1 | // |
2 | // Copyright (C) 2002-2005 3Dlabs Inc. Ltd. |
3 | // All rights reserved. |
4 | // |
5 | // Redistribution and use in source and binary forms, with or without |
6 | // modification, are permitted provided that the following conditions |
7 | // are met: |
8 | // |
9 | // Redistributions of source code must retain the above copyright |
10 | // notice, this list of conditions and the following disclaimer. |
11 | // |
12 | // Redistributions in binary form must reproduce the above |
13 | // copyright notice, this list of conditions and the following |
14 | // disclaimer in the documentation and/or other materials provided |
15 | // with the distribution. |
16 | // |
17 | // Neither the name of 3Dlabs Inc. Ltd. nor the names of its |
18 | // contributors may be used to endorse or promote products derived |
19 | // from this software without specific prior written permission. |
20 | // |
21 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
22 | // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
23 | // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS |
24 | // FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE |
25 | // COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, |
26 | // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, |
27 | // BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
28 | // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
29 | // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT |
30 | // LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN |
31 | // ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
32 | // POSSIBILITY OF SUCH DAMAGE. |
33 | // |
34 | #ifndef __INITIALIZEDLL_H |
35 | #define __INITIALIZEDLL_H |
36 | |
37 | #include "../glslang/OSDependent/osinclude.h" |
38 | |
39 | namespace glslang { |
40 | |
41 | bool InitProcess(); |
42 | bool InitThread(); |
43 | bool DetachThread(); // not called from standalone, perhaps other tools rely on parts of it |
44 | bool DetachProcess(); // not called from standalone, perhaps other tools rely on parts of it |
45 | |
46 | } // end namespace glslang |
47 | |
48 | #endif // __INITIALIZEDLL_H |
49 | |
50 | |