| 1 | // SPDX-License-Identifier: MIT OR MPL-2.0 OR LGPL-2.1-or-later OR GPL-2.0-or-later |
| 2 | // Copyright 2010, SIL International, All rights reserved. |
| 3 | |
| 4 | #pragma once |
| 5 | |
| 6 | namespace graphite2 { |
| 7 | |
| 8 | class Position |
| 9 | { |
| 10 | public: |
| 11 | Position() : x(0), y(0) { } |
| 12 | Position(const float inx, const float iny) : x(inx), y(iny) {} |
| 13 | Position operator + (const Position& a) const { return Position(x + a.x, y + a.y); } |
| 14 | Position operator - (const Position& a) const { return Position(x - a.x, y - a.y); } |
| 15 | Position operator * (const float m) const { return Position(x * m, y * m); } |
| 16 | Position &operator += (const Position &a) { x += a.x; y += a.y; return *this; } |
| 17 | Position &operator *= (const float m) { x *= m; y *= m; return *this; } |
| 18 | |
| 19 | float x; |
| 20 | float y; |
| 21 | }; |
| 22 | |
| 23 | class Rect |
| 24 | { |
| 25 | public : |
| 26 | Rect() {} |
| 27 | Rect(const Position& botLeft, const Position& topRight): bl(botLeft), tr(topRight) {} |
| 28 | Rect widen(const Rect& other) { return Rect(Position(bl.x > other.bl.x ? other.bl.x : bl.x, bl.y > other.bl.y ? other.bl.y : bl.y), Position(tr.x > other.tr.x ? tr.x : other.tr.x, tr.y > other.tr.y ? tr.y : other.tr.y)); } |
| 29 | Rect operator + (const Position &a) const { return Rect(Position(bl.x + a.x, bl.y + a.y), Position(tr.x + a.x, tr.y + a.y)); } |
| 30 | Rect operator - (const Position &a) const { return Rect(Position(bl.x - a.x, bl.y - a.y), Position(tr.x - a.x, tr.y - a.y)); } |
| 31 | Rect operator * (float m) const { return Rect(Position(bl.x, bl.y) * m, Position(tr.x, tr.y) * m); } |
| 32 | float width() const { return tr.x - bl.x; } |
| 33 | float height() const { return tr.y - bl.y; } |
| 34 | |
| 35 | bool hitTest(Rect &other); |
| 36 | |
| 37 | // returns Position(overlapx, overlapy) where overlap<0 if overlapping else positive) |
| 38 | Position overlap(Position &offset, Rect &other, Position &otherOffset); |
| 39 | //Position constrainedAvoid(Position &offset, Rect &box, Rect &sdbox, Position &other, Rect &obox, Rect &osdbox); |
| 40 | |
| 41 | Position bl; |
| 42 | Position tr; |
| 43 | }; |
| 44 | |
| 45 | } // namespace graphite2 |
| 46 | |