1 | |
2 | #pragma once |
3 | |
4 | #include "Vector2.h" |
5 | #include "BitmapRef.hpp" |
6 | |
7 | namespace msdfgen { |
8 | |
9 | /// Reconstructs the shape's appearance into output from the distance field sdf. |
10 | void renderSDF(const BitmapRef<float, 1> &output, const BitmapConstRef<float, 1> &sdf, double pxRange = 0, float midValue = .5f); |
11 | void renderSDF(const BitmapRef<float, 3> &output, const BitmapConstRef<float, 1> &sdf, double pxRange = 0, float midValue = .5f); |
12 | void renderSDF(const BitmapRef<float, 1> &output, const BitmapConstRef<float, 3> &sdf, double pxRange = 0, float midValue = .5f); |
13 | void renderSDF(const BitmapRef<float, 3> &output, const BitmapConstRef<float, 3> &sdf, double pxRange = 0, float midValue = .5f); |
14 | void renderSDF(const BitmapRef<float, 1> &output, const BitmapConstRef<float, 4> &sdf, double pxRange = 0, float midValue = .5f); |
15 | void renderSDF(const BitmapRef<float, 4> &output, const BitmapConstRef<float, 4> &sdf, double pxRange = 0, float midValue = .5f); |
16 | |
17 | /// Snaps the values of the floating-point bitmaps into one of the 256 values representable in a standard 8-bit bitmap. |
18 | void simulate8bit(const BitmapRef<float, 1> &bitmap); |
19 | void simulate8bit(const BitmapRef<float, 3> &bitmap); |
20 | void simulate8bit(const BitmapRef<float, 4> &bitmap); |
21 | |
22 | } |
23 | |