| 1 | /* |
| 2 | ** Copyright (c) 2014-2017 The Khronos Group Inc. |
| 3 | ** |
| 4 | ** Permission is hereby granted, free of charge, to any person obtaining a copy |
| 5 | ** of this software and/or associated documentation files (the "Materials"), |
| 6 | ** to deal in the Materials without restriction, including without limitation |
| 7 | ** the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| 8 | ** and/or sell copies of the Materials, and to permit persons to whom the |
| 9 | ** Materials are furnished to do so, subject to the following conditions: |
| 10 | ** |
| 11 | ** The above copyright notice and this permission notice shall be included in |
| 12 | ** all copies or substantial portions of the Materials. |
| 13 | ** |
| 14 | ** MODIFICATIONS TO THIS FILE MAY MEAN IT NO LONGER ACCURATELY REFLECTS KHRONOS |
| 15 | ** STANDARDS. THE UNMODIFIED, NORMATIVE VERSIONS OF KHRONOS SPECIFICATIONS AND |
| 16 | ** HEADER INFORMATION ARE LOCATED AT https://www.khronos.org/registry/ |
| 17 | ** |
| 18 | ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| 19 | ** OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| 20 | ** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| 21 | ** THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| 22 | ** LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| 23 | ** FROM,OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE USE OR OTHER DEALINGS |
| 24 | ** IN THE MATERIALS. |
| 25 | */ |
| 26 | |
| 27 | #ifndef GLSLextNV_H |
| 28 | #define GLSLextNV_H |
| 29 | |
| 30 | enum BuiltIn; |
| 31 | enum Decoration; |
| 32 | enum Op; |
| 33 | enum Capability; |
| 34 | |
| 35 | static const int GLSLextNVVersion = 100; |
| 36 | static const int GLSLextNVRevision = 11; |
| 37 | |
| 38 | //SPV_NV_sample_mask_override_coverage |
| 39 | const char* const E_SPV_NV_sample_mask_override_coverage = "SPV_NV_sample_mask_override_coverage" ; |
| 40 | |
| 41 | //SPV_NV_geometry_shader_passthrough |
| 42 | const char* const E_SPV_NV_geometry_shader_passthrough = "SPV_NV_geometry_shader_passthrough" ; |
| 43 | |
| 44 | //SPV_NV_viewport_array2 |
| 45 | const char* const E_SPV_NV_viewport_array2 = "SPV_NV_viewport_array2" ; |
| 46 | const char* const E_ARB_shader_viewport_layer_array = "SPV_ARB_shader_viewport_layer_array" ; |
| 47 | |
| 48 | //SPV_NV_stereo_view_rendering |
| 49 | const char* const E_SPV_NV_stereo_view_rendering = "SPV_NV_stereo_view_rendering" ; |
| 50 | |
| 51 | //SPV_NVX_multiview_per_view_attributes |
| 52 | const char* const E_SPV_NVX_multiview_per_view_attributes = "SPV_NVX_multiview_per_view_attributes" ; |
| 53 | |
| 54 | //SPV_NV_shader_subgroup_partitioned |
| 55 | const char* const E_SPV_NV_shader_subgroup_partitioned = "SPV_NV_shader_subgroup_partitioned" ; |
| 56 | |
| 57 | //SPV_NV_fragment_shader_barycentric |
| 58 | const char* const E_SPV_NV_fragment_shader_barycentric = "SPV_NV_fragment_shader_barycentric" ; |
| 59 | |
| 60 | //SPV_NV_compute_shader_derivatives |
| 61 | const char* const E_SPV_NV_compute_shader_derivatives = "SPV_NV_compute_shader_derivatives" ; |
| 62 | |
| 63 | //SPV_NV_shader_image_footprint |
| 64 | const char* const = "SPV_NV_shader_image_footprint" ; |
| 65 | |
| 66 | //SPV_NV_mesh_shader |
| 67 | const char* const E_SPV_NV_mesh_shader = "SPV_NV_mesh_shader" ; |
| 68 | |
| 69 | //SPV_NV_raytracing |
| 70 | const char* const E_SPV_NV_ray_tracing = "SPV_NV_ray_tracing" ; |
| 71 | |
| 72 | //SPV_NV_ray_tracing_motion_blur |
| 73 | const char* const E_SPV_NV_ray_tracing_motion_blur = "SPV_NV_ray_tracing_motion_blur" ; |
| 74 | |
| 75 | //SPV_NV_shading_rate |
| 76 | const char* const E_SPV_NV_shading_rate = "SPV_NV_shading_rate" ; |
| 77 | |
| 78 | //SPV_NV_cooperative_matrix |
| 79 | const char* const E_SPV_NV_cooperative_matrix = "SPV_NV_cooperative_matrix" ; |
| 80 | |
| 81 | //SPV_NV_shader_sm_builtins |
| 82 | const char* const E_SPV_NV_shader_sm_builtins = "SPV_NV_shader_sm_builtins" ; |
| 83 | |
| 84 | //SPV_NV_shader_execution_reorder |
| 85 | const char* const E_SPV_NV_shader_invocation_reorder = "SPV_NV_shader_invocation_reorder" ; |
| 86 | |
| 87 | #endif // #ifndef GLSLextNV_H |
| 88 | |