vint(PosInfTy) : v(_mm_set_epi32(pos_inf, pos_inf, pos_inf, pos_inf)) {} |
62 | __forceinline vint(NegInfTy) : v(_mm_set_epi32(neg_inf, neg_inf, neg_inf, neg_inf)) {} |
63 | __forceinline vint(StepTy) : v(_mm_set_epi32(3, 2, 1, 0)) {} |
64 | __forceinline vint(ReverseStepTy) : v(_mm_set_epi32(0, 1, 2, 3)) {} |
65 | |
66 | __forceinline vint(TrueTy) { v = _mm_cmpeq_epi32(v,v); } |
67 | __forceinline vint(UndefinedTy) : v(_mm_castps_si128(_mm_undefined_ps())) {} |
68 | |
69 | |
70 | //////////////////////////////////////////////////////////////////////////////// |
71 | /// Loads and Stores |
72 | //////////////////////////////////////////////////////////////////////////////// |
73 | |
74 | static __forceinline vint4 load (const void* a) { return _mm_load_si128((__m128i*)a); } |
75 | static __forceinline vint4 loadu(const void* a) { return _mm_loadu_si128((__m128i*)a); } |
76 | |
77 | static __forceinline void store (void* ptr, const vint4& v) { _mm_store_si128((__m128i*)ptr,v); } |
78 | static __forceinline void storeu(void* ptr, const vint4& v) { _mm_storeu_si128((__m128i*)ptr,v); } |
79 | |
80 | #if defined(__AVX512VL__) |
81 | |
82 | static __forceinline vint4 compact(const vboolf4& mask, vint4 &v) { |
83 | return _mm_mask_compress_epi32(v, mask, v); |
84 | } |
85 | static __forceinline vint4 compact(const vboolf4& mask, vint4 &a, const vint4& b) { |
86 | return _mm_mask_compress_epi32(a, mask, b); |
87 | } |
88 | |
89 | static __forceinline vint4 load (const vboolf4& mask, const void* ptr) { return _mm_mask_load_epi32 (_mm_setzero_si128(),mask,ptr); } |
90 | static __forceinline vint4 loadu(const vboolf4& mask, const void* ptr) { return _mm_mask_loadu_epi32(_mm_setzero_si128(),mask,ptr); } |
91 | |
92 | static __forceinline void store (const vboolf4& mask, void* ptr, const vint4& v) { _mm_mask_store_epi32 (ptr,mask,v); } |
93 | static __forceinline void storeu(const vboolf4& mask, void* ptr, const vint4& v) { _mm_mask_storeu_epi32(ptr,mask,v); } |
94 | #elif defined(__AVX__) |
95 | static __forceinline vint4 load (const vbool4& mask, const void* a) { return _mm_castps_si128(_mm_maskload_ps((float*)a,mask)); } |
96 | static __forceinline vint4 loadu(const vbool4& mask, const void* a) { return _mm_castps_si128(_mm_maskload_ps((float*)a,mask)); } |
97 | |
98 | static __forceinline void store (const vboolf4& mask, void* ptr, const vint4& i) { _mm_maskstore_ps((float*)ptr,(__m128i)mask,_mm_castsi128_ps(i)); } |
99 | static __forceinline void storeu(const vboolf4& mask, void* ptr, const vint4& i) { _mm_maskstore_ps((float*)ptr,(__m128i)mask,_mm_castsi128_ps(i)); } |
100 | #else |
101 | static __forceinline vint4 load (const vbool4& mask, const void* a) { return _mm_and_si128(_mm_load_si128 ((__m128i*)a),mask); } |
102 | static __forceinline vint4 loadu(const vbool4& mask, const void* a) { return _mm_and_si128(_mm_loadu_si128((__m128i*)a),mask); } |
103 | |
104 | static __forceinline void store (const vboolf4& mask, void* ptr, const vint4& i) { store (ptr,select(mask,i,load (ptr))); } |
105 | static __forceinline void storeu(const vboolf4& mask, void* ptr, const vint4& i) { storeu(ptr,select(mask,i,loadu(ptr))); } |
106 | #endif |
107 | |
108 | |
109 | #if defined(__aarch64__) |
110 | static __forceinline vint4 load(const unsigned char* ptr) { |
111 | return _mm_load4epu8_epi32(((__m128i*)ptr)); |
112 | } |
113 | static __forceinline vint4 loadu(const unsigned char* ptr) { |
114 | return _mm_load4epu8_epi32(((__m128i*)ptr)); |
115 | } |
116 | #elif defined(__SSE4_1__) |
117 | static __forceinline vint4 load(const unsigned char* ptr) { |
118 | return _mm_cvtepu8_epi32(_mm_loadl_epi64((__m128i*)ptr)); |
119 | } |
120 | |
121 | static __forceinline vint4 loadu(const unsigned char* ptr) { |
122 | return _mm_cvtepu8_epi32(_mm_loadl_epi64((__m128i*)ptr)); |
123 | } |
124 | #else |
125 | |
126 | static __forceinline vint4 load(const unsigned char* ptr) { |
127 | return vint4(ptr[0],ptr[1],ptr[2],ptr[3]); |
128 | } |
129 | |
130 | static __forceinline vint4 loadu(const unsigned char* ptr) { |
131 | return vint4(ptr[0],ptr[1],ptr[2],ptr[3]); |
132 | } |
133 | |
134 | #endif |
135 | |
136 | static __forceinline vint4 load(const unsigned short* ptr) { |
137 | #if defined(__aarch64__) |
138 | return __m128i(vmovl_u16(vld1_u16(ptr))); |
139 | #elif defined (__SSE4_1__) |
140 | return _mm_cvtepu16_epi32(_mm_loadu_si128((__m128i*)ptr)); |
141 | #else |
142 | return vint4(ptr[0],ptr[1],ptr[2],ptr[3]); |
143 | #endif |
144 | } |
145 | |
146 | static __forceinline void store(unsigned char* ptr, const vint4& v) { |
147 | #if defined(__aarch64__) |
148 | int32x4_t x = v; |
149 | uint16x4_t y = vqmovn_u32(uint32x4_t(x)); |
150 | uint8x8_t z = vqmovn_u16(vcombine_u16(y, y)); |
151 | vst1_lane_u32((uint32_t *)ptr,uint32x2_t(z), 0); |
152 | #elif defined(__SSE4_1__) |
153 | __m128i x = v; |
154 | x = _mm_packus_epi32(x, x); |
155 | x = _mm_packus_epi16(x, x); |
156 | *(int*)ptr = _mm_cvtsi128_si32(x); |
157 | #else |
158 | for (size_t i=0;i<4;i++) |
159 | ptr[i] = (unsigned char)v[i]; |
160 | #endif |
161 | } |
162 | |
163 | static __forceinline void store(unsigned short* ptr, const vint4& v) { |
164 | #if defined(__aarch64__) |
165 | uint32x4_t x = uint32x4_t(v.v); |
166 | uint16x4_t y = vqmovn_u32(x); |
167 | vst1_u16(ptr, y); |
168 | #else |
169 | for (size_t i=0;i<4;i++) |
170 | ptr[i] = (unsigned short)v[i]; |
171 | #endif |
172 | } |
173 | |
174 | static __forceinline vint4 load_nt(void* ptr) { |
175 | #if defined(__aarch64__) || defined(__SSE4_1__) |
176 | return _mm_stream_load_si128((__m128i*)ptr); |
177 | #else |
178 | return _mm_load_si128((__m128i*)ptr); |
179 | #endif |
180 | } |
181 | |
182 | static __forceinline void store_nt(void* ptr, const vint4& v) { |
183 | #if !defined(__aarch64__) && defined(__SSE4_1__) |
184 | _mm_stream_ps((float*)ptr, _mm_castsi128_ps(v)); |
185 | #else |
186 | _mm_store_si128((__m128i*)ptr,v); |
187 | #endif |
188 | } |
189 | |
190 | template<int scale = 4> |
191 | static __forceinline vint4 gather(const int* ptr, const vint4& index) { |
192 | #if defined(__AVX2__) && !defined(__aarch64__) |
193 | return _mm_i32gather_epi32(ptr, index, scale); |
194 | #else |
195 | return vint4( |
196 | *(int*)(((char*)ptr)+scale*index[0]), |
197 | *(int*)(((char*)ptr)+scale*index[1]), |
198 | *(int*)(((char*)ptr)+scale*index[2]), |
199 | *(int*)(((char*)ptr)+scale*index[3])); |
200 | #endif |
201 | } |
202 | |
203 | template<int scale = 4> |
204 | static __forceinline vint4 gather(const vboolf4& mask, const int* ptr, const vint4& index) { |
205 | vint4 r = zero; |
206 | #if defined(__AVX512VL__) |
207 | return _mm_mmask_i32gather_epi32(r, mask, index, ptr, scale); |
208 | #elif defined(__AVX2__) && !defined(__aarch64__) |
209 | return _mm_mask_i32gather_epi32(r, ptr, index, mask, scale); |
210 | #else |
211 | if (likely(mask[0])) r[0] = *(int*)(((char*)ptr)+scale*index[0]); |
212 | if (likely(mask[1])) r[1] = *(int*)(((char*)ptr)+scale*index[1]); |
213 | if (likely(mask[2])) r[2] = *(int*)(((char*)ptr)+scale*index[2]); |
214 | if (likely(mask[3])) r[3] = *(int*)(((char*)ptr)+scale*index[3]); |
215 | return r; |
216 | #endif |
217 | } |
218 | |
219 | template<int scale = 4> |
220 | static __forceinline void scatter(void* ptr, const vint4& index, const vint4& v) |
221 | { |
222 | #if defined(__AVX512VL__) |
223 | _mm_i32scatter_epi32((int*)ptr, index, v, scale); |
224 | #else |
225 | *(int*)(((char*)ptr)+scale*index[0]) = v[0]; |
226 | *(int*)(((char*)ptr)+scale*index[1]) = v[1]; |
227 | *(int*)(((char*)ptr)+scale*index[2]) = v[2]; |
228 | *(int*)(((char*)ptr)+scale*index[3]) = v[3]; |
229 | #endif |
230 | } |
231 | |
232 | template<int scale = 4> |
233 | static __forceinline void scatter(const vboolf4& mask, void* ptr, const vint4& index, const vint4& v) |
234 | { |
235 | #if defined(__AVX512VL__) |
236 | _mm_mask_i32scatter_epi32((int*)ptr, mask, index, v, scale); |
237 | #else |
238 | if (likely(mask[0])) *(int*)(((char*)ptr)+scale*index[0]) = v[0]; |
239 | if (likely(mask[1])) *(int*)(((char*)ptr)+scale*index[1]) = v[1]; |
240 | if (likely(mask[2])) *(int*)(((char*)ptr)+scale*index[2]) = v[2]; |
241 | if (likely(mask[3])) *(int*)(((char*)ptr)+scale*index[3]) = v[3]; |
242 | #endif |
243 | } |
244 | |
245 | #if defined(__x86_64__) || defined(__aarch64__) |
246 | static __forceinline vint4 broadcast64(long long a) { return _mm_set1_epi64x(a); } |
247 | #endif |
248 | |
249 | //////////////////////////////////////////////////////////////////////////////// |
250 | /// Array Access |
251 | //////////////////////////////////////////////////////////////////////////////// |
252 | |
253 | __forceinline const int& operator [](size_t index) const { assert(index < 4); return i[index]; } |
254 | __forceinline int& operator [](size_t index) { assert(index < 4); return i[index]; } |
255 | |
256 | friend __forceinline vint4 select(const vboolf4& m, const vint4& t, const vint4& f) { |
257 | #if defined(__AVX512VL__) |
258 | return _mm_mask_blend_epi32(m, (__m128i)f, (__m128i)t); |
259 | #elif defined(__aarch64__) |
260 | return _mm_castps_si128(_mm_blendv_ps((__m128)f.v,(__m128) t.v, (__m128)m.v)); |
261 | #elif defined(__SSE4_1__) |
262 | return _mm_castps_si128(_mm_blendv_ps(_mm_castsi128_ps(f), _mm_castsi128_ps(t), m)); |
263 | #else |
264 | return _mm_or_si128(_mm_and_si128(m, t), _mm_andnot_si128(m, f)); |
265 | #endif |
266 | } |
267 | }; |
268 | |
269 | //////////////////////////////////////////////////////////////////////////////// |
270 | /// Unary Operators |
271 | //////////////////////////////////////////////////////////////////////////////// |
272 | |
273 | #if defined(__AVX512VL__) |
274 | __forceinline vboolf4 asBool(const vint4& a) { return _mm_movepi32_mask(a); } |
275 | #else |
276 | __forceinline vboolf4 asBool(const vint4& a) { return _mm_castsi128_ps(a); } |
277 | #endif |
278 | |
279 | __forceinline vint4 operator +(const vint4& a) { return a; } |
280 | __forceinline vint4 operator -(const vint4& a) { return _mm_sub_epi32(_mm_setzero_si128(), a); } |
281 | #if defined(__aarch64__) |
282 | __forceinline vint4 abs(const vint4& a) { return vabsq_s32(a.v); } |
283 | #elif defined(__SSSE3__) |
284 | __forceinline vint4 abs(const vint4& a) { return _mm_abs_epi32(a); } |
285 | #endif |
286 | |
287 | //////////////////////////////////////////////////////////////////////////////// |
288 | /// Binary Operators |
289 | //////////////////////////////////////////////////////////////////////////////// |
290 | |
291 | __forceinline vint4 operator +(const vint4& a, const vint4& b) { return _mm_add_epi32(a, b); } |
292 | __forceinline vint4 operator +(const vint4& a, int b) { return a + vint4(b); } |
293 | __forceinline vint4 operator +(int a, const vint4& b) { return vint4(a) + b; } |
294 | |
295 | __forceinline vint4 operator -(const vint4& a, const vint4& b) { return _mm_sub_epi32(a, b); } |
296 | __forceinline vint4 operator -(const vint4& a, int b) { return a - vint4(b); } |
297 | __forceinline vint4 operator -(int a, const vint4& b) { return vint4(a) - b; } |
298 | |
299 | #if (defined(__aarch64__)) || defined(__SSE4_1__) |
300 | __forceinline vint4 operator *(const vint4& a, const vint4& b) { return _mm_mullo_epi32(a, b); } |
301 | #else |
302 | __forceinline vint4 operator *(const vint4& a, const vint4& b) { return vint4(a[0]*b[0],a[1]*b[1],a[2]*b[2],a[3]*b[3]); } |
303 | #endif |
304 | __forceinline vint4 operator *(const vint4& a, int b) { return a * vint4(b); } |
305 | __forceinline vint4 operator *(int a, const vint4& b) { return vint4(a) * b; } |
306 | |
307 | __forceinline vint4 operator &(const vint4& a, const vint4& b) { return _mm_and_si128(a, b); } |
308 | __forceinline vint4 operator &(const vint4& a, int b) { return a & vint4(b); } |
309 | __forceinline vint4 operator &(int a, const vint4& b) { return vint4(a) & b; } |
310 | |
311 | __forceinline vint4 operator |(const vint4& a, const vint4& b) { return _mm_or_si128(a, b); } |
312 | __forceinline vint4 operator |(const vint4& a, int b) { return a | vint4(b); } |
313 | __forceinline vint4 operator |(int a, const vint4& b) { return vint4(a) | b; } |
314 | |
315 | __forceinline vint4 operator ^(const vint4& a, const vint4& b) { return _mm_xor_si128(a, b); } |
316 | __forceinline vint4 operator ^(const vint4& a, int b) { return a ^ vint4(b); } |
317 | __forceinline vint4 operator ^(int a, const vint4& b) { return vint4(a) ^ b; } |
318 | |
319 | __forceinline vint4 operator <<(const vint4& a, const int n) { return _mm_slli_epi32(a, n); } |
320 | __forceinline vint4 operator >>(const vint4& a, const int n) { return _mm_srai_epi32(a, n); } |
321 | |
322 | __forceinline vint4 sll (const vint4& a, int b) { return _mm_slli_epi32(a, b); } |
323 | __forceinline vint4 sra (const vint4& a, int b) { return _mm_srai_epi32(a, b); } |
324 | __forceinline vint4 srl (const vint4& a, int b) { return _mm_srli_epi32(a, b); } |
325 | |
326 | //////////////////////////////////////////////////////////////////////////////// |
327 | /// Assignment Operators |
328 | //////////////////////////////////////////////////////////////////////////////// |
329 | |
330 | __forceinline vint4& operator +=(vint4& a, const vint4& b) { return a = a + b; } |
331 | __forceinline vint4& operator +=(vint4& a, int b) { return a = a + b; } |
332 | |
333 | __forceinline vint4& operator -=(vint4& a, const vint4& b) { return a = a - b; } |
334 | __forceinline vint4& operator -=(vint4& a, int b) { return a = a - b; } |
335 | |
336 | #if (defined(__aarch64__)) || defined(__SSE4_1__) |
337 | __forceinline vint4& operator *=(vint4& a, const vint4& b) { return a = a * b; } |
338 | __forceinline vint4& operator *=(vint4& a, int b) { return a = a * b; } |
339 | #endif |
340 | |
341 | __forceinline vint4& operator &=(vint4& a, const vint4& b) { return a = a & b; } |
342 | __forceinline vint4& operator &=(vint4& a, int b) { return a = a & b; } |
343 | |
344 | __forceinline vint4& operator |=(vint4& a, const vint4& b) { return a = a | b; } |
345 | __forceinline vint4& operator |=(vint4& a, int b) { return a = a | b; } |
346 | |
347 | __forceinline vint4& operator <<=(vint4& a, int b) { return a = a << b; } |
348 | __forceinline vint4& operator >>=(vint4& a, int b) { return a = a >> b; } |
349 | |
350 | //////////////////////////////////////////////////////////////////////////////// |
351 | /// Comparison Operators + Select |
352 | //////////////////////////////////////////////////////////////////////////////// |
353 | |
354 | #if defined(__AVX512VL__) |
355 | __forceinline vboolf4 operator ==(const vint4& a, const vint4& b) { return _mm_cmp_epi32_mask(a,b,_MM_CMPINT_EQ); } |
356 | __forceinline vboolf4 operator !=(const vint4& a, const vint4& b) { return _mm_cmp_epi32_mask(a,b,_MM_CMPINT_NE); } |
357 | __forceinline vboolf4 operator < (const vint4& a, const vint4& b) { return _mm_cmp_epi32_mask(a,b,_MM_CMPINT_LT); } |
358 | __forceinline vboolf4 operator >=(const vint4& a, const vint4& b) { return _mm_cmp_epi32_mask(a,b,_MM_CMPINT_GE); } |
359 | __forceinline vboolf4 operator > (const vint4& a, const vint4& b) { return _mm_cmp_epi32_mask(a,b,_MM_CMPINT_GT); } |
360 | __forceinline vboolf4 operator <=(const vint4& a, const vint4& b) { return _mm_cmp_epi32_mask(a,b,_MM_CMPINT_LE); } |
361 | #else |
362 | __forceinline vboolf4 operator ==(const vint4& a, const vint4& b) { return _mm_castsi128_ps(_mm_cmpeq_epi32(a, b)); } |
363 | __forceinline vboolf4 operator !=(const vint4& a, const vint4& b) { return !(a == b); } |
364 | __forceinline vboolf4 operator < (const vint4& a, const vint4& b) { return _mm_castsi128_ps(_mm_cmplt_epi32(a, b)); } |
365 | __forceinline vboolf4 operator >=(const vint4& a, const vint4& b) { return !(a < b); } |
366 | __forceinline vboolf4 operator > (const vint4& a, const vint4& b) { return _mm_castsi128_ps(_mm_cmpgt_epi32(a, b)); } |
367 | __forceinline vboolf4 operator <=(const vint4& a, const vint4& b) { return !(a > b); } |
368 | #endif |
369 | |
370 | __forceinline vboolf4 operator ==(const vint4& a, int b) { return a == vint4(b); } |
371 | __forceinline vboolf4 operator ==(int a, const vint4& b) { return vint4(a) == b; } |
372 | |
373 | __forceinline vboolf4 operator !=(const vint4& a, int b) { return a != vint4(b); } |
374 | __forceinline vboolf4 operator !=(int a, const vint4& b) { return vint4(a) != b; } |
375 | |
376 | __forceinline vboolf4 operator < (const vint4& a, int b) { return a < vint4(b); } |
377 | __forceinline vboolf4 operator < (int a, const vint4& b) { return vint4(a) < b; } |
378 | |
379 | __forceinline vboolf4 operator >=(const vint4& a, int b) { return a >= vint4(b); } |
380 | __forceinline vboolf4 operator >=(int a, const vint4& b) { return vint4(a) >= b; } |
381 | |
382 | __forceinline vboolf4 operator > (const vint4& a, int b) { return a > vint4(b); } |
383 | __forceinline vboolf4 operator > (int a, const vint4& b) { return vint4(a) > b; } |
384 | |
385 | __forceinline vboolf4 operator <=(const vint4& a, int b) { return a <= vint4(b); } |
386 | __forceinline vboolf4 operator <=(int a, const vint4& b) { return vint4(a) <= b; } |
387 | |
388 | __forceinline vboolf4 eq(const vint4& a, const vint4& b) { return a == b; } |
389 | __forceinline vboolf4 ne(const vint4& a, const vint4& b) { return a != b; } |
390 | __forceinline vboolf4 lt(const vint4& a, const vint4& b) { return a < b; } |
391 | __forceinline vboolf4 ge(const vint4& a, const vint4& b) { return a >= b; } |
392 | __forceinline vboolf4 gt(const vint4& a, const vint4& b) { return a > b; } |
393 | __forceinline vboolf4 le(const vint4& a, const vint4& b) { return a <= b; } |
394 | |
395 | #if defined(__AVX512VL__) |
396 | __forceinline vboolf4 eq(const vboolf4& mask, const vint4& a, const vint4& b) { return _mm_mask_cmp_epi32_mask(mask, a, b, _MM_CMPINT_EQ); } |
397 | __forceinline vboolf4 ne(const vboolf4& mask, const vint4& a, const vint4& b) { return _mm_mask_cmp_epi32_mask(mask, a, b, _MM_CMPINT_NE); } |
398 | __forceinline vboolf4 lt(const vboolf4& mask, const vint4& a, const vint4& b) { return _mm_mask_cmp_epi32_mask(mask, a, b, _MM_CMPINT_LT); } |
399 | __forceinline vboolf4 ge(const vboolf4& mask, const vint4& a, const vint4& b) { return _mm_mask_cmp_epi32_mask(mask, a, b, _MM_CMPINT_GE); } |
400 | __forceinline vboolf4 gt(const vboolf4& mask, const vint4& a, const vint4& b) { return _mm_mask_cmp_epi32_mask(mask, a, b, _MM_CMPINT_GT); } |
401 | __forceinline vboolf4 le(const vboolf4& mask, const vint4& a, const vint4& b) { return _mm_mask_cmp_epi32_mask(mask, a, b, _MM_CMPINT_LE); } |
402 | #else |
403 | __forceinline vboolf4 eq(const vboolf4& mask, const vint4& a, const vint4& b) { return mask & (a == b); } |
404 | __forceinline vboolf4 ne(const vboolf4& mask, const vint4& a, const vint4& b) { return mask & (a != b); } |
405 | __forceinline vboolf4 lt(const vboolf4& mask, const vint4& a, const vint4& b) { return mask & (a < b); } |
406 | __forceinline vboolf4 ge(const vboolf4& mask, const vint4& a, const vint4& b) { return mask & (a >= b); } |
407 | __forceinline vboolf4 gt(const vboolf4& mask, const vint4& a, const vint4& b) { return mask & (a > b); } |
408 | __forceinline vboolf4 le(const vboolf4& mask, const vint4& a, const vint4& b) { return mask & (a <= b); } |
409 | #endif |
410 | |
411 | template<int mask> |
412 | __forceinline vint4 select(const vint4& t, const vint4& f) { |
413 | #if defined(__SSE4_1__) |
414 | return _mm_castps_si128(_mm_blend_ps(_mm_castsi128_ps(f), _mm_castsi128_ps(t), mask)); |
415 | #else |
416 | return select(vboolf4(mask), t, f); |
417 | #endif |
418 | } |
419 | |
420 | #if defined(__aarch64__) || defined(__SSE4_1__) |
421 | __forceinline vint4 min(const vint4& a, const vint4& b) { return _mm_min_epi32(a, b); } |
422 | __forceinline vint4 max(const vint4& a, const vint4& b) { return _mm_max_epi32(a, b); } |
423 | |
424 | __forceinline vint4 umin(const vint4& a, const vint4& b) { return _mm_min_epu32(a, b); } |
425 | __forceinline vint4 umax(const vint4& a, const vint4& b) { return _mm_max_epu32(a, b); } |
426 | |
427 | #else |
428 | __forceinline vint4 min(const vint4& a, const vint4& b) { return select(a < b,a,b); } |
429 | __forceinline vint4 max(const vint4& a, const vint4& b) { return select(a < b,b,a); } |
430 | #endif |
431 | |
432 | __forceinline vint4 min(const vint4& a, int b) { return min(a,vint4(b)); } |
433 | __forceinline vint4 min(int a, const vint4& b) { return min(vint4(a),b); } |
434 | __forceinline vint4 max(const vint4& a, int b) { return max(a,vint4(b)); } |
435 | __forceinline vint4 max(int a, const vint4& b) { return max(vint4(a),b); } |
436 | |
437 | //////////////////////////////////////////////////////////////////////////////// |
438 | // Movement/Shifting/Shuffling Functions |
439 | //////////////////////////////////////////////////////////////////////////////// |
440 | |
441 | __forceinline vint4 unpacklo(const vint4& a, const vint4& b) { return _mm_castps_si128(_mm_unpacklo_ps(_mm_castsi128_ps(a), _mm_castsi128_ps(b))); } |
442 | __forceinline vint4 unpackhi(const vint4& a, const vint4& b) { return _mm_castps_si128(_mm_unpackhi_ps(_mm_castsi128_ps(a), _mm_castsi128_ps(b))); } |
443 | |
444 | #if defined(__aarch64__) |
445 | template<int i0, int i1, int i2, int i3> |
446 | __forceinline vint4 shuffle(const vint4& v) { |
447 | return vreinterpretq_s32_u8(vqtbl1q_u8( (uint8x16_t)v.v, _MN_SHUFFLE(i0, i1, i2, i3))); |
448 | } |
449 | template<int i0, int i1, int i2, int i3> |
450 | __forceinline vint4 shuffle(const vint4& a, const vint4& b) { |
451 | return vreinterpretq_s32_u8(vqtbl2q_u8( (uint8x16x2_t){(uint8x16_t)a.v, (uint8x16_t)b.v}, _MF_SHUFFLE(i0, i1, i2, i3))); |
452 | } |
453 | #else |
454 | template<int i0, int i1, int i2, int i3> |
455 | __forceinline vint4 shuffle(const vint4& v) { |
456 | return _mm_shuffle_epi32(v, _MM_SHUFFLE(i3, i2, i1, i0)); |
457 | } |
458 | |
459 | template<int i0, int i1, int i2, int i3> |
460 | __forceinline vint4 shuffle(const vint4& a, const vint4& b) { |
461 | return _mm_castps_si128(_mm_shuffle_ps(_mm_castsi128_ps(a), _mm_castsi128_ps(b), _MM_SHUFFLE(i3, i2, i1, i0))); |
462 | } |
463 | #endif |
464 | #if defined(__SSE3__) |
465 | template<> __forceinline vint4 shuffle<0, 0, 2, 2>(const vint4& v) { return _mm_castps_si128(_mm_moveldup_ps(_mm_castsi128_ps(v))); } |
466 | template<> __forceinline vint4 shuffle<1, 1, 3, 3>(const vint4& v) { return _mm_castps_si128(_mm_movehdup_ps(_mm_castsi128_ps(v))); } |
467 | template<> __forceinline vint4 shuffle<0, 1, 0, 1>(const vint4& v) { return _mm_castpd_si128(_mm_movedup_pd (_mm_castsi128_pd(v))); } |
468 | #endif |
469 | |
470 | template<int i> |
471 | __forceinline vint4 shuffle(const vint4& v) { |
472 | return shuffle<i,i,i,i>(v); |
473 | } |
474 | |
475 | #if defined(__SSE4_1__) && !defined(__aarch64__) |
476 | template<int src> __forceinline int extract(const vint4& b) { return _mm_extract_epi32(b, src); } |
477 | template<int dst> __forceinline vint4 insert(const vint4& a, const int b) { return _mm_insert_epi32(a, b, dst); } |
478 | #else |
479 | template<int src> __forceinline int (const vint4& b) { return b[src&3]; } |
480 | template<int dst> __forceinline vint4 insert(const vint4& a, int b) { vint4 c = a; c[dst&3] = b; return c; } |
481 | #endif |
482 | |
483 | template<> __forceinline int <0>(const vint4& b) { return _mm_cvtsi128_si32(b); } |
484 | |
485 | __forceinline int toScalar(const vint4& v) { return _mm_cvtsi128_si32(v); } |
486 | |
487 | #if defined(__aarch64__) |
488 | __forceinline size_t toSizeT(const vint4& v) { |
489 | uint64x2_t x = uint64x2_t(v.v); |
490 | return x[0]; |
491 | } |
492 | #else |
493 | __forceinline size_t toSizeT(const vint4& v) { |
494 | #if defined(__WIN32__) && !defined(__X86_64__) // win32 workaround |
495 | return toScalar(v); |
496 | #elif defined(__ARM_NEON) |
497 | // FIXME(LTE): Do we need a swap(i.e. use lane 1)? |
498 | return vgetq_lane_u64(*(reinterpret_cast<const uint64x2_t *>(&v)), 0); |
499 | #else |
500 | return _mm_cvtsi128_si64(v); |
501 | #endif |
502 | } |
503 | #endif |
504 | |
505 | #if defined(__AVX512VL__) |
506 | |
507 | __forceinline vint4 permute(const vint4 &a, const vint4 &index) { |
508 | return _mm_castps_si128(_mm_permutevar_ps(_mm_castsi128_ps(a),index)); |
509 | } |
510 | |
511 | template<int i> |
512 | __forceinline vint4 align_shift_right(const vint4& a, const vint4& b) { |
513 | return _mm_alignr_epi32(a, b, i); |
514 | } |
515 | #endif |
516 | |
517 | //////////////////////////////////////////////////////////////////////////////// |
518 | /// Reductions |
519 | //////////////////////////////////////////////////////////////////////////////// |
520 | |
521 | #if defined(__aarch64__) || defined(__SSE4_1__) |
522 | |
523 | #if defined(__aarch64__) |
524 | __forceinline vint4 vreduce_min(const vint4& v) { int h = vminvq_s32(v); return vdupq_n_s32(h); } |
525 | __forceinline vint4 vreduce_max(const vint4& v) { int h = vmaxvq_s32(v); return vdupq_n_s32(h); } |
526 | __forceinline vint4 vreduce_add(const vint4& v) { int h = vaddvq_s32(v); return vdupq_n_s32(h); } |
527 | |
528 | __forceinline int reduce_min(const vint4& v) { return vminvq_s32(v); } |
529 | __forceinline int reduce_max(const vint4& v) { return vmaxvq_s32(v); } |
530 | __forceinline int reduce_add(const vint4& v) { return vaddvq_s32(v); } |
531 | #else |
532 | __forceinline vint4 vreduce_min(const vint4& v) { vint4 h = min(shuffle<1,0,3,2>(v),v); return min(shuffle<2,3,0,1>(h),h); } |
533 | __forceinline vint4 vreduce_max(const vint4& v) { vint4 h = max(shuffle<1,0,3,2>(v),v); return max(shuffle<2,3,0,1>(h),h); } |
534 | __forceinline vint4 vreduce_add(const vint4& v) { vint4 h = shuffle<1,0,3,2>(v) + v ; return shuffle<2,3,0,1>(h) + h ; } |
535 | |
536 | __forceinline int reduce_min(const vint4& v) { return toScalar(vreduce_min(v)); } |
537 | __forceinline int reduce_max(const vint4& v) { return toScalar(vreduce_max(v)); } |
538 | __forceinline int reduce_add(const vint4& v) { return toScalar(vreduce_add(v)); } |
539 | #endif |
540 | |
541 | __forceinline size_t select_min(const vint4& v) { return bsf(movemask(v == vreduce_min(v))); } |
542 | __forceinline size_t select_max(const vint4& v) { return bsf(movemask(v == vreduce_max(v))); } |
543 | |
544 | __forceinline size_t select_min(const vboolf4& valid, const vint4& v) { const vint4 a = select(valid,v,vint4(pos_inf)); return bsf(movemask(valid & (a == vreduce_min(a)))); } |
545 | __forceinline size_t select_max(const vboolf4& valid, const vint4& v) { const vint4 a = select(valid,v,vint4(neg_inf)); return bsf(movemask(valid & (a == vreduce_max(a)))); } |
546 | |
547 | #else |
548 | |
549 | __forceinline int reduce_min(const vint4& v) { return min(v[0],v[1],v[2],v[3]); } |
550 | __forceinline int reduce_max(const vint4& v) { return max(v[0],v[1],v[2],v[3]); } |
551 | __forceinline int reduce_add(const vint4& v) { return v[0]+v[1]+v[2]+v[3]; } |
552 | |
553 | #endif |
554 | |
555 | //////////////////////////////////////////////////////////////////////////////// |
556 | /// Sorting networks |
557 | //////////////////////////////////////////////////////////////////////////////// |
558 | |
559 | #if (defined(__aarch64__)) || defined(__SSE4_1__) |
560 | |
561 | __forceinline vint4 usort_ascending(const vint4& v) |
562 | { |
563 | const vint4 a0 = v; |
564 | const vint4 b0 = shuffle<1,0,3,2>(a0); |
565 | const vint4 c0 = umin(a0,b0); |
566 | const vint4 d0 = umax(a0,b0); |
567 | const vint4 a1 = select<0x5 /* 0b0101 */>(c0,d0); |
568 | const vint4 b1 = shuffle<2,3,0,1>(a1); |
569 | const vint4 c1 = umin(a1,b1); |
570 | const vint4 d1 = umax(a1,b1); |
571 | const vint4 a2 = select<0x3 /* 0b0011 */>(c1,d1); |
572 | const vint4 b2 = shuffle<0,2,1,3>(a2); |
573 | const vint4 c2 = umin(a2,b2); |
574 | const vint4 d2 = umax(a2,b2); |
575 | const vint4 a3 = select<0x2 /* 0b0010 */>(c2,d2); |
576 | return a3; |
577 | } |
578 | |
579 | __forceinline vint4 usort_descending(const vint4& v) |
580 | { |
581 | const vint4 a0 = v; |
582 | const vint4 b0 = shuffle<1,0,3,2>(a0); |
583 | const vint4 c0 = umax(a0,b0); |
584 | const vint4 d0 = umin(a0,b0); |
585 | const vint4 a1 = select<0x5 /* 0b0101 */>(c0,d0); |
586 | const vint4 b1 = shuffle<2,3,0,1>(a1); |
587 | const vint4 c1 = umax(a1,b1); |
588 | const vint4 d1 = umin(a1,b1); |
589 | const vint4 a2 = select<0x3 /* 0b0011 */>(c1,d1); |
590 | const vint4 b2 = shuffle<0,2,1,3>(a2); |
591 | const vint4 c2 = umax(a2,b2); |
592 | const vint4 d2 = umin(a2,b2); |
593 | const vint4 a3 = select<0x2 /* 0b0010 */>(c2,d2); |
594 | return a3; |
595 | } |
596 | |
597 | #else |
598 | |
599 | __forceinline vint4 usort_ascending(const vint4& v) |
600 | { |
601 | const vint4 a0 = v-vint4(0x80000000); |
602 | const vint4 b0 = shuffle<1,0,3,2>(a0); |
603 | const vint4 c0 = min(a0,b0); |
604 | const vint4 d0 = max(a0,b0); |
605 | const vint4 a1 = select<0x5 /* 0b0101 */>(c0,d0); |
606 | const vint4 b1 = shuffle<2,3,0,1>(a1); |
607 | const vint4 c1 = min(a1,b1); |
608 | const vint4 d1 = max(a1,b1); |
609 | const vint4 a2 = select<0x3 /* 0b0011 */>(c1,d1); |
610 | const vint4 b2 = shuffle<0,2,1,3>(a2); |
611 | const vint4 c2 = min(a2,b2); |
612 | const vint4 d2 = max(a2,b2); |
613 | const vint4 a3 = select<0x2 /* 0b0010 */>(c2,d2); |
614 | return a3+vint4(0x80000000); |
615 | } |
616 | |
617 | __forceinline vint4 usort_descending(const vint4& v) |
618 | { |
619 | const vint4 a0 = v-vint4(0x80000000); |
620 | const vint4 b0 = shuffle<1,0,3,2>(a0); |
621 | const vint4 c0 = max(a0,b0); |
622 | const vint4 d0 = min(a0,b0); |
623 | const vint4 a1 = select<0x5 /* 0b0101 */>(c0,d0); |
624 | const vint4 b1 = shuffle<2,3,0,1>(a1); |
625 | const vint4 c1 = max(a1,b1); |
626 | const vint4 d1 = min(a1,b1); |
627 | const vint4 a2 = select<0x3 /* 0b0011 */>(c1,d1); |
628 | const vint4 b2 = shuffle<0,2,1,3>(a2); |
629 | const vint4 c2 = max(a2,b2); |
630 | const vint4 d2 = min(a2,b2); |
631 | const vint4 a3 = select<0x2 /* 0b0010 */>(c2,d2); |
632 | return a3+vint4(0x80000000); |
633 | } |
634 | |
635 | #endif |
636 | |
637 | //////////////////////////////////////////////////////////////////////////////// |
638 | /// Output Operators |
639 | //////////////////////////////////////////////////////////////////////////////// |
640 | |
641 | __forceinline embree_ostream operator <<(embree_ostream cout, const vint4& a) { |
642 | return cout << "<" << a[0] << ", " << a[1] << ", " << a[2] << ", " << a[3] << ">" ; |
643 | } |
644 | } |
645 | |
646 | #undef vboolf |
647 | #undef vboold |
648 | #undef vint |
649 | #undef vuint |
650 | #undef vllong |
651 | #undef vfloat |
652 | #undef vdouble |
653 | |