| 1 | |
| 2 | #pragma once |
| 3 | |
| 4 | #include "arithmetics.hpp" |
| 5 | #include "Vector2.h" |
| 6 | #include "BitmapRef.hpp" |
| 7 | |
| 8 | namespace msdfgen { |
| 9 | |
| 10 | template <typename T, int N> |
| 11 | static void interpolate(T *output, const BitmapConstRef<T, N> &bitmap, Point2 pos) { |
| 12 | pos -= .5; |
| 13 | int l = (int) floor(pos.x); |
| 14 | int b = (int) floor(pos.y); |
| 15 | int r = l+1; |
| 16 | int t = b+1; |
| 17 | double lr = pos.x-l; |
| 18 | double bt = pos.y-b; |
| 19 | l = clamp(l, bitmap.width-1), r = clamp(r, bitmap.width-1); |
| 20 | b = clamp(b, bitmap.height-1), t = clamp(t, bitmap.height-1); |
| 21 | for (int i = 0; i < N; ++i) |
| 22 | output[i] = mix(mix(bitmap(l, b)[i], bitmap(r, b)[i], lr), mix(bitmap(l, t)[i], bitmap(r, t)[i], lr), bt); |
| 23 | } |
| 24 | |
| 25 | } |
| 26 | |