| 1 | // SPDX-License-Identifier: MIT OR MPL-2.0 OR LGPL-2.1-or-later OR GPL-2.0-or-later | 
| 2 | // Copyright 2010, SIL International, All rights reserved. | 
| 3 |  | 
| 4 | // This general interpreter interface. | 
| 5 | // Author: Tim Eves | 
| 6 |  | 
| 7 | // Build one of direct_machine.cpp or call_machine.cpp to implement this | 
| 8 | // interface. | 
| 9 |  | 
| 10 | #pragma once | 
| 11 | #include <cstring> | 
| 12 | #include <limits> | 
| 13 | #include <graphite2/Types.h> | 
| 14 | #include "inc/Main.h" | 
| 15 |  | 
| 16 | #if defined(__GNUC__) | 
| 17 | #if defined(__clang__) || (__GNUC__ * 100 + __GNUC_MINOR__ * 10) < 430 | 
| 18 | #define     HOT | 
| 19 | #if defined(__x86_64) | 
| 20 | #define     REGPARM(n)      __attribute__((regparm(n))) | 
| 21 | #else | 
| 22 | #define     REGPARM(n) | 
| 23 | #endif | 
| 24 | #else | 
| 25 | #define     HOT             __attribute__((hot)) | 
| 26 | #if defined(__x86_64) | 
| 27 | #define     REGPARM(n)      __attribute__((hot, regparm(n))) | 
| 28 | #else | 
| 29 | #define     REGPARM(n) | 
| 30 | #endif | 
| 31 | #endif | 
| 32 | #else | 
| 33 | #define     HOT | 
| 34 | #define     REGPARM(n) | 
| 35 | #endif | 
| 36 |  | 
| 37 | #if defined(__MINGW32__) | 
| 38 | // MinGW's <limits> at some point includes winnt.h which #define's a | 
| 39 | // DELETE macro, which conflicts with enum opcode below, so we undefine | 
| 40 | // it here. | 
| 41 | #undef DELETE | 
| 42 | #endif | 
| 43 |  | 
| 44 | namespace graphite2 { | 
| 45 |  | 
| 46 | // Forward declarations | 
| 47 | class Segment; | 
| 48 | class Slot; | 
| 49 | class SlotMap; | 
| 50 |  | 
| 51 |  | 
| 52 | namespace vm | 
| 53 | { | 
| 54 |  | 
| 55 |  | 
| 56 | typedef void * instr; | 
| 57 | typedef Slot * slotref; | 
| 58 |  | 
| 59 | enum {VARARGS = 0xff, MAX_NAME_LEN=32}; | 
| 60 |  | 
| 61 | enum opcode { | 
| 62 |     NOP = 0, | 
| 63 |  | 
| 64 |     PUSH_BYTE,      PUSH_BYTEU,     PUSH_SHORT,     PUSH_SHORTU,    PUSH_LONG, | 
| 65 |  | 
| 66 |     ADD,            SUB,            MUL,            DIV, | 
| 67 |     MIN_,           MAX_, | 
| 68 |     NEG, | 
| 69 |     TRUNC8,         TRUNC16, | 
| 70 |  | 
| 71 |     COND, | 
| 72 |  | 
| 73 |     AND,            OR,             NOT, | 
| 74 |     EQUAL,          NOT_EQ, | 
| 75 |     LESS,           GTR,            LESS_EQ,        GTR_EQ, | 
| 76 |  | 
| 77 |     NEXT,           NEXT_N,         COPY_NEXT, | 
| 78 |     PUT_GLYPH_8BIT_OBS,              PUT_SUBS_8BIT_OBS,   PUT_COPY, | 
| 79 |     INSERT,         DELETE, | 
| 80 |     ASSOC, | 
| 81 |     CNTXT_ITEM, | 
| 82 |  | 
| 83 |     ATTR_SET,       ATTR_ADD,       ATTR_SUB, | 
| 84 |     ATTR_SET_SLOT, | 
| 85 |     IATTR_SET_SLOT, | 
| 86 |     PUSH_SLOT_ATTR,                 PUSH_GLYPH_ATTR_OBS, | 
| 87 |     PUSH_GLYPH_METRIC,              PUSH_FEAT, | 
| 88 |     PUSH_ATT_TO_GATTR_OBS,          PUSH_ATT_TO_GLYPH_METRIC, | 
| 89 |     PUSH_ISLOT_ATTR, | 
| 90 |  | 
| 91 |     PUSH_IGLYPH_ATTR,    // not implemented | 
| 92 |  | 
| 93 |     POP_RET,                        RET_ZERO,           RET_TRUE, | 
| 94 |     IATTR_SET,                      IATTR_ADD,          IATTR_SUB, | 
| 95 |     PUSH_PROC_STATE,                PUSH_VERSION, | 
| 96 |     PUT_SUBS,                       PUT_SUBS2,          PUT_SUBS3, | 
| 97 |     PUT_GLYPH,                      PUSH_GLYPH_ATTR,    PUSH_ATT_TO_GLYPH_ATTR, | 
| 98 |     BITOR,                          BITAND,             BITNOT, | 
| 99 |     BITSET,                         SET_FEAT, | 
| 100 |     MAX_OPCODE, | 
| 101 |     // private opcodes for internal use only, comes after all other on disk opcodes | 
| 102 |     TEMP_COPY = MAX_OPCODE | 
| 103 | }; | 
| 104 |  | 
| 105 | struct opcode_t | 
| 106 | { | 
| 107 |     instr           impl[2]; | 
| 108 |     uint8           param_sz; | 
| 109 |     char            name[MAX_NAME_LEN]; | 
| 110 | }; | 
| 111 |  | 
| 112 |  | 
| 113 | class Machine | 
| 114 | { | 
| 115 | public: | 
| 116 |     typedef int32  stack_t; | 
| 117 |     static size_t const STACK_ORDER  = 10, | 
| 118 |                         STACK_MAX    = 1 << STACK_ORDER, | 
| 119 |                         STACK_GUARD  = 2; | 
| 120 |  | 
| 121 |     class Code; | 
| 122 |  | 
| 123 |     enum status_t { | 
| 124 |         finished = 0, | 
| 125 |         stack_underflow, | 
| 126 |         stack_not_empty, | 
| 127 |         stack_overflow, | 
| 128 |         slot_offset_out_bounds, | 
| 129 |         died_early | 
| 130 |     }; | 
| 131 |  | 
| 132 |     Machine(SlotMap &) throw(); | 
| 133 |     static const opcode_t *   getOpcodeTable() throw(); | 
| 134 |  | 
| 135 |     CLASS_NEW_DELETE; | 
| 136 |  | 
| 137 |     SlotMap   & slotMap() const throw(); | 
| 138 |     status_t    status() const throw(); | 
| 139 | //    operator bool () const throw(); | 
| 140 |  | 
| 141 | private: | 
| 142 |     void    check_final_stack(const stack_t * const sp); | 
| 143 |     stack_t run(const instr * program, const byte * data, | 
| 144 |                 slotref * & map) HOT; | 
| 145 |  | 
| 146 |     SlotMap       & _map; | 
| 147 |     stack_t         _stack[STACK_MAX + 2*STACK_GUARD]; | 
| 148 |     status_t        _status; | 
| 149 | }; | 
| 150 |  | 
| 151 | inline Machine::Machine(SlotMap & map) throw() | 
| 152 | : _map(map), _status(finished) | 
| 153 | { | 
| 154 |     // Initialise stack guard +1 entries as the stack pointer points to the | 
| 155 |     //  current top of stack, hence the first push will never write entry 0. | 
| 156 |     // Initialising the guard space like this is unnecessary and is only | 
| 157 |     //  done to keep valgrind happy during fuzz testing.  Hopefully loop | 
| 158 |     //  unrolling will flatten this. | 
| 159 |     for (size_t n = STACK_GUARD + 1; n; --n)  _stack[n-1] = 0; | 
| 160 | } | 
| 161 |  | 
| 162 | inline SlotMap& Machine::slotMap() const throw() | 
| 163 | { | 
| 164 |     return _map; | 
| 165 | } | 
| 166 |  | 
| 167 | inline Machine::status_t Machine::status() const throw() | 
| 168 | { | 
| 169 |     return _status; | 
| 170 | } | 
| 171 |  | 
| 172 | inline void Machine::check_final_stack(const stack_t * const sp) | 
| 173 | { | 
| 174 |     if (_status != finished) return; | 
| 175 |  | 
| 176 |     stack_t const * const base  = _stack + STACK_GUARD, | 
| 177 |                   * const limit = base + STACK_MAX; | 
| 178 |     if      (sp <  base)    _status = stack_underflow;       // This should be impossible now. | 
| 179 |     else if (sp >= limit)   _status = stack_overflow;        // So should this. | 
| 180 |     else if (sp != base)    _status = stack_not_empty; | 
| 181 | } | 
| 182 |  | 
| 183 | } // namespace vm | 
| 184 | } // namespace graphite2 | 
| 185 |  |