| 1 | |
| 2 | #include "Vector2.h" |
| 3 | |
| 4 | namespace msdfgen { |
| 5 | |
| 6 | Vector2::Vector2(double val) : x(val), y(val) { } |
| 7 | |
| 8 | Vector2::Vector2(double x, double y) : x(x), y(y) { } |
| 9 | |
| 10 | void Vector2::reset() { |
| 11 | x = 0, y = 0; |
| 12 | } |
| 13 | |
| 14 | void Vector2::set(double x, double y) { |
| 15 | Vector2::x = x, Vector2::y = y; |
| 16 | } |
| 17 | |
| 18 | double Vector2::length() const { |
| 19 | return sqrt(x*x+y*y); |
| 20 | } |
| 21 | |
| 22 | double Vector2::direction() const { |
| 23 | return atan2(y, x); |
| 24 | } |
| 25 | |
| 26 | Vector2 Vector2::normalize(bool allowZero) const { |
| 27 | double len = length(); |
| 28 | if (len == 0) |
| 29 | return Vector2(0, !allowZero); |
| 30 | return Vector2(x/len, y/len); |
| 31 | } |
| 32 | |
| 33 | Vector2 Vector2::getOrthogonal(bool polarity) const { |
| 34 | return polarity ? Vector2(-y, x) : Vector2(y, -x); |
| 35 | } |
| 36 | |
| 37 | Vector2 Vector2::getOrthonormal(bool polarity, bool allowZero) const { |
| 38 | double len = length(); |
| 39 | if (len == 0) |
| 40 | return polarity ? Vector2(0, !allowZero) : Vector2(0, -!allowZero); |
| 41 | return polarity ? Vector2(-y/len, x/len) : Vector2(y/len, -x/len); |
| 42 | } |
| 43 | |
| 44 | Vector2 Vector2::project(const Vector2 &vector, bool positive) const { |
| 45 | Vector2 n = normalize(true); |
| 46 | double t = dotProduct(vector, n); |
| 47 | if (positive && t <= 0) |
| 48 | return Vector2(); |
| 49 | return t*n; |
| 50 | } |
| 51 | |
| 52 | Vector2::operator const void*() const { |
| 53 | return x || y ? this : NULL; |
| 54 | } |
| 55 | |
| 56 | bool Vector2::operator!() const { |
| 57 | return !x && !y; |
| 58 | } |
| 59 | |
| 60 | bool Vector2::operator==(const Vector2 &other) const { |
| 61 | return x == other.x && y == other.y; |
| 62 | } |
| 63 | |
| 64 | bool Vector2::operator!=(const Vector2 &other) const { |
| 65 | return x != other.x || y != other.y; |
| 66 | } |
| 67 | |
| 68 | Vector2 Vector2::operator+() const { |
| 69 | return *this; |
| 70 | } |
| 71 | |
| 72 | Vector2 Vector2::operator-() const { |
| 73 | return Vector2(-x, -y); |
| 74 | } |
| 75 | |
| 76 | Vector2 Vector2::operator+(const Vector2 &other) const { |
| 77 | return Vector2(x+other.x, y+other.y); |
| 78 | } |
| 79 | |
| 80 | Vector2 Vector2::operator-(const Vector2 &other) const { |
| 81 | return Vector2(x-other.x, y-other.y); |
| 82 | } |
| 83 | |
| 84 | Vector2 Vector2::operator*(const Vector2 &other) const { |
| 85 | return Vector2(x*other.x, y*other.y); |
| 86 | } |
| 87 | |
| 88 | Vector2 Vector2::operator/(const Vector2 &other) const { |
| 89 | return Vector2(x/other.x, y/other.y); |
| 90 | } |
| 91 | |
| 92 | Vector2 Vector2::operator*(double value) const { |
| 93 | return Vector2(x*value, y*value); |
| 94 | } |
| 95 | |
| 96 | Vector2 Vector2::operator/(double value) const { |
| 97 | return Vector2(x/value, y/value); |
| 98 | } |
| 99 | |
| 100 | Vector2 & Vector2::operator+=(const Vector2 &other) { |
| 101 | x += other.x, y += other.y; |
| 102 | return *this; |
| 103 | } |
| 104 | |
| 105 | Vector2 & Vector2::operator-=(const Vector2 &other) { |
| 106 | x -= other.x, y -= other.y; |
| 107 | return *this; |
| 108 | } |
| 109 | |
| 110 | Vector2 & Vector2::operator*=(const Vector2 &other) { |
| 111 | x *= other.x, y *= other.y; |
| 112 | return *this; |
| 113 | } |
| 114 | |
| 115 | Vector2 & Vector2::operator/=(const Vector2 &other) { |
| 116 | x /= other.x, y /= other.y; |
| 117 | return *this; |
| 118 | } |
| 119 | |
| 120 | Vector2 & Vector2::operator*=(double value) { |
| 121 | x *= value, y *= value; |
| 122 | return *this; |
| 123 | } |
| 124 | |
| 125 | Vector2 & Vector2::operator/=(double value) { |
| 126 | x /= value, y /= value; |
| 127 | return *this; |
| 128 | } |
| 129 | |
| 130 | double dotProduct(const Vector2 &a, const Vector2 &b) { |
| 131 | return a.x*b.x+a.y*b.y; |
| 132 | } |
| 133 | |
| 134 | double crossProduct(const Vector2 &a, const Vector2 &b) { |
| 135 | return a.x*b.y-a.y*b.x; |
| 136 | } |
| 137 | |
| 138 | Vector2 operator*(double value, const Vector2 &vector) { |
| 139 | return Vector2(value*vector.x, value*vector.y); |
| 140 | } |
| 141 | |
| 142 | Vector2 operator/(double value, const Vector2 &vector) { |
| 143 | return Vector2(value/vector.x, value/vector.y); |
| 144 | } |
| 145 | |
| 146 | } |
| 147 | |