| 1 | /* | 
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| 2 | * Copyright (c) 2021 - 2023 the ThorVG project. All rights reserved. | 
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| 3 |  | 
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| 4 | * Permission is hereby granted, free of charge, to any person obtaining a copy | 
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| 5 | * of this software and associated documentation files (the "Software"), to deal | 
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| 6 | * in the Software without restriction, including without limitation the rights | 
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| 7 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | 
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| 8 | * copies of the Software, and to permit persons to whom the Software is | 
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| 9 | * furnished to do so, subject to the following conditions: | 
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| 10 |  | 
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| 11 | * The above copyright notice and this permission notice shall be included in all | 
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| 12 | * copies or substantial portions of the Software. | 
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| 13 |  | 
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| 14 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | 
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| 15 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | 
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| 16 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | 
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| 17 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | 
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| 18 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | 
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| 19 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | 
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| 20 | * SOFTWARE. | 
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| 21 | */ | 
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| 22 |  | 
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| 23 | #ifndef _TVG_MATH_H_ | 
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| 24 | #define _TVG_MATH_H_ | 
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| 25 |  | 
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| 26 | #define _USE_MATH_DEFINES | 
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| 27 |  | 
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| 28 | #include <float.h> | 
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| 29 | #include <math.h> | 
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| 30 | #include "tvgCommon.h" | 
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| 31 |  | 
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| 32 |  | 
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| 33 | #define mathMin(x, y) (((x) < (y)) ? (x) : (y)) | 
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| 34 | #define mathMax(x, y) (((x) > (y)) ? (x) : (y)) | 
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| 35 |  | 
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| 36 |  | 
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| 37 | static inline bool mathZero(float a) | 
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| 38 | { | 
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| 39 | return (fabsf(a) < FLT_EPSILON) ? true : false; | 
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| 40 | } | 
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| 41 |  | 
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| 42 |  | 
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| 43 | static inline bool mathEqual(float a, float b) | 
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| 44 | { | 
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| 45 | return (fabsf(a - b) < FLT_EPSILON); | 
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| 46 | } | 
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| 47 |  | 
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| 48 | static inline bool mathEqual(const Matrix& a, const Matrix& b) | 
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| 49 | { | 
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| 50 | if (!mathEqual(a.e11, b.e11) || !mathEqual(a.e12, b.e12) || !mathEqual(a.e13, b.e13) || | 
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| 51 | !mathEqual(a.e21, b.e21) || !mathEqual(a.e22, b.e22) || !mathEqual(a.e23, b.e23) || | 
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| 52 | !mathEqual(a.e31, b.e31) || !mathEqual(a.e32, b.e32) || !mathEqual(a.e33, b.e33)) { | 
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| 53 | return false; | 
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| 54 | } | 
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| 55 | return true; | 
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| 56 | } | 
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| 57 |  | 
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| 58 | static inline bool mathRightAngle(const Matrix* m) | 
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| 59 | { | 
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| 60 | auto radian = fabsf(atan2f(m->e21, m->e11)); | 
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| 61 | if (radian < FLT_EPSILON || mathEqual(radian, float(M_PI_2)) || mathEqual(radian, float(M_PI))) return true; | 
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| 62 | return false; | 
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| 63 | } | 
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| 64 |  | 
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| 65 |  | 
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| 66 | static inline bool mathSkewed(const Matrix* m) | 
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| 67 | { | 
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| 68 | return (fabsf(m->e21 + m->e12) > FLT_EPSILON); | 
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| 69 | } | 
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| 70 |  | 
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| 71 |  | 
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| 72 | static inline bool mathIdentity(const Matrix* m) | 
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| 73 | { | 
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| 74 | if (!mathEqual(m->e11, 1.0f) || !mathZero(m->e12) || !mathZero(m->e13) || | 
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| 75 | !mathZero(m->e21) || !mathEqual(m->e22, 1.0f) || !mathZero(m->e23) || | 
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| 76 | !mathZero(m->e31) || !mathZero(m->e32) || !mathEqual(m->e33, 1.0f)) { | 
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| 77 | return false; | 
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| 78 | } | 
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| 79 | return true; | 
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| 80 | } | 
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| 81 |  | 
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| 82 |  | 
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| 83 | static inline bool mathInverse(const Matrix* m, Matrix* out) | 
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| 84 | { | 
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| 85 | auto det = m->e11 * (m->e22 * m->e33 - m->e32 * m->e23) - | 
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| 86 | m->e12 * (m->e21 * m->e33 - m->e23 * m->e31) + | 
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| 87 | m->e13 * (m->e21 * m->e32 - m->e22 * m->e31); | 
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| 88 |  | 
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| 89 | if (mathZero(det)) return false; | 
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| 90 |  | 
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| 91 | auto invDet = 1 / det; | 
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| 92 |  | 
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| 93 | out->e11 = (m->e22 * m->e33 - m->e32 * m->e23) * invDet; | 
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| 94 | out->e12 = (m->e13 * m->e32 - m->e12 * m->e33) * invDet; | 
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| 95 | out->e13 = (m->e12 * m->e23 - m->e13 * m->e22) * invDet; | 
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| 96 | out->e21 = (m->e23 * m->e31 - m->e21 * m->e33) * invDet; | 
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| 97 | out->e22 = (m->e11 * m->e33 - m->e13 * m->e31) * invDet; | 
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| 98 | out->e23 = (m->e21 * m->e13 - m->e11 * m->e23) * invDet; | 
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| 99 | out->e31 = (m->e21 * m->e32 - m->e31 * m->e22) * invDet; | 
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| 100 | out->e32 = (m->e31 * m->e12 - m->e11 * m->e32) * invDet; | 
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| 101 | out->e33 = (m->e11 * m->e22 - m->e21 * m->e12) * invDet; | 
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| 102 |  | 
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| 103 | return true; | 
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| 104 | } | 
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| 105 |  | 
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| 106 |  | 
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| 107 | static inline void mathIdentity(Matrix* m) | 
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| 108 | { | 
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| 109 | m->e11 = 1.0f; | 
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| 110 | m->e12 = 0.0f; | 
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| 111 | m->e13 = 0.0f; | 
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| 112 | m->e21 = 0.0f; | 
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| 113 | m->e22 = 1.0f; | 
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| 114 | m->e23 = 0.0f; | 
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| 115 | m->e31 = 0.0f; | 
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| 116 | m->e32 = 0.0f; | 
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| 117 | m->e33 = 1.0f; | 
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| 118 | } | 
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| 119 |  | 
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| 120 |  | 
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| 121 | static inline void mathScale(Matrix* m, float sx, float sy) | 
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| 122 | { | 
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| 123 | m->e11 *= sx; | 
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| 124 | m->e22 *= sy; | 
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| 125 | } | 
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| 126 |  | 
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| 127 |  | 
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| 128 | static inline void mathTranslate(Matrix* m, float x, float y) | 
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| 129 | { | 
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| 130 | m->e13 += x; | 
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| 131 | m->e23 += y; | 
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| 132 | } | 
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| 133 |  | 
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| 134 |  | 
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| 135 | static inline void mathRotate(Matrix* m, float degree) | 
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| 136 | { | 
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| 137 | auto radian = degree / 180.0f * M_PI; | 
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| 138 | auto cosVal = cosf(radian); | 
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| 139 | auto sinVal = sinf(radian); | 
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| 140 |  | 
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| 141 | m->e12 = m->e11 * -sinVal; | 
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| 142 | m->e11 *= cosVal; | 
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| 143 | m->e21 = m->e22 * sinVal; | 
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| 144 | m->e22 *= cosVal; | 
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| 145 | } | 
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| 146 |  | 
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| 147 |  | 
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| 148 | static inline void mathMultiply(Point* pt, const Matrix* transform) | 
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| 149 | { | 
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| 150 | auto tx = pt->x * transform->e11 + pt->y * transform->e12 + transform->e13; | 
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| 151 | auto ty = pt->x * transform->e21 + pt->y * transform->e22 + transform->e23; | 
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| 152 | pt->x = tx; | 
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| 153 | pt->y = ty; | 
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| 154 | } | 
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| 155 |  | 
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| 156 |  | 
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| 157 | static inline Matrix mathMultiply(const Matrix* lhs, const Matrix* rhs) | 
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| 158 | { | 
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| 159 | Matrix m; | 
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| 160 |  | 
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| 161 | m.e11 = lhs->e11 * rhs->e11 + lhs->e12 * rhs->e21 + lhs->e13 * rhs->e31; | 
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| 162 | m.e12 = lhs->e11 * rhs->e12 + lhs->e12 * rhs->e22 + lhs->e13 * rhs->e32; | 
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| 163 | m.e13 = lhs->e11 * rhs->e13 + lhs->e12 * rhs->e23 + lhs->e13 * rhs->e33; | 
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| 164 |  | 
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| 165 | m.e21 = lhs->e21 * rhs->e11 + lhs->e22 * rhs->e21 + lhs->e23 * rhs->e31; | 
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| 166 | m.e22 = lhs->e21 * rhs->e12 + lhs->e22 * rhs->e22 + lhs->e23 * rhs->e32; | 
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| 167 | m.e23 = lhs->e21 * rhs->e13 + lhs->e22 * rhs->e23 + lhs->e23 * rhs->e33; | 
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| 168 |  | 
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| 169 | m.e31 = lhs->e31 * rhs->e11 + lhs->e32 * rhs->e21 + lhs->e33 * rhs->e31; | 
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| 170 | m.e32 = lhs->e31 * rhs->e12 + lhs->e32 * rhs->e22 + lhs->e33 * rhs->e32; | 
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| 171 | m.e33 = lhs->e31 * rhs->e13 + lhs->e32 * rhs->e23 + lhs->e33 * rhs->e33; | 
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| 172 |  | 
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| 173 | return m; | 
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| 174 | } | 
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| 175 |  | 
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| 176 |  | 
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| 177 | static inline Point operator-(const Point& lhs, const Point& rhs) | 
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| 178 | { | 
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| 179 | return {lhs.x - rhs.x, lhs.y - rhs.y}; | 
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| 180 | } | 
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| 181 |  | 
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| 182 |  | 
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| 183 | static inline Point operator+(const Point& lhs, const Point& rhs) | 
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| 184 | { | 
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| 185 | return {lhs.x + rhs.x, lhs.y + rhs.y}; | 
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| 186 | } | 
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| 187 |  | 
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| 188 |  | 
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| 189 | static inline Point operator*(const Point& lhs, float rhs) | 
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| 190 | { | 
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| 191 | return {lhs.x * rhs, lhs.y * rhs}; | 
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| 192 | } | 
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| 193 |  | 
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| 194 |  | 
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| 195 | template <typename T> | 
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| 196 | static inline T mathLerp(const T &start, const T &end, float t) | 
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| 197 | { | 
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| 198 | return static_cast<T>(start + (end - start) * t); | 
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| 199 | } | 
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| 200 |  | 
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| 201 |  | 
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| 202 | #endif //_TVG_MATH_H_ | 
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| 203 |  | 
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