| 1 | #ifndef __DARKRL__VECTOR_HPP__ |
| 2 | #define __DARKRL__VECTOR_HPP__ |
| 3 | |
| 4 | #include <assert.h> |
| 5 | #include <algorithm> |
| 6 | #include <math.h> |
| 7 | #include <stdint.h> |
| 8 | |
| 9 | #include "Math.hpp" |
| 10 | |
| 11 | template<class T> |
| 12 | struct Vector2 |
| 13 | { |
| 14 | Vector2() : x( 0 ), y( 0 ) {} |
| 15 | Vector2( T v ) : x( v ), y( v ) {} |
| 16 | Vector2( T _x, T _y ) : x( _x ), y( _y ) {} |
| 17 | |
| 18 | bool operator==( const Vector2<T>& rhs ) const { return x == rhs.x && y == rhs.y; } |
| 19 | bool operator!=( const Vector2<T>& rhs ) const { return !( *this == rhs ); } |
| 20 | |
| 21 | Vector2<T>& operator+=( const Vector2<T>& rhs ) |
| 22 | { |
| 23 | x += rhs.x; |
| 24 | y += rhs.y; |
| 25 | return *this; |
| 26 | } |
| 27 | Vector2<T>& operator-=( const Vector2<T>& rhs ) |
| 28 | { |
| 29 | x -= rhs.x; |
| 30 | y -= rhs.y; |
| 31 | return *this; |
| 32 | } |
| 33 | Vector2<T>& operator*=( const Vector2<T>& rhs ) |
| 34 | { |
| 35 | x *= rhs.x; |
| 36 | y *= rhs.y; |
| 37 | return *this; |
| 38 | } |
| 39 | |
| 40 | T x, y; |
| 41 | }; |
| 42 | |
| 43 | template<class T> |
| 44 | Vector2<T> operator+( const Vector2<T>& lhs, const Vector2<T>& rhs ) |
| 45 | { |
| 46 | return Vector2<T>( lhs.x + rhs.x, lhs.y + rhs.y ); |
| 47 | } |
| 48 | |
| 49 | template<class T> |
| 50 | Vector2<T> operator-( const Vector2<T>& lhs, const Vector2<T>& rhs ) |
| 51 | { |
| 52 | return Vector2<T>( lhs.x - rhs.x, lhs.y - rhs.y ); |
| 53 | } |
| 54 | |
| 55 | template<class T> |
| 56 | Vector2<T> operator*( const Vector2<T>& lhs, const float& rhs ) |
| 57 | { |
| 58 | return Vector2<T>( lhs.x * rhs, lhs.y * rhs ); |
| 59 | } |
| 60 | |
| 61 | template<class T> |
| 62 | Vector2<T> operator/( const Vector2<T>& lhs, const T& rhs ) |
| 63 | { |
| 64 | return Vector2<T>( lhs.x / rhs, lhs.y / rhs ); |
| 65 | } |
| 66 | |
| 67 | |
| 68 | typedef Vector2<int32_t> v2i; |
| 69 | typedef Vector2<float> v2f; |
| 70 | |
| 71 | |
| 72 | template<class T> |
| 73 | struct Vector3 |
| 74 | { |
| 75 | Vector3() : x( 0 ), y( 0 ), z( 0 ) {} |
| 76 | Vector3( T v ) : x( v ), y( v ), z( v ) {} |
| 77 | Vector3( T _x, T _y, T _z ) : x( _x ), y( _y ), z( _z ) {} |
| 78 | template<class Y> |
| 79 | Vector3( const Vector3<Y>& v ) : x( T( v.x ) ), y( T( v.y ) ), z( T( v.z ) ) {} |
| 80 | |
| 81 | T Luminance() const { return T( x * 0.3f + y * 0.59f + z * 0.11f ); } |
| 82 | void Clamp() |
| 83 | { |
| 84 | x = std::min( T(1), std::max( T(0), x ) ); |
| 85 | y = std::min( T(1), std::max( T(0), y ) ); |
| 86 | z = std::min( T(1), std::max( T(0), z ) ); |
| 87 | } |
| 88 | |
| 89 | bool operator==( const Vector3<T>& rhs ) const { return x == rhs.x && y == rhs.y && z == rhs.z; } |
| 90 | bool operator!=( const Vector2<T>& rhs ) const { return !( *this == rhs ); } |
| 91 | |
| 92 | T& operator[]( unsigned int idx ) { assert( idx < 3 ); return ((T*)this)[idx]; } |
| 93 | const T& operator[]( unsigned int idx ) const { assert( idx < 3 ); return ((T*)this)[idx]; } |
| 94 | |
| 95 | Vector3<T> operator+=( const Vector3<T>& rhs ) |
| 96 | { |
| 97 | x += rhs.x; |
| 98 | y += rhs.y; |
| 99 | z += rhs.z; |
| 100 | return *this; |
| 101 | } |
| 102 | |
| 103 | Vector3<T> operator*=( const Vector3<T>& rhs ) |
| 104 | { |
| 105 | x *= rhs.x; |
| 106 | y *= rhs.y; |
| 107 | z *= rhs.z; |
| 108 | return *this; |
| 109 | } |
| 110 | |
| 111 | Vector3<T> operator*=( const float& rhs ) |
| 112 | { |
| 113 | x *= rhs; |
| 114 | y *= rhs; |
| 115 | z *= rhs; |
| 116 | return *this; |
| 117 | } |
| 118 | |
| 119 | T x, y, z; |
| 120 | T padding; |
| 121 | }; |
| 122 | |
| 123 | template<class T> |
| 124 | Vector3<T> operator+( const Vector3<T>& lhs, const Vector3<T>& rhs ) |
| 125 | { |
| 126 | return Vector3<T>( lhs.x + rhs.x, lhs.y + rhs.y, lhs.z + rhs.z ); |
| 127 | } |
| 128 | |
| 129 | template<class T> |
| 130 | Vector3<T> operator-( const Vector3<T>& lhs, const Vector3<T>& rhs ) |
| 131 | { |
| 132 | return Vector3<T>( lhs.x - rhs.x, lhs.y - rhs.y, lhs.z - rhs.z ); |
| 133 | } |
| 134 | |
| 135 | template<class T> |
| 136 | Vector3<T> operator*( const Vector3<T>& lhs, const Vector3<T>& rhs ) |
| 137 | { |
| 138 | return Vector3<T>( lhs.x * rhs.x, lhs.y * rhs.y, lhs.z * rhs.z ); |
| 139 | } |
| 140 | |
| 141 | template<class T> |
| 142 | Vector3<T> operator*( const Vector3<T>& lhs, const float& rhs ) |
| 143 | { |
| 144 | return Vector3<T>( T( lhs.x * rhs ), T( lhs.y * rhs ), T( lhs.z * rhs ) ); |
| 145 | } |
| 146 | |
| 147 | template<class T> |
| 148 | Vector3<T> operator/( const Vector3<T>& lhs, const T& rhs ) |
| 149 | { |
| 150 | return Vector3<T>( lhs.x / rhs, lhs.y / rhs, lhs.z / rhs ); |
| 151 | } |
| 152 | |
| 153 | template<class T> |
| 154 | bool operator<( const Vector3<T>& lhs, const Vector3<T>& rhs ) |
| 155 | { |
| 156 | return lhs.Luminance() < rhs.Luminance(); |
| 157 | } |
| 158 | |
| 159 | typedef Vector3<int32_t> v3i; |
| 160 | typedef Vector3<float> v3f; |
| 161 | typedef Vector3<uint8_t> v3b; |
| 162 | |
| 163 | |
| 164 | static inline v3b v3f_to_v3b( const v3f& v ) |
| 165 | { |
| 166 | return v3b( uint8_t( std::min( 1.f, v.x ) * 255 ), uint8_t( std::min( 1.f, v.y ) * 255 ), uint8_t( std::min( 1.f, v.z ) * 255 ) ); |
| 167 | } |
| 168 | |
| 169 | template<class T> |
| 170 | Vector3<T> Mix( const Vector3<T>& v1, const Vector3<T>& v2, float amount ) |
| 171 | { |
| 172 | return v1 + ( v2 - v1 ) * amount; |
| 173 | } |
| 174 | |
| 175 | template<> |
| 176 | inline v3b Mix( const v3b& v1, const v3b& v2, float amount ) |
| 177 | { |
| 178 | return v3b( v3f( v1 ) + ( v3f( v2 ) - v3f( v1 ) ) * amount ); |
| 179 | } |
| 180 | |
| 181 | template<class T> |
| 182 | Vector3<T> Desaturate( const Vector3<T>& v ) |
| 183 | { |
| 184 | T l = v.Luminance(); |
| 185 | return Vector3<T>( l, l, l ); |
| 186 | } |
| 187 | |
| 188 | template<class T> |
| 189 | Vector3<T> Desaturate( const Vector3<T>& v, float mul ) |
| 190 | { |
| 191 | T l = T( v.Luminance() * mul ); |
| 192 | return Vector3<T>( l, l, l ); |
| 193 | } |
| 194 | |
| 195 | template<class T> |
| 196 | Vector3<T> pow( const Vector3<T>& base, float exponent ) |
| 197 | { |
| 198 | return Vector3<T>( |
| 199 | pow( base.x, exponent ), |
| 200 | pow( base.y, exponent ), |
| 201 | pow( base.z, exponent ) ); |
| 202 | } |
| 203 | |
| 204 | template<class T> |
| 205 | Vector3<T> sRGB2linear( const Vector3<T>& v ) |
| 206 | { |
| 207 | return Vector3<T>( |
| 208 | sRGB2linear( v.x ), |
| 209 | sRGB2linear( v.y ), |
| 210 | sRGB2linear( v.z ) ); |
| 211 | } |
| 212 | |
| 213 | template<class T> |
| 214 | Vector3<T> linear2sRGB( const Vector3<T>& v ) |
| 215 | { |
| 216 | return Vector3<T>( |
| 217 | linear2sRGB( v.x ), |
| 218 | linear2sRGB( v.y ), |
| 219 | linear2sRGB( v.z ) ); |
| 220 | } |
| 221 | |
| 222 | #endif |
| 223 | |