1/*
2** Copyright (c) 2014-2017 The Khronos Group Inc.
3**
4** Permission is hereby granted, free of charge, to any person obtaining a copy
5** of this software and/or associated documentation files (the "Materials"),
6** to deal in the Materials without restriction, including without limitation
7** the rights to use, copy, modify, merge, publish, distribute, sublicense,
8** and/or sell copies of the Materials, and to permit persons to whom the
9** Materials are furnished to do so, subject to the following conditions:
10**
11** The above copyright notice and this permission notice shall be included in
12** all copies or substantial portions of the Materials.
13**
14** MODIFICATIONS TO THIS FILE MAY MEAN IT NO LONGER ACCURATELY REFLECTS KHRONOS
15** STANDARDS. THE UNMODIFIED, NORMATIVE VERSIONS OF KHRONOS SPECIFICATIONS AND
16** HEADER INFORMATION ARE LOCATED AT https://www.khronos.org/registry/
17**
18** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19** OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21** THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
22** LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
23** FROM,OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE USE OR OTHER DEALINGS
24** IN THE MATERIALS.
25*/
26
27#ifndef GLSLextNV_H
28#define GLSLextNV_H
29
30enum BuiltIn;
31enum Decoration;
32enum Op;
33enum Capability;
34
35static const int GLSLextNVVersion = 100;
36static const int GLSLextNVRevision = 11;
37
38//SPV_NV_sample_mask_override_coverage
39const char* const E_SPV_NV_sample_mask_override_coverage = "SPV_NV_sample_mask_override_coverage";
40
41//SPV_NV_geometry_shader_passthrough
42const char* const E_SPV_NV_geometry_shader_passthrough = "SPV_NV_geometry_shader_passthrough";
43
44//SPV_NV_viewport_array2
45const char* const E_SPV_NV_viewport_array2 = "SPV_NV_viewport_array2";
46const char* const E_ARB_shader_viewport_layer_array = "SPV_ARB_shader_viewport_layer_array";
47
48//SPV_NV_stereo_view_rendering
49const char* const E_SPV_NV_stereo_view_rendering = "SPV_NV_stereo_view_rendering";
50
51//SPV_NVX_multiview_per_view_attributes
52const char* const E_SPV_NVX_multiview_per_view_attributes = "SPV_NVX_multiview_per_view_attributes";
53
54//SPV_NV_shader_subgroup_partitioned
55const char* const E_SPV_NV_shader_subgroup_partitioned = "SPV_NV_shader_subgroup_partitioned";
56
57//SPV_NV_fragment_shader_barycentric
58const char* const E_SPV_NV_fragment_shader_barycentric = "SPV_NV_fragment_shader_barycentric";
59
60//SPV_NV_compute_shader_derivatives
61const char* const E_SPV_NV_compute_shader_derivatives = "SPV_NV_compute_shader_derivatives";
62
63//SPV_NV_shader_image_footprint
64const char* const E_SPV_NV_shader_image_footprint = "SPV_NV_shader_image_footprint";
65
66//SPV_NV_mesh_shader
67const char* const E_SPV_NV_mesh_shader = "SPV_NV_mesh_shader";
68
69//SPV_NV_raytracing
70const char* const E_SPV_NV_ray_tracing = "SPV_NV_ray_tracing";
71
72//SPV_NV_ray_tracing_motion_blur
73const char* const E_SPV_NV_ray_tracing_motion_blur = "SPV_NV_ray_tracing_motion_blur";
74
75//SPV_NV_shading_rate
76const char* const E_SPV_NV_shading_rate = "SPV_NV_shading_rate";
77
78//SPV_NV_cooperative_matrix
79const char* const E_SPV_NV_cooperative_matrix = "SPV_NV_cooperative_matrix";
80
81//SPV_NV_shader_sm_builtins
82const char* const E_SPV_NV_shader_sm_builtins = "SPV_NV_shader_sm_builtins";
83
84//SPV_NV_shader_execution_reorder
85const char* const E_SPV_NV_shader_invocation_reorder = "SPV_NV_shader_invocation_reorder";
86
87#endif // #ifndef GLSLextNV_H
88