| 1 | // Copyright 2009-2021 Intel Corporation |
| 2 | // SPDX-License-Identifier: Apache-2.0 |
| 3 | |
| 4 | #pragma once |
| 5 | |
| 6 | #include "node_intersector.h" |
| 7 | |
| 8 | namespace embree |
| 9 | { |
| 10 | namespace isa |
| 11 | { |
| 12 | ////////////////////////////////////////////////////////////////////////////////////// |
| 13 | // Ray packet structure used in stream traversal |
| 14 | ////////////////////////////////////////////////////////////////////////////////////// |
| 15 | |
| 16 | template<int K, bool robust> |
| 17 | struct TravRayKStream; |
| 18 | |
| 19 | /* Fast variant */ |
| 20 | template<int K> |
| 21 | struct TravRayKStream<K, false> |
| 22 | { |
| 23 | __forceinline TravRayKStream() {} |
| 24 | |
| 25 | __forceinline TravRayKStream(const Vec3vf<K>& ray_org, const Vec3vf<K>& ray_dir, const vfloat<K>& ray_tnear, const vfloat<K>& ray_tfar) |
| 26 | { |
| 27 | init(ray_org, ray_dir); |
| 28 | tnear = ray_tnear; |
| 29 | tfar = ray_tfar; |
| 30 | } |
| 31 | |
| 32 | __forceinline void init(const Vec3vf<K>& ray_org, const Vec3vf<K>& ray_dir) |
| 33 | { |
| 34 | rdir = rcp_safe(ray_dir); |
| 35 | #if defined(__aarch64__) |
| 36 | neg_org_rdir = -(ray_org * rdir); |
| 37 | #else |
| 38 | org_rdir = ray_org * rdir; |
| 39 | #endif |
| 40 | } |
| 41 | |
| 42 | Vec3vf<K> rdir; |
| 43 | #if defined(__aarch64__) |
| 44 | Vec3vf<K> neg_org_rdir; |
| 45 | #else |
| 46 | Vec3vf<K> org_rdir; |
| 47 | #endif |
| 48 | vfloat<K> tnear; |
| 49 | vfloat<K> tfar; |
| 50 | }; |
| 51 | |
| 52 | template<int K> |
| 53 | using TravRayKStreamFast = TravRayKStream<K, false>; |
| 54 | |
| 55 | /* Robust variant */ |
| 56 | template<int K> |
| 57 | struct TravRayKStream<K, true> |
| 58 | { |
| 59 | __forceinline TravRayKStream() {} |
| 60 | |
| 61 | __forceinline TravRayKStream(const Vec3vf<K>& ray_org, const Vec3vf<K>& ray_dir, const vfloat<K>& ray_tnear, const vfloat<K>& ray_tfar) |
| 62 | { |
| 63 | init(ray_org, ray_dir); |
| 64 | tnear = ray_tnear; |
| 65 | tfar = ray_tfar; |
| 66 | } |
| 67 | |
| 68 | __forceinline void init(const Vec3vf<K>& ray_org, const Vec3vf<K>& ray_dir) |
| 69 | { |
| 70 | rdir = vfloat<K>(1.0f)/(zero_fix(ray_dir)); |
| 71 | org = ray_org; |
| 72 | } |
| 73 | |
| 74 | Vec3vf<K> rdir; |
| 75 | Vec3vf<K> org; |
| 76 | vfloat<K> tnear; |
| 77 | vfloat<K> tfar; |
| 78 | }; |
| 79 | |
| 80 | template<int K> |
| 81 | using TravRayKStreamRobust = TravRayKStream<K, true>; |
| 82 | |
| 83 | ////////////////////////////////////////////////////////////////////////////////////// |
| 84 | // Fast AABBNode intersection |
| 85 | ////////////////////////////////////////////////////////////////////////////////////// |
| 86 | |
| 87 | template<int N, int K> |
| 88 | __forceinline size_t intersectNode1(const typename BVHN<N>::AABBNode* __restrict__ node, |
| 89 | const TravRayKStreamFast<K>& ray, size_t k, const NearFarPrecalculations& nf) |
| 90 | { |
| 91 | const vfloat<N> bminX = vfloat<N>(*(const vfloat<N>*)((const char*)&node->lower_x + nf.nearX)); |
| 92 | const vfloat<N> bminY = vfloat<N>(*(const vfloat<N>*)((const char*)&node->lower_x + nf.nearY)); |
| 93 | const vfloat<N> bminZ = vfloat<N>(*(const vfloat<N>*)((const char*)&node->lower_x + nf.nearZ)); |
| 94 | const vfloat<N> bmaxX = vfloat<N>(*(const vfloat<N>*)((const char*)&node->lower_x + nf.farX)); |
| 95 | const vfloat<N> bmaxY = vfloat<N>(*(const vfloat<N>*)((const char*)&node->lower_x + nf.farY)); |
| 96 | const vfloat<N> bmaxZ = vfloat<N>(*(const vfloat<N>*)((const char*)&node->lower_x + nf.farZ)); |
| 97 | |
| 98 | #if defined (__aarch64__) |
| 99 | const vfloat<N> rminX = madd(bminX, vfloat<N>(ray.rdir.x[k]), vfloat<N>(ray.neg_org_rdir.x[k])); |
| 100 | const vfloat<N> rminY = madd(bminY, vfloat<N>(ray.rdir.y[k]), vfloat<N>(ray.neg_org_rdir.y[k])); |
| 101 | const vfloat<N> rminZ = madd(bminZ, vfloat<N>(ray.rdir.z[k]), vfloat<N>(ray.neg_org_rdir.z[k])); |
| 102 | const vfloat<N> rmaxX = madd(bmaxX, vfloat<N>(ray.rdir.x[k]), vfloat<N>(ray.neg_org_rdir.x[k])); |
| 103 | const vfloat<N> rmaxY = madd(bmaxY, vfloat<N>(ray.rdir.y[k]), vfloat<N>(ray.neg_org_rdir.y[k])); |
| 104 | const vfloat<N> rmaxZ = madd(bmaxZ, vfloat<N>(ray.rdir.z[k]), vfloat<N>(ray.neg_org_rdir.z[k])); |
| 105 | #else |
| 106 | const vfloat<N> rminX = msub(bminX, vfloat<N>(ray.rdir.x[k]), vfloat<N>(ray.org_rdir.x[k])); |
| 107 | const vfloat<N> rminY = msub(bminY, vfloat<N>(ray.rdir.y[k]), vfloat<N>(ray.org_rdir.y[k])); |
| 108 | const vfloat<N> rminZ = msub(bminZ, vfloat<N>(ray.rdir.z[k]), vfloat<N>(ray.org_rdir.z[k])); |
| 109 | const vfloat<N> rmaxX = msub(bmaxX, vfloat<N>(ray.rdir.x[k]), vfloat<N>(ray.org_rdir.x[k])); |
| 110 | const vfloat<N> rmaxY = msub(bmaxY, vfloat<N>(ray.rdir.y[k]), vfloat<N>(ray.org_rdir.y[k])); |
| 111 | const vfloat<N> rmaxZ = msub(bmaxZ, vfloat<N>(ray.rdir.z[k]), vfloat<N>(ray.org_rdir.z[k])); |
| 112 | #endif |
| 113 | const vfloat<N> rmin = maxi(rminX, rminY, rminZ, vfloat<N>(ray.tnear[k])); |
| 114 | const vfloat<N> rmax = mini(rmaxX, rmaxY, rmaxZ, vfloat<N>(ray.tfar[k])); |
| 115 | |
| 116 | const vbool<N> vmask_first_hit = rmin <= rmax; |
| 117 | |
| 118 | return movemask(vmask_first_hit) & (((size_t)1 << N)-1); |
| 119 | } |
| 120 | |
| 121 | template<int N, int K> |
| 122 | __forceinline size_t intersectNodeK(const typename BVHN<N>::AABBNode* __restrict__ node, size_t i, |
| 123 | const TravRayKStreamFast<K>& ray, const NearFarPrecalculations& nf) |
| 124 | { |
| 125 | char* ptr = (char*)&node->lower_x + i*sizeof(float); |
| 126 | const vfloat<K> bminX = *(const float*)(ptr + nf.nearX); |
| 127 | const vfloat<K> bminY = *(const float*)(ptr + nf.nearY); |
| 128 | const vfloat<K> bminZ = *(const float*)(ptr + nf.nearZ); |
| 129 | const vfloat<K> bmaxX = *(const float*)(ptr + nf.farX); |
| 130 | const vfloat<K> bmaxY = *(const float*)(ptr + nf.farY); |
| 131 | const vfloat<K> bmaxZ = *(const float*)(ptr + nf.farZ); |
| 132 | |
| 133 | #if defined (__aarch64__) |
| 134 | const vfloat<K> rminX = madd(bminX, ray.rdir.x, ray.neg_org_rdir.x); |
| 135 | const vfloat<K> rminY = madd(bminY, ray.rdir.y, ray.neg_org_rdir.y); |
| 136 | const vfloat<K> rminZ = madd(bminZ, ray.rdir.z, ray.neg_org_rdir.z); |
| 137 | const vfloat<K> rmaxX = madd(bmaxX, ray.rdir.x, ray.neg_org_rdir.x); |
| 138 | const vfloat<K> rmaxY = madd(bmaxY, ray.rdir.y, ray.neg_org_rdir.y); |
| 139 | const vfloat<K> rmaxZ = madd(bmaxZ, ray.rdir.z, ray.neg_org_rdir.z); |
| 140 | #else |
| 141 | const vfloat<K> rminX = msub(bminX, ray.rdir.x, ray.org_rdir.x); |
| 142 | const vfloat<K> rminY = msub(bminY, ray.rdir.y, ray.org_rdir.y); |
| 143 | const vfloat<K> rminZ = msub(bminZ, ray.rdir.z, ray.org_rdir.z); |
| 144 | const vfloat<K> rmaxX = msub(bmaxX, ray.rdir.x, ray.org_rdir.x); |
| 145 | const vfloat<K> rmaxY = msub(bmaxY, ray.rdir.y, ray.org_rdir.y); |
| 146 | const vfloat<K> rmaxZ = msub(bmaxZ, ray.rdir.z, ray.org_rdir.z); |
| 147 | #endif |
| 148 | |
| 149 | const vfloat<K> rmin = maxi(rminX, rminY, rminZ, ray.tnear); |
| 150 | const vfloat<K> rmax = mini(rmaxX, rmaxY, rmaxZ, ray.tfar); |
| 151 | |
| 152 | const vbool<K> vmask_first_hit = rmin <= rmax; |
| 153 | |
| 154 | return movemask(vmask_first_hit); |
| 155 | } |
| 156 | |
| 157 | ////////////////////////////////////////////////////////////////////////////////////// |
| 158 | // Robust AABBNode intersection |
| 159 | ////////////////////////////////////////////////////////////////////////////////////// |
| 160 | |
| 161 | template<int N, int K> |
| 162 | __forceinline size_t intersectNode1(const typename BVHN<N>::AABBNode* __restrict__ node, |
| 163 | const TravRayKStreamRobust<K>& ray, size_t k, const NearFarPrecalculations& nf) |
| 164 | { |
| 165 | const vfloat<N> bminX = vfloat<N>(*(const vfloat<N>*)((const char*)&node->lower_x + nf.nearX)); |
| 166 | const vfloat<N> bminY = vfloat<N>(*(const vfloat<N>*)((const char*)&node->lower_x + nf.nearY)); |
| 167 | const vfloat<N> bminZ = vfloat<N>(*(const vfloat<N>*)((const char*)&node->lower_x + nf.nearZ)); |
| 168 | const vfloat<N> bmaxX = vfloat<N>(*(const vfloat<N>*)((const char*)&node->lower_x + nf.farX)); |
| 169 | const vfloat<N> bmaxY = vfloat<N>(*(const vfloat<N>*)((const char*)&node->lower_x + nf.farY)); |
| 170 | const vfloat<N> bmaxZ = vfloat<N>(*(const vfloat<N>*)((const char*)&node->lower_x + nf.farZ)); |
| 171 | |
| 172 | const vfloat<N> rminX = (bminX - vfloat<N>(ray.org.x[k])) * vfloat<N>(ray.rdir.x[k]); |
| 173 | const vfloat<N> rminY = (bminY - vfloat<N>(ray.org.y[k])) * vfloat<N>(ray.rdir.y[k]); |
| 174 | const vfloat<N> rminZ = (bminZ - vfloat<N>(ray.org.z[k])) * vfloat<N>(ray.rdir.z[k]); |
| 175 | const vfloat<N> rmaxX = (bmaxX - vfloat<N>(ray.org.x[k])) * vfloat<N>(ray.rdir.x[k]); |
| 176 | const vfloat<N> rmaxY = (bmaxY - vfloat<N>(ray.org.y[k])) * vfloat<N>(ray.rdir.y[k]); |
| 177 | const vfloat<N> rmaxZ = (bmaxZ - vfloat<N>(ray.org.z[k])) * vfloat<N>(ray.rdir.z[k]); |
| 178 | const float round_up = 1.0f+3.0f*float(ulp); // FIXME: use per instruction rounding for AVX512 |
| 179 | const vfloat<N> rmin = max(rminX, rminY, rminZ, vfloat<N>(ray.tnear[k])); |
| 180 | const vfloat<N> rmax = round_up *min(rmaxX, rmaxY, rmaxZ, vfloat<N>(ray.tfar[k])); |
| 181 | |
| 182 | const vbool<N> vmask_first_hit = rmin <= rmax; |
| 183 | |
| 184 | return movemask(vmask_first_hit) & (((size_t)1 << N)-1); |
| 185 | } |
| 186 | |
| 187 | template<int N, int K> |
| 188 | __forceinline size_t intersectNodeK(const typename BVHN<N>::AABBNode* __restrict__ node, size_t i, |
| 189 | const TravRayKStreamRobust<K>& ray, const NearFarPrecalculations& nf) |
| 190 | { |
| 191 | char *ptr = (char*)&node->lower_x + i*sizeof(float); |
| 192 | const vfloat<K> bminX = *(const float*)(ptr + nf.nearX); |
| 193 | const vfloat<K> bminY = *(const float*)(ptr + nf.nearY); |
| 194 | const vfloat<K> bminZ = *(const float*)(ptr + nf.nearZ); |
| 195 | const vfloat<K> bmaxX = *(const float*)(ptr + nf.farX); |
| 196 | const vfloat<K> bmaxY = *(const float*)(ptr + nf.farY); |
| 197 | const vfloat<K> bmaxZ = *(const float*)(ptr + nf.farZ); |
| 198 | |
| 199 | const vfloat<K> rminX = (bminX - ray.org.x) * ray.rdir.x; |
| 200 | const vfloat<K> rminY = (bminY - ray.org.y) * ray.rdir.y; |
| 201 | const vfloat<K> rminZ = (bminZ - ray.org.z) * ray.rdir.z; |
| 202 | const vfloat<K> rmaxX = (bmaxX - ray.org.x) * ray.rdir.x; |
| 203 | const vfloat<K> rmaxY = (bmaxY - ray.org.y) * ray.rdir.y; |
| 204 | const vfloat<K> rmaxZ = (bmaxZ - ray.org.z) * ray.rdir.z; |
| 205 | |
| 206 | const float round_up = 1.0f+3.0f*float(ulp); |
| 207 | const vfloat<K> rmin = max(rminX, rminY, rminZ, vfloat<K>(ray.tnear)); |
| 208 | const vfloat<K> rmax = round_up * min(rmaxX, rmaxY, rmaxZ, vfloat<K>(ray.tfar)); |
| 209 | |
| 210 | const vbool<K> vmask_first_hit = rmin <= rmax; |
| 211 | |
| 212 | return movemask(vmask_first_hit); |
| 213 | } |
| 214 | } |
| 215 | } |
| 216 | |