| 1 | // Copyright 2010 Google Inc. All Rights Reserved. |
| 2 | // |
| 3 | // Use of this source code is governed by a BSD-style license |
| 4 | // that can be found in the COPYING file in the root of the source |
| 5 | // tree. An additional intellectual property rights grant can be found |
| 6 | // in the file PATENTS. All contributing project authors may |
| 7 | // be found in the AUTHORS file in the root of the source tree. |
| 8 | // ----------------------------------------------------------------------------- |
| 9 | // |
| 10 | // inline YUV<->RGB conversion function |
| 11 | // |
| 12 | // The exact naming is Y'CbCr, following the ITU-R BT.601 standard. |
| 13 | // More information at: https://en.wikipedia.org/wiki/YCbCr |
| 14 | // Y = 0.2569 * R + 0.5044 * G + 0.0979 * B + 16 |
| 15 | // U = -0.1483 * R - 0.2911 * G + 0.4394 * B + 128 |
| 16 | // V = 0.4394 * R - 0.3679 * G - 0.0715 * B + 128 |
| 17 | // We use 16bit fixed point operations for RGB->YUV conversion (YUV_FIX). |
| 18 | // |
| 19 | // For the Y'CbCr to RGB conversion, the BT.601 specification reads: |
| 20 | // R = 1.164 * (Y-16) + 1.596 * (V-128) |
| 21 | // G = 1.164 * (Y-16) - 0.813 * (V-128) - 0.391 * (U-128) |
| 22 | // B = 1.164 * (Y-16) + 2.018 * (U-128) |
| 23 | // where Y is in the [16,235] range, and U/V in the [16,240] range. |
| 24 | // |
| 25 | // The fixed-point implementation used here is: |
| 26 | // R = (19077 . y + 26149 . v - 14234) >> 6 |
| 27 | // G = (19077 . y - 6419 . u - 13320 . v + 8708) >> 6 |
| 28 | // B = (19077 . y + 33050 . u - 17685) >> 6 |
| 29 | // where the '.' operator is the mulhi_epu16 variant: |
| 30 | // a . b = ((a << 8) * b) >> 16 |
| 31 | // that preserves 8 bits of fractional precision before final descaling. |
| 32 | |
| 33 | // Author: Skal (pascal.massimino@gmail.com) |
| 34 | |
| 35 | #ifndef WEBP_DSP_YUV_H_ |
| 36 | #define WEBP_DSP_YUV_H_ |
| 37 | |
| 38 | #include "src/dsp/dsp.h" |
| 39 | #include "src/dec/vp8_dec.h" |
| 40 | |
| 41 | //------------------------------------------------------------------------------ |
| 42 | // YUV -> RGB conversion |
| 43 | |
| 44 | #ifdef __cplusplus |
| 45 | extern "C" { |
| 46 | #endif |
| 47 | |
| 48 | enum { |
| 49 | YUV_FIX = 16, // fixed-point precision for RGB->YUV |
| 50 | YUV_HALF = 1 << (YUV_FIX - 1), |
| 51 | |
| 52 | YUV_FIX2 = 6, // fixed-point precision for YUV->RGB |
| 53 | YUV_MASK2 = (256 << YUV_FIX2) - 1 |
| 54 | }; |
| 55 | |
| 56 | //------------------------------------------------------------------------------ |
| 57 | // slower on x86 by ~7-8%, but bit-exact with the SSE2/NEON version |
| 58 | |
| 59 | static WEBP_INLINE int MultHi(int v, int coeff) { // _mm_mulhi_epu16 emulation |
| 60 | return (v * coeff) >> 8; |
| 61 | } |
| 62 | |
| 63 | static WEBP_INLINE int VP8Clip8(int v) { |
| 64 | return ((v & ~YUV_MASK2) == 0) ? (v >> YUV_FIX2) : (v < 0) ? 0 : 255; |
| 65 | } |
| 66 | |
| 67 | static WEBP_INLINE int VP8YUVToR(int y, int v) { |
| 68 | return VP8Clip8(MultHi(y, 19077) + MultHi(v, 26149) - 14234); |
| 69 | } |
| 70 | |
| 71 | static WEBP_INLINE int VP8YUVToG(int y, int u, int v) { |
| 72 | return VP8Clip8(MultHi(y, 19077) - MultHi(u, 6419) - MultHi(v, 13320) + 8708); |
| 73 | } |
| 74 | |
| 75 | static WEBP_INLINE int VP8YUVToB(int y, int u) { |
| 76 | return VP8Clip8(MultHi(y, 19077) + MultHi(u, 33050) - 17685); |
| 77 | } |
| 78 | |
| 79 | static WEBP_INLINE void VP8YuvToRgb(int y, int u, int v, |
| 80 | uint8_t* const rgb) { |
| 81 | rgb[0] = VP8YUVToR(y, v); |
| 82 | rgb[1] = VP8YUVToG(y, u, v); |
| 83 | rgb[2] = VP8YUVToB(y, u); |
| 84 | } |
| 85 | |
| 86 | static WEBP_INLINE void VP8YuvToBgr(int y, int u, int v, |
| 87 | uint8_t* const bgr) { |
| 88 | bgr[0] = VP8YUVToB(y, u); |
| 89 | bgr[1] = VP8YUVToG(y, u, v); |
| 90 | bgr[2] = VP8YUVToR(y, v); |
| 91 | } |
| 92 | |
| 93 | static WEBP_INLINE void VP8YuvToRgb565(int y, int u, int v, |
| 94 | uint8_t* const rgb) { |
| 95 | const int r = VP8YUVToR(y, v); // 5 usable bits |
| 96 | const int g = VP8YUVToG(y, u, v); // 6 usable bits |
| 97 | const int b = VP8YUVToB(y, u); // 5 usable bits |
| 98 | const int rg = (r & 0xf8) | (g >> 5); |
| 99 | const int gb = ((g << 3) & 0xe0) | (b >> 3); |
| 100 | #if (WEBP_SWAP_16BIT_CSP == 1) |
| 101 | rgb[0] = gb; |
| 102 | rgb[1] = rg; |
| 103 | #else |
| 104 | rgb[0] = rg; |
| 105 | rgb[1] = gb; |
| 106 | #endif |
| 107 | } |
| 108 | |
| 109 | static WEBP_INLINE void VP8YuvToRgba4444(int y, int u, int v, |
| 110 | uint8_t* const argb) { |
| 111 | const int r = VP8YUVToR(y, v); // 4 usable bits |
| 112 | const int g = VP8YUVToG(y, u, v); // 4 usable bits |
| 113 | const int b = VP8YUVToB(y, u); // 4 usable bits |
| 114 | const int rg = (r & 0xf0) | (g >> 4); |
| 115 | const int ba = (b & 0xf0) | 0x0f; // overwrite the lower 4 bits |
| 116 | #if (WEBP_SWAP_16BIT_CSP == 1) |
| 117 | argb[0] = ba; |
| 118 | argb[1] = rg; |
| 119 | #else |
| 120 | argb[0] = rg; |
| 121 | argb[1] = ba; |
| 122 | #endif |
| 123 | } |
| 124 | |
| 125 | //----------------------------------------------------------------------------- |
| 126 | // Alpha handling variants |
| 127 | |
| 128 | static WEBP_INLINE void VP8YuvToArgb(uint8_t y, uint8_t u, uint8_t v, |
| 129 | uint8_t* const argb) { |
| 130 | argb[0] = 0xff; |
| 131 | VP8YuvToRgb(y, u, v, argb + 1); |
| 132 | } |
| 133 | |
| 134 | static WEBP_INLINE void VP8YuvToBgra(uint8_t y, uint8_t u, uint8_t v, |
| 135 | uint8_t* const bgra) { |
| 136 | VP8YuvToBgr(y, u, v, bgra); |
| 137 | bgra[3] = 0xff; |
| 138 | } |
| 139 | |
| 140 | static WEBP_INLINE void VP8YuvToRgba(uint8_t y, uint8_t u, uint8_t v, |
| 141 | uint8_t* const rgba) { |
| 142 | VP8YuvToRgb(y, u, v, rgba); |
| 143 | rgba[3] = 0xff; |
| 144 | } |
| 145 | |
| 146 | //----------------------------------------------------------------------------- |
| 147 | // SSE2 extra functions (mostly for upsampling_sse2.c) |
| 148 | |
| 149 | #if defined(WEBP_USE_SSE2) |
| 150 | |
| 151 | // Process 32 pixels and store the result (16b, 24b or 32b per pixel) in *dst. |
| 152 | void VP8YuvToRgba32_SSE2(const uint8_t* y, const uint8_t* u, const uint8_t* v, |
| 153 | uint8_t* dst); |
| 154 | void VP8YuvToRgb32_SSE2(const uint8_t* y, const uint8_t* u, const uint8_t* v, |
| 155 | uint8_t* dst); |
| 156 | void VP8YuvToBgra32_SSE2(const uint8_t* y, const uint8_t* u, const uint8_t* v, |
| 157 | uint8_t* dst); |
| 158 | void VP8YuvToBgr32_SSE2(const uint8_t* y, const uint8_t* u, const uint8_t* v, |
| 159 | uint8_t* dst); |
| 160 | void VP8YuvToArgb32_SSE2(const uint8_t* y, const uint8_t* u, const uint8_t* v, |
| 161 | uint8_t* dst); |
| 162 | void VP8YuvToRgba444432_SSE2(const uint8_t* y, const uint8_t* u, |
| 163 | const uint8_t* v, uint8_t* dst); |
| 164 | void VP8YuvToRgb56532_SSE2(const uint8_t* y, const uint8_t* u, const uint8_t* v, |
| 165 | uint8_t* dst); |
| 166 | |
| 167 | #endif // WEBP_USE_SSE2 |
| 168 | |
| 169 | //----------------------------------------------------------------------------- |
| 170 | // SSE41 extra functions (mostly for upsampling_sse41.c) |
| 171 | |
| 172 | #if defined(WEBP_USE_SSE41) |
| 173 | |
| 174 | // Process 32 pixels and store the result (16b, 24b or 32b per pixel) in *dst. |
| 175 | void VP8YuvToRgb32_SSE41(const uint8_t* y, const uint8_t* u, const uint8_t* v, |
| 176 | uint8_t* dst); |
| 177 | void VP8YuvToBgr32_SSE41(const uint8_t* y, const uint8_t* u, const uint8_t* v, |
| 178 | uint8_t* dst); |
| 179 | |
| 180 | #endif // WEBP_USE_SSE41 |
| 181 | |
| 182 | //------------------------------------------------------------------------------ |
| 183 | // RGB -> YUV conversion |
| 184 | |
| 185 | // Stub functions that can be called with various rounding values: |
| 186 | static WEBP_INLINE int VP8ClipUV(int uv, int rounding) { |
| 187 | uv = (uv + rounding + (128 << (YUV_FIX + 2))) >> (YUV_FIX + 2); |
| 188 | return ((uv & ~0xff) == 0) ? uv : (uv < 0) ? 0 : 255; |
| 189 | } |
| 190 | |
| 191 | static WEBP_INLINE int VP8RGBToY(int r, int g, int b, int rounding) { |
| 192 | const int luma = 16839 * r + 33059 * g + 6420 * b; |
| 193 | return (luma + rounding + (16 << YUV_FIX)) >> YUV_FIX; // no need to clip |
| 194 | } |
| 195 | |
| 196 | static WEBP_INLINE int VP8RGBToU(int r, int g, int b, int rounding) { |
| 197 | const int u = -9719 * r - 19081 * g + 28800 * b; |
| 198 | return VP8ClipUV(u, rounding); |
| 199 | } |
| 200 | |
| 201 | static WEBP_INLINE int VP8RGBToV(int r, int g, int b, int rounding) { |
| 202 | const int v = +28800 * r - 24116 * g - 4684 * b; |
| 203 | return VP8ClipUV(v, rounding); |
| 204 | } |
| 205 | |
| 206 | #ifdef __cplusplus |
| 207 | } // extern "C" |
| 208 | #endif |
| 209 | |
| 210 | #endif // WEBP_DSP_YUV_H_ |
| 211 | |