| 1 | /* $Id$ $Revision$ */ | 
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| 2 | /* vim:set shiftwidth=4 ts=8: */ | 
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| 3 |  | 
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| 4 | /************************************************************************* | 
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| 5 | * Copyright (c) 2011 AT&T Intellectual Property | 
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| 6 | * All rights reserved. This program and the accompanying materials | 
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| 7 | * are made available under the terms of the Eclipse Public License v1.0 | 
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| 8 | * which accompanies this distribution, and is available at | 
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| 9 | * http://www.eclipse.org/legal/epl-v10.html | 
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| 10 | * | 
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| 11 | * Contributors: See CVS logs. Details at http://www.graphviz.org/ | 
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| 12 | *************************************************************************/ | 
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| 13 |  | 
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| 14 | /* geometric functions (e.g. on points and boxes) with application to, but | 
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| 15 | * no specific dependence on graphs */ | 
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| 16 |  | 
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| 17 | #include "config.h" | 
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| 18 |  | 
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| 19 | #include "geom.h" | 
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| 20 | #include "geomprocs.h" | 
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| 21 | #ifdef _WIN32 | 
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| 22 | #define inline | 
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| 23 | #endif | 
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| 24 |  | 
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| 25 | box mkbox(point p, point q) | 
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| 26 | { | 
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| 27 | box r; | 
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| 28 |  | 
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| 29 | if (p.x < q.x) { | 
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| 30 | r.LL.x = p.x; | 
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| 31 | r.UR.x = q.x; | 
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| 32 | } else { | 
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| 33 | r.LL.x = q.x; | 
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| 34 | r.UR.x = p.x; | 
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| 35 | } | 
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| 36 | if (p.y < q.y) { | 
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| 37 | r.LL.y = p.y; | 
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| 38 | r.UR.y = q.y; | 
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| 39 | } else { | 
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| 40 | r.LL.y = q.y; | 
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| 41 | r.UR.y = p.y; | 
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| 42 | } | 
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| 43 | return r; | 
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| 44 | } | 
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| 45 |  | 
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| 46 | boxf mkboxf(pointf p, pointf q) | 
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| 47 | { | 
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| 48 | boxf r; | 
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| 49 |  | 
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| 50 | if (p.x < q.x) { | 
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| 51 | r.LL.x = p.x; | 
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| 52 | r.UR.x = q.x; | 
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| 53 | } else { | 
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| 54 | r.LL.x = q.x; | 
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| 55 | r.UR.x = p.x; | 
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| 56 | } | 
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| 57 | if (p.y < q.y) { | 
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| 58 | r.LL.y = p.y; | 
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| 59 | r.UR.y = q.y; | 
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| 60 | } else { | 
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| 61 | r.LL.y = q.y; | 
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| 62 | r.UR.y = p.y; | 
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| 63 | } | 
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| 64 | return r; | 
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| 65 | } | 
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| 66 |  | 
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| 67 | /* | 
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| 68 | *-------------------------------------------------------------- | 
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| 69 | * | 
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| 70 | * lineToBox -- | 
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| 71 | * | 
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| 72 | *      Determine whether a line lies entirely inside, entirely | 
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| 73 | *      outside, or overlapping a given rectangular area. | 
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| 74 | * | 
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| 75 | * Results: | 
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| 76 | *      -1 is returned if the line given by p and q | 
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| 77 | *      is entirely outside the rectangle given by b. | 
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| 78 | * 	0 is returned if the polygon overlaps the rectangle, and | 
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| 79 | *	1 is returned if the polygon is entirely inside the rectangle. | 
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| 80 | * | 
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| 81 | * Side effects: | 
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| 82 | *      None. | 
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| 83 | * | 
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| 84 | *-------------------------------------------------------------- | 
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| 85 | */ | 
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| 86 |  | 
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| 87 | /* This code steals liberally from algorithms in tk/generic/tkTrig.c -- jce */ | 
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| 88 |  | 
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| 89 | int lineToBox(pointf p, pointf q, boxf b) | 
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| 90 | { | 
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| 91 | int inside1, inside2; | 
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| 92 |  | 
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| 93 | /* | 
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| 94 | * First check the two points individually to see whether they | 
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| 95 | * are inside the rectangle or not. | 
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| 96 | */ | 
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| 97 |  | 
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| 98 | inside1 = (p.x >= b.LL.x) && (p.x <= b.UR.x) | 
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| 99 | && (p.y >= b.LL.y) && (p.y <= b.UR.y); | 
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| 100 | inside2 = (q.x >= b.LL.x) && (q.x <= b.UR.x) | 
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| 101 | && (q.y >= b.LL.y) && (q.y <= b.UR.y); | 
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| 102 | if (inside1 != inside2) { | 
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| 103 | return 0; | 
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| 104 | } | 
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| 105 | if (inside1 & inside2) { | 
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| 106 | return 1; | 
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| 107 | } | 
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| 108 |  | 
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| 109 | /* | 
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| 110 | * Both points are outside the rectangle, but still need to check | 
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| 111 | * for intersections between the line and the rectangle.  Horizontal | 
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| 112 | * and vertical lines are particularly easy, so handle them | 
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| 113 | * separately. | 
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| 114 | */ | 
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| 115 |  | 
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| 116 | if (p.x == q.x) { | 
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| 117 | /* | 
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| 118 | * Vertical line. | 
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| 119 | */ | 
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| 120 |  | 
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| 121 | if (((p.y >= b.LL.y) ^ (q.y >= b.LL.y)) | 
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| 122 | && (p.x >= b.LL.x) | 
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| 123 | && (p.x <= b.UR.x)) { | 
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| 124 | return 0; | 
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| 125 | } | 
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| 126 | } else if (p.y == q.y) { | 
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| 127 | /* | 
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| 128 | * Horizontal line. | 
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| 129 | */ | 
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| 130 | if (((p.x >= b.LL.x) ^ (q.x >= b.LL.x)) | 
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| 131 | && (p.y >= b.LL.y) | 
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| 132 | && (p.y <= b.UR.y)) { | 
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| 133 | return 0; | 
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| 134 | } | 
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| 135 | } else { | 
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| 136 | double m, x, y, low, high; | 
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| 137 |  | 
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| 138 | /* | 
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| 139 | * Diagonal line.  Compute slope of line and use | 
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| 140 | * for intersection checks against each of the | 
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| 141 | * sides of the rectangle: left, right, bottom, top. | 
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| 142 | */ | 
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| 143 |  | 
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| 144 | m = (q.y - p.y)/(q.x - p.x); | 
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| 145 | if (p.x < q.x) { | 
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| 146 | low = p.x;  high = q.x; | 
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| 147 | } else { | 
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| 148 | low = q.x; high = p.x; | 
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| 149 | } | 
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| 150 |  | 
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| 151 | /* | 
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| 152 | * Left edge. | 
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| 153 | */ | 
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| 154 |  | 
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| 155 | y = p.y + (b.LL.x - p.x)*m; | 
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| 156 | if ((b.LL.x >= low) && (b.LL.x <= high) | 
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| 157 | && (y >= b.LL.y) && (y <= b.UR.y)) { | 
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| 158 | return 0; | 
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| 159 | } | 
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| 160 |  | 
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| 161 | /* | 
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| 162 | * Right edge. | 
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| 163 | */ | 
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| 164 |  | 
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| 165 | y += (b.UR.x - b.LL.x)*m; | 
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| 166 | if ((y >= b.LL.y) && (y <= b.UR.y) | 
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| 167 | && (b.UR.x >= low) && (b.UR.x <= high)) { | 
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| 168 | return 0; | 
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| 169 | } | 
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| 170 |  | 
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| 171 | /* | 
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| 172 | * Bottom edge. | 
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| 173 | */ | 
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| 174 |  | 
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| 175 | if (p.y < q.y) { | 
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| 176 | low = p.y;  high = q.y; | 
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| 177 | } else { | 
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| 178 | low = q.y; high = p.y; | 
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| 179 | } | 
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| 180 | x = p.x + (b.LL.y - p.y)/m; | 
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| 181 | if ((x >= b.LL.x) && (x <= b.UR.x) | 
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| 182 | && (b.LL.y >= low) && (b.LL.y <= high)) { | 
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| 183 | return 0; | 
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| 184 | } | 
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| 185 |  | 
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| 186 | /* | 
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| 187 | * Top edge. | 
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| 188 | */ | 
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| 189 |  | 
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| 190 | x += (b.UR.y - b.LL.y)/m; | 
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| 191 | if ((x >= b.LL.x) && (x <= b.UR.x) | 
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| 192 | && (b.UR.y >= low) && (b.UR.y <= high)) { | 
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| 193 | return 0; | 
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| 194 | } | 
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| 195 | } | 
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| 196 | return -1; | 
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| 197 | } | 
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| 198 | #ifdef WIN32_STATIC | 
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| 199 | #define inline | 
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| 200 | #endif | 
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| 201 | void rect2poly(pointf *p) | 
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| 202 | { | 
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| 203 | p[3].x = p[2].x = p[1].x; | 
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| 204 | p[2].y = p[1].y; | 
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| 205 | p[3].y = p[0].y; | 
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| 206 | p[1].x = p[0].x; | 
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| 207 | } | 
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| 208 |  | 
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| 209 | static pointf rotatepf(pointf p, int cwrot) | 
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| 210 | { | 
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| 211 | static double sina, cosa; | 
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| 212 | static int last_cwrot; | 
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| 213 | pointf P; | 
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| 214 |  | 
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| 215 | /* cosa is initially wrong for a cwrot of 0 | 
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| 216 | * this caching only works because we are never called for 0 rotations */ | 
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| 217 | if (cwrot != last_cwrot) { | 
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| 218 | sincos(cwrot / (2 * M_PI), &sina, &cosa); | 
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| 219 | last_cwrot = cwrot; | 
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| 220 | } | 
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| 221 | P.x = p.x * cosa - p.y * sina; | 
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| 222 | P.y = p.y * cosa + p.x * sina; | 
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| 223 | return P; | 
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| 224 | } | 
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| 225 |  | 
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| 226 | static point rotatep(point p, int cwrot) | 
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| 227 | { | 
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| 228 | pointf pf; | 
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| 229 |  | 
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| 230 | P2PF(p, pf); | 
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| 231 | pf = rotatepf(pf, cwrot); | 
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| 232 | PF2P(pf, p); | 
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| 233 | return p; | 
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| 234 | } | 
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| 235 |  | 
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| 236 | point cwrotatep(point p, int cwrot) | 
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| 237 | { | 
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| 238 | int x = p.x, y = p.y; | 
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| 239 | switch (cwrot) { | 
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| 240 | case 0: | 
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| 241 | break; | 
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| 242 | case 90: | 
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| 243 | p.x = y; | 
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| 244 | p.y = -x; | 
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| 245 | break; | 
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| 246 | case 180: | 
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| 247 | p.x = x; | 
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| 248 | p.y = -y; | 
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| 249 | break; | 
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| 250 | case 270: | 
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| 251 | p.x = y; | 
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| 252 | p.y = x; | 
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| 253 | break; | 
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| 254 | default: | 
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| 255 | if (cwrot < 0) | 
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| 256 | return ccwrotatep(p, -cwrot); | 
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| 257 | if (cwrot > 360) | 
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| 258 | return cwrotatep(p, cwrot%360); | 
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| 259 | return rotatep(p, cwrot); | 
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| 260 | } | 
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| 261 | return p; | 
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| 262 | } | 
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| 263 |  | 
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| 264 | pointf cwrotatepf(pointf p, int cwrot) | 
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| 265 | { | 
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| 266 | double x = p.x, y = p.y; | 
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| 267 | switch (cwrot) { | 
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| 268 | case 0: | 
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| 269 | break; | 
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| 270 | case 90: | 
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| 271 | p.x = y; | 
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| 272 | p.y = -x; | 
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| 273 | break; | 
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| 274 | case 180: | 
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| 275 | p.x = x; | 
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| 276 | p.y = -y; | 
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| 277 | break; | 
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| 278 | case 270: | 
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| 279 | p.x = y; | 
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| 280 | p.y = x; | 
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| 281 | break; | 
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| 282 | default: | 
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| 283 | if (cwrot < 0) | 
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| 284 | return ccwrotatepf(p, -cwrot); | 
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| 285 | if (cwrot > 360) | 
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| 286 | return cwrotatepf(p, cwrot%360); | 
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| 287 | return rotatepf(p, cwrot); | 
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| 288 | } | 
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| 289 | return p; | 
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| 290 | } | 
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| 291 |  | 
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| 292 | point ccwrotatep(point p, int ccwrot) | 
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| 293 | { | 
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| 294 | int x = p.x, y = p.y; | 
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| 295 | switch (ccwrot) { | 
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| 296 | case 0: | 
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| 297 | break; | 
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| 298 | case 90: | 
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| 299 | p.x = -y; | 
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| 300 | p.y = x; | 
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| 301 | break; | 
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| 302 | case 180: | 
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| 303 | p.x = x; | 
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| 304 | p.y = -y; | 
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| 305 | break; | 
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| 306 | case 270: | 
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| 307 | p.x = y; | 
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| 308 | p.y = x; | 
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| 309 | break; | 
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| 310 | default: | 
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| 311 | if (ccwrot < 0) | 
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| 312 | return cwrotatep(p, -ccwrot); | 
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| 313 | if (ccwrot > 360) | 
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| 314 | return ccwrotatep(p, ccwrot%360); | 
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| 315 | return rotatep(p, 360-ccwrot); | 
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| 316 | } | 
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| 317 | return p; | 
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| 318 | } | 
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| 319 |  | 
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| 320 | pointf ccwrotatepf(pointf p, int ccwrot) | 
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| 321 | { | 
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| 322 | double x = p.x, y = p.y; | 
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| 323 | switch (ccwrot) { | 
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| 324 | case 0: | 
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| 325 | break; | 
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| 326 | case 90: | 
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| 327 | p.x = -y; | 
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| 328 | p.y = x; | 
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| 329 | break; | 
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| 330 | case 180: | 
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| 331 | p.x = x; | 
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| 332 | p.y = -y; | 
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| 333 | break; | 
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| 334 | case 270: | 
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| 335 | p.x = y; | 
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| 336 | p.y = x; | 
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| 337 | break; | 
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| 338 | default: | 
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| 339 | if (ccwrot < 0) | 
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| 340 | return cwrotatepf(p, -ccwrot); | 
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| 341 | if (ccwrot > 360) | 
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| 342 | return ccwrotatepf(p, ccwrot%360); | 
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| 343 | return rotatepf(p, 360-ccwrot); | 
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| 344 | } | 
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| 345 | return p; | 
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| 346 | } | 
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| 347 |  | 
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| 348 | inline box flip_rec_box(box b, point p) | 
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| 349 | { | 
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| 350 | box r; | 
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| 351 | /* flip box */ | 
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| 352 | r.UR.x = b.UR.y; | 
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| 353 | r.UR.y = b.UR.x; | 
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| 354 | r.LL.x = b.LL.y; | 
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| 355 | r.LL.y = b.LL.x; | 
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| 356 | /* move box */ | 
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| 357 | r.LL.x += p.x; | 
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| 358 | r.LL.y += p.y; | 
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| 359 | r.UR.x += p.x; | 
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| 360 | r.UR.y += p.y; | 
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| 361 | return r; | 
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| 362 | } | 
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| 363 |  | 
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| 364 | boxf flip_rec_boxf(boxf b, pointf p) | 
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| 365 | { | 
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| 366 | boxf r; | 
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| 367 | /* flip box */ | 
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| 368 | r.UR.x = b.UR.y; | 
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| 369 | r.UR.y = b.UR.x; | 
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| 370 | r.LL.x = b.LL.y; | 
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| 371 | r.LL.y = b.LL.x; | 
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| 372 | /* move box */ | 
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| 373 | r.LL.x += p.x; | 
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| 374 | r.LL.y += p.y; | 
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| 375 | r.UR.x += p.x; | 
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| 376 | r.UR.y += p.y; | 
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| 377 | return r; | 
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| 378 | } | 
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| 379 |  | 
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| 380 | #ifdef WIN32_STATIC | 
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| 381 | #undef inline | 
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| 382 | #endif | 
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| 383 |  | 
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| 384 |  | 
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| 385 | #define SMALL 0.0000000001 | 
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| 386 |  | 
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| 387 | /* ptToLine2: | 
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| 388 | * Return distance from point p to line a-b squared. | 
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| 389 | */ | 
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| 390 | double ptToLine2 (pointf a, pointf b, pointf p) | 
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| 391 | { | 
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| 392 | double dx = b.x-a.x; | 
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| 393 | double dy = b.y-a.y; | 
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| 394 | double a2 = (p.y-a.y)*dx - (p.x-a.x)*dy; | 
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| 395 | a2 *= a2;   /* square - ensures that it is positive */ | 
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| 396 | if (a2 < SMALL) return 0.;  /* avoid 0/0 problems */ | 
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| 397 | return a2 / (dx*dx + dy*dy); | 
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| 398 | } | 
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| 399 |  | 
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| 400 | #define dot(v,w) (v.x*w.x+v.y*w.y) | 
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| 401 |  | 
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| 402 | /* line_intersect: | 
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| 403 | * Computes intersection of lines a-b and c-d, returning intersection | 
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| 404 | * point in *p. | 
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| 405 | * Returns 0 if no intersection (lines parallel), 1 otherwise. | 
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| 406 | */ | 
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| 407 | int line_intersect (pointf a, pointf b, pointf c, pointf d, pointf* p) | 
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| 408 | { | 
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| 409 |  | 
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| 410 | pointf mv = sub_pointf(b,a); | 
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| 411 | pointf lv = sub_pointf(d,c); | 
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| 412 | pointf ln = perp (lv); | 
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| 413 | double lc = -dot(ln,c); | 
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| 414 | double dt = dot(ln,mv); | 
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| 415 |  | 
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| 416 | if (fabs(dt) < SMALL) return 0; | 
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| 417 |  | 
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| 418 | *p = sub_pointf(a,scale((dot(ln,a)+lc)/dt,mv)); | 
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| 419 | return 1; | 
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| 420 | } | 
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| 421 |  | 
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| 422 |  | 
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