1 | // © 2016 and later: Unicode, Inc. and others. |
2 | // License & terms of use: http://www.unicode.org/copyright.html |
3 | /* |
4 | ********************************************************************** |
5 | * Copyright (C) 2013, International Business Machines |
6 | * Corporation and others. All Rights Reserved. |
7 | ********************************************************************** |
8 | * |
9 | * scriptset.h |
10 | * |
11 | * created on: 2013 Jan 7 |
12 | * created by: Andy Heninger |
13 | */ |
14 | |
15 | #ifndef __SCRIPTSET_H__ |
16 | #define __SCRIPTSET_H__ |
17 | |
18 | #include "unicode/utypes.h" |
19 | #include "unicode/uobject.h" |
20 | #include "unicode/uscript.h" |
21 | |
22 | #include "uelement.h" |
23 | |
24 | U_NAMESPACE_BEGIN |
25 | |
26 | //------------------------------------------------------------------------------- |
27 | // |
28 | // ScriptSet - A bit set representing a set of scripts. |
29 | // |
30 | // This class was originally used exclusively with script sets appearing |
31 | // as part of the spoof check whole script confusable binary data. Its |
32 | // use has since become more general, but the continued use to wrap |
33 | // prebuilt binary data does constrain the design. |
34 | // |
35 | //------------------------------------------------------------------------------- |
36 | class U_I18N_API ScriptSet: public UMemory { |
37 | public: |
38 | static constexpr int32_t SCRIPT_LIMIT = 224; // multiple of 32! |
39 | |
40 | ScriptSet(); |
41 | ScriptSet(const ScriptSet &other); |
42 | ~ScriptSet(); |
43 | |
44 | bool operator == (const ScriptSet &other) const; |
45 | bool operator != (const ScriptSet &other) const {return !(*this == other);} |
46 | ScriptSet & operator = (const ScriptSet &other); |
47 | |
48 | UBool test(UScriptCode script, UErrorCode &status) const; |
49 | ScriptSet &Union(const ScriptSet &other); |
50 | ScriptSet &set(UScriptCode script, UErrorCode &status); |
51 | ScriptSet &reset(UScriptCode script, UErrorCode &status); |
52 | ScriptSet &intersect(const ScriptSet &other); |
53 | ScriptSet &intersect(UScriptCode script, UErrorCode &status); |
54 | UBool intersects(const ScriptSet &other) const; // Sets contain at least one script in common. |
55 | UBool contains(const ScriptSet &other) const; // All set bits in other are also set in this. |
56 | |
57 | ScriptSet &setAll(); |
58 | ScriptSet &resetAll(); |
59 | int32_t countMembers() const; |
60 | int32_t hashCode() const; |
61 | int32_t nextSetBit(int32_t script) const; |
62 | |
63 | UBool isEmpty() const; |
64 | |
65 | UnicodeString &displayScripts(UnicodeString &dest) const; // append script names to dest string. |
66 | ScriptSet & parseScripts(const UnicodeString &scriptsString, UErrorCode &status); // Replaces ScriptSet contents. |
67 | |
68 | // Wraps around UScript::getScriptExtensions() and adds the corresponding scripts to this instance. |
69 | void setScriptExtensions(UChar32 codePoint, UErrorCode& status); |
70 | |
71 | private: |
72 | uint32_t bits[SCRIPT_LIMIT / 32]; |
73 | }; |
74 | |
75 | U_NAMESPACE_END |
76 | |
77 | U_CAPI UBool U_EXPORT2 |
78 | uhash_compareScriptSet(const UElement key1, const UElement key2); |
79 | |
80 | U_CAPI int32_t U_EXPORT2 |
81 | uhash_hashScriptSet(const UElement key); |
82 | |
83 | U_CAPI void U_EXPORT2 |
84 | uhash_deleteScriptSet(void *obj); |
85 | |
86 | U_CAPI UBool U_EXPORT2 |
87 | uhash_equalsScriptSet(const UElement key1, const UElement key2); |
88 | |
89 | #endif // __SCRIPTSET_H_ |
90 | |