| 1 | |
| 2 | #pragma once |
| 3 | |
| 4 | #include "Vector2.h" |
| 5 | #include "BitmapRef.hpp" |
| 6 | |
| 7 | namespace msdfgen { |
| 8 | |
| 9 | /// Reconstructs the shape's appearance into output from the distance field sdf. |
| 10 | void renderSDF(const BitmapRef<float, 1> &output, const BitmapConstRef<float, 1> &sdf, double pxRange = 0, float midValue = .5f); |
| 11 | void renderSDF(const BitmapRef<float, 3> &output, const BitmapConstRef<float, 1> &sdf, double pxRange = 0, float midValue = .5f); |
| 12 | void renderSDF(const BitmapRef<float, 1> &output, const BitmapConstRef<float, 3> &sdf, double pxRange = 0, float midValue = .5f); |
| 13 | void renderSDF(const BitmapRef<float, 3> &output, const BitmapConstRef<float, 3> &sdf, double pxRange = 0, float midValue = .5f); |
| 14 | void renderSDF(const BitmapRef<float, 1> &output, const BitmapConstRef<float, 4> &sdf, double pxRange = 0, float midValue = .5f); |
| 15 | void renderSDF(const BitmapRef<float, 4> &output, const BitmapConstRef<float, 4> &sdf, double pxRange = 0, float midValue = .5f); |
| 16 | |
| 17 | /// Snaps the values of the floating-point bitmaps into one of the 256 values representable in a standard 8-bit bitmap. |
| 18 | void simulate8bit(const BitmapRef<float, 1> &bitmap); |
| 19 | void simulate8bit(const BitmapRef<float, 3> &bitmap); |
| 20 | void simulate8bit(const BitmapRef<float, 4> &bitmap); |
| 21 | |
| 22 | } |
| 23 | |