1 | /* $Id$ $Revision$ */ |
2 | /* vim:set shiftwidth=4 ts=8: */ |
3 | |
4 | /************************************************************************* |
5 | * Copyright (c) 2011 AT&T Intellectual Property |
6 | * All rights reserved. This program and the accompanying materials |
7 | * are made available under the terms of the Eclipse Public License v1.0 |
8 | * which accompanies this distribution, and is available at |
9 | * http://www.eclipse.org/legal/epl-v10.html |
10 | * |
11 | * Contributors: See CVS logs. Details at http://www.graphviz.org/ |
12 | *************************************************************************/ |
13 | |
14 | /* geometric functions (e.g. on points and boxes) with application to, but |
15 | * no specific dependence on graphs */ |
16 | |
17 | #include "config.h" |
18 | |
19 | #include "geom.h" |
20 | #include "geomprocs.h" |
21 | #ifdef _WIN32 |
22 | #define inline |
23 | #endif |
24 | |
25 | box mkbox(point p, point q) |
26 | { |
27 | box r; |
28 | |
29 | if (p.x < q.x) { |
30 | r.LL.x = p.x; |
31 | r.UR.x = q.x; |
32 | } else { |
33 | r.LL.x = q.x; |
34 | r.UR.x = p.x; |
35 | } |
36 | if (p.y < q.y) { |
37 | r.LL.y = p.y; |
38 | r.UR.y = q.y; |
39 | } else { |
40 | r.LL.y = q.y; |
41 | r.UR.y = p.y; |
42 | } |
43 | return r; |
44 | } |
45 | |
46 | boxf mkboxf(pointf p, pointf q) |
47 | { |
48 | boxf r; |
49 | |
50 | if (p.x < q.x) { |
51 | r.LL.x = p.x; |
52 | r.UR.x = q.x; |
53 | } else { |
54 | r.LL.x = q.x; |
55 | r.UR.x = p.x; |
56 | } |
57 | if (p.y < q.y) { |
58 | r.LL.y = p.y; |
59 | r.UR.y = q.y; |
60 | } else { |
61 | r.LL.y = q.y; |
62 | r.UR.y = p.y; |
63 | } |
64 | return r; |
65 | } |
66 | |
67 | /* |
68 | *-------------------------------------------------------------- |
69 | * |
70 | * lineToBox -- |
71 | * |
72 | * Determine whether a line lies entirely inside, entirely |
73 | * outside, or overlapping a given rectangular area. |
74 | * |
75 | * Results: |
76 | * -1 is returned if the line given by p and q |
77 | * is entirely outside the rectangle given by b. |
78 | * 0 is returned if the polygon overlaps the rectangle, and |
79 | * 1 is returned if the polygon is entirely inside the rectangle. |
80 | * |
81 | * Side effects: |
82 | * None. |
83 | * |
84 | *-------------------------------------------------------------- |
85 | */ |
86 | |
87 | /* This code steals liberally from algorithms in tk/generic/tkTrig.c -- jce */ |
88 | |
89 | int lineToBox(pointf p, pointf q, boxf b) |
90 | { |
91 | int inside1, inside2; |
92 | |
93 | /* |
94 | * First check the two points individually to see whether they |
95 | * are inside the rectangle or not. |
96 | */ |
97 | |
98 | inside1 = (p.x >= b.LL.x) && (p.x <= b.UR.x) |
99 | && (p.y >= b.LL.y) && (p.y <= b.UR.y); |
100 | inside2 = (q.x >= b.LL.x) && (q.x <= b.UR.x) |
101 | && (q.y >= b.LL.y) && (q.y <= b.UR.y); |
102 | if (inside1 != inside2) { |
103 | return 0; |
104 | } |
105 | if (inside1 & inside2) { |
106 | return 1; |
107 | } |
108 | |
109 | /* |
110 | * Both points are outside the rectangle, but still need to check |
111 | * for intersections between the line and the rectangle. Horizontal |
112 | * and vertical lines are particularly easy, so handle them |
113 | * separately. |
114 | */ |
115 | |
116 | if (p.x == q.x) { |
117 | /* |
118 | * Vertical line. |
119 | */ |
120 | |
121 | if (((p.y >= b.LL.y) ^ (q.y >= b.LL.y)) |
122 | && (p.x >= b.LL.x) |
123 | && (p.x <= b.UR.x)) { |
124 | return 0; |
125 | } |
126 | } else if (p.y == q.y) { |
127 | /* |
128 | * Horizontal line. |
129 | */ |
130 | if (((p.x >= b.LL.x) ^ (q.x >= b.LL.x)) |
131 | && (p.y >= b.LL.y) |
132 | && (p.y <= b.UR.y)) { |
133 | return 0; |
134 | } |
135 | } else { |
136 | double m, x, y, low, high; |
137 | |
138 | /* |
139 | * Diagonal line. Compute slope of line and use |
140 | * for intersection checks against each of the |
141 | * sides of the rectangle: left, right, bottom, top. |
142 | */ |
143 | |
144 | m = (q.y - p.y)/(q.x - p.x); |
145 | if (p.x < q.x) { |
146 | low = p.x; high = q.x; |
147 | } else { |
148 | low = q.x; high = p.x; |
149 | } |
150 | |
151 | /* |
152 | * Left edge. |
153 | */ |
154 | |
155 | y = p.y + (b.LL.x - p.x)*m; |
156 | if ((b.LL.x >= low) && (b.LL.x <= high) |
157 | && (y >= b.LL.y) && (y <= b.UR.y)) { |
158 | return 0; |
159 | } |
160 | |
161 | /* |
162 | * Right edge. |
163 | */ |
164 | |
165 | y += (b.UR.x - b.LL.x)*m; |
166 | if ((y >= b.LL.y) && (y <= b.UR.y) |
167 | && (b.UR.x >= low) && (b.UR.x <= high)) { |
168 | return 0; |
169 | } |
170 | |
171 | /* |
172 | * Bottom edge. |
173 | */ |
174 | |
175 | if (p.y < q.y) { |
176 | low = p.y; high = q.y; |
177 | } else { |
178 | low = q.y; high = p.y; |
179 | } |
180 | x = p.x + (b.LL.y - p.y)/m; |
181 | if ((x >= b.LL.x) && (x <= b.UR.x) |
182 | && (b.LL.y >= low) && (b.LL.y <= high)) { |
183 | return 0; |
184 | } |
185 | |
186 | /* |
187 | * Top edge. |
188 | */ |
189 | |
190 | x += (b.UR.y - b.LL.y)/m; |
191 | if ((x >= b.LL.x) && (x <= b.UR.x) |
192 | && (b.UR.y >= low) && (b.UR.y <= high)) { |
193 | return 0; |
194 | } |
195 | } |
196 | return -1; |
197 | } |
198 | #ifdef WIN32_STATIC |
199 | #define inline |
200 | #endif |
201 | void rect2poly(pointf *p) |
202 | { |
203 | p[3].x = p[2].x = p[1].x; |
204 | p[2].y = p[1].y; |
205 | p[3].y = p[0].y; |
206 | p[1].x = p[0].x; |
207 | } |
208 | |
209 | static pointf rotatepf(pointf p, int cwrot) |
210 | { |
211 | static double sina, cosa; |
212 | static int last_cwrot; |
213 | pointf P; |
214 | |
215 | /* cosa is initially wrong for a cwrot of 0 |
216 | * this caching only works because we are never called for 0 rotations */ |
217 | if (cwrot != last_cwrot) { |
218 | sincos(cwrot / (2 * M_PI), &sina, &cosa); |
219 | last_cwrot = cwrot; |
220 | } |
221 | P.x = p.x * cosa - p.y * sina; |
222 | P.y = p.y * cosa + p.x * sina; |
223 | return P; |
224 | } |
225 | |
226 | static point rotatep(point p, int cwrot) |
227 | { |
228 | pointf pf; |
229 | |
230 | P2PF(p, pf); |
231 | pf = rotatepf(pf, cwrot); |
232 | PF2P(pf, p); |
233 | return p; |
234 | } |
235 | |
236 | point cwrotatep(point p, int cwrot) |
237 | { |
238 | int x = p.x, y = p.y; |
239 | switch (cwrot) { |
240 | case 0: |
241 | break; |
242 | case 90: |
243 | p.x = y; |
244 | p.y = -x; |
245 | break; |
246 | case 180: |
247 | p.x = x; |
248 | p.y = -y; |
249 | break; |
250 | case 270: |
251 | p.x = y; |
252 | p.y = x; |
253 | break; |
254 | default: |
255 | if (cwrot < 0) |
256 | return ccwrotatep(p, -cwrot); |
257 | if (cwrot > 360) |
258 | return cwrotatep(p, cwrot%360); |
259 | return rotatep(p, cwrot); |
260 | } |
261 | return p; |
262 | } |
263 | |
264 | pointf cwrotatepf(pointf p, int cwrot) |
265 | { |
266 | double x = p.x, y = p.y; |
267 | switch (cwrot) { |
268 | case 0: |
269 | break; |
270 | case 90: |
271 | p.x = y; |
272 | p.y = -x; |
273 | break; |
274 | case 180: |
275 | p.x = x; |
276 | p.y = -y; |
277 | break; |
278 | case 270: |
279 | p.x = y; |
280 | p.y = x; |
281 | break; |
282 | default: |
283 | if (cwrot < 0) |
284 | return ccwrotatepf(p, -cwrot); |
285 | if (cwrot > 360) |
286 | return cwrotatepf(p, cwrot%360); |
287 | return rotatepf(p, cwrot); |
288 | } |
289 | return p; |
290 | } |
291 | |
292 | point ccwrotatep(point p, int ccwrot) |
293 | { |
294 | int x = p.x, y = p.y; |
295 | switch (ccwrot) { |
296 | case 0: |
297 | break; |
298 | case 90: |
299 | p.x = -y; |
300 | p.y = x; |
301 | break; |
302 | case 180: |
303 | p.x = x; |
304 | p.y = -y; |
305 | break; |
306 | case 270: |
307 | p.x = y; |
308 | p.y = x; |
309 | break; |
310 | default: |
311 | if (ccwrot < 0) |
312 | return cwrotatep(p, -ccwrot); |
313 | if (ccwrot > 360) |
314 | return ccwrotatep(p, ccwrot%360); |
315 | return rotatep(p, 360-ccwrot); |
316 | } |
317 | return p; |
318 | } |
319 | |
320 | pointf ccwrotatepf(pointf p, int ccwrot) |
321 | { |
322 | double x = p.x, y = p.y; |
323 | switch (ccwrot) { |
324 | case 0: |
325 | break; |
326 | case 90: |
327 | p.x = -y; |
328 | p.y = x; |
329 | break; |
330 | case 180: |
331 | p.x = x; |
332 | p.y = -y; |
333 | break; |
334 | case 270: |
335 | p.x = y; |
336 | p.y = x; |
337 | break; |
338 | default: |
339 | if (ccwrot < 0) |
340 | return cwrotatepf(p, -ccwrot); |
341 | if (ccwrot > 360) |
342 | return ccwrotatepf(p, ccwrot%360); |
343 | return rotatepf(p, 360-ccwrot); |
344 | } |
345 | return p; |
346 | } |
347 | |
348 | inline box flip_rec_box(box b, point p) |
349 | { |
350 | box r; |
351 | /* flip box */ |
352 | r.UR.x = b.UR.y; |
353 | r.UR.y = b.UR.x; |
354 | r.LL.x = b.LL.y; |
355 | r.LL.y = b.LL.x; |
356 | /* move box */ |
357 | r.LL.x += p.x; |
358 | r.LL.y += p.y; |
359 | r.UR.x += p.x; |
360 | r.UR.y += p.y; |
361 | return r; |
362 | } |
363 | |
364 | boxf flip_rec_boxf(boxf b, pointf p) |
365 | { |
366 | boxf r; |
367 | /* flip box */ |
368 | r.UR.x = b.UR.y; |
369 | r.UR.y = b.UR.x; |
370 | r.LL.x = b.LL.y; |
371 | r.LL.y = b.LL.x; |
372 | /* move box */ |
373 | r.LL.x += p.x; |
374 | r.LL.y += p.y; |
375 | r.UR.x += p.x; |
376 | r.UR.y += p.y; |
377 | return r; |
378 | } |
379 | |
380 | #ifdef WIN32_STATIC |
381 | #undef inline |
382 | #endif |
383 | |
384 | |
385 | #define SMALL 0.0000000001 |
386 | |
387 | /* ptToLine2: |
388 | * Return distance from point p to line a-b squared. |
389 | */ |
390 | double ptToLine2 (pointf a, pointf b, pointf p) |
391 | { |
392 | double dx = b.x-a.x; |
393 | double dy = b.y-a.y; |
394 | double a2 = (p.y-a.y)*dx - (p.x-a.x)*dy; |
395 | a2 *= a2; /* square - ensures that it is positive */ |
396 | if (a2 < SMALL) return 0.; /* avoid 0/0 problems */ |
397 | return a2 / (dx*dx + dy*dy); |
398 | } |
399 | |
400 | #define dot(v,w) (v.x*w.x+v.y*w.y) |
401 | |
402 | /* line_intersect: |
403 | * Computes intersection of lines a-b and c-d, returning intersection |
404 | * point in *p. |
405 | * Returns 0 if no intersection (lines parallel), 1 otherwise. |
406 | */ |
407 | int line_intersect (pointf a, pointf b, pointf c, pointf d, pointf* p) |
408 | { |
409 | |
410 | pointf mv = sub_pointf(b,a); |
411 | pointf lv = sub_pointf(d,c); |
412 | pointf ln = perp (lv); |
413 | double lc = -dot(ln,c); |
414 | double dt = dot(ln,mv); |
415 | |
416 | if (fabs(dt) < SMALL) return 0; |
417 | |
418 | *p = sub_pointf(a,scale((dot(ln,a)+lc)/dt,mv)); |
419 | return 1; |
420 | } |
421 | |
422 | |