1 | /* |
2 | ================================================================================================ |
3 | |
4 | Description : OpenGL formats/types and properties. |
5 | Author : J.M.P. van Waveren |
6 | Date : 07/17/2016 |
7 | Language : C99 |
8 | Format : Real tabs with the tab size equal to 4 spaces. |
9 | Copyright : Copyright (c) 2016 Oculus VR, LLC. All Rights reserved. |
10 | |
11 | |
12 | LICENSE |
13 | ======= |
14 | |
15 | Copyright 2016 Oculus VR, LLC. |
16 | SPDX-License-Identifier: Apache-2.0 |
17 | |
18 | |
19 | DESCRIPTION |
20 | =========== |
21 | |
22 | This header stores the OpenGL formats/types and two simple routines |
23 | to derive the format/type from an internal format. These routines |
24 | are useful to verify the data in a KTX container files. The OpenGL |
25 | constants are generally useful to convert files like KTX and glTF |
26 | to different graphics APIs. |
27 | |
28 | This header stores the OpenGL formats/types that are used as parameters |
29 | to the following OpenGL functions: |
30 | |
31 | void glTexImage2D( GLenum target, GLint level, GLint internalFormat, |
32 | GLsizei width, GLsizei height, GLint border, |
33 | GLenum format, GLenum type, const GLvoid * data ); |
34 | void glTexImage3D( GLenum target, GLint level, GLint internalFormat, |
35 | GLsizei width, GLsizei height, GLsizei depth, GLint border, |
36 | GLenum format, GLenum type, const GLvoid * data ); |
37 | void glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, |
38 | GLsizei width, GLsizei height, GLint border, |
39 | GLsizei imageSize, const GLvoid * data ); |
40 | void glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, |
41 | GLsizei width, GLsizei height, GLsizei depth, GLint border, |
42 | GLsizei imageSize, const GLvoid * data ); |
43 | void glTexStorage2D( GLenum target, GLsizei levels, GLenum internalformat, |
44 | GLsizei width, GLsizei height ); |
45 | void glTexStorage3D( GLenum target, GLsizei levels, GLenum internalformat, |
46 | GLsizei width, GLsizei height, GLsizei depth ); |
47 | void glVertexAttribPointer( GLuint index, GLint size, GLenum type, GLboolean normalized, |
48 | GLsizei stride, const GLvoid * pointer); |
49 | |
50 | |
51 | IMPLEMENTATION |
52 | ============== |
53 | |
54 | This file does not include OpenGL / OpenGL ES headers because: |
55 | |
56 | 1. Including OpenGL / OpenGL ES headers is platform dependent and |
57 | may require a separate installation of an OpenGL SDK. |
58 | 2. The OpenGL format/type constants are the same between extensions and core. |
59 | 3. The OpenGL format/type constants are the same between OpenGL and OpenGL ES. |
60 | 4. The OpenGL constants in this header are also used to derive Vulkan formats |
61 | from the OpenGL formats/types stored in files like KTX and glTF. These file |
62 | formats may use OpenGL formats/types that are not supported by the OpenGL |
63 | implementation on the platform but are supported by the Vulkan implementation. |
64 | |
65 | |
66 | ENTRY POINTS |
67 | ============ |
68 | |
69 | static inline GLenum glGetFormatFromInternalFormat( const GLenum internalFormat ); |
70 | static inline GLenum glGetTypeFromInternalFormat( const GLenum internalFormat ); |
71 | static inline void glGetFormatSize( const GLenum internalFormat, GlFormatSize * pFormatSize ); |
72 | static inline unsigned int glGetTypeSizeFromType( const GLenum type ); |
73 | static inline GLenum glGetInternalFormatFromVkFormat ( VkFormat format ); |
74 | |
75 | MODIFICATIONS for use in libktx |
76 | =============================== |
77 | |
78 | 2018.3.23 Added glGetTypeSizeFromType. Mark Callow, Edgewise Consulting. |
79 | 2019.3.09 #if 0 around GL type declarations. 〃 |
80 | 2019.5.30 Use common ktxFormatSize to return results. 〃 |
81 | 2019.5.30 Return blockSizeInBits 0 for default case of glGetFormatSize. 〃 |
82 | 2019.5.30 Added glGetInternalFormatFromVkFormat. 〃 |
83 | |
84 | ================================================================================================ |
85 | */ |
86 | |
87 | #if !defined( GL_FORMAT_H ) |
88 | #define GL_FORMAT_H |
89 | |
90 | #include <assert.h> |
91 | #include "formatsize.h" |
92 | #include "vkformat_enum.h" |
93 | |
94 | #if defined(_WIN32) && !defined(__MINGW32__) |
95 | #ifndef NOMINMAX |
96 | #define NOMINMAX |
97 | #endif |
98 | #ifndef __cplusplus |
99 | #undef inline |
100 | #define inline __inline |
101 | #endif // __cplusplus |
102 | #endif |
103 | |
104 | /* |
105 | =========================================================================== |
106 | Avoid warnings or even errors when using strict C99. "Redefinition of |
107 | (type) is a C11 feature." All includers in libktx also include ktx.h where |
108 | they are also defined. |
109 | =========================================================================== |
110 | */ |
111 | #if 0 |
112 | typedef unsigned int GLenum; |
113 | typedef unsigned char GLboolean; |
114 | typedef unsigned int GLuint; |
115 | #endif |
116 | |
117 | #if !defined( GL_INVALID_VALUE ) |
118 | #define GL_INVALID_VALUE 0x0501 |
119 | #endif |
120 | |
121 | /* |
122 | ================================================================================================================================ |
123 | |
124 | Format to glTexImage2D and glTexImage3D. |
125 | |
126 | ================================================================================================================================ |
127 | */ |
128 | |
129 | #if !defined( GL_RED ) |
130 | #define GL_RED 0x1903 // same as GL_RED_EXT |
131 | #endif |
132 | #if !defined( GL_GREEN ) |
133 | #define GL_GREEN 0x1904 // deprecated |
134 | #endif |
135 | #if !defined( GL_BLUE ) |
136 | #define GL_BLUE 0x1905 // deprecated |
137 | #endif |
138 | #if !defined( GL_ALPHA ) |
139 | #define GL_ALPHA 0x1906 // deprecated |
140 | #endif |
141 | #if !defined( GL_LUMINANCE ) |
142 | #define GL_LUMINANCE 0x1909 // deprecated |
143 | #endif |
144 | #if !defined( GL_SLUMINANCE ) |
145 | #define GL_SLUMINANCE 0x8C46 // deprecated, same as GL_SLUMINANCE_EXT |
146 | #endif |
147 | #if !defined( GL_LUMINANCE_ALPHA ) |
148 | #define GL_LUMINANCE_ALPHA 0x190A // deprecated |
149 | #endif |
150 | #if !defined( GL_SLUMINANCE_ALPHA ) |
151 | #define GL_SLUMINANCE_ALPHA 0x8C44 // deprecated, same as GL_SLUMINANCE_ALPHA_EXT |
152 | #endif |
153 | #if !defined( GL_INTENSITY ) |
154 | #define GL_INTENSITY 0x8049 // deprecated, same as GL_INTENSITY_EXT |
155 | #endif |
156 | #if !defined( GL_RG ) |
157 | #define GL_RG 0x8227 // same as GL_RG_EXT |
158 | #endif |
159 | #if !defined( GL_RGB ) |
160 | #define GL_RGB 0x1907 |
161 | #endif |
162 | #if !defined( GL_BGR ) |
163 | #define GL_BGR 0x80E0 // same as GL_BGR_EXT |
164 | #endif |
165 | #if !defined( GL_RGBA ) |
166 | #define GL_RGBA 0x1908 |
167 | #endif |
168 | #if !defined( GL_BGRA ) |
169 | #define GL_BGRA 0x80E1 // same as GL_BGRA_EXT |
170 | #endif |
171 | #if !defined( GL_RED_INTEGER ) |
172 | #define GL_RED_INTEGER 0x8D94 // same as GL_RED_INTEGER_EXT |
173 | #endif |
174 | #if !defined( GL_GREEN_INTEGER ) |
175 | #define GL_GREEN_INTEGER 0x8D95 // deprecated, same as GL_GREEN_INTEGER_EXT |
176 | #endif |
177 | #if !defined( GL_BLUE_INTEGER ) |
178 | #define GL_BLUE_INTEGER 0x8D96 // deprecated, same as GL_BLUE_INTEGER_EXT |
179 | #endif |
180 | #if !defined( GL_ALPHA_INTEGER ) |
181 | #define GL_ALPHA_INTEGER 0x8D97 // deprecated, same as GL_ALPHA_INTEGER_EXT |
182 | #endif |
183 | #if !defined( GL_LUMINANCE_INTEGER ) |
184 | #define GL_LUMINANCE_INTEGER 0x8D9C // deprecated, same as GL_LUMINANCE_INTEGER_EXT |
185 | #endif |
186 | #if !defined( GL_LUMINANCE_ALPHA_INTEGER ) |
187 | #define GL_LUMINANCE_ALPHA_INTEGER 0x8D9D // deprecated, same as GL_LUMINANCE_ALPHA_INTEGER_EXT |
188 | #endif |
189 | #if !defined( GL_RG_INTEGER ) |
190 | #define GL_RG_INTEGER 0x8228 // same as GL_RG_INTEGER_EXT |
191 | #endif |
192 | #if !defined( GL_RGB_INTEGER ) |
193 | #define GL_RGB_INTEGER 0x8D98 // same as GL_RGB_INTEGER_EXT |
194 | #endif |
195 | #if !defined( GL_BGR_INTEGER ) |
196 | #define GL_BGR_INTEGER 0x8D9A // same as GL_BGR_INTEGER_EXT |
197 | #endif |
198 | #if !defined( GL_RGBA_INTEGER ) |
199 | #define GL_RGBA_INTEGER 0x8D99 // same as GL_RGBA_INTEGER_EXT |
200 | #endif |
201 | #if !defined( GL_BGRA_INTEGER ) |
202 | #define GL_BGRA_INTEGER 0x8D9B // same as GL_BGRA_INTEGER_EXT |
203 | #endif |
204 | #if !defined( GL_COLOR_INDEX ) |
205 | #define GL_COLOR_INDEX 0x1900 // deprecated |
206 | #endif |
207 | #if !defined( GL_STENCIL_INDEX ) |
208 | #define GL_STENCIL_INDEX 0x1901 |
209 | #endif |
210 | #if !defined( GL_DEPTH_COMPONENT ) |
211 | #define GL_DEPTH_COMPONENT 0x1902 |
212 | #endif |
213 | #if !defined( GL_DEPTH_STENCIL ) |
214 | #define GL_DEPTH_STENCIL 0x84F9 // same as GL_DEPTH_STENCIL_NV and GL_DEPTH_STENCIL_EXT and GL_DEPTH_STENCIL_OES |
215 | #endif |
216 | |
217 | /* |
218 | ================================================================================================================================ |
219 | |
220 | Type to glTexImage2D, glTexImage3D and glVertexAttribPointer. |
221 | |
222 | ================================================================================================================================ |
223 | */ |
224 | |
225 | #if !defined( GL_BYTE ) |
226 | #define GL_BYTE 0x1400 |
227 | #endif |
228 | #if !defined( GL_UNSIGNED_BYTE ) |
229 | #define GL_UNSIGNED_BYTE 0x1401 |
230 | #endif |
231 | #if !defined( GL_SHORT ) |
232 | #define GL_SHORT 0x1402 |
233 | #endif |
234 | #if !defined( GL_UNSIGNED_SHORT ) |
235 | #define GL_UNSIGNED_SHORT 0x1403 |
236 | #endif |
237 | #if !defined( GL_INT ) |
238 | #define GL_INT 0x1404 |
239 | #endif |
240 | #if !defined( GL_UNSIGNED_INT ) |
241 | #define GL_UNSIGNED_INT 0x1405 |
242 | #endif |
243 | #if !defined( GL_INT64 ) |
244 | #define GL_INT64 0x140E // same as GL_INT64_NV and GL_INT64_ARB |
245 | #endif |
246 | #if !defined( GL_UNSIGNED_INT64 ) |
247 | #define GL_UNSIGNED_INT64 0x140F // same as GL_UNSIGNED_INT64_NV and GL_UNSIGNED_INT64_ARB |
248 | #endif |
249 | #if !defined( GL_HALF_FLOAT ) |
250 | #define GL_HALF_FLOAT 0x140B // same as GL_HALF_FLOAT_NV and GL_HALF_FLOAT_ARB |
251 | #endif |
252 | #if !defined( GL_HALF_FLOAT_OES ) |
253 | #define GL_HALF_FLOAT_OES 0x8D61 // Note that this different from GL_HALF_FLOAT. |
254 | #endif |
255 | #if !defined( GL_FLOAT ) |
256 | #define GL_FLOAT 0x1406 |
257 | #endif |
258 | #if !defined( GL_DOUBLE ) |
259 | #define GL_DOUBLE 0x140A // same as GL_DOUBLE_EXT |
260 | #endif |
261 | #if !defined( GL_UNSIGNED_BYTE_3_3_2 ) |
262 | #define GL_UNSIGNED_BYTE_3_3_2 0x8032 // same as GL_UNSIGNED_BYTE_3_3_2_EXT |
263 | #endif |
264 | #if !defined( GL_UNSIGNED_BYTE_2_3_3_REV ) |
265 | #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 // same as GL_UNSIGNED_BYTE_2_3_3_REV_EXT |
266 | #endif |
267 | #if !defined( GL_UNSIGNED_SHORT_5_6_5 ) |
268 | #define GL_UNSIGNED_SHORT_5_6_5 0x8363 // same as GL_UNSIGNED_SHORT_5_6_5_EXT |
269 | #endif |
270 | #if !defined( GL_UNSIGNED_SHORT_5_6_5_REV ) |
271 | #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 // same as GL_UNSIGNED_SHORT_5_6_5_REV_EXT |
272 | #endif |
273 | #if !defined( GL_UNSIGNED_SHORT_4_4_4_4 ) |
274 | #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 // same as GL_UNSIGNED_SHORT_4_4_4_4_EXT |
275 | #endif |
276 | #if !defined( GL_UNSIGNED_SHORT_4_4_4_4_REV ) |
277 | #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 // same as GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG and GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT |
278 | #endif |
279 | #if !defined( GL_UNSIGNED_SHORT_5_5_5_1 ) |
280 | #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 // same as GL_UNSIGNED_SHORT_5_5_5_1_EXT |
281 | #endif |
282 | #if !defined( GL_UNSIGNED_SHORT_1_5_5_5_REV ) |
283 | #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 // same as GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT |
284 | #endif |
285 | #if !defined( GL_UNSIGNED_INT_8_8_8_8 ) |
286 | #define GL_UNSIGNED_INT_8_8_8_8 0x8035 // same as GL_UNSIGNED_INT_8_8_8_8_EXT |
287 | #endif |
288 | #if !defined( GL_UNSIGNED_INT_8_8_8_8_REV ) |
289 | #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 // same as GL_UNSIGNED_INT_8_8_8_8_REV_EXT |
290 | #endif |
291 | #if !defined( GL_UNSIGNED_INT_10_10_10_2 ) |
292 | #define GL_UNSIGNED_INT_10_10_10_2 0x8036 // same as GL_UNSIGNED_INT_10_10_10_2_EXT |
293 | #endif |
294 | #if !defined( GL_UNSIGNED_INT_2_10_10_10_REV ) |
295 | #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 // same as GL_UNSIGNED_INT_2_10_10_10_REV_EXT |
296 | #endif |
297 | #if !defined( GL_UNSIGNED_INT_10F_11F_11F_REV ) |
298 | #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B // same as GL_UNSIGNED_INT_10F_11F_11F_REV_EXT |
299 | #endif |
300 | #if !defined( GL_UNSIGNED_INT_5_9_9_9_REV ) |
301 | #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E // same as GL_UNSIGNED_INT_5_9_9_9_REV_EXT |
302 | #endif |
303 | #if !defined( GL_UNSIGNED_INT_24_8 ) |
304 | #define GL_UNSIGNED_INT_24_8 0x84FA // same as GL_UNSIGNED_INT_24_8_NV and GL_UNSIGNED_INT_24_8_EXT and GL_UNSIGNED_INT_24_8_OES |
305 | #endif |
306 | #if !defined( GL_FLOAT_32_UNSIGNED_INT_24_8_REV ) |
307 | #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD // same as GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV and GL_FLOAT_32_UNSIGNED_INT_24_8_REV_ARB |
308 | #endif |
309 | |
310 | /* |
311 | ================================================================================================================================ |
312 | |
313 | Internal format to glTexImage2D, glTexImage3D, glCompressedTexImage2D, glCompressedTexImage3D, glTexStorage2D, glTexStorage3D |
314 | |
315 | ================================================================================================================================ |
316 | */ |
317 | |
318 | // |
319 | // 8 bits per component |
320 | // |
321 | |
322 | #if !defined( GL_R8 ) |
323 | #define GL_R8 0x8229 // same as GL_R8_EXT |
324 | #endif |
325 | #if !defined( GL_RG8 ) |
326 | #define GL_RG8 0x822B // same as GL_RG8_EXT |
327 | #endif |
328 | #if !defined( GL_RGB8 ) |
329 | #define GL_RGB8 0x8051 // same as GL_RGB8_EXT and GL_RGB8_OES |
330 | #endif |
331 | #if !defined( GL_RGBA8 ) |
332 | #define GL_RGBA8 0x8058 // same as GL_RGBA8_EXT and GL_RGBA8_OES |
333 | #endif |
334 | |
335 | #if !defined( GL_R8_SNORM ) |
336 | #define GL_R8_SNORM 0x8F94 |
337 | #endif |
338 | #if !defined( GL_RG8_SNORM ) |
339 | #define GL_RG8_SNORM 0x8F95 |
340 | #endif |
341 | #if !defined( GL_RGB8_SNORM ) |
342 | #define GL_RGB8_SNORM 0x8F96 |
343 | #endif |
344 | #if !defined( GL_RGBA8_SNORM ) |
345 | #define GL_RGBA8_SNORM 0x8F97 |
346 | #endif |
347 | |
348 | #if !defined( GL_R8UI ) |
349 | #define GL_R8UI 0x8232 |
350 | #endif |
351 | #if !defined( GL_RG8UI ) |
352 | #define GL_RG8UI 0x8238 |
353 | #endif |
354 | #if !defined( GL_RGB8UI ) |
355 | #define GL_RGB8UI 0x8D7D // same as GL_RGB8UI_EXT |
356 | #endif |
357 | #if !defined( GL_RGBA8UI ) |
358 | #define GL_RGBA8UI 0x8D7C // same as GL_RGBA8UI_EXT |
359 | #endif |
360 | |
361 | #if !defined( GL_R8I ) |
362 | #define GL_R8I 0x8231 |
363 | #endif |
364 | #if !defined( GL_RG8I ) |
365 | #define GL_RG8I 0x8237 |
366 | #endif |
367 | #if !defined( GL_RGB8I ) |
368 | #define GL_RGB8I 0x8D8F // same as GL_RGB8I_EXT |
369 | #endif |
370 | #if !defined( GL_RGBA8I ) |
371 | #define GL_RGBA8I 0x8D8E // same as GL_RGBA8I_EXT |
372 | #endif |
373 | |
374 | #if !defined( GL_SR8 ) |
375 | #define GL_SR8 0x8FBD // same as GL_SR8_EXT |
376 | #endif |
377 | #if !defined( GL_SRG8 ) |
378 | #define GL_SRG8 0x8FBE // same as GL_SRG8_EXT |
379 | #endif |
380 | #if !defined( GL_SRGB8 ) |
381 | #define GL_SRGB8 0x8C41 // same as GL_SRGB8_EXT |
382 | #endif |
383 | #if !defined( GL_SRGB8_ALPHA8 ) |
384 | #define GL_SRGB8_ALPHA8 0x8C43 // same as GL_SRGB8_ALPHA8_EXT |
385 | #endif |
386 | |
387 | // |
388 | // 16 bits per component |
389 | // |
390 | |
391 | #if !defined( GL_R16 ) |
392 | #define GL_R16 0x822A // same as GL_R16_EXT |
393 | #endif |
394 | #if !defined( GL_RG16 ) |
395 | #define GL_RG16 0x822C // same as GL_RG16_EXT |
396 | #endif |
397 | #if !defined( GL_RGB16 ) |
398 | #define GL_RGB16 0x8054 // same as GL_RGB16_EXT |
399 | #endif |
400 | #if !defined( GL_RGBA16 ) |
401 | #define GL_RGBA16 0x805B // same as GL_RGBA16_EXT |
402 | #endif |
403 | |
404 | #if !defined( GL_R16_SNORM ) |
405 | #define GL_R16_SNORM 0x8F98 // same as GL_R16_SNORM_EXT |
406 | #endif |
407 | #if !defined( GL_RG16_SNORM ) |
408 | #define GL_RG16_SNORM 0x8F99 // same as GL_RG16_SNORM_EXT |
409 | #endif |
410 | #if !defined( GL_RGB16_SNORM ) |
411 | #define GL_RGB16_SNORM 0x8F9A // same as GL_RGB16_SNORM_EXT |
412 | #endif |
413 | #if !defined( GL_RGBA16_SNORM ) |
414 | #define GL_RGBA16_SNORM 0x8F9B // same as GL_RGBA16_SNORM_EXT |
415 | #endif |
416 | |
417 | #if !defined( GL_R16UI ) |
418 | #define GL_R16UI 0x8234 |
419 | #endif |
420 | #if !defined( GL_RG16UI ) |
421 | #define GL_RG16UI 0x823A |
422 | #endif |
423 | #if !defined( GL_RGB16UI ) |
424 | #define GL_RGB16UI 0x8D77 // same as GL_RGB16UI_EXT |
425 | #endif |
426 | #if !defined( GL_RGBA16UI ) |
427 | #define GL_RGBA16UI 0x8D76 // same as GL_RGBA16UI_EXT |
428 | #endif |
429 | |
430 | #if !defined( GL_R16I ) |
431 | #define GL_R16I 0x8233 |
432 | #endif |
433 | #if !defined( GL_RG16I ) |
434 | #define GL_RG16I 0x8239 |
435 | #endif |
436 | #if !defined( GL_RGB16I ) |
437 | #define GL_RGB16I 0x8D89 // same as GL_RGB16I_EXT |
438 | #endif |
439 | #if !defined( GL_RGBA16I ) |
440 | #define GL_RGBA16I 0x8D88 // same as GL_RGBA16I_EXT |
441 | #endif |
442 | |
443 | #if !defined( GL_R16F ) |
444 | #define GL_R16F 0x822D // same as GL_R16F_EXT |
445 | #endif |
446 | #if !defined( GL_RG16F ) |
447 | #define GL_RG16F 0x822F // same as GL_RG16F_EXT |
448 | #endif |
449 | #if !defined( GL_RGB16F ) |
450 | #define GL_RGB16F 0x881B // same as GL_RGB16F_EXT and GL_RGB16F_ARB |
451 | #endif |
452 | #if !defined( GL_RGBA16F ) |
453 | #define GL_RGBA16F 0x881A // sama as GL_RGBA16F_EXT and GL_RGBA16F_ARB |
454 | #endif |
455 | |
456 | // |
457 | // 32 bits per component |
458 | // |
459 | |
460 | #if !defined( GL_R32UI ) |
461 | #define GL_R32UI 0x8236 |
462 | #endif |
463 | #if !defined( GL_RG32UI ) |
464 | #define GL_RG32UI 0x823C |
465 | #endif |
466 | #if !defined( GL_RGB32UI ) |
467 | #define GL_RGB32UI 0x8D71 // same as GL_RGB32UI_EXT |
468 | #endif |
469 | #if !defined( GL_RGBA32UI ) |
470 | #define GL_RGBA32UI 0x8D70 // same as GL_RGBA32UI_EXT |
471 | #endif |
472 | |
473 | #if !defined( GL_R32I ) |
474 | #define GL_R32I 0x8235 |
475 | #endif |
476 | #if !defined( GL_RG32I ) |
477 | #define GL_RG32I 0x823B |
478 | #endif |
479 | #if !defined( GL_RGB32I ) |
480 | #define GL_RGB32I 0x8D83 // same as GL_RGB32I_EXT |
481 | #endif |
482 | #if !defined( GL_RGBA32I ) |
483 | #define GL_RGBA32I 0x8D82 // same as GL_RGBA32I_EXT |
484 | #endif |
485 | |
486 | #if !defined( GL_R32F ) |
487 | #define GL_R32F 0x822E // same as GL_R32F_EXT |
488 | #endif |
489 | #if !defined( GL_RG32F ) |
490 | #define GL_RG32F 0x8230 // same as GL_RG32F_EXT |
491 | #endif |
492 | #if !defined( GL_RGB32F ) |
493 | #define GL_RGB32F 0x8815 // same as GL_RGB32F_EXT and GL_RGB32F_ARB |
494 | #endif |
495 | #if !defined( GL_RGBA32F ) |
496 | #define GL_RGBA32F 0x8814 // same as GL_RGBA32F_EXT and GL_RGBA32F_ARB |
497 | #endif |
498 | |
499 | // |
500 | // Packed |
501 | // |
502 | |
503 | #if !defined( GL_R3_G3_B2 ) |
504 | #define GL_R3_G3_B2 0x2A10 |
505 | #endif |
506 | #if !defined( GL_RGB4 ) |
507 | #define GL_RGB4 0x804F // same as GL_RGB4_EXT |
508 | #endif |
509 | #if !defined( GL_RGB5 ) |
510 | #define GL_RGB5 0x8050 // same as GL_RGB5_EXT |
511 | #endif |
512 | #if !defined( GL_RGB565 ) |
513 | #define GL_RGB565 0x8D62 // same as GL_RGB565_EXT and GL_RGB565_OES |
514 | #endif |
515 | #if !defined( GL_RGB10 ) |
516 | #define GL_RGB10 0x8052 // same as GL_RGB10_EXT |
517 | #endif |
518 | #if !defined( GL_RGB12 ) |
519 | #define GL_RGB12 0x8053 // same as GL_RGB12_EXT |
520 | #endif |
521 | #if !defined( GL_RGBA2 ) |
522 | #define GL_RGBA2 0x8055 // same as GL_RGBA2_EXT |
523 | #endif |
524 | #if !defined( GL_RGBA4 ) |
525 | #define GL_RGBA4 0x8056 // same as GL_RGBA4_EXT and GL_RGBA4_OES |
526 | #endif |
527 | #if !defined( GL_RGBA12 ) |
528 | #define GL_RGBA12 0x805A // same as GL_RGBA12_EXT |
529 | #endif |
530 | #if !defined( GL_RGB5_A1 ) |
531 | #define GL_RGB5_A1 0x8057 // same as GL_RGB5_A1_EXT and GL_RGB5_A1_OES |
532 | #endif |
533 | #if !defined( GL_RGB10_A2 ) |
534 | #define GL_RGB10_A2 0x8059 // same as GL_RGB10_A2_EXT |
535 | #endif |
536 | #if !defined( GL_RGB10_A2UI ) |
537 | #define GL_RGB10_A2UI 0x906F |
538 | #endif |
539 | #if !defined( GL_R11F_G11F_B10F ) |
540 | #define GL_R11F_G11F_B10F 0x8C3A // same as GL_R11F_G11F_B10F_APPLE and GL_R11F_G11F_B10F_EXT |
541 | #endif |
542 | #if !defined( GL_RGB9_E5 ) |
543 | #define GL_RGB9_E5 0x8C3D // same as GL_RGB9_E5_APPLE and GL_RGB9_E5_EXT |
544 | #endif |
545 | |
546 | // |
547 | // Alpha |
548 | // |
549 | |
550 | #if !defined( GL_ALPHA4 ) |
551 | #define GL_ALPHA4 0x803B // deprecated, same as GL_ALPHA4_EXT |
552 | #endif |
553 | #if !defined( GL_ALPHA8 ) |
554 | #define GL_ALPHA8 0x803C // deprecated, same as GL_ALPHA8_EXT |
555 | #endif |
556 | #if !defined( GL_ALPHA8_SNORM ) |
557 | #define GL_ALPHA8_SNORM 0x9014 // deprecated |
558 | #endif |
559 | #if !defined( GL_ALPHA8UI_EXT ) |
560 | #define GL_ALPHA8UI_EXT 0x8D7E // deprecated |
561 | #endif |
562 | #if !defined( GL_ALPHA8I_EXT ) |
563 | #define GL_ALPHA8I_EXT 0x8D90 // deprecated |
564 | #endif |
565 | #if !defined( GL_ALPHA12 ) |
566 | #define GL_ALPHA12 0x803D // deprecated, same as GL_ALPHA12_EXT |
567 | #endif |
568 | #if !defined( GL_ALPHA16 ) |
569 | #define GL_ALPHA16 0x803E // deprecated, same as GL_ALPHA16_EXT |
570 | #endif |
571 | #if !defined( GL_ALPHA16_SNORM ) |
572 | #define GL_ALPHA16_SNORM 0x9018 // deprecated |
573 | #endif |
574 | #if !defined( GL_ALPHA16UI_EXT ) |
575 | #define GL_ALPHA16UI_EXT 0x8D78 // deprecated |
576 | #endif |
577 | #if !defined( GL_ALPHA16I_EXT ) |
578 | #define GL_ALPHA16I_EXT 0x8D8A // deprecated |
579 | #endif |
580 | #if !defined( GL_ALPHA16F_ARB ) |
581 | #define GL_ALPHA16F_ARB 0x881C // deprecated, same as GL_ALPHA_FLOAT16_APPLE and GL_ALPHA_FLOAT16_ATI |
582 | #endif |
583 | #if !defined( GL_ALPHA32UI_EXT ) |
584 | #define GL_ALPHA32UI_EXT 0x8D72 // deprecated |
585 | #endif |
586 | #if !defined( GL_ALPHA32I_EXT ) |
587 | #define GL_ALPHA32I_EXT 0x8D84 // deprecated |
588 | #endif |
589 | #if !defined( GL_ALPHA32F_ARB ) |
590 | #define GL_ALPHA32F_ARB 0x8816 // deprecated, same as GL_ALPHA_FLOAT32_APPLE and GL_ALPHA_FLOAT32_ATI |
591 | #endif |
592 | |
593 | // |
594 | // Luminance |
595 | // |
596 | |
597 | #if !defined( GL_LUMINANCE4 ) |
598 | #define GL_LUMINANCE4 0x803F // deprecated, same as GL_LUMINANCE4_EXT |
599 | #endif |
600 | #if !defined( GL_LUMINANCE8 ) |
601 | #define GL_LUMINANCE8 0x8040 // deprecated, same as GL_LUMINANCE8_EXT |
602 | #endif |
603 | #if !defined( GL_LUMINANCE8_SNORM ) |
604 | #define GL_LUMINANCE8_SNORM 0x9015 // deprecated |
605 | #endif |
606 | #if !defined( GL_SLUMINANCE8 ) |
607 | #define GL_SLUMINANCE8 0x8C47 // deprecated, same as GL_SLUMINANCE8_EXT |
608 | #endif |
609 | #if !defined( GL_LUMINANCE8UI_EXT ) |
610 | #define GL_LUMINANCE8UI_EXT 0x8D80 // deprecated |
611 | #endif |
612 | #if !defined( GL_LUMINANCE8I_EXT ) |
613 | #define GL_LUMINANCE8I_EXT 0x8D92 // deprecated |
614 | #endif |
615 | #if !defined( GL_LUMINANCE12 ) |
616 | #define GL_LUMINANCE12 0x8041 // deprecated, same as GL_LUMINANCE12_EXT |
617 | #endif |
618 | #if !defined( GL_LUMINANCE16 ) |
619 | #define GL_LUMINANCE16 0x8042 // deprecated, same as GL_LUMINANCE16_EXT |
620 | #endif |
621 | #if !defined( GL_LUMINANCE16_SNORM ) |
622 | #define GL_LUMINANCE16_SNORM 0x9019 // deprecated |
623 | #endif |
624 | #if !defined( GL_LUMINANCE16UI_EXT ) |
625 | #define GL_LUMINANCE16UI_EXT 0x8D7A // deprecated |
626 | #endif |
627 | #if !defined( GL_LUMINANCE16I_EXT ) |
628 | #define GL_LUMINANCE16I_EXT 0x8D8C // deprecated |
629 | #endif |
630 | #if !defined( GL_LUMINANCE16F_ARB ) |
631 | #define GL_LUMINANCE16F_ARB 0x881E // deprecated, same as GL_LUMINANCE_FLOAT16_APPLE and GL_LUMINANCE_FLOAT16_ATI |
632 | #endif |
633 | #if !defined( GL_LUMINANCE32UI_EXT ) |
634 | #define GL_LUMINANCE32UI_EXT 0x8D74 // deprecated |
635 | #endif |
636 | #if !defined( GL_LUMINANCE32I_EXT ) |
637 | #define GL_LUMINANCE32I_EXT 0x8D86 // deprecated |
638 | #endif |
639 | #if !defined( GL_LUMINANCE32F_ARB ) |
640 | #define GL_LUMINANCE32F_ARB 0x8818 // deprecated, same as GL_LUMINANCE_FLOAT32_APPLE and GL_LUMINANCE_FLOAT32_ATI |
641 | #endif |
642 | |
643 | // |
644 | // Luminance/Alpha |
645 | // |
646 | |
647 | #if !defined( GL_LUMINANCE4_ALPHA4 ) |
648 | #define GL_LUMINANCE4_ALPHA4 0x8043 // deprecated, same as GL_LUMINANCE4_ALPHA4_EXT |
649 | #endif |
650 | #if !defined( GL_LUMINANCE6_ALPHA2 ) |
651 | #define GL_LUMINANCE6_ALPHA2 0x8044 // deprecated, same as GL_LUMINANCE6_ALPHA2_EXT |
652 | #endif |
653 | #if !defined( GL_LUMINANCE8_ALPHA8 ) |
654 | #define GL_LUMINANCE8_ALPHA8 0x8045 // deprecated, same as GL_LUMINANCE8_ALPHA8_EXT |
655 | #endif |
656 | #if !defined( GL_LUMINANCE8_ALPHA8_SNORM ) |
657 | #define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 // deprecated |
658 | #endif |
659 | #if !defined( GL_SLUMINANCE8_ALPHA8 ) |
660 | #define GL_SLUMINANCE8_ALPHA8 0x8C45 // deprecated, same as GL_SLUMINANCE8_ALPHA8_EXT |
661 | #endif |
662 | #if !defined( GL_LUMINANCE_ALPHA8UI_EXT ) |
663 | #define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 // deprecated |
664 | #endif |
665 | #if !defined( GL_LUMINANCE_ALPHA8I_EXT ) |
666 | #define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 // deprecated |
667 | #endif |
668 | #if !defined( GL_LUMINANCE12_ALPHA4 ) |
669 | #define GL_LUMINANCE12_ALPHA4 0x8046 // deprecated, same as GL_LUMINANCE12_ALPHA4_EXT |
670 | #endif |
671 | #if !defined( GL_LUMINANCE12_ALPHA12 ) |
672 | #define GL_LUMINANCE12_ALPHA12 0x8047 // deprecated, same as GL_LUMINANCE12_ALPHA12_EXT |
673 | #endif |
674 | #if !defined( GL_LUMINANCE16_ALPHA16 ) |
675 | #define GL_LUMINANCE16_ALPHA16 0x8048 // deprecated, same as GL_LUMINANCE16_ALPHA16_EXT |
676 | #endif |
677 | #if !defined( GL_LUMINANCE16_ALPHA16_SNORM ) |
678 | #define GL_LUMINANCE16_ALPHA16_SNORM 0x901A // deprecated |
679 | #endif |
680 | #if !defined( GL_LUMINANCE_ALPHA16UI_EXT ) |
681 | #define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B // deprecated |
682 | #endif |
683 | #if !defined( GL_LUMINANCE_ALPHA16I_EXT ) |
684 | #define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D // deprecated |
685 | #endif |
686 | #if !defined( GL_LUMINANCE_ALPHA16F_ARB ) |
687 | #define GL_LUMINANCE_ALPHA16F_ARB 0x881F // deprecated, same as GL_LUMINANCE_ALPHA_FLOAT16_APPLE and GL_LUMINANCE_ALPHA_FLOAT16_ATI |
688 | #endif |
689 | #if !defined( GL_LUMINANCE_ALPHA32UI_EXT ) |
690 | #define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 // deprecated |
691 | #endif |
692 | #if !defined( GL_LUMINANCE_ALPHA32I_EXT ) |
693 | #define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 // deprecated |
694 | #endif |
695 | #if !defined( GL_LUMINANCE_ALPHA32F_ARB ) |
696 | #define GL_LUMINANCE_ALPHA32F_ARB 0x8819 // deprecated, same as GL_LUMINANCE_ALPHA_FLOAT32_APPLE and GL_LUMINANCE_ALPHA_FLOAT32_ATI |
697 | #endif |
698 | |
699 | // |
700 | // Intensity |
701 | // |
702 | |
703 | #if !defined( GL_INTENSITY4 ) |
704 | #define GL_INTENSITY4 0x804A // deprecated, same as GL_INTENSITY4_EXT |
705 | #endif |
706 | #if !defined( GL_INTENSITY8 ) |
707 | #define GL_INTENSITY8 0x804B // deprecated, same as GL_INTENSITY8_EXT |
708 | #endif |
709 | #if !defined( GL_INTENSITY8_SNORM ) |
710 | #define GL_INTENSITY8_SNORM 0x9017 // deprecated |
711 | #endif |
712 | #if !defined( GL_INTENSITY8UI_EXT ) |
713 | #define GL_INTENSITY8UI_EXT 0x8D7F // deprecated |
714 | #endif |
715 | #if !defined( GL_INTENSITY8I_EXT ) |
716 | #define GL_INTENSITY8I_EXT 0x8D91 // deprecated |
717 | #endif |
718 | #if !defined( GL_INTENSITY12 ) |
719 | #define GL_INTENSITY12 0x804C // deprecated, same as GL_INTENSITY12_EXT |
720 | #endif |
721 | #if !defined( GL_INTENSITY16 ) |
722 | #define GL_INTENSITY16 0x804D // deprecated, same as GL_INTENSITY16_EXT |
723 | #endif |
724 | #if !defined( GL_INTENSITY16_SNORM ) |
725 | #define GL_INTENSITY16_SNORM 0x901B // deprecated |
726 | #endif |
727 | #if !defined( GL_INTENSITY16UI_EXT ) |
728 | #define GL_INTENSITY16UI_EXT 0x8D79 // deprecated |
729 | #endif |
730 | #if !defined( GL_INTENSITY16I_EXT ) |
731 | #define GL_INTENSITY16I_EXT 0x8D8B // deprecated |
732 | #endif |
733 | #if !defined( GL_INTENSITY16F_ARB ) |
734 | #define GL_INTENSITY16F_ARB 0x881D // deprecated, same as GL_INTENSITY_FLOAT16_APPLE and GL_INTENSITY_FLOAT16_ATI |
735 | #endif |
736 | #if !defined( GL_INTENSITY32UI_EXT ) |
737 | #define GL_INTENSITY32UI_EXT 0x8D73 // deprecated |
738 | #endif |
739 | #if !defined( GL_INTENSITY32I_EXT ) |
740 | #define GL_INTENSITY32I_EXT 0x8D85 // deprecated |
741 | #endif |
742 | #if !defined( GL_INTENSITY32F_ARB ) |
743 | #define GL_INTENSITY32F_ARB 0x8817 // deprecated, same as GL_INTENSITY_FLOAT32_APPLE and GL_INTENSITY_FLOAT32_ATI |
744 | #endif |
745 | |
746 | // |
747 | // Generic compression |
748 | // |
749 | |
750 | #if !defined( GL_COMPRESSED_RED ) |
751 | #define GL_COMPRESSED_RED 0x8225 |
752 | #endif |
753 | #if !defined( GL_COMPRESSED_ALPHA ) |
754 | #define GL_COMPRESSED_ALPHA 0x84E9 // deprecated, same as GL_COMPRESSED_ALPHA_ARB |
755 | #endif |
756 | #if !defined( GL_COMPRESSED_LUMINANCE ) |
757 | #define GL_COMPRESSED_LUMINANCE 0x84EA // deprecated, same as GL_COMPRESSED_LUMINANCE_ARB |
758 | #endif |
759 | #if !defined( GL_COMPRESSED_SLUMINANCE ) |
760 | #define GL_COMPRESSED_SLUMINANCE 0x8C4A // deprecated, same as GL_COMPRESSED_SLUMINANCE_EXT |
761 | #endif |
762 | #if !defined( GL_COMPRESSED_LUMINANCE_ALPHA ) |
763 | #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB // deprecated, same as GL_COMPRESSED_LUMINANCE_ALPHA_ARB |
764 | #endif |
765 | #if !defined( GL_COMPRESSED_SLUMINANCE_ALPHA ) |
766 | #define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B // deprecated, same as GL_COMPRESSED_SLUMINANCE_ALPHA_EXT |
767 | #endif |
768 | #if !defined( GL_COMPRESSED_INTENSITY ) |
769 | #define GL_COMPRESSED_INTENSITY 0x84EC // deprecated, same as GL_COMPRESSED_INTENSITY_ARB |
770 | #endif |
771 | #if !defined( GL_COMPRESSED_RG ) |
772 | #define GL_COMPRESSED_RG 0x8226 |
773 | #endif |
774 | #if !defined( GL_COMPRESSED_RGB ) |
775 | #define GL_COMPRESSED_RGB 0x84ED // same as GL_COMPRESSED_RGB_ARB |
776 | #endif |
777 | #if !defined( GL_COMPRESSED_RGBA ) |
778 | #define GL_COMPRESSED_RGBA 0x84EE // same as GL_COMPRESSED_RGBA_ARB |
779 | #endif |
780 | #if !defined( GL_COMPRESSED_SRGB ) |
781 | #define GL_COMPRESSED_SRGB 0x8C48 // same as GL_COMPRESSED_SRGB_EXT |
782 | #endif |
783 | #if !defined( GL_COMPRESSED_SRGB_ALPHA ) |
784 | #define GL_COMPRESSED_SRGB_ALPHA 0x8C49 // same as GL_COMPRESSED_SRGB_ALPHA_EXT |
785 | #endif |
786 | |
787 | // |
788 | // FXT1 |
789 | // |
790 | |
791 | #if !defined( GL_COMPRESSED_RGB_FXT1_3DFX ) |
792 | #define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 // deprecated |
793 | #endif |
794 | #if !defined( GL_COMPRESSED_RGBA_FXT1_3DFX ) |
795 | #define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 // deprecated |
796 | #endif |
797 | |
798 | // |
799 | // S3TC/DXT/BC |
800 | // |
801 | |
802 | #if !defined( GL_COMPRESSED_RGB_S3TC_DXT1_EXT ) |
803 | #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 |
804 | #endif |
805 | #if !defined( GL_COMPRESSED_RGBA_S3TC_DXT1_EXT ) |
806 | #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 |
807 | #endif |
808 | #if !defined( GL_COMPRESSED_RGBA_S3TC_DXT3_EXT ) |
809 | #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 |
810 | #endif |
811 | #if !defined( GL_COMPRESSED_RGBA_S3TC_DXT5_EXT ) |
812 | #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 |
813 | #endif |
814 | |
815 | #if !defined( GL_COMPRESSED_SRGB_S3TC_DXT1_EXT ) |
816 | #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C |
817 | #endif |
818 | #if !defined( GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT ) |
819 | #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D |
820 | #endif |
821 | #if !defined( GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT ) |
822 | #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E |
823 | #endif |
824 | #if !defined( GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT ) |
825 | #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F |
826 | #endif |
827 | |
828 | #if !defined( GL_COMPRESSED_LUMINANCE_LATC1_EXT ) |
829 | #define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 |
830 | #endif |
831 | #if !defined( GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT ) |
832 | #define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 |
833 | #endif |
834 | #if !defined( GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT ) |
835 | #define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 |
836 | #endif |
837 | #if !defined( GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT ) |
838 | #define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 |
839 | #endif |
840 | |
841 | #if !defined( GL_COMPRESSED_RED_RGTC1 ) |
842 | #define GL_COMPRESSED_RED_RGTC1 0x8DBB // same as GL_COMPRESSED_RED_RGTC1_EXT |
843 | #endif |
844 | #if !defined( GL_COMPRESSED_RG_RGTC2 ) |
845 | #define GL_COMPRESSED_RG_RGTC2 0x8DBD // same as GL_COMPRESSED_RG_RGTC2_EXT |
846 | #endif |
847 | #if !defined( GL_COMPRESSED_SIGNED_RED_RGTC1 ) |
848 | #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC // same as GL_COMPRESSED_SIGNED_RED_RGTC1_EXT |
849 | #endif |
850 | #if !defined( GL_COMPRESSED_SIGNED_RG_RGTC2 ) |
851 | #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE // same as GL_COMPRESSED_SIGNED_RG_RGTC2_EXT |
852 | #endif |
853 | |
854 | #if !defined( GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT ) |
855 | #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E // same as GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB |
856 | #endif |
857 | #if !defined( GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT ) |
858 | #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F // same as GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB |
859 | #endif |
860 | #if !defined( GL_COMPRESSED_RGBA_BPTC_UNORM ) |
861 | #define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C // same as GL_COMPRESSED_RGBA_BPTC_UNORM_ARB |
862 | #endif |
863 | #if !defined( GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM ) |
864 | #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D // same as GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB |
865 | #endif |
866 | |
867 | // |
868 | // ETC |
869 | // |
870 | |
871 | #if !defined( GL_ETC1_RGB8_OES ) |
872 | #define GL_ETC1_RGB8_OES 0x8D64 |
873 | #endif |
874 | |
875 | #if !defined( GL_COMPRESSED_RGB8_ETC2 ) |
876 | #define GL_COMPRESSED_RGB8_ETC2 0x9274 |
877 | #endif |
878 | #if !defined( GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 ) |
879 | #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 |
880 | #endif |
881 | #if !defined( GL_COMPRESSED_RGBA8_ETC2_EAC ) |
882 | #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 |
883 | #endif |
884 | |
885 | #if !defined( GL_COMPRESSED_SRGB8_ETC2 ) |
886 | #define GL_COMPRESSED_SRGB8_ETC2 0x9275 |
887 | #endif |
888 | #if !defined( GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 ) |
889 | #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 |
890 | #endif |
891 | #if !defined( GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC ) |
892 | #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 |
893 | #endif |
894 | |
895 | #if !defined( GL_COMPRESSED_R11_EAC ) |
896 | #define GL_COMPRESSED_R11_EAC 0x9270 |
897 | #endif |
898 | #if !defined( GL_COMPRESSED_RG11_EAC ) |
899 | #define GL_COMPRESSED_RG11_EAC 0x9272 |
900 | #endif |
901 | #if !defined( GL_COMPRESSED_SIGNED_R11_EAC ) |
902 | #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 |
903 | #endif |
904 | #if !defined( GL_COMPRESSED_SIGNED_RG11_EAC ) |
905 | #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 |
906 | #endif |
907 | |
908 | // |
909 | // PVRTC |
910 | // |
911 | |
912 | #if !defined( GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG ) |
913 | #define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 |
914 | #define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 |
915 | #define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 |
916 | #define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 |
917 | #endif |
918 | #if !defined( GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG ) |
919 | #define GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137 |
920 | #define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138 |
921 | #endif |
922 | #if !defined( GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT ) |
923 | #define GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT 0x8A54 |
924 | #define GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT 0x8A55 |
925 | #define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56 |
926 | #define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT 0x8A57 |
927 | #endif |
928 | #if !defined( GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG ) |
929 | #define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG 0x93F0 |
930 | #define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG 0x93F1 |
931 | #endif |
932 | |
933 | // |
934 | // ASTC |
935 | // |
936 | |
937 | #if !defined( GL_COMPRESSED_RGBA_ASTC_4x4_KHR ) |
938 | #define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 |
939 | #define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 |
940 | #define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 |
941 | #define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 |
942 | #define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 |
943 | #define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 |
944 | #define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 |
945 | #define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 |
946 | #define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 |
947 | #define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 |
948 | #define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA |
949 | #define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB |
950 | #define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC |
951 | #define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD |
952 | #endif |
953 | |
954 | #if !defined( GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR ) |
955 | #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 |
956 | #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 |
957 | #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 |
958 | #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 |
959 | #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 |
960 | #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 |
961 | #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 |
962 | #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 |
963 | #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 |
964 | #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 |
965 | #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA |
966 | #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB |
967 | #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC |
968 | #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD |
969 | #endif |
970 | |
971 | #if !defined( GL_COMPRESSED_RGBA_ASTC_3x3x3_OES ) |
972 | #define GL_COMPRESSED_RGBA_ASTC_3x3x3_OES 0x93C0 |
973 | #define GL_COMPRESSED_RGBA_ASTC_4x3x3_OES 0x93C1 |
974 | #define GL_COMPRESSED_RGBA_ASTC_4x4x3_OES 0x93C2 |
975 | #define GL_COMPRESSED_RGBA_ASTC_4x4x4_OES 0x93C3 |
976 | #define GL_COMPRESSED_RGBA_ASTC_5x4x4_OES 0x93C4 |
977 | #define GL_COMPRESSED_RGBA_ASTC_5x5x4_OES 0x93C5 |
978 | #define GL_COMPRESSED_RGBA_ASTC_5x5x5_OES 0x93C6 |
979 | #define GL_COMPRESSED_RGBA_ASTC_6x5x5_OES 0x93C7 |
980 | #define GL_COMPRESSED_RGBA_ASTC_6x6x5_OES 0x93C8 |
981 | #define GL_COMPRESSED_RGBA_ASTC_6x6x6_OES 0x93C9 |
982 | #endif |
983 | |
984 | #if !defined( GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES ) |
985 | #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES 0x93E0 |
986 | #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES 0x93E1 |
987 | #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES 0x93E2 |
988 | #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES 0x93E3 |
989 | #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES 0x93E4 |
990 | #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES 0x93E5 |
991 | #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES 0x93E6 |
992 | #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES 0x93E7 |
993 | #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES 0x93E8 |
994 | #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES 0x93E9 |
995 | #endif |
996 | |
997 | // |
998 | // ATC |
999 | // |
1000 | |
1001 | #if !defined( GL_ATC_RGB_AMD ) |
1002 | #define GL_ATC_RGB_AMD 0x8C92 |
1003 | #define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93 |
1004 | #define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE |
1005 | #endif |
1006 | |
1007 | // |
1008 | // Palletized (combined palette) |
1009 | // |
1010 | |
1011 | #if !defined( GL_PALETTE4_RGB8_OES ) |
1012 | #define GL_PALETTE4_RGB8_OES 0x8B90 |
1013 | #define GL_PALETTE4_RGBA8_OES 0x8B91 |
1014 | #define GL_PALETTE4_R5_G6_B5_OES 0x8B92 |
1015 | #define GL_PALETTE4_RGBA4_OES 0x8B93 |
1016 | #define GL_PALETTE4_RGB5_A1_OES 0x8B94 |
1017 | #define GL_PALETTE8_RGB8_OES 0x8B95 |
1018 | #define GL_PALETTE8_RGBA8_OES 0x8B96 |
1019 | #define GL_PALETTE8_R5_G6_B5_OES 0x8B97 |
1020 | #define GL_PALETTE8_RGBA4_OES 0x8B98 |
1021 | #define GL_PALETTE8_RGB5_A1_OES 0x8B99 |
1022 | #endif |
1023 | |
1024 | // |
1025 | // Palletized (separate palette) |
1026 | // |
1027 | |
1028 | #if !defined( GL_COLOR_INDEX1_EXT ) |
1029 | #define GL_COLOR_INDEX1_EXT 0x80E2 // deprecated |
1030 | #define GL_COLOR_INDEX2_EXT 0x80E3 // deprecated |
1031 | #define GL_COLOR_INDEX4_EXT 0x80E4 // deprecated |
1032 | #define GL_COLOR_INDEX8_EXT 0x80E5 // deprecated |
1033 | #define GL_COLOR_INDEX12_EXT 0x80E6 // deprecated |
1034 | #define GL_COLOR_INDEX16_EXT 0x80E7 // deprecated |
1035 | #endif |
1036 | |
1037 | // |
1038 | // Depth/stencil |
1039 | // |
1040 | |
1041 | #if !defined( GL_DEPTH_COMPONENT16 ) |
1042 | #define GL_DEPTH_COMPONENT16 0x81A5 // same as GL_DEPTH_COMPONENT16_SGIX and GL_DEPTH_COMPONENT16_ARB |
1043 | #endif |
1044 | #if !defined( GL_DEPTH_COMPONENT24 ) |
1045 | #define GL_DEPTH_COMPONENT24 0x81A6 // same as GL_DEPTH_COMPONENT24_SGIX and GL_DEPTH_COMPONENT24_ARB |
1046 | #endif |
1047 | #if !defined( GL_DEPTH_COMPONENT32 ) |
1048 | #define GL_DEPTH_COMPONENT32 0x81A7 // same as GL_DEPTH_COMPONENT32_SGIX and GL_DEPTH_COMPONENT32_ARB and GL_DEPTH_COMPONENT32_OES |
1049 | #endif |
1050 | #if !defined( GL_DEPTH_COMPONENT32F ) |
1051 | #define GL_DEPTH_COMPONENT32F 0x8CAC // same as GL_DEPTH_COMPONENT32F_ARB |
1052 | #endif |
1053 | #if !defined( GL_DEPTH_COMPONENT32F_NV ) |
1054 | #define GL_DEPTH_COMPONENT32F_NV 0x8DAB // note that this is different from GL_DEPTH_COMPONENT32F |
1055 | #endif |
1056 | #if !defined( GL_STENCIL_INDEX1 ) |
1057 | #define GL_STENCIL_INDEX1 0x8D46 // same as GL_STENCIL_INDEX1_EXT |
1058 | #endif |
1059 | #if !defined( GL_STENCIL_INDEX4 ) |
1060 | #define GL_STENCIL_INDEX4 0x8D47 // same as GL_STENCIL_INDEX4_EXT |
1061 | #endif |
1062 | #if !defined( GL_STENCIL_INDEX8 ) |
1063 | #define GL_STENCIL_INDEX8 0x8D48 // same as GL_STENCIL_INDEX8_EXT |
1064 | #endif |
1065 | #if !defined( GL_STENCIL_INDEX16 ) |
1066 | #define GL_STENCIL_INDEX16 0x8D49 // same as GL_STENCIL_INDEX16_EXT |
1067 | #endif |
1068 | #if !defined( GL_DEPTH24_STENCIL8 ) |
1069 | #define GL_DEPTH24_STENCIL8 0x88F0 // same as GL_DEPTH24_STENCIL8_EXT and GL_DEPTH24_STENCIL8_OES |
1070 | #endif |
1071 | #if !defined( GL_DEPTH32F_STENCIL8 ) |
1072 | #define GL_DEPTH32F_STENCIL8 0x8CAD // same as GL_DEPTH32F_STENCIL8_ARB |
1073 | #endif |
1074 | #if !defined( GL_DEPTH32F_STENCIL8_NV ) |
1075 | #define GL_DEPTH32F_STENCIL8_NV 0x8DAC // note that this is different from GL_DEPTH32F_STENCIL8 |
1076 | #endif |
1077 | |
1078 | static inline GLenum glGetFormatFromInternalFormat( const GLenum internalFormat ) |
1079 | { |
1080 | switch ( internalFormat ) |
1081 | { |
1082 | // |
1083 | // 8 bits per component |
1084 | // |
1085 | case GL_R8: return GL_RED; // 1-component, 8-bit unsigned normalized |
1086 | case GL_RG8: return GL_RG; // 2-component, 8-bit unsigned normalized |
1087 | case GL_RGB8: return GL_RGB; // 3-component, 8-bit unsigned normalized |
1088 | case GL_RGBA8: return GL_RGBA; // 4-component, 8-bit unsigned normalized |
1089 | |
1090 | case GL_R8_SNORM: return GL_RED; // 1-component, 8-bit signed normalized |
1091 | case GL_RG8_SNORM: return GL_RG; // 2-component, 8-bit signed normalized |
1092 | case GL_RGB8_SNORM: return GL_RGB; // 3-component, 8-bit signed normalized |
1093 | case GL_RGBA8_SNORM: return GL_RGBA; // 4-component, 8-bit signed normalized |
1094 | |
1095 | case GL_R8UI: return GL_RED; // 1-component, 8-bit unsigned integer |
1096 | case GL_RG8UI: return GL_RG; // 2-component, 8-bit unsigned integer |
1097 | case GL_RGB8UI: return GL_RGB; // 3-component, 8-bit unsigned integer |
1098 | case GL_RGBA8UI: return GL_RGBA; // 4-component, 8-bit unsigned integer |
1099 | |
1100 | case GL_R8I: return GL_RED; // 1-component, 8-bit signed integer |
1101 | case GL_RG8I: return GL_RG; // 2-component, 8-bit signed integer |
1102 | case GL_RGB8I: return GL_RGB; // 3-component, 8-bit signed integer |
1103 | case GL_RGBA8I: return GL_RGBA; // 4-component, 8-bit signed integer |
1104 | |
1105 | case GL_SR8: return GL_RED; // 1-component, 8-bit sRGB |
1106 | case GL_SRG8: return GL_RG; // 2-component, 8-bit sRGB |
1107 | case GL_SRGB8: return GL_RGB; // 3-component, 8-bit sRGB |
1108 | case GL_SRGB8_ALPHA8: return GL_RGBA; // 4-component, 8-bit sRGB |
1109 | |
1110 | // |
1111 | // 16 bits per component |
1112 | // |
1113 | case GL_R16: return GL_RED; // 1-component, 16-bit unsigned normalized |
1114 | case GL_RG16: return GL_RG; // 2-component, 16-bit unsigned normalized |
1115 | case GL_RGB16: return GL_RGB; // 3-component, 16-bit unsigned normalized |
1116 | case GL_RGBA16: return GL_RGBA; // 4-component, 16-bit unsigned normalized |
1117 | |
1118 | case GL_R16_SNORM: return GL_RED; // 1-component, 16-bit signed normalized |
1119 | case GL_RG16_SNORM: return GL_RG; // 2-component, 16-bit signed normalized |
1120 | case GL_RGB16_SNORM: return GL_RGB; // 3-component, 16-bit signed normalized |
1121 | case GL_RGBA16_SNORM: return GL_RGBA; // 4-component, 16-bit signed normalized |
1122 | |
1123 | case GL_R16UI: return GL_RED; // 1-component, 16-bit unsigned integer |
1124 | case GL_RG16UI: return GL_RG; // 2-component, 16-bit unsigned integer |
1125 | case GL_RGB16UI: return GL_RGB; // 3-component, 16-bit unsigned integer |
1126 | case GL_RGBA16UI: return GL_RGBA; // 4-component, 16-bit unsigned integer |
1127 | |
1128 | case GL_R16I: return GL_RED; // 1-component, 16-bit signed integer |
1129 | case GL_RG16I: return GL_RG; // 2-component, 16-bit signed integer |
1130 | case GL_RGB16I: return GL_RGB; // 3-component, 16-bit signed integer |
1131 | case GL_RGBA16I: return GL_RGBA; // 4-component, 16-bit signed integer |
1132 | |
1133 | case GL_R16F: return GL_RED; // 1-component, 16-bit floating-point |
1134 | case GL_RG16F: return GL_RG; // 2-component, 16-bit floating-point |
1135 | case GL_RGB16F: return GL_RGB; // 3-component, 16-bit floating-point |
1136 | case GL_RGBA16F: return GL_RGBA; // 4-component, 16-bit floating-point |
1137 | |
1138 | // |
1139 | // 32 bits per component |
1140 | // |
1141 | case GL_R32UI: return GL_RED; // 1-component, 32-bit unsigned integer |
1142 | case GL_RG32UI: return GL_RG; // 2-component, 32-bit unsigned integer |
1143 | case GL_RGB32UI: return GL_RGB; // 3-component, 32-bit unsigned integer |
1144 | case GL_RGBA32UI: return GL_RGBA; // 4-component, 32-bit unsigned integer |
1145 | |
1146 | case GL_R32I: return GL_RED; // 1-component, 32-bit signed integer |
1147 | case GL_RG32I: return GL_RG; // 2-component, 32-bit signed integer |
1148 | case GL_RGB32I: return GL_RGB; // 3-component, 32-bit signed integer |
1149 | case GL_RGBA32I: return GL_RGBA; // 4-component, 32-bit signed integer |
1150 | |
1151 | case GL_R32F: return GL_RED; // 1-component, 32-bit floating-point |
1152 | case GL_RG32F: return GL_RG; // 2-component, 32-bit floating-point |
1153 | case GL_RGB32F: return GL_RGB; // 3-component, 32-bit floating-point |
1154 | case GL_RGBA32F: return GL_RGBA; // 4-component, 32-bit floating-point |
1155 | |
1156 | // |
1157 | // Packed |
1158 | // |
1159 | case GL_R3_G3_B2: return GL_RGB; // 3-component 3:3:2, unsigned normalized |
1160 | case GL_RGB4: return GL_RGB; // 3-component 4:4:4, unsigned normalized |
1161 | case GL_RGB5: return GL_RGB; // 3-component 5:5:5, unsigned normalized |
1162 | case GL_RGB565: return GL_RGB; // 3-component 5:6:5, unsigned normalized |
1163 | case GL_RGB10: return GL_RGB; // 3-component 10:10:10, unsigned normalized |
1164 | case GL_RGB12: return GL_RGB; // 3-component 12:12:12, unsigned normalized |
1165 | case GL_RGBA2: return GL_RGBA; // 4-component 2:2:2:2, unsigned normalized |
1166 | case GL_RGBA4: return GL_RGBA; // 4-component 4:4:4:4, unsigned normalized |
1167 | case GL_RGBA12: return GL_RGBA; // 4-component 12:12:12:12, unsigned normalized |
1168 | case GL_RGB5_A1: return GL_RGBA; // 4-component 5:5:5:1, unsigned normalized |
1169 | case GL_RGB10_A2: return GL_RGBA; // 4-component 10:10:10:2, unsigned normalized |
1170 | case GL_RGB10_A2UI: return GL_RGBA; // 4-component 10:10:10:2, unsigned integer |
1171 | case GL_R11F_G11F_B10F: return GL_RGB; // 3-component 11:11:10, floating-point |
1172 | case GL_RGB9_E5: return GL_RGB; // 3-component/exp 9:9:9/5, floating-point |
1173 | |
1174 | // |
1175 | // S3TC/DXT/BC |
1176 | // |
1177 | |
1178 | case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: return GL_RGB; // line through 3D space, 4x4 blocks, unsigned normalized |
1179 | case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: return GL_RGBA; // line through 3D space plus 1-bit alpha, 4x4 blocks, unsigned normalized |
1180 | case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: return GL_RGBA; // line through 3D space plus line through 1D space, 4x4 blocks, unsigned normalized |
1181 | case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: return GL_RGBA; // line through 3D space plus 4-bit alpha, 4x4 blocks, unsigned normalized |
1182 | |
1183 | case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: return GL_RGB; // line through 3D space, 4x4 blocks, sRGB |
1184 | case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: return GL_RGBA; // line through 3D space plus 1-bit alpha, 4x4 blocks, sRGB |
1185 | case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: return GL_RGBA; // line through 3D space plus line through 1D space, 4x4 blocks, sRGB |
1186 | case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: return GL_RGBA; // line through 3D space plus 4-bit alpha, 4x4 blocks, sRGB |
1187 | |
1188 | case GL_COMPRESSED_LUMINANCE_LATC1_EXT: return GL_RED; // line through 1D space, 4x4 blocks, unsigned normalized |
1189 | case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT: return GL_RG; // two lines through 1D space, 4x4 blocks, unsigned normalized |
1190 | case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT: return GL_RED; // line through 1D space, 4x4 blocks, signed normalized |
1191 | case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT: return GL_RG; // two lines through 1D space, 4x4 blocks, signed normalized |
1192 | |
1193 | case GL_COMPRESSED_RED_RGTC1: return GL_RED; // line through 1D space, 4x4 blocks, unsigned normalized |
1194 | case GL_COMPRESSED_RG_RGTC2: return GL_RG; // two lines through 1D space, 4x4 blocks, unsigned normalized |
1195 | case GL_COMPRESSED_SIGNED_RED_RGTC1: return GL_RED; // line through 1D space, 4x4 blocks, signed normalized |
1196 | case GL_COMPRESSED_SIGNED_RG_RGTC2: return GL_RG; // two lines through 1D space, 4x4 blocks, signed normalized |
1197 | |
1198 | case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT: return GL_RGB; // 3-component, 4x4 blocks, unsigned floating-point |
1199 | case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT: return GL_RGB; // 3-component, 4x4 blocks, signed floating-point |
1200 | case GL_COMPRESSED_RGBA_BPTC_UNORM: return GL_RGBA; // 4-component, 4x4 blocks, unsigned normalized |
1201 | case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM: return GL_RGBA; // 4-component, 4x4 blocks, sRGB |
1202 | |
1203 | // |
1204 | // ETC |
1205 | // |
1206 | case GL_ETC1_RGB8_OES: return GL_RGB; // 3-component ETC1, 4x4 blocks, unsigned normalized |
1207 | |
1208 | case GL_COMPRESSED_RGB8_ETC2: return GL_RGB; // 3-component ETC2, 4x4 blocks, unsigned normalized |
1209 | case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: return GL_RGBA; // 4-component ETC2 with 1-bit alpha, 4x4 blocks, unsigned normalized |
1210 | case GL_COMPRESSED_RGBA8_ETC2_EAC: return GL_RGBA; // 4-component ETC2, 4x4 blocks, unsigned normalized |
1211 | |
1212 | case GL_COMPRESSED_SRGB8_ETC2: return GL_RGB; // 3-component ETC2, 4x4 blocks, sRGB |
1213 | case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: return GL_RGBA; // 4-component ETC2 with 1-bit alpha, 4x4 blocks, sRGB |
1214 | case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: return GL_RGBA; // 4-component ETC2, 4x4 blocks, sRGB |
1215 | |
1216 | case GL_COMPRESSED_R11_EAC: return GL_RED; // 1-component ETC, 4x4 blocks, unsigned normalized |
1217 | case GL_COMPRESSED_RG11_EAC: return GL_RG; // 2-component ETC, 4x4 blocks, unsigned normalized |
1218 | case GL_COMPRESSED_SIGNED_R11_EAC: return GL_RED; // 1-component ETC, 4x4 blocks, signed normalized |
1219 | case GL_COMPRESSED_SIGNED_RG11_EAC: return GL_RG; // 2-component ETC, 4x4 blocks, signed normalized |
1220 | |
1221 | // |
1222 | // PVRTC |
1223 | // |
1224 | case GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG: return GL_RGB; // 3-component PVRTC, 16x8 blocks, unsigned normalized |
1225 | case GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG: return GL_RGB; // 3-component PVRTC, 8x8 blocks, unsigned normalized |
1226 | case GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG: return GL_RGBA; // 4-component PVRTC, 16x8 blocks, unsigned normalized |
1227 | case GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG: return GL_RGBA; // 4-component PVRTC, 8x8 blocks, unsigned normalized |
1228 | case GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG: return GL_RGBA; // 4-component PVRTC, 8x4 blocks, unsigned normalized |
1229 | case GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG: return GL_RGBA; // 4-component PVRTC, 4x4 blocks, unsigned normalized |
1230 | |
1231 | case GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT: return GL_RGB; // 3-component PVRTC, 16x8 blocks, sRGB |
1232 | case GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT: return GL_RGB; // 3-component PVRTC, 8x8 blocks, sRGB |
1233 | case GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT: return GL_RGBA; // 4-component PVRTC, 16x8 blocks, sRGB |
1234 | case GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT: return GL_RGBA; // 4-component PVRTC, 8x8 blocks, sRGB |
1235 | case GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG: return GL_RGBA; // 4-component PVRTC, 8x4 blocks, sRGB |
1236 | case GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG: return GL_RGBA; // 4-component PVRTC, 4x4 blocks, sRGB |
1237 | |
1238 | // |
1239 | // ASTC |
1240 | // |
1241 | case GL_COMPRESSED_RGBA_ASTC_4x4_KHR: return GL_RGBA; // 4-component ASTC, 4x4 blocks, unsigned normalized |
1242 | case GL_COMPRESSED_RGBA_ASTC_5x4_KHR: return GL_RGBA; // 4-component ASTC, 5x4 blocks, unsigned normalized |
1243 | case GL_COMPRESSED_RGBA_ASTC_5x5_KHR: return GL_RGBA; // 4-component ASTC, 5x5 blocks, unsigned normalized |
1244 | case GL_COMPRESSED_RGBA_ASTC_6x5_KHR: return GL_RGBA; // 4-component ASTC, 6x5 blocks, unsigned normalized |
1245 | case GL_COMPRESSED_RGBA_ASTC_6x6_KHR: return GL_RGBA; // 4-component ASTC, 6x6 blocks, unsigned normalized |
1246 | case GL_COMPRESSED_RGBA_ASTC_8x5_KHR: return GL_RGBA; // 4-component ASTC, 8x5 blocks, unsigned normalized |
1247 | case GL_COMPRESSED_RGBA_ASTC_8x6_KHR: return GL_RGBA; // 4-component ASTC, 8x6 blocks, unsigned normalized |
1248 | case GL_COMPRESSED_RGBA_ASTC_8x8_KHR: return GL_RGBA; // 4-component ASTC, 8x8 blocks, unsigned normalized |
1249 | case GL_COMPRESSED_RGBA_ASTC_10x5_KHR: return GL_RGBA; // 4-component ASTC, 10x5 blocks, unsigned normalized |
1250 | case GL_COMPRESSED_RGBA_ASTC_10x6_KHR: return GL_RGBA; // 4-component ASTC, 10x6 blocks, unsigned normalized |
1251 | case GL_COMPRESSED_RGBA_ASTC_10x8_KHR: return GL_RGBA; // 4-component ASTC, 10x8 blocks, unsigned normalized |
1252 | case GL_COMPRESSED_RGBA_ASTC_10x10_KHR: return GL_RGBA; // 4-component ASTC, 10x10 blocks, unsigned normalized |
1253 | case GL_COMPRESSED_RGBA_ASTC_12x10_KHR: return GL_RGBA; // 4-component ASTC, 12x10 blocks, unsigned normalized |
1254 | case GL_COMPRESSED_RGBA_ASTC_12x12_KHR: return GL_RGBA; // 4-component ASTC, 12x12 blocks, unsigned normalized |
1255 | |
1256 | case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR: return GL_RGBA; // 4-component ASTC, 4x4 blocks, sRGB |
1257 | case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR: return GL_RGBA; // 4-component ASTC, 5x4 blocks, sRGB |
1258 | case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR: return GL_RGBA; // 4-component ASTC, 5x5 blocks, sRGB |
1259 | case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR: return GL_RGBA; // 4-component ASTC, 6x5 blocks, sRGB |
1260 | case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR: return GL_RGBA; // 4-component ASTC, 6x6 blocks, sRGB |
1261 | case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR: return GL_RGBA; // 4-component ASTC, 8x5 blocks, sRGB |
1262 | case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR: return GL_RGBA; // 4-component ASTC, 8x6 blocks, sRGB |
1263 | case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR: return GL_RGBA; // 4-component ASTC, 8x8 blocks, sRGB |
1264 | case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR: return GL_RGBA; // 4-component ASTC, 10x5 blocks, sRGB |
1265 | case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR: return GL_RGBA; // 4-component ASTC, 10x6 blocks, sRGB |
1266 | case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR: return GL_RGBA; // 4-component ASTC, 10x8 blocks, sRGB |
1267 | case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR: return GL_RGBA; // 4-component ASTC, 10x10 blocks, sRGB |
1268 | case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR: return GL_RGBA; // 4-component ASTC, 12x10 blocks, sRGB |
1269 | case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR: return GL_RGBA; // 4-component ASTC, 12x12 blocks, sRGB |
1270 | |
1271 | case GL_COMPRESSED_RGBA_ASTC_3x3x3_OES: return GL_RGBA; // 4-component ASTC, 3x3x3 blocks, unsigned normalized |
1272 | case GL_COMPRESSED_RGBA_ASTC_4x3x3_OES: return GL_RGBA; // 4-component ASTC, 4x3x3 blocks, unsigned normalized |
1273 | case GL_COMPRESSED_RGBA_ASTC_4x4x3_OES: return GL_RGBA; // 4-component ASTC, 4x4x3 blocks, unsigned normalized |
1274 | case GL_COMPRESSED_RGBA_ASTC_4x4x4_OES: return GL_RGBA; // 4-component ASTC, 4x4x4 blocks, unsigned normalized |
1275 | case GL_COMPRESSED_RGBA_ASTC_5x4x4_OES: return GL_RGBA; // 4-component ASTC, 5x4x4 blocks, unsigned normalized |
1276 | case GL_COMPRESSED_RGBA_ASTC_5x5x4_OES: return GL_RGBA; // 4-component ASTC, 5x5x4 blocks, unsigned normalized |
1277 | case GL_COMPRESSED_RGBA_ASTC_5x5x5_OES: return GL_RGBA; // 4-component ASTC, 5x5x5 blocks, unsigned normalized |
1278 | case GL_COMPRESSED_RGBA_ASTC_6x5x5_OES: return GL_RGBA; // 4-component ASTC, 6x5x5 blocks, unsigned normalized |
1279 | case GL_COMPRESSED_RGBA_ASTC_6x6x5_OES: return GL_RGBA; // 4-component ASTC, 6x6x5 blocks, unsigned normalized |
1280 | case GL_COMPRESSED_RGBA_ASTC_6x6x6_OES: return GL_RGBA; // 4-component ASTC, 6x6x6 blocks, unsigned normalized |
1281 | |
1282 | case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES: return GL_RGBA; // 4-component ASTC, 3x3x3 blocks, sRGB |
1283 | case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES: return GL_RGBA; // 4-component ASTC, 4x3x3 blocks, sRGB |
1284 | case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES: return GL_RGBA; // 4-component ASTC, 4x4x3 blocks, sRGB |
1285 | case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES: return GL_RGBA; // 4-component ASTC, 4x4x4 blocks, sRGB |
1286 | case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES: return GL_RGBA; // 4-component ASTC, 5x4x4 blocks, sRGB |
1287 | case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES: return GL_RGBA; // 4-component ASTC, 5x5x4 blocks, sRGB |
1288 | case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES: return GL_RGBA; // 4-component ASTC, 5x5x5 blocks, sRGB |
1289 | case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES: return GL_RGBA; // 4-component ASTC, 6x5x5 blocks, sRGB |
1290 | case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES: return GL_RGBA; // 4-component ASTC, 6x6x5 blocks, sRGB |
1291 | case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES: return GL_RGBA; // 4-component ASTC, 6x6x6 blocks, sRGB |
1292 | |
1293 | // |
1294 | // ATC |
1295 | // |
1296 | case GL_ATC_RGB_AMD: return GL_RGB; // 3-component, 4x4 blocks, unsigned normalized |
1297 | case GL_ATC_RGBA_EXPLICIT_ALPHA_AMD: return GL_RGBA; // 4-component, 4x4 blocks, unsigned normalized |
1298 | case GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD: return GL_RGBA; // 4-component, 4x4 blocks, unsigned normalized |
1299 | |
1300 | // |
1301 | // Palletized |
1302 | // |
1303 | case GL_PALETTE4_RGB8_OES: return GL_RGB; // 3-component 8:8:8, 4-bit palette, unsigned normalized |
1304 | case GL_PALETTE4_RGBA8_OES: return GL_RGBA; // 4-component 8:8:8:8, 4-bit palette, unsigned normalized |
1305 | case GL_PALETTE4_R5_G6_B5_OES: return GL_RGB; // 3-component 5:6:5, 4-bit palette, unsigned normalized |
1306 | case GL_PALETTE4_RGBA4_OES: return GL_RGBA; // 4-component 4:4:4:4, 4-bit palette, unsigned normalized |
1307 | case GL_PALETTE4_RGB5_A1_OES: return GL_RGBA; // 4-component 5:5:5:1, 4-bit palette, unsigned normalized |
1308 | case GL_PALETTE8_RGB8_OES: return GL_RGB; // 3-component 8:8:8, 8-bit palette, unsigned normalized |
1309 | case GL_PALETTE8_RGBA8_OES: return GL_RGBA; // 4-component 8:8:8:8, 8-bit palette, unsigned normalized |
1310 | case GL_PALETTE8_R5_G6_B5_OES: return GL_RGB; // 3-component 5:6:5, 8-bit palette, unsigned normalized |
1311 | case GL_PALETTE8_RGBA4_OES: return GL_RGBA; // 4-component 4:4:4:4, 8-bit palette, unsigned normalized |
1312 | case GL_PALETTE8_RGB5_A1_OES: return GL_RGBA; // 4-component 5:5:5:1, 8-bit palette, unsigned normalized |
1313 | |
1314 | // |
1315 | // Depth/stencil |
1316 | // |
1317 | case GL_DEPTH_COMPONENT16: return GL_DEPTH_COMPONENT; |
1318 | case GL_DEPTH_COMPONENT24: return GL_DEPTH_COMPONENT; |
1319 | case GL_DEPTH_COMPONENT32: return GL_DEPTH_COMPONENT; |
1320 | case GL_DEPTH_COMPONENT32F: return GL_DEPTH_COMPONENT; |
1321 | case GL_DEPTH_COMPONENT32F_NV: return GL_DEPTH_COMPONENT; |
1322 | case GL_STENCIL_INDEX1: return GL_STENCIL_INDEX; |
1323 | case GL_STENCIL_INDEX4: return GL_STENCIL_INDEX; |
1324 | case GL_STENCIL_INDEX8: return GL_STENCIL_INDEX; |
1325 | case GL_STENCIL_INDEX16: return GL_STENCIL_INDEX; |
1326 | case GL_DEPTH24_STENCIL8: return GL_DEPTH_STENCIL; |
1327 | case GL_DEPTH32F_STENCIL8: return GL_DEPTH_STENCIL; |
1328 | case GL_DEPTH32F_STENCIL8_NV: return GL_DEPTH_STENCIL; |
1329 | |
1330 | default: return GL_INVALID_VALUE; |
1331 | } |
1332 | } |
1333 | |
1334 | static inline GLenum glGetTypeFromInternalFormat( const GLenum internalFormat ) |
1335 | { |
1336 | switch ( internalFormat ) |
1337 | { |
1338 | // |
1339 | // 8 bits per component |
1340 | // |
1341 | case GL_R8: return GL_UNSIGNED_BYTE; // 1-component, 8-bit unsigned normalized |
1342 | case GL_RG8: return GL_UNSIGNED_BYTE; // 2-component, 8-bit unsigned normalized |
1343 | case GL_RGB8: return GL_UNSIGNED_BYTE; // 3-component, 8-bit unsigned normalized |
1344 | case GL_RGBA8: return GL_UNSIGNED_BYTE; // 4-component, 8-bit unsigned normalized |
1345 | |
1346 | case GL_R8_SNORM: return GL_BYTE; // 1-component, 8-bit signed normalized |
1347 | case GL_RG8_SNORM: return GL_BYTE; // 2-component, 8-bit signed normalized |
1348 | case GL_RGB8_SNORM: return GL_BYTE; // 3-component, 8-bit signed normalized |
1349 | case GL_RGBA8_SNORM: return GL_BYTE; // 4-component, 8-bit signed normalized |
1350 | |
1351 | case GL_R8UI: return GL_UNSIGNED_BYTE; // 1-component, 8-bit unsigned integer |
1352 | case GL_RG8UI: return GL_UNSIGNED_BYTE; // 2-component, 8-bit unsigned integer |
1353 | case GL_RGB8UI: return GL_UNSIGNED_BYTE; // 3-component, 8-bit unsigned integer |
1354 | case GL_RGBA8UI: return GL_UNSIGNED_BYTE; // 4-component, 8-bit unsigned integer |
1355 | |
1356 | case GL_R8I: return GL_BYTE; // 1-component, 8-bit signed integer |
1357 | case GL_RG8I: return GL_BYTE; // 2-component, 8-bit signed integer |
1358 | case GL_RGB8I: return GL_BYTE; // 3-component, 8-bit signed integer |
1359 | case GL_RGBA8I: return GL_BYTE; // 4-component, 8-bit signed integer |
1360 | |
1361 | case GL_SR8: return GL_UNSIGNED_BYTE; // 1-component, 8-bit sRGB |
1362 | case GL_SRG8: return GL_UNSIGNED_BYTE; // 2-component, 8-bit sRGB |
1363 | case GL_SRGB8: return GL_UNSIGNED_BYTE; // 3-component, 8-bit sRGB |
1364 | case GL_SRGB8_ALPHA8: return GL_UNSIGNED_BYTE; // 4-component, 8-bit sRGB |
1365 | |
1366 | // |
1367 | // 16 bits per component |
1368 | // |
1369 | case GL_R16: return GL_UNSIGNED_SHORT; // 1-component, 16-bit unsigned normalized |
1370 | case GL_RG16: return GL_UNSIGNED_SHORT; // 2-component, 16-bit unsigned normalized |
1371 | case GL_RGB16: return GL_UNSIGNED_SHORT; // 3-component, 16-bit unsigned normalized |
1372 | case GL_RGBA16: return GL_UNSIGNED_SHORT; // 4-component, 16-bit unsigned normalized |
1373 | |
1374 | case GL_R16_SNORM: return GL_SHORT; // 1-component, 16-bit signed normalized |
1375 | case GL_RG16_SNORM: return GL_SHORT; // 2-component, 16-bit signed normalized |
1376 | case GL_RGB16_SNORM: return GL_SHORT; // 3-component, 16-bit signed normalized |
1377 | case GL_RGBA16_SNORM: return GL_SHORT; // 4-component, 16-bit signed normalized |
1378 | |
1379 | case GL_R16UI: return GL_UNSIGNED_SHORT; // 1-component, 16-bit unsigned integer |
1380 | case GL_RG16UI: return GL_UNSIGNED_SHORT; // 2-component, 16-bit unsigned integer |
1381 | case GL_RGB16UI: return GL_UNSIGNED_SHORT; // 3-component, 16-bit unsigned integer |
1382 | case GL_RGBA16UI: return GL_UNSIGNED_SHORT; // 4-component, 16-bit unsigned integer |
1383 | |
1384 | case GL_R16I: return GL_SHORT; // 1-component, 16-bit signed integer |
1385 | case GL_RG16I: return GL_SHORT; // 2-component, 16-bit signed integer |
1386 | case GL_RGB16I: return GL_SHORT; // 3-component, 16-bit signed integer |
1387 | case GL_RGBA16I: return GL_SHORT; // 4-component, 16-bit signed integer |
1388 | |
1389 | case GL_R16F: return GL_HALF_FLOAT; // 1-component, 16-bit floating-point |
1390 | case GL_RG16F: return GL_HALF_FLOAT; // 2-component, 16-bit floating-point |
1391 | case GL_RGB16F: return GL_HALF_FLOAT; // 3-component, 16-bit floating-point |
1392 | case GL_RGBA16F: return GL_HALF_FLOAT; // 4-component, 16-bit floating-point |
1393 | |
1394 | // |
1395 | // 32 bits per component |
1396 | // |
1397 | case GL_R32UI: return GL_UNSIGNED_INT; // 1-component, 32-bit unsigned integer |
1398 | case GL_RG32UI: return GL_UNSIGNED_INT; // 2-component, 32-bit unsigned integer |
1399 | case GL_RGB32UI: return GL_UNSIGNED_INT; // 3-component, 32-bit unsigned integer |
1400 | case GL_RGBA32UI: return GL_UNSIGNED_INT; // 4-component, 32-bit unsigned integer |
1401 | |
1402 | case GL_R32I: return GL_INT; // 1-component, 32-bit signed integer |
1403 | case GL_RG32I: return GL_INT; // 2-component, 32-bit signed integer |
1404 | case GL_RGB32I: return GL_INT; // 3-component, 32-bit signed integer |
1405 | case GL_RGBA32I: return GL_INT; // 4-component, 32-bit signed integer |
1406 | |
1407 | case GL_R32F: return GL_FLOAT; // 1-component, 32-bit floating-point |
1408 | case GL_RG32F: return GL_FLOAT; // 2-component, 32-bit floating-point |
1409 | case GL_RGB32F: return GL_FLOAT; // 3-component, 32-bit floating-point |
1410 | case GL_RGBA32F: return GL_FLOAT; // 4-component, 32-bit floating-point |
1411 | |
1412 | // |
1413 | // Packed |
1414 | // |
1415 | case GL_R3_G3_B2: return GL_UNSIGNED_BYTE_2_3_3_REV; // 3-component 3:3:2, unsigned normalized |
1416 | case GL_RGB4: return GL_UNSIGNED_SHORT_4_4_4_4; // 3-component 4:4:4, unsigned normalized |
1417 | case GL_RGB5: return GL_UNSIGNED_SHORT_5_5_5_1; // 3-component 5:5:5, unsigned normalized |
1418 | case GL_RGB565: return GL_UNSIGNED_SHORT_5_6_5; // 3-component 5:6:5, unsigned normalized |
1419 | case GL_RGB10: return GL_UNSIGNED_INT_10_10_10_2; // 3-component 10:10:10, unsigned normalized |
1420 | case GL_RGB12: return GL_UNSIGNED_SHORT; // 3-component 12:12:12, unsigned normalized |
1421 | case GL_RGBA2: return GL_UNSIGNED_BYTE; // 4-component 2:2:2:2, unsigned normalized |
1422 | case GL_RGBA4: return GL_UNSIGNED_SHORT_4_4_4_4; // 4-component 4:4:4:4, unsigned normalized |
1423 | case GL_RGBA12: return GL_UNSIGNED_SHORT; // 4-component 12:12:12:12, unsigned normalized |
1424 | case GL_RGB5_A1: return GL_UNSIGNED_SHORT_5_5_5_1; // 4-component 5:5:5:1, unsigned normalized |
1425 | case GL_RGB10_A2: return GL_UNSIGNED_INT_2_10_10_10_REV; // 4-component 10:10:10:2, unsigned normalized |
1426 | case GL_RGB10_A2UI: return GL_UNSIGNED_INT_2_10_10_10_REV; // 4-component 10:10:10:2, unsigned integer |
1427 | case GL_R11F_G11F_B10F: return GL_UNSIGNED_INT_10F_11F_11F_REV; // 3-component 11:11:10, floating-point |
1428 | case GL_RGB9_E5: return GL_UNSIGNED_INT_5_9_9_9_REV; // 3-component/exp 9:9:9/5, floating-point |
1429 | |
1430 | // |
1431 | // S3TC/DXT/BC |
1432 | // |
1433 | |
1434 | case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: return GL_UNSIGNED_BYTE; // line through 3D space, 4x4 blocks, unsigned normalized |
1435 | case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: return GL_UNSIGNED_BYTE; // line through 3D space plus 1-bit alpha, 4x4 blocks, unsigned normalized |
1436 | case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: return GL_UNSIGNED_BYTE; // line through 3D space plus line through 1D space, 4x4 blocks, unsigned normalized |
1437 | case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: return GL_UNSIGNED_BYTE; // line through 3D space plus 4-bit alpha, 4x4 blocks, unsigned normalized |
1438 | |
1439 | case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: return GL_UNSIGNED_BYTE; // line through 3D space, 4x4 blocks, sRGB |
1440 | case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: return GL_UNSIGNED_BYTE; // line through 3D space plus 1-bit alpha, 4x4 blocks, sRGB |
1441 | case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: return GL_UNSIGNED_BYTE; // line through 3D space plus line through 1D space, 4x4 blocks, sRGB |
1442 | case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: return GL_UNSIGNED_BYTE; // line through 3D space plus 4-bit alpha, 4x4 blocks, sRGB |
1443 | |
1444 | case GL_COMPRESSED_LUMINANCE_LATC1_EXT: return GL_UNSIGNED_BYTE; // line through 1D space, 4x4 blocks, unsigned normalized |
1445 | case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT: return GL_UNSIGNED_BYTE; // two lines through 1D space, 4x4 blocks, unsigned normalized |
1446 | case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT: return GL_UNSIGNED_BYTE; // line through 1D space, 4x4 blocks, signed normalized |
1447 | case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT: return GL_UNSIGNED_BYTE; // two lines through 1D space, 4x4 blocks, signed normalized |
1448 | |
1449 | case GL_COMPRESSED_RED_RGTC1: return GL_UNSIGNED_BYTE; // line through 1D space, 4x4 blocks, unsigned normalized |
1450 | case GL_COMPRESSED_RG_RGTC2: return GL_UNSIGNED_BYTE; // two lines through 1D space, 4x4 blocks, unsigned normalized |
1451 | case GL_COMPRESSED_SIGNED_RED_RGTC1: return GL_UNSIGNED_BYTE; // line through 1D space, 4x4 blocks, signed normalized |
1452 | case GL_COMPRESSED_SIGNED_RG_RGTC2: return GL_UNSIGNED_BYTE; // two lines through 1D space, 4x4 blocks, signed normalized |
1453 | |
1454 | case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT: return GL_FLOAT; // 3-component, 4x4 blocks, unsigned floating-point |
1455 | case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT: return GL_FLOAT; // 3-component, 4x4 blocks, signed floating-point |
1456 | case GL_COMPRESSED_RGBA_BPTC_UNORM: return GL_UNSIGNED_BYTE; // 4-component, 4x4 blocks, unsigned normalized |
1457 | case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM: return GL_UNSIGNED_BYTE; // 4-component, 4x4 blocks, sRGB |
1458 | |
1459 | // |
1460 | // ETC |
1461 | // |
1462 | case GL_ETC1_RGB8_OES: return GL_UNSIGNED_BYTE; // 3-component ETC1, 4x4 blocks, unsigned normalized" ), |
1463 | |
1464 | case GL_COMPRESSED_RGB8_ETC2: return GL_UNSIGNED_BYTE; // 3-component ETC2, 4x4 blocks, unsigned normalized |
1465 | case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: return GL_UNSIGNED_BYTE; // 4-component ETC2 with 1-bit alpha, 4x4 blocks, unsigned normalized |
1466 | case GL_COMPRESSED_RGBA8_ETC2_EAC: return GL_UNSIGNED_BYTE; // 4-component ETC2, 4x4 blocks, unsigned normalized |
1467 | |
1468 | case GL_COMPRESSED_SRGB8_ETC2: return GL_UNSIGNED_BYTE; // 3-component ETC2, 4x4 blocks, sRGB |
1469 | case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: return GL_UNSIGNED_BYTE; // 4-component ETC2 with 1-bit alpha, 4x4 blocks, sRGB |
1470 | case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: return GL_UNSIGNED_BYTE; // 4-component ETC2, 4x4 blocks, sRGB |
1471 | |
1472 | case GL_COMPRESSED_R11_EAC: return GL_UNSIGNED_BYTE; // 1-component ETC, 4x4 blocks, unsigned normalized |
1473 | case GL_COMPRESSED_RG11_EAC: return GL_UNSIGNED_BYTE; // 2-component ETC, 4x4 blocks, unsigned normalized |
1474 | case GL_COMPRESSED_SIGNED_R11_EAC: return GL_UNSIGNED_BYTE; // 1-component ETC, 4x4 blocks, signed normalized |
1475 | case GL_COMPRESSED_SIGNED_RG11_EAC: return GL_UNSIGNED_BYTE; // 2-component ETC, 4x4 blocks, signed normalized |
1476 | |
1477 | // |
1478 | // PVRTC |
1479 | // |
1480 | case GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG: return GL_UNSIGNED_BYTE; // 3-component PVRTC, 16x8 blocks, unsigned normalized |
1481 | case GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG: return GL_UNSIGNED_BYTE; // 3-component PVRTC, 8x8 blocks, unsigned normalized |
1482 | case GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG: return GL_UNSIGNED_BYTE; // 4-component PVRTC, 16x8 blocks, unsigned normalized |
1483 | case GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG: return GL_UNSIGNED_BYTE; // 4-component PVRTC, 8x8 blocks, unsigned normalized |
1484 | case GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG: return GL_UNSIGNED_BYTE; // 4-component PVRTC, 8x4 blocks, unsigned normalized |
1485 | case GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG: return GL_UNSIGNED_BYTE; // 4-component PVRTC, 4x4 blocks, unsigned normalized |
1486 | |
1487 | case GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT: return GL_UNSIGNED_BYTE; // 3-component PVRTC, 16x8 blocks, sRGB |
1488 | case GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT: return GL_UNSIGNED_BYTE; // 3-component PVRTC, 8x8 blocks, sRGB |
1489 | case GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT: return GL_UNSIGNED_BYTE; // 4-component PVRTC, 16x8 blocks, sRGB |
1490 | case GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT: return GL_UNSIGNED_BYTE; // 4-component PVRTC, 8x8 blocks, sRGB |
1491 | case GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG: return GL_UNSIGNED_BYTE; // 4-component PVRTC, 8x4 blocks, sRGB |
1492 | case GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG: return GL_UNSIGNED_BYTE; // 4-component PVRTC, 4x4 blocks, sRGB |
1493 | |
1494 | // |
1495 | // ASTC |
1496 | // |
1497 | case GL_COMPRESSED_RGBA_ASTC_4x4_KHR: return GL_UNSIGNED_BYTE; // 4-component ASTC, 4x4 blocks, unsigned normalized |
1498 | case GL_COMPRESSED_RGBA_ASTC_5x4_KHR: return GL_UNSIGNED_BYTE; // 4-component ASTC, 5x4 blocks, unsigned normalized |
1499 | case GL_COMPRESSED_RGBA_ASTC_5x5_KHR: return GL_UNSIGNED_BYTE; // 4-component ASTC, 5x5 blocks, unsigned normalized |
1500 | case GL_COMPRESSED_RGBA_ASTC_6x5_KHR: return GL_UNSIGNED_BYTE; // 4-component ASTC, 6x5 blocks, unsigned normalized |
1501 | case GL_COMPRESSED_RGBA_ASTC_6x6_KHR: return GL_UNSIGNED_BYTE; // 4-component ASTC, 6x6 blocks, unsigned normalized |
1502 | case GL_COMPRESSED_RGBA_ASTC_8x5_KHR: return GL_UNSIGNED_BYTE; // 4-component ASTC, 8x5 blocks, unsigned normalized |
1503 | case GL_COMPRESSED_RGBA_ASTC_8x6_KHR: return GL_UNSIGNED_BYTE; // 4-component ASTC, 8x6 blocks, unsigned normalized |
1504 | case GL_COMPRESSED_RGBA_ASTC_8x8_KHR: return GL_UNSIGNED_BYTE; // 4-component ASTC, 8x8 blocks, unsigned normalized |
1505 | case GL_COMPRESSED_RGBA_ASTC_10x5_KHR: return GL_UNSIGNED_BYTE; // 4-component ASTC, 10x5 blocks, unsigned normalized |
1506 | case GL_COMPRESSED_RGBA_ASTC_10x6_KHR: return GL_UNSIGNED_BYTE; // 4-component ASTC, 10x6 blocks, unsigned normalized |
1507 | case GL_COMPRESSED_RGBA_ASTC_10x8_KHR: return GL_UNSIGNED_BYTE; // 4-component ASTC, 10x8 blocks, unsigned normalized |
1508 | case GL_COMPRESSED_RGBA_ASTC_10x10_KHR: return GL_UNSIGNED_BYTE; // 4-component ASTC, 10x10 blocks, unsigned normalized |
1509 | case GL_COMPRESSED_RGBA_ASTC_12x10_KHR: return GL_UNSIGNED_BYTE; // 4-component ASTC, 12x10 blocks, unsigned normalized |
1510 | case GL_COMPRESSED_RGBA_ASTC_12x12_KHR: return GL_UNSIGNED_BYTE; // 4-component ASTC, 12x12 blocks, unsigned normalized |
1511 | |
1512 | case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR: return GL_UNSIGNED_BYTE; // 4-component ASTC, 4x4 blocks, sRGB |
1513 | case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR: return GL_UNSIGNED_BYTE; // 4-component ASTC, 5x4 blocks, sRGB |
1514 | case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR: return GL_UNSIGNED_BYTE; // 4-component ASTC, 5x5 blocks, sRGB |
1515 | case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR: return GL_UNSIGNED_BYTE; // 4-component ASTC, 6x5 blocks, sRGB |
1516 | case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR: return GL_UNSIGNED_BYTE; // 4-component ASTC, 6x6 blocks, sRGB |
1517 | case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR: return GL_UNSIGNED_BYTE; // 4-component ASTC, 8x5 blocks, sRGB |
1518 | case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR: return GL_UNSIGNED_BYTE; // 4-component ASTC, 8x6 blocks, sRGB |
1519 | case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR: return GL_UNSIGNED_BYTE; // 4-component ASTC, 8x8 blocks, sRGB |
1520 | case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR: return GL_UNSIGNED_BYTE; // 4-component ASTC, 10x5 blocks, sRGB |
1521 | case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR: return GL_UNSIGNED_BYTE; // 4-component ASTC, 10x6 blocks, sRGB |
1522 | case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR: return GL_UNSIGNED_BYTE; // 4-component ASTC, 10x8 blocks, sRGB |
1523 | case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR: return GL_UNSIGNED_BYTE; // 4-component ASTC, 10x10 blocks, sRGB |
1524 | case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR: return GL_UNSIGNED_BYTE; // 4-component ASTC, 12x10 blocks, sRGB |
1525 | case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR: return GL_UNSIGNED_BYTE; // 4-component ASTC, 12x12 blocks, sRGB |
1526 | |
1527 | case GL_COMPRESSED_RGBA_ASTC_3x3x3_OES: return GL_UNSIGNED_BYTE; // 4-component ASTC, 3x3x3 blocks, unsigned normalized |
1528 | case GL_COMPRESSED_RGBA_ASTC_4x3x3_OES: return GL_UNSIGNED_BYTE; // 4-component ASTC, 4x3x3 blocks, unsigned normalized |
1529 | case GL_COMPRESSED_RGBA_ASTC_4x4x3_OES: return GL_UNSIGNED_BYTE; // 4-component ASTC, 4x4x3 blocks, unsigned normalized |
1530 | case GL_COMPRESSED_RGBA_ASTC_4x4x4_OES: return GL_UNSIGNED_BYTE; // 4-component ASTC, 4x4x4 blocks, unsigned normalized |
1531 | case GL_COMPRESSED_RGBA_ASTC_5x4x4_OES: return GL_UNSIGNED_BYTE; // 4-component ASTC, 5x4x4 blocks, unsigned normalized |
1532 | case GL_COMPRESSED_RGBA_ASTC_5x5x4_OES: return GL_UNSIGNED_BYTE; // 4-component ASTC, 5x5x4 blocks, unsigned normalized |
1533 | case GL_COMPRESSED_RGBA_ASTC_5x5x5_OES: return GL_UNSIGNED_BYTE; // 4-component ASTC, 5x5x5 blocks, unsigned normalized |
1534 | case GL_COMPRESSED_RGBA_ASTC_6x5x5_OES: return GL_UNSIGNED_BYTE; // 4-component ASTC, 6x5x5 blocks, unsigned normalized |
1535 | case GL_COMPRESSED_RGBA_ASTC_6x6x5_OES: return GL_UNSIGNED_BYTE; // 4-component ASTC, 6x6x5 blocks, unsigned normalized |
1536 | case GL_COMPRESSED_RGBA_ASTC_6x6x6_OES: return GL_UNSIGNED_BYTE; // 4-component ASTC, 6x6x6 blocks, unsigned normalized |
1537 | |
1538 | case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES: return GL_UNSIGNED_BYTE; // 4-component ASTC, 3x3x3 blocks, sRGB |
1539 | case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES: return GL_UNSIGNED_BYTE; // 4-component ASTC, 4x3x3 blocks, sRGB |
1540 | case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES: return GL_UNSIGNED_BYTE; // 4-component ASTC, 4x4x3 blocks, sRGB |
1541 | case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES: return GL_UNSIGNED_BYTE; // 4-component ASTC, 4x4x4 blocks, sRGB |
1542 | case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES: return GL_UNSIGNED_BYTE; // 4-component ASTC, 5x4x4 blocks, sRGB |
1543 | case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES: return GL_UNSIGNED_BYTE; // 4-component ASTC, 5x5x4 blocks, sRGB |
1544 | case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES: return GL_UNSIGNED_BYTE; // 4-component ASTC, 5x5x5 blocks, sRGB |
1545 | case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES: return GL_UNSIGNED_BYTE; // 4-component ASTC, 6x5x5 blocks, sRGB |
1546 | case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES: return GL_UNSIGNED_BYTE; // 4-component ASTC, 6x6x5 blocks, sRGB |
1547 | case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES: return GL_UNSIGNED_BYTE; // 4-component ASTC, 6x6x6 blocks, sRGB |
1548 | |
1549 | // |
1550 | // ATC |
1551 | // |
1552 | case GL_ATC_RGB_AMD: return GL_UNSIGNED_BYTE; // 3-component, 4x4 blocks, unsigned normalized |
1553 | case GL_ATC_RGBA_EXPLICIT_ALPHA_AMD: return GL_UNSIGNED_BYTE; // 4-component, 4x4 blocks, unsigned normalized |
1554 | case GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD: return GL_UNSIGNED_BYTE; // 4-component, 4x4 blocks, unsigned normalized |
1555 | |
1556 | // |
1557 | // Palletized |
1558 | // |
1559 | case GL_PALETTE4_RGB8_OES: return GL_UNSIGNED_BYTE; // 3-component 8:8:8, 4-bit palette, unsigned normalized |
1560 | case GL_PALETTE4_RGBA8_OES: return GL_UNSIGNED_BYTE; // 4-component 8:8:8:8, 4-bit palette, unsigned normalized |
1561 | case GL_PALETTE4_R5_G6_B5_OES: return GL_UNSIGNED_SHORT_5_6_5; // 3-component 5:6:5, 4-bit palette, unsigned normalized |
1562 | case GL_PALETTE4_RGBA4_OES: return GL_UNSIGNED_SHORT_4_4_4_4; // 4-component 4:4:4:4, 4-bit palette, unsigned normalized |
1563 | case GL_PALETTE4_RGB5_A1_OES: return GL_UNSIGNED_SHORT_5_5_5_1; // 4-component 5:5:5:1, 4-bit palette, unsigned normalized |
1564 | case GL_PALETTE8_RGB8_OES: return GL_UNSIGNED_BYTE; // 3-component 8:8:8, 8-bit palette, unsigned normalized |
1565 | case GL_PALETTE8_RGBA8_OES: return GL_UNSIGNED_BYTE; // 4-component 8:8:8:8, 8-bit palette, unsigned normalized |
1566 | case GL_PALETTE8_R5_G6_B5_OES: return GL_UNSIGNED_SHORT_5_6_5; // 3-component 5:6:5, 8-bit palette, unsigned normalized |
1567 | case GL_PALETTE8_RGBA4_OES: return GL_UNSIGNED_SHORT_4_4_4_4; // 4-component 4:4:4:4, 8-bit palette, unsigned normalized |
1568 | case GL_PALETTE8_RGB5_A1_OES: return GL_UNSIGNED_SHORT_5_5_5_1; // 4-component 5:5:5:1, 8-bit palette, unsigned normalized |
1569 | |
1570 | // |
1571 | // Depth/stencil |
1572 | // |
1573 | case GL_DEPTH_COMPONENT16: return GL_UNSIGNED_SHORT; |
1574 | case GL_DEPTH_COMPONENT24: return GL_UNSIGNED_INT_24_8; |
1575 | case GL_DEPTH_COMPONENT32: return GL_UNSIGNED_INT; |
1576 | case GL_DEPTH_COMPONENT32F: return GL_FLOAT; |
1577 | case GL_DEPTH_COMPONENT32F_NV: return GL_FLOAT; |
1578 | case GL_STENCIL_INDEX1: return GL_UNSIGNED_BYTE; |
1579 | case GL_STENCIL_INDEX4: return GL_UNSIGNED_BYTE; |
1580 | case GL_STENCIL_INDEX8: return GL_UNSIGNED_BYTE; |
1581 | case GL_STENCIL_INDEX16: return GL_UNSIGNED_SHORT; |
1582 | case GL_DEPTH24_STENCIL8: return GL_UNSIGNED_INT_24_8; |
1583 | case GL_DEPTH32F_STENCIL8: return GL_FLOAT_32_UNSIGNED_INT_24_8_REV; |
1584 | case GL_DEPTH32F_STENCIL8_NV: return GL_FLOAT_32_UNSIGNED_INT_24_8_REV; |
1585 | |
1586 | default: return GL_INVALID_VALUE; |
1587 | } |
1588 | } |
1589 | |
1590 | static inline unsigned int glGetTypeSizeFromType(GLenum type) |
1591 | { |
1592 | switch (type) { |
1593 | case GL_BYTE: |
1594 | case GL_UNSIGNED_BYTE: |
1595 | case GL_UNSIGNED_BYTE_3_3_2: |
1596 | case GL_UNSIGNED_BYTE_2_3_3_REV: |
1597 | return 1; |
1598 | |
1599 | case GL_SHORT: |
1600 | case GL_UNSIGNED_SHORT: |
1601 | case GL_UNSIGNED_SHORT_5_6_5: |
1602 | case GL_UNSIGNED_SHORT_4_4_4_4: |
1603 | case GL_UNSIGNED_SHORT_5_5_5_1: |
1604 | case GL_UNSIGNED_SHORT_5_6_5_REV: |
1605 | case GL_UNSIGNED_SHORT_4_4_4_4_REV: |
1606 | case GL_UNSIGNED_SHORT_1_5_5_5_REV: |
1607 | case GL_HALF_FLOAT: |
1608 | return 2; |
1609 | |
1610 | case GL_INT: |
1611 | case GL_UNSIGNED_INT: |
1612 | case GL_UNSIGNED_INT_8_8_8_8: |
1613 | case GL_UNSIGNED_INT_8_8_8_8_REV: |
1614 | case GL_UNSIGNED_INT_10_10_10_2: |
1615 | case GL_UNSIGNED_INT_2_10_10_10_REV: |
1616 | case GL_UNSIGNED_INT_24_8: |
1617 | case GL_UNSIGNED_INT_10F_11F_11F_REV: |
1618 | case GL_UNSIGNED_INT_5_9_9_9_REV: |
1619 | case GL_FLOAT: |
1620 | case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: |
1621 | return 4; |
1622 | |
1623 | default: |
1624 | return GL_INVALID_VALUE; |
1625 | } |
1626 | } |
1627 | |
1628 | static inline void glGetFormatSize( const GLenum internalFormat, ktxFormatSize * pFormatSize ) |
1629 | { |
1630 | pFormatSize->minBlocksX = pFormatSize->minBlocksY = 1; |
1631 | switch ( internalFormat ) |
1632 | { |
1633 | // |
1634 | // 8 bits per component |
1635 | // |
1636 | case GL_R8: // 1-component, 8-bit unsigned normalized |
1637 | case GL_R8_SNORM: // 1-component, 8-bit signed normalized |
1638 | case GL_R8UI: // 1-component, 8-bit unsigned integer |
1639 | case GL_R8I: // 1-component, 8-bit signed integer |
1640 | case GL_SR8: // 1-component, 8-bit sRGB |
1641 | pFormatSize->flags = 0; |
1642 | pFormatSize->paletteSizeInBits = 0; |
1643 | pFormatSize->blockSizeInBits = 1 * 8; |
1644 | pFormatSize->blockWidth = 1; |
1645 | pFormatSize->blockHeight = 1; |
1646 | pFormatSize->blockDepth = 1; |
1647 | break; |
1648 | case GL_RG8: // 2-component, 8-bit unsigned normalized |
1649 | case GL_RG8_SNORM: // 2-component, 8-bit signed normalized |
1650 | case GL_RG8UI: // 2-component, 8-bit unsigned integer |
1651 | case GL_RG8I: // 2-component, 8-bit signed integer |
1652 | case GL_SRG8: // 2-component, 8-bit sRGB |
1653 | pFormatSize->flags = 0; |
1654 | pFormatSize->paletteSizeInBits = 0; |
1655 | pFormatSize->blockSizeInBits = 2 * 8; |
1656 | pFormatSize->blockWidth = 1; |
1657 | pFormatSize->blockHeight = 1; |
1658 | pFormatSize->blockDepth = 1; |
1659 | break; |
1660 | case GL_RGB8: // 3-component, 8-bit unsigned normalized |
1661 | case GL_RGB8_SNORM: // 3-component, 8-bit signed normalized |
1662 | case GL_RGB8UI: // 3-component, 8-bit unsigned integer |
1663 | case GL_RGB8I: // 3-component, 8-bit signed integer |
1664 | case GL_SRGB8: // 3-component, 8-bit sRGB |
1665 | pFormatSize->flags = 0; |
1666 | pFormatSize->paletteSizeInBits = 0; |
1667 | pFormatSize->blockSizeInBits = 3 * 8; |
1668 | pFormatSize->blockWidth = 1; |
1669 | pFormatSize->blockHeight = 1; |
1670 | pFormatSize->blockDepth = 1; |
1671 | break; |
1672 | case GL_RGBA8: // 4-component, 8-bit unsigned normalized |
1673 | case GL_RGBA8_SNORM: // 4-component, 8-bit signed normalized |
1674 | case GL_RGBA8UI: // 4-component, 8-bit unsigned integer |
1675 | case GL_RGBA8I: // 4-component, 8-bit signed integer |
1676 | case GL_SRGB8_ALPHA8: // 4-component, 8-bit sRGB |
1677 | pFormatSize->flags = 0; |
1678 | pFormatSize->paletteSizeInBits = 0; |
1679 | pFormatSize->blockSizeInBits = 4 * 8; |
1680 | pFormatSize->blockWidth = 1; |
1681 | pFormatSize->blockHeight = 1; |
1682 | pFormatSize->blockDepth = 1; |
1683 | break; |
1684 | |
1685 | // |
1686 | // 16 bits per component |
1687 | // |
1688 | case GL_R16: // 1-component, 16-bit unsigned normalized |
1689 | case GL_R16_SNORM: // 1-component, 16-bit signed normalized |
1690 | case GL_R16UI: // 1-component, 16-bit unsigned integer |
1691 | case GL_R16I: // 1-component, 16-bit signed integer |
1692 | case GL_R16F: // 1-component, 16-bit floating-point |
1693 | pFormatSize->flags = 0; |
1694 | pFormatSize->paletteSizeInBits = 0; |
1695 | pFormatSize->blockSizeInBits = 2 * 8; |
1696 | pFormatSize->blockWidth = 1; |
1697 | pFormatSize->blockHeight = 1; |
1698 | pFormatSize->blockDepth = 1; |
1699 | break; |
1700 | case GL_RG16: // 2-component, 16-bit unsigned normalized |
1701 | case GL_RG16_SNORM: // 2-component, 16-bit signed normalized |
1702 | case GL_RG16UI: // 2-component, 16-bit unsigned integer |
1703 | case GL_RG16I: // 2-component, 16-bit signed integer |
1704 | case GL_RG16F: // 2-component, 16-bit floating-point |
1705 | pFormatSize->flags = 0; |
1706 | pFormatSize->paletteSizeInBits = 0; |
1707 | pFormatSize->blockSizeInBits = 4 * 8; |
1708 | pFormatSize->blockWidth = 1; |
1709 | pFormatSize->blockHeight = 1; |
1710 | pFormatSize->blockDepth = 1; |
1711 | break; |
1712 | case GL_RGB16: // 3-component, 16-bit unsigned normalized |
1713 | case GL_RGB16_SNORM: // 3-component, 16-bit signed normalized |
1714 | case GL_RGB16UI: // 3-component, 16-bit unsigned integer |
1715 | case GL_RGB16I: // 3-component, 16-bit signed integer |
1716 | case GL_RGB16F: // 3-component, 16-bit floating-point |
1717 | pFormatSize->flags = 0; |
1718 | pFormatSize->paletteSizeInBits = 0; |
1719 | pFormatSize->blockSizeInBits = 6 * 8; |
1720 | pFormatSize->blockWidth = 1; |
1721 | pFormatSize->blockHeight = 1; |
1722 | pFormatSize->blockDepth = 1; |
1723 | break; |
1724 | case GL_RGBA16: // 4-component, 16-bit unsigned normalized |
1725 | case GL_RGBA16_SNORM: // 4-component, 16-bit signed normalized |
1726 | case GL_RGBA16UI: // 4-component, 16-bit unsigned integer |
1727 | case GL_RGBA16I: // 4-component, 16-bit signed integer |
1728 | case GL_RGBA16F: // 4-component, 16-bit floating-point |
1729 | pFormatSize->flags = 0; |
1730 | pFormatSize->paletteSizeInBits = 0; |
1731 | pFormatSize->blockSizeInBits = 8 * 8; |
1732 | pFormatSize->blockWidth = 1; |
1733 | pFormatSize->blockHeight = 1; |
1734 | pFormatSize->blockDepth = 1; |
1735 | break; |
1736 | |
1737 | // |
1738 | // 32 bits per component |
1739 | // |
1740 | case GL_R32UI: // 1-component, 32-bit unsigned integer |
1741 | case GL_R32I: // 1-component, 32-bit signed integer |
1742 | case GL_R32F: // 1-component, 32-bit floating-point |
1743 | pFormatSize->flags = 0; |
1744 | pFormatSize->paletteSizeInBits = 0; |
1745 | pFormatSize->blockSizeInBits = 4 * 8; |
1746 | pFormatSize->blockWidth = 1; |
1747 | pFormatSize->blockHeight = 1; |
1748 | pFormatSize->blockDepth = 1; |
1749 | break; |
1750 | case GL_RG32UI: // 2-component, 32-bit unsigned integer |
1751 | case GL_RG32I: // 2-component, 32-bit signed integer |
1752 | case GL_RG32F: // 2-component, 32-bit floating-point |
1753 | pFormatSize->flags = 0; |
1754 | pFormatSize->paletteSizeInBits = 0; |
1755 | pFormatSize->blockSizeInBits = 8 * 8; |
1756 | pFormatSize->blockWidth = 1; |
1757 | pFormatSize->blockHeight = 1; |
1758 | pFormatSize->blockDepth = 1; |
1759 | break; |
1760 | case GL_RGB32UI: // 3-component, 32-bit unsigned integer |
1761 | case GL_RGB32I: // 3-component, 32-bit signed integer |
1762 | case GL_RGB32F: // 3-component, 32-bit floating-point |
1763 | pFormatSize->flags = 0; |
1764 | pFormatSize->paletteSizeInBits = 0; |
1765 | pFormatSize->blockSizeInBits = 12 * 8; |
1766 | pFormatSize->blockWidth = 1; |
1767 | pFormatSize->blockHeight = 1; |
1768 | pFormatSize->blockDepth = 1; |
1769 | break; |
1770 | case GL_RGBA32UI: // 4-component, 32-bit unsigned integer |
1771 | case GL_RGBA32I: // 4-component, 32-bit signed integer |
1772 | case GL_RGBA32F: // 4-component, 32-bit floating-point |
1773 | pFormatSize->flags = 0; |
1774 | pFormatSize->paletteSizeInBits = 0; |
1775 | pFormatSize->blockSizeInBits = 16 * 8; |
1776 | pFormatSize->blockWidth = 1; |
1777 | pFormatSize->blockHeight = 1; |
1778 | pFormatSize->blockDepth = 1; |
1779 | break; |
1780 | |
1781 | // |
1782 | // Packed |
1783 | // |
1784 | case GL_R3_G3_B2: // 3-component 3:3:2, unsigned normalized |
1785 | pFormatSize->flags = KTX_FORMAT_SIZE_PACKED_BIT; |
1786 | pFormatSize->paletteSizeInBits = 0; |
1787 | pFormatSize->blockSizeInBits = 8; |
1788 | pFormatSize->blockWidth = 1; |
1789 | pFormatSize->blockHeight = 1; |
1790 | pFormatSize->blockDepth = 1; |
1791 | break; |
1792 | case GL_RGB4: // 3-component 4:4:4, unsigned normalized |
1793 | pFormatSize->flags = KTX_FORMAT_SIZE_PACKED_BIT; |
1794 | pFormatSize->paletteSizeInBits = 0; |
1795 | pFormatSize->blockSizeInBits = 12; |
1796 | pFormatSize->blockWidth = 1; |
1797 | pFormatSize->blockHeight = 1; |
1798 | pFormatSize->blockDepth = 1; |
1799 | break; |
1800 | case GL_RGB5: // 3-component 5:5:5, unsigned normalized |
1801 | pFormatSize->flags = KTX_FORMAT_SIZE_PACKED_BIT; |
1802 | pFormatSize->paletteSizeInBits = 0; |
1803 | pFormatSize->blockSizeInBits = 16; |
1804 | pFormatSize->blockWidth = 1; |
1805 | pFormatSize->blockHeight = 1; |
1806 | pFormatSize->blockDepth = 1; |
1807 | break; |
1808 | case GL_RGB565: // 3-component 5:6:5, unsigned normalized |
1809 | pFormatSize->flags = KTX_FORMAT_SIZE_PACKED_BIT; |
1810 | pFormatSize->paletteSizeInBits = 0; |
1811 | pFormatSize->blockSizeInBits = 16; |
1812 | pFormatSize->blockWidth = 1; |
1813 | pFormatSize->blockHeight = 1; |
1814 | pFormatSize->blockDepth = 1; |
1815 | break; |
1816 | case GL_RGB10: // 3-component 10:10:10, unsigned normalized |
1817 | pFormatSize->flags = KTX_FORMAT_SIZE_PACKED_BIT; |
1818 | pFormatSize->paletteSizeInBits = 0; |
1819 | pFormatSize->blockSizeInBits = 32; |
1820 | pFormatSize->blockWidth = 1; |
1821 | pFormatSize->blockHeight = 1; |
1822 | pFormatSize->blockDepth = 1; |
1823 | break; |
1824 | case GL_RGB12: // 3-component 12:12:12, unsigned normalized |
1825 | pFormatSize->flags = KTX_FORMAT_SIZE_PACKED_BIT; |
1826 | pFormatSize->paletteSizeInBits = 0; |
1827 | pFormatSize->blockSizeInBits = 36; |
1828 | pFormatSize->blockWidth = 1; |
1829 | pFormatSize->blockHeight = 1; |
1830 | pFormatSize->blockDepth = 1; |
1831 | break; |
1832 | case GL_RGBA2: // 4-component 2:2:2:2, unsigned normalized |
1833 | pFormatSize->flags = KTX_FORMAT_SIZE_PACKED_BIT; |
1834 | pFormatSize->paletteSizeInBits = 0; |
1835 | pFormatSize->blockSizeInBits = 8; |
1836 | pFormatSize->blockWidth = 1; |
1837 | pFormatSize->blockHeight = 1; |
1838 | pFormatSize->blockDepth = 1; |
1839 | break; |
1840 | case GL_RGBA4: // 4-component 4:4:4:4, unsigned normalized |
1841 | pFormatSize->flags = KTX_FORMAT_SIZE_PACKED_BIT; |
1842 | pFormatSize->paletteSizeInBits = 0; |
1843 | pFormatSize->blockSizeInBits = 16; |
1844 | pFormatSize->blockWidth = 1; |
1845 | pFormatSize->blockHeight = 1; |
1846 | pFormatSize->blockDepth = 1; |
1847 | break; |
1848 | case GL_RGBA12: // 4-component 12:12:12:12, unsigned normalized |
1849 | pFormatSize->flags = KTX_FORMAT_SIZE_PACKED_BIT; |
1850 | pFormatSize->paletteSizeInBits = 0; |
1851 | pFormatSize->blockSizeInBits = 48; |
1852 | pFormatSize->blockWidth = 1; |
1853 | pFormatSize->blockHeight = 1; |
1854 | pFormatSize->blockDepth = 1; |
1855 | break; |
1856 | case GL_RGB5_A1: // 4-component 5:5:5:1, unsigned normalized |
1857 | pFormatSize->flags = KTX_FORMAT_SIZE_PACKED_BIT; |
1858 | pFormatSize->paletteSizeInBits = 0; |
1859 | pFormatSize->blockSizeInBits = 32; |
1860 | pFormatSize->blockWidth = 1; |
1861 | pFormatSize->blockHeight = 1; |
1862 | pFormatSize->blockDepth = 1; |
1863 | break; |
1864 | case GL_RGB10_A2: // 4-component 10:10:10:2, unsigned normalized |
1865 | pFormatSize->flags = KTX_FORMAT_SIZE_PACKED_BIT; |
1866 | pFormatSize->paletteSizeInBits = 0; |
1867 | pFormatSize->blockSizeInBits = 32; |
1868 | pFormatSize->blockWidth = 1; |
1869 | pFormatSize->blockHeight = 1; |
1870 | pFormatSize->blockDepth = 1; |
1871 | break; |
1872 | case GL_RGB10_A2UI: // 4-component 10:10:10:2, unsigned integer |
1873 | pFormatSize->flags = KTX_FORMAT_SIZE_PACKED_BIT; |
1874 | pFormatSize->paletteSizeInBits = 0; |
1875 | pFormatSize->blockSizeInBits = 32; |
1876 | pFormatSize->blockWidth = 1; |
1877 | pFormatSize->blockHeight = 1; |
1878 | pFormatSize->blockDepth = 1; |
1879 | break; |
1880 | case GL_R11F_G11F_B10F: // 3-component 11:11:10, floating-point |
1881 | case GL_RGB9_E5: // 3-component/exp 9:9:9/5, floating-point |
1882 | pFormatSize->flags = KTX_FORMAT_SIZE_PACKED_BIT; |
1883 | pFormatSize->paletteSizeInBits = 0; |
1884 | pFormatSize->blockSizeInBits = 32; |
1885 | pFormatSize->blockWidth = 1; |
1886 | pFormatSize->blockHeight = 1; |
1887 | pFormatSize->blockDepth = 1; |
1888 | break; |
1889 | |
1890 | // |
1891 | // S3TC/DXT/BC |
1892 | // |
1893 | case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: // line through 3D space, 4x4 blocks, unsigned normalized |
1894 | case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: // line through 3D space plus 1-bit alpha, 4x4 blocks, unsigned normalized |
1895 | case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: // line through 3D space, 4x4 blocks, sRGB |
1896 | case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: // line through 3D space plus 1-bit alpha, 4x4 blocks, sRGB |
1897 | pFormatSize->flags = KTX_FORMAT_SIZE_COMPRESSED_BIT; |
1898 | pFormatSize->paletteSizeInBits = 0; |
1899 | pFormatSize->blockSizeInBits = 64; |
1900 | pFormatSize->blockWidth = 4; |
1901 | pFormatSize->blockHeight = 4; |
1902 | pFormatSize->blockDepth = 1; |
1903 | break; |
1904 | case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: // line through 3D space plus line through 1D space, 4x4 blocks, unsigned normalized |
1905 | case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: // line through 3D space plus 4-bit alpha, 4x4 blocks, unsigned normalized |
1906 | case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: // line through 3D space plus line through 1D space, 4x4 blocks, sRGB |
1907 | case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: // line through 3D space plus 4-bit alpha, 4x4 blocks, sRGB |
1908 | pFormatSize->flags = KTX_FORMAT_SIZE_COMPRESSED_BIT; |
1909 | pFormatSize->paletteSizeInBits = 0; |
1910 | pFormatSize->blockSizeInBits = 128; |
1911 | pFormatSize->blockWidth = 4; |
1912 | pFormatSize->blockHeight = 4; |
1913 | pFormatSize->blockDepth = 1; |
1914 | break; |
1915 | |
1916 | case GL_COMPRESSED_LUMINANCE_LATC1_EXT: // line through 1D space, 4x4 blocks, unsigned normalized |
1917 | case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT: // line through 1D space, 4x4 blocks, signed normalized |
1918 | pFormatSize->flags = KTX_FORMAT_SIZE_COMPRESSED_BIT; |
1919 | pFormatSize->paletteSizeInBits = 0; |
1920 | pFormatSize->blockSizeInBits = 64; |
1921 | pFormatSize->blockWidth = 4; |
1922 | pFormatSize->blockHeight = 4; |
1923 | pFormatSize->blockDepth = 1; |
1924 | break; |
1925 | case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT: // two lines through 1D space, 4x4 blocks, unsigned normalized |
1926 | case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT: // two lines through 1D space, 4x4 blocks, signed normalized |
1927 | pFormatSize->flags = KTX_FORMAT_SIZE_COMPRESSED_BIT; |
1928 | pFormatSize->paletteSizeInBits = 0; |
1929 | pFormatSize->blockSizeInBits = 128; |
1930 | pFormatSize->blockWidth = 4; |
1931 | pFormatSize->blockHeight = 4; |
1932 | pFormatSize->blockDepth = 1; |
1933 | break; |
1934 | |
1935 | case GL_COMPRESSED_RED_RGTC1: // line through 1D space, 4x4 blocks, unsigned normalized |
1936 | case GL_COMPRESSED_SIGNED_RED_RGTC1: // line through 1D space, 4x4 blocks, signed normalized |
1937 | pFormatSize->flags = KTX_FORMAT_SIZE_COMPRESSED_BIT; |
1938 | pFormatSize->paletteSizeInBits = 0; |
1939 | pFormatSize->blockSizeInBits = 64; |
1940 | pFormatSize->blockWidth = 4; |
1941 | pFormatSize->blockHeight = 4; |
1942 | pFormatSize->blockDepth = 1; |
1943 | break; |
1944 | case GL_COMPRESSED_RG_RGTC2: // two lines through 1D space, 4x4 blocks, unsigned normalized |
1945 | case GL_COMPRESSED_SIGNED_RG_RGTC2: // two lines through 1D space, 4x4 blocks, signed normalized |
1946 | pFormatSize->flags = KTX_FORMAT_SIZE_COMPRESSED_BIT; |
1947 | pFormatSize->paletteSizeInBits = 0; |
1948 | pFormatSize->blockSizeInBits = 128; |
1949 | pFormatSize->blockWidth = 4; |
1950 | pFormatSize->blockHeight = 4; |
1951 | pFormatSize->blockDepth = 1; |
1952 | break; |
1953 | |
1954 | case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT: // 3-component, 4x4 blocks, unsigned floating-point |
1955 | case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT: // 3-component, 4x4 blocks, signed floating-point |
1956 | case GL_COMPRESSED_RGBA_BPTC_UNORM: // 4-component, 4x4 blocks, unsigned normalized |
1957 | case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM: // 4-component, 4x4 blocks, sRGB |
1958 | pFormatSize->flags = KTX_FORMAT_SIZE_COMPRESSED_BIT; |
1959 | pFormatSize->paletteSizeInBits = 0; |
1960 | pFormatSize->blockSizeInBits = 128; |
1961 | pFormatSize->blockWidth = 4; |
1962 | pFormatSize->blockHeight = 4; |
1963 | pFormatSize->blockDepth = 1; |
1964 | break; |
1965 | |
1966 | // |
1967 | // ETC |
1968 | // |
1969 | case GL_ETC1_RGB8_OES: // 3-component ETC1, 4x4 blocks, unsigned normalized" ), |
1970 | case GL_COMPRESSED_RGB8_ETC2: // 3-component ETC2, 4x4 blocks, unsigned normalized |
1971 | case GL_COMPRESSED_SRGB8_ETC2: // 3-component ETC2, 4x4 blocks, sRGB |
1972 | case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: // 4-component ETC2 with 1-bit alpha, 4x4 blocks, unsigned normalized |
1973 | case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: // 4-component ETC2 with 1-bit alpha, 4x4 blocks, sRGB |
1974 | pFormatSize->flags = KTX_FORMAT_SIZE_COMPRESSED_BIT; |
1975 | pFormatSize->paletteSizeInBits = 0; |
1976 | pFormatSize->blockSizeInBits = 64; |
1977 | pFormatSize->blockWidth = 4; |
1978 | pFormatSize->blockHeight = 4; |
1979 | pFormatSize->blockDepth = 1; |
1980 | break; |
1981 | case GL_COMPRESSED_RGBA8_ETC2_EAC: // 4-component ETC2, 4x4 blocks, unsigned normalized |
1982 | case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: // 4-component ETC2, 4x4 blocks, sRGB |
1983 | pFormatSize->flags = KTX_FORMAT_SIZE_COMPRESSED_BIT; |
1984 | pFormatSize->paletteSizeInBits = 0; |
1985 | pFormatSize->blockSizeInBits = 128; |
1986 | pFormatSize->blockWidth = 4; |
1987 | pFormatSize->blockHeight = 4; |
1988 | pFormatSize->blockDepth = 1; |
1989 | break; |
1990 | |
1991 | case GL_COMPRESSED_R11_EAC: // 1-component ETC, 4x4 blocks, unsigned normalized |
1992 | case GL_COMPRESSED_SIGNED_R11_EAC: // 1-component ETC, 4x4 blocks, signed normalized |
1993 | pFormatSize->flags = KTX_FORMAT_SIZE_COMPRESSED_BIT; |
1994 | pFormatSize->paletteSizeInBits = 0; |
1995 | pFormatSize->blockSizeInBits = 64; |
1996 | pFormatSize->blockWidth = 4; |
1997 | pFormatSize->blockHeight = 4; |
1998 | pFormatSize->blockDepth = 1; |
1999 | break; |
2000 | case GL_COMPRESSED_RG11_EAC: // 2-component ETC, 4x4 blocks, unsigned normalized |
2001 | case GL_COMPRESSED_SIGNED_RG11_EAC: // 2-component ETC, 4x4 blocks, signed normalized |
2002 | pFormatSize->flags = KTX_FORMAT_SIZE_COMPRESSED_BIT; |
2003 | pFormatSize->paletteSizeInBits = 0; |
2004 | pFormatSize->blockSizeInBits = 128; |
2005 | pFormatSize->blockWidth = 4; |
2006 | pFormatSize->blockHeight = 4; |
2007 | pFormatSize->blockDepth = 1; |
2008 | break; |
2009 | |
2010 | // |
2011 | // PVRTC |
2012 | // |
2013 | case GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG: // 3-component PVRTC, 8x4 blocks, unsigned normalized |
2014 | case GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT: // 3-component PVRTC, 8x4 blocks, sRGB |
2015 | case GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG: // 4-component PVRTC, 8x4 blocks, unsigned normalized |
2016 | case GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT: // 4-component PVRTC, 8x4 blocks, sRGB |
2017 | pFormatSize->flags = KTX_FORMAT_SIZE_COMPRESSED_BIT; |
2018 | pFormatSize->paletteSizeInBits = 0; |
2019 | pFormatSize->blockSizeInBits = 64; |
2020 | pFormatSize->blockWidth = 8; |
2021 | pFormatSize->blockHeight = 4; |
2022 | pFormatSize->blockDepth = 1; |
2023 | pFormatSize->minBlocksX = 2; |
2024 | pFormatSize->minBlocksY = 2; |
2025 | break; |
2026 | case GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG: // 3-component PVRTC, 4x4 blocks, unsigned normalized |
2027 | case GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT: // 3-component PVRTC, 4x4 blocks, sRGB |
2028 | case GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG: // 4-component PVRTC, 4x4 blocks, unsigned normalized |
2029 | case GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT: // 4-component PVRTC, 4x4 blocks, sRGB |
2030 | pFormatSize->flags = KTX_FORMAT_SIZE_COMPRESSED_BIT; |
2031 | pFormatSize->paletteSizeInBits = 0; |
2032 | pFormatSize->blockSizeInBits = 64; |
2033 | pFormatSize->blockWidth = 4; |
2034 | pFormatSize->blockHeight = 4; |
2035 | pFormatSize->blockDepth = 1; |
2036 | pFormatSize->minBlocksX = 2; |
2037 | pFormatSize->minBlocksY = 2; |
2038 | break; |
2039 | case GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG: // 4-component PVRTC, 8x4 blocks, unsigned normalized |
2040 | case GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG: // 4-component PVRTC, 8x4 blocks, sRGB |
2041 | pFormatSize->flags = KTX_FORMAT_SIZE_COMPRESSED_BIT; |
2042 | pFormatSize->paletteSizeInBits = 0; |
2043 | pFormatSize->blockSizeInBits = 64; |
2044 | pFormatSize->blockWidth = 8; |
2045 | pFormatSize->blockHeight = 4; |
2046 | pFormatSize->blockDepth = 1; |
2047 | break; |
2048 | case GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG: // 4-component PVRTC, 4x4 blocks, unsigned normalized |
2049 | case GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG: // 4-component PVRTC, 4x4 blocks, sRGB |
2050 | pFormatSize->flags = KTX_FORMAT_SIZE_COMPRESSED_BIT; |
2051 | pFormatSize->paletteSizeInBits = 0; |
2052 | pFormatSize->blockSizeInBits = 64; |
2053 | pFormatSize->blockWidth = 4; |
2054 | pFormatSize->blockHeight = 4; |
2055 | pFormatSize->blockDepth = 1; |
2056 | break; |
2057 | |
2058 | // |
2059 | // ASTC |
2060 | // |
2061 | case GL_COMPRESSED_RGBA_ASTC_4x4_KHR: // 4-component ASTC, 4x4 blocks, unsigned normalized |
2062 | case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR: // 4-component ASTC, 4x4 blocks, sRGB |
2063 | pFormatSize->flags = KTX_FORMAT_SIZE_COMPRESSED_BIT; |
2064 | pFormatSize->paletteSizeInBits = 0; |
2065 | pFormatSize->blockSizeInBits = 128; |
2066 | pFormatSize->blockWidth = 4; |
2067 | pFormatSize->blockHeight = 4; |
2068 | pFormatSize->blockDepth = 1; |
2069 | break; |
2070 | case GL_COMPRESSED_RGBA_ASTC_5x4_KHR: // 4-component ASTC, 5x4 blocks, unsigned normalized |
2071 | case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR: // 4-component ASTC, 5x4 blocks, sRGB |
2072 | pFormatSize->flags = KTX_FORMAT_SIZE_COMPRESSED_BIT; |
2073 | pFormatSize->paletteSizeInBits = 0; |
2074 | pFormatSize->blockSizeInBits = 128; |
2075 | pFormatSize->blockWidth = 5; |
2076 | pFormatSize->blockHeight = 4; |
2077 | pFormatSize->blockDepth = 1; |
2078 | break; |
2079 | case GL_COMPRESSED_RGBA_ASTC_5x5_KHR: // 4-component ASTC, 5x5 blocks, unsigned normalized |
2080 | case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR: // 4-component ASTC, 5x5 blocks, sRGB |
2081 | pFormatSize->flags = KTX_FORMAT_SIZE_COMPRESSED_BIT; |
2082 | pFormatSize->paletteSizeInBits = 0; |
2083 | pFormatSize->blockSizeInBits = 128; |
2084 | pFormatSize->blockWidth = 5; |
2085 | pFormatSize->blockHeight = 5; |
2086 | pFormatSize->blockDepth = 1; |
2087 | break; |
2088 | case GL_COMPRESSED_RGBA_ASTC_6x5_KHR: // 4-component ASTC, 6x5 blocks, unsigned normalized |
2089 | case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR: // 4-component ASTC, 6x5 blocks, sRGB |
2090 | pFormatSize->flags = KTX_FORMAT_SIZE_COMPRESSED_BIT; |
2091 | pFormatSize->paletteSizeInBits = 0; |
2092 | pFormatSize->blockSizeInBits = 128; |
2093 | pFormatSize->blockWidth = 6; |
2094 | pFormatSize->blockHeight = 5; |
2095 | pFormatSize->blockDepth = 1; |
2096 | break; |
2097 | case GL_COMPRESSED_RGBA_ASTC_6x6_KHR: // 4-component ASTC, 6x6 blocks, unsigned normalized |
2098 | case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR: // 4-component ASTC, 6x6 blocks, sRGB |
2099 | pFormatSize->flags = KTX_FORMAT_SIZE_COMPRESSED_BIT; |
2100 | pFormatSize->paletteSizeInBits = 0; |
2101 | pFormatSize->blockSizeInBits = 128; |
2102 | pFormatSize->blockWidth = 6; |
2103 | pFormatSize->blockHeight = 6; |
2104 | pFormatSize->blockDepth = 1; |
2105 | break; |
2106 | case GL_COMPRESSED_RGBA_ASTC_8x5_KHR: // 4-component ASTC, 8x5 blocks, unsigned normalized |
2107 | case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR: // 4-component ASTC, 8x5 blocks, sRGB |
2108 | pFormatSize->flags = KTX_FORMAT_SIZE_COMPRESSED_BIT; |
2109 | pFormatSize->paletteSizeInBits = 0; |
2110 | pFormatSize->blockSizeInBits = 128; |
2111 | pFormatSize->blockWidth = 8; |
2112 | pFormatSize->blockHeight = 5; |
2113 | pFormatSize->blockDepth = 1; |
2114 | break; |
2115 | case GL_COMPRESSED_RGBA_ASTC_8x6_KHR: // 4-component ASTC, 8x6 blocks, unsigned normalized |
2116 | case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR: // 4-component ASTC, 8x6 blocks, sRGB |
2117 | pFormatSize->flags = KTX_FORMAT_SIZE_COMPRESSED_BIT; |
2118 | pFormatSize->paletteSizeInBits = 0; |
2119 | pFormatSize->blockSizeInBits = 128; |
2120 | pFormatSize->blockWidth = 8; |
2121 | pFormatSize->blockHeight = 6; |
2122 | pFormatSize->blockDepth = 1; |
2123 | break; |
2124 | case GL_COMPRESSED_RGBA_ASTC_8x8_KHR: // 4-component ASTC, 8x8 blocks, unsigned normalized |
2125 | case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR: // 4-component ASTC, 8x8 blocks, sRGB |
2126 | pFormatSize->flags = KTX_FORMAT_SIZE_COMPRESSED_BIT; |
2127 | pFormatSize->paletteSizeInBits = 0; |
2128 | pFormatSize->blockSizeInBits = 128; |
2129 | pFormatSize->blockWidth = 8; |
2130 | pFormatSize->blockHeight = 8; |
2131 | pFormatSize->blockDepth = 1; |
2132 | break; |
2133 | case GL_COMPRESSED_RGBA_ASTC_10x5_KHR: // 4-component ASTC, 10x5 blocks, unsigned normalized |
2134 | case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR: // 4-component ASTC, 10x5 blocks, sRGB |
2135 | pFormatSize->flags = KTX_FORMAT_SIZE_COMPRESSED_BIT; |
2136 | pFormatSize->paletteSizeInBits = 0; |
2137 | pFormatSize->blockSizeInBits = 128; |
2138 | pFormatSize->blockWidth = 10; |
2139 | pFormatSize->blockHeight = 5; |
2140 | pFormatSize->blockDepth = 1; |
2141 | break; |
2142 | case GL_COMPRESSED_RGBA_ASTC_10x6_KHR: // 4-component ASTC, 10x6 blocks, unsigned normalized |
2143 | case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR: // 4-component ASTC, 10x6 blocks, sRGB |
2144 | pFormatSize->flags = KTX_FORMAT_SIZE_COMPRESSED_BIT; |
2145 | pFormatSize->paletteSizeInBits = 0; |
2146 | pFormatSize->blockSizeInBits = 128; |
2147 | pFormatSize->blockWidth = 10; |
2148 | pFormatSize->blockHeight = 6; |
2149 | pFormatSize->blockDepth = 1; |
2150 | break; |
2151 | case GL_COMPRESSED_RGBA_ASTC_10x8_KHR: // 4-component ASTC, 10x8 blocks, unsigned normalized |
2152 | case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR: // 4-component ASTC, 10x8 blocks, sRGB |
2153 | pFormatSize->flags = KTX_FORMAT_SIZE_COMPRESSED_BIT; |
2154 | pFormatSize->paletteSizeInBits = 0; |
2155 | pFormatSize->blockSizeInBits = 128; |
2156 | pFormatSize->blockWidth = 10; |
2157 | pFormatSize->blockHeight = 8; |
2158 | pFormatSize->blockDepth = 1; |
2159 | break; |
2160 | case GL_COMPRESSED_RGBA_ASTC_10x10_KHR: // 4-component ASTC, 10x10 blocks, unsigned normalized |
2161 | case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR: // 4-component ASTC, 10x10 blocks, sRGB |
2162 | pFormatSize->flags = KTX_FORMAT_SIZE_COMPRESSED_BIT; |
2163 | pFormatSize->paletteSizeInBits = 0; |
2164 | pFormatSize->blockSizeInBits = 128; |
2165 | pFormatSize->blockWidth = 10; |
2166 | pFormatSize->blockHeight = 10; |
2167 | pFormatSize->blockDepth = 1; |
2168 | break; |
2169 | case GL_COMPRESSED_RGBA_ASTC_12x10_KHR: // 4-component ASTC, 12x10 blocks, unsigned normalized |
2170 | case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR: // 4-component ASTC, 12x10 blocks, sRGB |
2171 | pFormatSize->flags = KTX_FORMAT_SIZE_COMPRESSED_BIT; |
2172 | pFormatSize->paletteSizeInBits = 0; |
2173 | pFormatSize->blockSizeInBits = 128; |
2174 | pFormatSize->blockWidth = 12; |
2175 | pFormatSize->blockHeight = 10; |
2176 | pFormatSize->blockDepth = 1; |
2177 | break; |
2178 | case GL_COMPRESSED_RGBA_ASTC_12x12_KHR: // 4-component ASTC, 12x12 blocks, unsigned normalized |
2179 | case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR: // 4-component ASTC, 12x12 blocks, sRGB |
2180 | pFormatSize->flags = KTX_FORMAT_SIZE_COMPRESSED_BIT; |
2181 | pFormatSize->paletteSizeInBits = 0; |
2182 | pFormatSize->blockSizeInBits = 128; |
2183 | pFormatSize->blockWidth = 12; |
2184 | pFormatSize->blockHeight = 12; |
2185 | pFormatSize->blockDepth = 1; |
2186 | break; |
2187 | |
2188 | case GL_COMPRESSED_RGBA_ASTC_3x3x3_OES: // 4-component ASTC, 3x3x3 blocks, unsigned normalized |
2189 | case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES: // 4-component ASTC, 3x3x3 blocks, sRGB |
2190 | pFormatSize->flags = KTX_FORMAT_SIZE_COMPRESSED_BIT; |
2191 | pFormatSize->paletteSizeInBits = 0; |
2192 | pFormatSize->blockSizeInBits = 128; |
2193 | pFormatSize->blockWidth = 3; |
2194 | pFormatSize->blockHeight = 3; |
2195 | pFormatSize->blockDepth = 3; |
2196 | break; |
2197 | case GL_COMPRESSED_RGBA_ASTC_4x3x3_OES: // 4-component ASTC, 4x3x3 blocks, unsigned normalized |
2198 | case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES: // 4-component ASTC, 4x3x3 blocks, sRGB |
2199 | pFormatSize->flags = KTX_FORMAT_SIZE_COMPRESSED_BIT; |
2200 | pFormatSize->paletteSizeInBits = 0; |
2201 | pFormatSize->blockSizeInBits = 128; |
2202 | pFormatSize->blockWidth = 4; |
2203 | pFormatSize->blockHeight = 3; |
2204 | pFormatSize->blockDepth = 3; |
2205 | break; |
2206 | case GL_COMPRESSED_RGBA_ASTC_4x4x3_OES: // 4-component ASTC, 4x4x3 blocks, unsigned normalized |
2207 | case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES: // 4-component ASTC, 4x4x3 blocks, sRGB |
2208 | pFormatSize->flags = KTX_FORMAT_SIZE_COMPRESSED_BIT; |
2209 | pFormatSize->paletteSizeInBits = 0; |
2210 | pFormatSize->blockSizeInBits = 128; |
2211 | pFormatSize->blockWidth = 4; |
2212 | pFormatSize->blockHeight = 4; |
2213 | pFormatSize->blockDepth = 3; |
2214 | break; |
2215 | case GL_COMPRESSED_RGBA_ASTC_4x4x4_OES: // 4-component ASTC, 4x4x4 blocks, unsigned normalized |
2216 | case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES: // 4-component ASTC, 4x4x4 blocks, sRGB |
2217 | pFormatSize->flags = KTX_FORMAT_SIZE_COMPRESSED_BIT; |
2218 | pFormatSize->paletteSizeInBits = 0; |
2219 | pFormatSize->blockSizeInBits = 128; |
2220 | pFormatSize->blockWidth = 4; |
2221 | pFormatSize->blockHeight = 4; |
2222 | pFormatSize->blockDepth = 4; |
2223 | break; |
2224 | case GL_COMPRESSED_RGBA_ASTC_5x4x4_OES: // 4-component ASTC, 5x4x4 blocks, unsigned normalized |
2225 | case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES: // 4-component ASTC, 5x4x4 blocks, sRGB |
2226 | pFormatSize->flags = KTX_FORMAT_SIZE_COMPRESSED_BIT; |
2227 | pFormatSize->paletteSizeInBits = 0; |
2228 | pFormatSize->blockSizeInBits = 128; |
2229 | pFormatSize->blockWidth = 5; |
2230 | pFormatSize->blockHeight = 4; |
2231 | pFormatSize->blockDepth = 4; |
2232 | break; |
2233 | case GL_COMPRESSED_RGBA_ASTC_5x5x4_OES: // 4-component ASTC, 5x5x4 blocks, unsigned normalized |
2234 | case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES: // 4-component ASTC, 5x5x4 blocks, sRGB |
2235 | pFormatSize->flags = KTX_FORMAT_SIZE_COMPRESSED_BIT; |
2236 | pFormatSize->paletteSizeInBits = 0; |
2237 | pFormatSize->blockSizeInBits = 128; |
2238 | pFormatSize->blockWidth = 5; |
2239 | pFormatSize->blockHeight = 5; |
2240 | pFormatSize->blockDepth = 4; |
2241 | break; |
2242 | case GL_COMPRESSED_RGBA_ASTC_5x5x5_OES: // 4-component ASTC, 5x5x5 blocks, unsigned normalized |
2243 | case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES: // 4-component ASTC, 5x5x5 blocks, sRGB |
2244 | pFormatSize->flags = KTX_FORMAT_SIZE_COMPRESSED_BIT; |
2245 | pFormatSize->paletteSizeInBits = 0; |
2246 | pFormatSize->blockSizeInBits = 128; |
2247 | pFormatSize->blockWidth = 5; |
2248 | pFormatSize->blockHeight = 5; |
2249 | pFormatSize->blockDepth = 5; |
2250 | break; |
2251 | case GL_COMPRESSED_RGBA_ASTC_6x5x5_OES: // 4-component ASTC, 6x5x5 blocks, unsigned normalized |
2252 | case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES: // 4-component ASTC, 6x5x5 blocks, sRGB |
2253 | pFormatSize->flags = KTX_FORMAT_SIZE_COMPRESSED_BIT; |
2254 | pFormatSize->paletteSizeInBits = 0; |
2255 | pFormatSize->blockSizeInBits = 128; |
2256 | pFormatSize->blockWidth = 6; |
2257 | pFormatSize->blockHeight = 5; |
2258 | pFormatSize->blockDepth = 5; |
2259 | break; |
2260 | case GL_COMPRESSED_RGBA_ASTC_6x6x5_OES: // 4-component ASTC, 6x6x5 blocks, unsigned normalized |
2261 | case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES: // 4-component ASTC, 6x6x5 blocks, sRGB |
2262 | pFormatSize->flags = KTX_FORMAT_SIZE_COMPRESSED_BIT; |
2263 | pFormatSize->paletteSizeInBits = 0; |
2264 | pFormatSize->blockSizeInBits = 128; |
2265 | pFormatSize->blockWidth = 6; |
2266 | pFormatSize->blockHeight = 6; |
2267 | pFormatSize->blockDepth = 5; |
2268 | break; |
2269 | case GL_COMPRESSED_RGBA_ASTC_6x6x6_OES: // 4-component ASTC, 6x6x6 blocks, unsigned normalized |
2270 | case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES: // 4-component ASTC, 6x6x6 blocks, sRGB |
2271 | pFormatSize->flags = KTX_FORMAT_SIZE_COMPRESSED_BIT; |
2272 | pFormatSize->paletteSizeInBits = 0; |
2273 | pFormatSize->blockSizeInBits = 128; |
2274 | pFormatSize->blockWidth = 6; |
2275 | pFormatSize->blockHeight = 6; |
2276 | pFormatSize->blockDepth = 6; |
2277 | break; |
2278 | |
2279 | // |
2280 | // ATC |
2281 | // |
2282 | case GL_ATC_RGB_AMD: // 3-component, 4x4 blocks, unsigned normalized |
2283 | pFormatSize->flags = KTX_FORMAT_SIZE_COMPRESSED_BIT; |
2284 | pFormatSize->paletteSizeInBits = 0; |
2285 | pFormatSize->blockSizeInBits = 64; |
2286 | pFormatSize->blockWidth = 4; |
2287 | pFormatSize->blockHeight = 4; |
2288 | pFormatSize->blockDepth = 1; |
2289 | break; |
2290 | case GL_ATC_RGBA_EXPLICIT_ALPHA_AMD: // 4-component, 4x4 blocks, unsigned normalized |
2291 | case GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD: // 4-component, 4x4 blocks, unsigned normalized |
2292 | pFormatSize->flags = KTX_FORMAT_SIZE_COMPRESSED_BIT; |
2293 | pFormatSize->paletteSizeInBits = 0; |
2294 | pFormatSize->blockSizeInBits = 128; |
2295 | pFormatSize->blockWidth = 4; |
2296 | pFormatSize->blockHeight = 4; |
2297 | pFormatSize->blockDepth = 1; |
2298 | break; |
2299 | |
2300 | // |
2301 | // Palletized |
2302 | // |
2303 | case GL_PALETTE4_RGB8_OES: // 3-component 8:8:8, 4-bit palette, unsigned normalized |
2304 | pFormatSize->flags = KTX_FORMAT_SIZE_PALETTIZED_BIT; |
2305 | pFormatSize->paletteSizeInBits = 16 * 24; |
2306 | pFormatSize->blockSizeInBits = 4; |
2307 | pFormatSize->blockWidth = 1; |
2308 | pFormatSize->blockHeight = 1; |
2309 | pFormatSize->blockDepth = 1; |
2310 | break; |
2311 | case GL_PALETTE4_RGBA8_OES: // 4-component 8:8:8:8, 4-bit palette, unsigned normalized |
2312 | pFormatSize->flags = KTX_FORMAT_SIZE_PALETTIZED_BIT; |
2313 | pFormatSize->paletteSizeInBits = 16 * 32; |
2314 | pFormatSize->blockSizeInBits = 4; |
2315 | pFormatSize->blockWidth = 1; |
2316 | pFormatSize->blockHeight = 1; |
2317 | pFormatSize->blockDepth = 1; |
2318 | break; |
2319 | case GL_PALETTE4_R5_G6_B5_OES: // 3-component 5:6:5, 4-bit palette, unsigned normalized |
2320 | case GL_PALETTE4_RGBA4_OES: // 4-component 4:4:4:4, 4-bit palette, unsigned normalized |
2321 | case GL_PALETTE4_RGB5_A1_OES: // 4-component 5:5:5:1, 4-bit palette, unsigned normalized |
2322 | pFormatSize->flags = KTX_FORMAT_SIZE_PALETTIZED_BIT; |
2323 | pFormatSize->paletteSizeInBits = 16 * 16; |
2324 | pFormatSize->blockSizeInBits = 4; |
2325 | pFormatSize->blockWidth = 1; |
2326 | pFormatSize->blockHeight = 1; |
2327 | pFormatSize->blockDepth = 1; |
2328 | break; |
2329 | case GL_PALETTE8_RGB8_OES: // 3-component 8:8:8, 8-bit palette, unsigned normalized |
2330 | pFormatSize->flags = KTX_FORMAT_SIZE_PALETTIZED_BIT; |
2331 | pFormatSize->paletteSizeInBits = 256 * 24; |
2332 | pFormatSize->blockSizeInBits = 8; |
2333 | pFormatSize->blockWidth = 1; |
2334 | pFormatSize->blockHeight = 1; |
2335 | pFormatSize->blockDepth = 1; |
2336 | break; |
2337 | case GL_PALETTE8_RGBA8_OES: // 4-component 8:8:8:8, 8-bit palette, unsigned normalized |
2338 | pFormatSize->flags = KTX_FORMAT_SIZE_PALETTIZED_BIT; |
2339 | pFormatSize->paletteSizeInBits = 256 * 32; |
2340 | pFormatSize->blockSizeInBits = 8; |
2341 | pFormatSize->blockWidth = 1; |
2342 | pFormatSize->blockHeight = 1; |
2343 | pFormatSize->blockDepth = 1; |
2344 | break; |
2345 | case GL_PALETTE8_R5_G6_B5_OES: // 3-component 5:6:5, 8-bit palette, unsigned normalized |
2346 | case GL_PALETTE8_RGBA4_OES: // 4-component 4:4:4:4, 8-bit palette, unsigned normalized |
2347 | case GL_PALETTE8_RGB5_A1_OES: // 4-component 5:5:5:1, 8-bit palette, unsigned normalized |
2348 | pFormatSize->flags = KTX_FORMAT_SIZE_PALETTIZED_BIT; |
2349 | pFormatSize->paletteSizeInBits = 256 * 16; |
2350 | pFormatSize->blockSizeInBits = 8; |
2351 | pFormatSize->blockWidth = 1; |
2352 | pFormatSize->blockHeight = 1; |
2353 | pFormatSize->blockDepth = 1; |
2354 | break; |
2355 | |
2356 | // |
2357 | // Depth/stencil |
2358 | // |
2359 | case GL_DEPTH_COMPONENT16: |
2360 | pFormatSize->flags = KTX_FORMAT_SIZE_DEPTH_BIT; |
2361 | pFormatSize->paletteSizeInBits = 0; |
2362 | pFormatSize->blockSizeInBits = 16; |
2363 | pFormatSize->blockWidth = 1; |
2364 | pFormatSize->blockHeight = 1; |
2365 | pFormatSize->blockDepth = 1; |
2366 | break; |
2367 | case GL_DEPTH_COMPONENT24: |
2368 | case GL_DEPTH_COMPONENT32: |
2369 | case GL_DEPTH_COMPONENT32F: |
2370 | case GL_DEPTH_COMPONENT32F_NV: |
2371 | pFormatSize->flags = KTX_FORMAT_SIZE_DEPTH_BIT; |
2372 | pFormatSize->paletteSizeInBits = 0; |
2373 | pFormatSize->blockSizeInBits = 32; |
2374 | pFormatSize->blockWidth = 1; |
2375 | pFormatSize->blockHeight = 1; |
2376 | pFormatSize->blockDepth = 1; |
2377 | break; |
2378 | case GL_STENCIL_INDEX1: |
2379 | pFormatSize->flags = KTX_FORMAT_SIZE_STENCIL_BIT; |
2380 | pFormatSize->paletteSizeInBits = 0; |
2381 | pFormatSize->blockSizeInBits = 1; |
2382 | pFormatSize->blockWidth = 1; |
2383 | pFormatSize->blockHeight = 1; |
2384 | pFormatSize->blockDepth = 1; |
2385 | break; |
2386 | case GL_STENCIL_INDEX4: |
2387 | pFormatSize->flags = KTX_FORMAT_SIZE_STENCIL_BIT; |
2388 | pFormatSize->paletteSizeInBits = 0; |
2389 | pFormatSize->blockSizeInBits = 4; |
2390 | pFormatSize->blockWidth = 1; |
2391 | pFormatSize->blockHeight = 1; |
2392 | pFormatSize->blockDepth = 1; |
2393 | break; |
2394 | case GL_STENCIL_INDEX8: |
2395 | pFormatSize->flags = KTX_FORMAT_SIZE_STENCIL_BIT; |
2396 | pFormatSize->paletteSizeInBits = 0; |
2397 | pFormatSize->blockSizeInBits = 8; |
2398 | pFormatSize->blockWidth = 1; |
2399 | pFormatSize->blockHeight = 1; |
2400 | pFormatSize->blockDepth = 1; |
2401 | break; |
2402 | case GL_STENCIL_INDEX16: |
2403 | pFormatSize->flags = KTX_FORMAT_SIZE_STENCIL_BIT; |
2404 | pFormatSize->paletteSizeInBits = 0; |
2405 | pFormatSize->blockSizeInBits = 16; |
2406 | pFormatSize->blockWidth = 1; |
2407 | pFormatSize->blockHeight = 1; |
2408 | pFormatSize->blockDepth = 1; |
2409 | break; |
2410 | case GL_DEPTH24_STENCIL8: |
2411 | pFormatSize->flags = KTX_FORMAT_SIZE_DEPTH_BIT | KTX_FORMAT_SIZE_STENCIL_BIT; |
2412 | pFormatSize->paletteSizeInBits = 0; |
2413 | pFormatSize->blockSizeInBits = 32; |
2414 | pFormatSize->blockWidth = 1; |
2415 | pFormatSize->blockHeight = 1; |
2416 | pFormatSize->blockDepth = 1; |
2417 | break; |
2418 | case GL_DEPTH32F_STENCIL8: |
2419 | case GL_DEPTH32F_STENCIL8_NV: |
2420 | pFormatSize->flags = KTX_FORMAT_SIZE_DEPTH_BIT | KTX_FORMAT_SIZE_STENCIL_BIT; |
2421 | pFormatSize->paletteSizeInBits = 0; |
2422 | pFormatSize->blockSizeInBits = 64; |
2423 | pFormatSize->blockWidth = 1; |
2424 | pFormatSize->blockHeight = 1; |
2425 | pFormatSize->blockDepth = 1; |
2426 | break; |
2427 | |
2428 | default: |
2429 | pFormatSize->flags = 0; |
2430 | pFormatSize->paletteSizeInBits = 0; |
2431 | pFormatSize->blockSizeInBits = 0 * 8; |
2432 | pFormatSize->blockWidth = 1; |
2433 | pFormatSize->blockHeight = 1; |
2434 | pFormatSize->blockDepth = 1; |
2435 | break; |
2436 | } |
2437 | } |
2438 | |
2439 | static inline GLint glGetInternalFormatFromVkFormat( VkFormat vkFormat ) |
2440 | { |
2441 | switch ( vkFormat ) |
2442 | { |
2443 | // |
2444 | // 8 bits per component |
2445 | // |
2446 | case VK_FORMAT_R8_UNORM: return GL_R8; // 1-component, 8-bit unsigned normalized |
2447 | case VK_FORMAT_R8G8_UNORM: return GL_RG8; // 2-component, 8-bit unsigned normalized |
2448 | case VK_FORMAT_R8G8B8_UNORM: return GL_RGB8; // 3-component, 8-bit unsigned normalized |
2449 | case VK_FORMAT_R8G8B8A8_UNORM: return GL_RGBA8; // 4-component, 8-bit unsigned normalized |
2450 | |
2451 | case VK_FORMAT_R8_SNORM: return GL_R8_SNORM; // 1-component, 8-bit signed normalized |
2452 | case VK_FORMAT_R8G8_SNORM: return GL_RG8_SNORM; // 2-component, 8-bit signed normalized |
2453 | case VK_FORMAT_R8G8B8_SNORM: return GL_RGB8_SNORM; // 3-component, 8-bit signed normalized |
2454 | case VK_FORMAT_R8G8B8A8_SNORM: return GL_RGBA8_SNORM; // 4-component, 8-bit signed normalized |
2455 | |
2456 | case VK_FORMAT_R8_UINT: return GL_R8UI; // 1-component, 8-bit unsigned integer |
2457 | case VK_FORMAT_R8G8_UINT: return GL_RG8UI; // 2-component, 8-bit unsigned integer |
2458 | case VK_FORMAT_R8G8B8_UINT: return GL_RGB8UI; // 3-component, 8-bit unsigned integer |
2459 | case VK_FORMAT_R8G8B8A8_UINT: return GL_RGBA8UI; // 4-component, 8-bit unsigned integer |
2460 | |
2461 | case VK_FORMAT_R8_SINT: return GL_R8I; // 1-component, 8-bit signed integer |
2462 | case VK_FORMAT_R8G8_SINT: return GL_RG8I; // 2-component, 8-bit signed integer |
2463 | case VK_FORMAT_R8G8B8_SINT: return GL_RGB8I; // 3-component, 8-bit signed integer |
2464 | case VK_FORMAT_R8G8B8A8_SINT: return GL_RGBA8I; // 4-component, 8-bit signed integer |
2465 | |
2466 | case VK_FORMAT_R8_SRGB: return GL_SR8; // 1-component, 8-bit sRGB |
2467 | case VK_FORMAT_R8G8_SRGB: return GL_SRG8; // 2-component, 8-bit sRGB |
2468 | case VK_FORMAT_R8G8B8_SRGB: return GL_SRGB8; // 3-component, 8-bit sRGB |
2469 | case VK_FORMAT_R8G8B8A8_SRGB: return GL_SRGB8_ALPHA8; // 4-component, 8-bit sRGB |
2470 | |
2471 | // |
2472 | // 16 bits per component |
2473 | // |
2474 | case VK_FORMAT_R16_UNORM: return GL_R16; // 1-component, 16-bit unsigned normalized |
2475 | case VK_FORMAT_R16G16_UNORM: return GL_RG16; // 2-component, 16-bit unsigned normalized |
2476 | case VK_FORMAT_R16G16B16_UNORM: return GL_RGB16; // 3-component, 16-bit unsigned normalized |
2477 | case VK_FORMAT_R16G16B16A16_UNORM: return GL_RGBA16; // 4-component, 16-bit unsigned normalized |
2478 | |
2479 | case VK_FORMAT_R16_SNORM: return GL_R16_SNORM; // 1-component, 16-bit signed normalized |
2480 | case VK_FORMAT_R16G16_SNORM: return GL_RG16_SNORM; // 2-component, 16-bit signed normalized |
2481 | case VK_FORMAT_R16G16B16_SNORM: return GL_RGB16_SNORM; // 3-component, 16-bit signed normalized |
2482 | case VK_FORMAT_R16G16B16A16_SNORM: return GL_RGBA16_SNORM; // 4-component, 16-bit signed normalized |
2483 | |
2484 | case VK_FORMAT_R16_UINT: return GL_R16UI; // 1-component, 16-bit unsigned integer |
2485 | case VK_FORMAT_R16G16_UINT: return GL_RG16UI; // 2-component, 16-bit unsigned integer |
2486 | case VK_FORMAT_R16G16B16_UINT: return GL_RGB16UI; // 3-component, 16-bit unsigned integer |
2487 | case VK_FORMAT_R16G16B16A16_UINT: return GL_RGBA16UI; // 4-component, 16-bit unsigned integer |
2488 | |
2489 | case VK_FORMAT_R16_SINT: return GL_R16I; // 1-component, 16-bit signed integer |
2490 | case VK_FORMAT_R16G16_SINT: return GL_RG16I; // 2-component, 16-bit signed integer |
2491 | case VK_FORMAT_R16G16B16_SINT: return GL_RGB16I; // 3-component, 16-bit signed integer |
2492 | case VK_FORMAT_R16G16B16A16_SINT: return GL_RGBA16I; // 4-component, 16-bit signed integer |
2493 | |
2494 | case VK_FORMAT_R16_SFLOAT: return GL_R16F; // 1-component, 16-bit floating-point |
2495 | case VK_FORMAT_R16G16_SFLOAT: return GL_RG16F; // 2-component, 16-bit floating-point |
2496 | case VK_FORMAT_R16G16B16_SFLOAT: return GL_RGB16F; // 3-component, 16-bit floating-point |
2497 | case VK_FORMAT_R16G16B16A16_SFLOAT: return GL_RGBA16F; // 4-component, 16-bit floating-point |
2498 | |
2499 | // |
2500 | // 32 bits per component |
2501 | // |
2502 | case VK_FORMAT_R32_UINT: return GL_R32UI; // 1-component, 32-bit unsigned integer |
2503 | case VK_FORMAT_R32G32_UINT: return GL_RG32UI; // 2-component, 32-bit unsigned integer |
2504 | case VK_FORMAT_R32G32B32_UINT: return GL_RGB32UI; // 3-component, 32-bit unsigned integer |
2505 | case VK_FORMAT_R32G32B32A32_UINT: return GL_RGBA32UI; // 4-component, 32-bit unsigned integer |
2506 | |
2507 | case VK_FORMAT_R32_SINT: return GL_R32I; // 1-component, 32-bit signed integer |
2508 | case VK_FORMAT_R32G32_SINT: return GL_RG32I; // 2-component, 32-bit signed integer |
2509 | case VK_FORMAT_R32G32B32_SINT: return GL_RGB32I; // 3-component, 32-bit signed integer |
2510 | case VK_FORMAT_R32G32B32A32_SINT: return GL_RGBA32I; // 4-component, 32-bit signed integer |
2511 | |
2512 | case VK_FORMAT_R32_SFLOAT: return GL_R32F; // 1-component, 32-bit floating-point |
2513 | case VK_FORMAT_R32G32_SFLOAT: return GL_RG32F; // 2-component, 32-bit floating-point |
2514 | case VK_FORMAT_R32G32B32_SFLOAT: return GL_RGB32F; // 3-component, 32-bit floating-point |
2515 | case VK_FORMAT_R32G32B32A32_SFLOAT: return GL_RGBA32F; // 4-component, 32-bit floating-point |
2516 | |
2517 | // |
2518 | // Packed |
2519 | // |
2520 | case VK_FORMAT_R5G5B5A1_UNORM_PACK16: return GL_RGB5; // 3-component 5:5:5, unsigned normalized |
2521 | case VK_FORMAT_R5G6B5_UNORM_PACK16: return GL_RGB565; // 3-component 5:6:5, unsigned normalized |
2522 | case VK_FORMAT_R4G4B4A4_UNORM_PACK16: return GL_RGBA4; // 4-component 4:4:4:4, unsigned normalized |
2523 | case VK_FORMAT_A1R5G5B5_UNORM_PACK16: return GL_RGB5_A1; // 4-component 5:5:5:1, unsigned normalized |
2524 | case VK_FORMAT_A2R10G10B10_UNORM_PACK32: return GL_RGB10_A2; // 4-component 10:10:10:2, unsigned normalized |
2525 | case VK_FORMAT_A2R10G10B10_UINT_PACK32: return GL_RGB10_A2UI; // 4-component 10:10:10:2, unsigned integer |
2526 | case VK_FORMAT_B10G11R11_UFLOAT_PACK32: return GL_R11F_G11F_B10F; // 3-component 11:11:10, floating-point |
2527 | case VK_FORMAT_E5B9G9R9_UFLOAT_PACK32: return GL_RGB9_E5; // 3-component/exp 9:9:9/5, floating-point |
2528 | |
2529 | // |
2530 | // S3TC/DXT/BC |
2531 | // |
2532 | |
2533 | case VK_FORMAT_BC1_RGB_UNORM_BLOCK: return GL_COMPRESSED_RGB_S3TC_DXT1_EXT; // line through 3D space, 4x4 blocks, unsigned normalized |
2534 | case VK_FORMAT_BC1_RGBA_UNORM_BLOCK: return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; // line through 3D space plus 1-bit alpha, 4x4 blocks, unsigned normalized |
2535 | case VK_FORMAT_BC2_UNORM_BLOCK: return GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; // line through 3D space plus line through 1D space, 4x4 blocks, unsigned normalized |
2536 | case VK_FORMAT_BC3_UNORM_BLOCK: return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; // line through 3D space plus 4-bit alpha, 4x4 blocks, unsigned normalized |
2537 | |
2538 | case VK_FORMAT_BC1_RGB_SRGB_BLOCK: return GL_COMPRESSED_SRGB_S3TC_DXT1_EXT; // line through 3D space, 4x4 blocks, sRGB |
2539 | case VK_FORMAT_BC1_RGBA_SRGB_BLOCK: return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT; // line through 3D space plus 1-bit alpha, 4x4 blocks, sRGB |
2540 | case VK_FORMAT_BC2_SRGB_BLOCK: return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT; // line through 3D space plus line through 1D space, 4x4 blocks, sRGB |
2541 | case VK_FORMAT_BC3_SRGB_BLOCK: return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT; // line through 3D space plus 4-bit alpha, 4x4 blocks, sRGB |
2542 | |
2543 | case VK_FORMAT_BC4_UNORM_BLOCK: return GL_COMPRESSED_RED_RGTC1; // line through 1D space, 4x4 blocks, unsigned normalized |
2544 | case VK_FORMAT_BC5_UNORM_BLOCK: return GL_COMPRESSED_RG_RGTC2; // two lines through 1D space, 4x4 blocks, unsigned normalized |
2545 | case VK_FORMAT_BC4_SNORM_BLOCK: return GL_COMPRESSED_SIGNED_RED_RGTC1; // line through 1D space, 4x4 blocks, signed normalized |
2546 | case VK_FORMAT_BC5_SNORM_BLOCK: return GL_COMPRESSED_SIGNED_RG_RGTC2; // two lines through 1D space, 4x4 blocks, signed normalized |
2547 | |
2548 | case VK_FORMAT_BC6H_UFLOAT_BLOCK: return GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT; // 3-component, 4x4 blocks, unsigned floating-point |
2549 | case VK_FORMAT_BC6H_SFLOAT_BLOCK: return GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT; // 3-component, 4x4 blocks, signed floating-point |
2550 | case VK_FORMAT_BC7_UNORM_BLOCK: return GL_COMPRESSED_RGBA_BPTC_UNORM; // 4-component, 4x4 blocks, unsigned normalized |
2551 | case VK_FORMAT_BC7_SRGB_BLOCK: return GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM; // 4-component, 4x4 blocks, sRGB |
2552 | |
2553 | // |
2554 | // ETC |
2555 | // |
2556 | case VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK: return GL_COMPRESSED_RGB8_ETC2; // 3-component ETC2, 4x4 blocks, unsigned normalized |
2557 | case VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK: return GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2; // 4-component ETC2 with 1-bit alpha, 4x4 blocks, unsigned normalized |
2558 | case VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK: return GL_COMPRESSED_RGBA8_ETC2_EAC; // 4-component ETC2, 4x4 blocks, unsigned normalized |
2559 | |
2560 | case VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK: return GL_COMPRESSED_SRGB8_ETC2; // 3-component ETC2, 4x4 blocks, sRGB |
2561 | case VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK: return GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2; // 4-component ETC2 with 1-bit alpha, 4x4 blocks, sRGB |
2562 | case VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK: return GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC; // 4-component ETC2, 4x4 blocks, sRGB |
2563 | |
2564 | case VK_FORMAT_EAC_R11_UNORM_BLOCK: return GL_COMPRESSED_R11_EAC; // 1-component ETC, 4x4 blocks, unsigned normalized |
2565 | case VK_FORMAT_EAC_R11G11_UNORM_BLOCK: return GL_COMPRESSED_RG11_EAC; // 2-component ETC, 4x4 blocks, unsigned normalized |
2566 | case VK_FORMAT_EAC_R11_SNORM_BLOCK: return GL_COMPRESSED_SIGNED_R11_EAC; // 1-component ETC, 4x4 blocks, signed normalized |
2567 | case VK_FORMAT_EAC_R11G11_SNORM_BLOCK: return GL_COMPRESSED_SIGNED_RG11_EAC; // 2-component ETC, 4x4 blocks, signed normalized |
2568 | |
2569 | // |
2570 | // PVRTC |
2571 | // |
2572 | case VK_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG: return GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG; // 3- or 4-component PVRTC, 16x8 blocks, unsigned normalized |
2573 | case VK_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG: return GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG; // 3- or 4-component PVRTC, 8x8 blocks, unsigned normalized |
2574 | case VK_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG: return GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG; // 3- or 4-component PVRTC, 16x8 blocks, unsigned normalized |
2575 | case VK_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG: return GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG; // 3- or 4-component PVRTC, 4x4 blocks, unsigned normalized |
2576 | |
2577 | case VK_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG: return GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT; // 4-component PVRTC, 16x8 blocks, sRGB |
2578 | case VK_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG: return GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT; // 4-component PVRTC, 8x8 blocks, sRGB |
2579 | case VK_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG: return GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG; // 4-component PVRTC, 8x4 blocks, sRGB |
2580 | case VK_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG: return GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG; // 4-component PVRTC, 4x4 blocks, sRGB |
2581 | |
2582 | // |
2583 | // ASTC |
2584 | // |
2585 | case VK_FORMAT_ASTC_4x4_UNORM_BLOCK: return GL_COMPRESSED_RGBA_ASTC_4x4_KHR; // 4-component ASTC, 4x4 blocks, unsigned normalized |
2586 | case VK_FORMAT_ASTC_5x4_UNORM_BLOCK: return GL_COMPRESSED_RGBA_ASTC_5x4_KHR; // 4-component ASTC, 5x4 blocks, unsigned normalized |
2587 | case VK_FORMAT_ASTC_5x5_UNORM_BLOCK: return GL_COMPRESSED_RGBA_ASTC_5x5_KHR; // 4-component ASTC, 5x5 blocks, unsigned normalized |
2588 | case VK_FORMAT_ASTC_6x5_UNORM_BLOCK: return GL_COMPRESSED_RGBA_ASTC_6x5_KHR; // 4-component ASTC, 6x5 blocks, unsigned normalized |
2589 | case VK_FORMAT_ASTC_6x6_UNORM_BLOCK: return GL_COMPRESSED_RGBA_ASTC_6x6_KHR; // 4-component ASTC, 6x6 blocks, unsigned normalized |
2590 | case VK_FORMAT_ASTC_8x5_UNORM_BLOCK: return GL_COMPRESSED_RGBA_ASTC_8x5_KHR; // 4-component ASTC, 8x5 blocks, unsigned normalized |
2591 | case VK_FORMAT_ASTC_8x6_UNORM_BLOCK: return GL_COMPRESSED_RGBA_ASTC_8x6_KHR; // 4-component ASTC, 8x6 blocks, unsigned normalized |
2592 | case VK_FORMAT_ASTC_8x8_UNORM_BLOCK: return GL_COMPRESSED_RGBA_ASTC_8x8_KHR; // 4-component ASTC, 8x8 blocks, unsigned normalized |
2593 | case VK_FORMAT_ASTC_10x5_UNORM_BLOCK: return GL_COMPRESSED_RGBA_ASTC_10x5_KHR; // 4-component ASTC, 10x5 blocks, unsigned normalized |
2594 | case VK_FORMAT_ASTC_10x6_UNORM_BLOCK: return GL_COMPRESSED_RGBA_ASTC_10x6_KHR; // 4-component ASTC, 10x6 blocks, unsigned normalized |
2595 | case VK_FORMAT_ASTC_10x8_UNORM_BLOCK: return GL_COMPRESSED_RGBA_ASTC_10x8_KHR; // 4-component ASTC, 10x8 blocks, unsigned normalized |
2596 | case VK_FORMAT_ASTC_10x10_UNORM_BLOCK: return GL_COMPRESSED_RGBA_ASTC_10x10_KHR; // 4-component ASTC, 10x10 blocks, unsigned normalized |
2597 | case VK_FORMAT_ASTC_12x10_UNORM_BLOCK: return GL_COMPRESSED_RGBA_ASTC_12x10_KHR; // 4-component ASTC, 12x10 blocks, unsigned normalized |
2598 | case VK_FORMAT_ASTC_12x12_UNORM_BLOCK: return GL_COMPRESSED_RGBA_ASTC_12x12_KHR; // 4-component ASTC, 12x12 blocks, unsigned normalized |
2599 | |
2600 | case VK_FORMAT_ASTC_4x4_SRGB_BLOCK: return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR; // 4-component ASTC, 4x4 blocks, sRGB |
2601 | case VK_FORMAT_ASTC_5x4_SRGB_BLOCK: return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR; // 4-component ASTC, 5x4 blocks, sRGB |
2602 | case VK_FORMAT_ASTC_5x5_SRGB_BLOCK: return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR; // 4-component ASTC, 5x5 blocks, sRGB |
2603 | case VK_FORMAT_ASTC_6x5_SRGB_BLOCK: return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR; // 4-component ASTC, 6x5 blocks, sRGB |
2604 | case VK_FORMAT_ASTC_6x6_SRGB_BLOCK: return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR; // 4-component ASTC, 6x6 blocks, sRGB |
2605 | case VK_FORMAT_ASTC_8x5_SRGB_BLOCK: return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR; // 4-component ASTC, 8x5 blocks, sRGB |
2606 | case VK_FORMAT_ASTC_8x6_SRGB_BLOCK: return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR; // 4-component ASTC, 8x6 blocks, sRGB |
2607 | case VK_FORMAT_ASTC_8x8_SRGB_BLOCK: return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR; // 4-component ASTC, 8x8 blocks, sRGB |
2608 | case VK_FORMAT_ASTC_10x5_SRGB_BLOCK: return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR; // 4-component ASTC, 10x5 blocks, sRGB |
2609 | case VK_FORMAT_ASTC_10x6_SRGB_BLOCK: return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR; // 4-component ASTC, 10x6 blocks, sRGB |
2610 | case VK_FORMAT_ASTC_10x8_SRGB_BLOCK: return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR; // 4-component ASTC, 10x8 blocks, sRGB |
2611 | case VK_FORMAT_ASTC_10x10_SRGB_BLOCK: return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR; // 4-component ASTC, 10x10 blocks, sRGB |
2612 | case VK_FORMAT_ASTC_12x10_SRGB_BLOCK: return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR; // 4-component ASTC, 12x10 blocks, sRGB |
2613 | case VK_FORMAT_ASTC_12x12_SRGB_BLOCK: return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR; // 4-component ASTC, 12x12 blocks, sRGB |
2614 | |
2615 | // XXX FIXME Update once Vulkan ASTC HDR & 3D extensions are released. |
2616 | #if 0 |
2617 | case VK_FORMAT_UNDEFINED: return GL_COMPRESSED_RGBA_ASTC_3x3x3_OES; // 4-component ASTC, 3x3x3 blocks, unsigned normalized |
2618 | case VK_FORMAT_UNDEFINED: return GL_COMPRESSED_RGBA_ASTC_4x3x3_OES; // 4-component ASTC, 4x3x3 blocks, unsigned normalized |
2619 | case VK_FORMAT_UNDEFINED: return GL_COMPRESSED_RGBA_ASTC_4x4x3_OES; // 4-component ASTC, 4x4x3 blocks, unsigned normalized |
2620 | case VK_FORMAT_UNDEFINED: return GL_COMPRESSED_RGBA_ASTC_4x4x4_OES; // 4-component ASTC, 4x4x4 blocks, unsigned normalized |
2621 | case VK_FORMAT_UNDEFINED: return GL_COMPRESSED_RGBA_ASTC_5x4x4_OES; // 4-component ASTC, 5x4x4 blocks, unsigned normalized |
2622 | case VK_FORMAT_UNDEFINED: return GL_COMPRESSED_RGBA_ASTC_5x5x4_OES; // 4-component ASTC, 5x5x4 blocks, unsigned normalized |
2623 | case VK_FORMAT_UNDEFINED: return GL_COMPRESSED_RGBA_ASTC_5x5x5_OES; // 4-component ASTC, 5x5x5 blocks, unsigned normalized |
2624 | case VK_FORMAT_UNDEFINED: return GL_COMPRESSED_RGBA_ASTC_6x5x5_OES; // 4-component ASTC, 6x5x5 blocks, unsigned normalized |
2625 | case VK_FORMAT_UNDEFINED: return GL_COMPRESSED_RGBA_ASTC_6x6x5_OES; // 4-component ASTC, 6x6x5 blocks, unsigned normalized |
2626 | case VK_FORMAT_UNDEFINED: return GL_COMPRESSED_RGBA_ASTC_6x6x6_OES; // 4-component ASTC, 6x6x6 blocks, unsigned normalized |
2627 | |
2628 | case VK_FORMAT_UNDEFINED: return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES; // 4-component ASTC, 3x3x3 blocks, sRGB |
2629 | case VK_FORMAT_UNDEFINED: return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES; // 4-component ASTC, 4x3x3 blocks, sRGB |
2630 | case VK_FORMAT_UNDEFINED: return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES; // 4-component ASTC, 4x4x3 blocks, sRGB |
2631 | case VK_FORMAT_UNDEFINED: return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES; // 4-component ASTC, 4x4x4 blocks, sRGB |
2632 | case VK_FORMAT_UNDEFINED: return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES; // 4-component ASTC, 5x4x4 blocks, sRGB |
2633 | case VK_FORMAT_UNDEFINED: return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES; // 4-component ASTC, 5x5x4 blocks, sRGB |
2634 | case VK_FORMAT_UNDEFINED: return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES; // 4-component ASTC, 5x5x5 blocks, sRGB |
2635 | case VK_FORMAT_UNDEFINED: return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES; // 4-component ASTC, 6x5x5 blocks, sRGB |
2636 | case VK_FORMAT_UNDEFINED: return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES; // 4-component ASTC, 6x6x5 blocks, sRGB |
2637 | case VK_FORMAT_UNDEFINED: return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES; // 4-component ASTC, 6x6x6 blocks, sRGB |
2638 | #endif |
2639 | |
2640 | // |
2641 | // Depth/stencil |
2642 | // |
2643 | case VK_FORMAT_D16_UNORM: return GL_DEPTH_COMPONENT16; |
2644 | case VK_FORMAT_X8_D24_UNORM_PACK32: return GL_DEPTH_COMPONENT24; |
2645 | case VK_FORMAT_D32_SFLOAT: return GL_DEPTH_COMPONENT32F; |
2646 | case VK_FORMAT_S8_UINT: return GL_STENCIL_INDEX8; |
2647 | case VK_FORMAT_D24_UNORM_S8_UINT: return GL_DEPTH24_STENCIL8; |
2648 | case VK_FORMAT_D32_SFLOAT_S8_UINT: return GL_DEPTH32F_STENCIL8; |
2649 | |
2650 | default: return GL_INVALID_VALUE; |
2651 | } |
2652 | } |
2653 | |
2654 | #endif // !GL_FORMAT_H |
2655 | |