| 1 |  | 
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| 2 | #pragma once | 
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| 3 |  | 
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| 4 | #include "Vector2.h" | 
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| 5 | #include "BitmapRef.hpp" | 
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| 6 |  | 
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| 7 | namespace msdfgen { | 
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| 8 |  | 
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| 9 | /// Reconstructs the shape's appearance into output from the distance field sdf. | 
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| 10 | void renderSDF(const BitmapRef<float, 1> &output, const BitmapConstRef<float, 1> &sdf, double pxRange = 0, float midValue = .5f); | 
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| 11 | void renderSDF(const BitmapRef<float, 3> &output, const BitmapConstRef<float, 1> &sdf, double pxRange = 0, float midValue = .5f); | 
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| 12 | void renderSDF(const BitmapRef<float, 1> &output, const BitmapConstRef<float, 3> &sdf, double pxRange = 0, float midValue = .5f); | 
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| 13 | void renderSDF(const BitmapRef<float, 3> &output, const BitmapConstRef<float, 3> &sdf, double pxRange = 0, float midValue = .5f); | 
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| 14 | void renderSDF(const BitmapRef<float, 1> &output, const BitmapConstRef<float, 4> &sdf, double pxRange = 0, float midValue = .5f); | 
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| 15 | void renderSDF(const BitmapRef<float, 4> &output, const BitmapConstRef<float, 4> &sdf, double pxRange = 0, float midValue = .5f); | 
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| 16 |  | 
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| 17 | /// Snaps the values of the floating-point bitmaps into one of the 256 values representable in a standard 8-bit bitmap. | 
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| 18 | void simulate8bit(const BitmapRef<float, 1> &bitmap); | 
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| 19 | void simulate8bit(const BitmapRef<float, 3> &bitmap); | 
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| 20 | void simulate8bit(const BitmapRef<float, 4> &bitmap); | 
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| 21 |  | 
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| 22 | } | 
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| 23 |  | 
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