| 1 | |
| 2 | // Simple sound queue for synchronous sound handling in SDL |
| 3 | |
| 4 | // Copyright (C) 2005 Shay Green. MIT license. |
| 5 | |
| 6 | #ifndef SOUND_QUEUE_H |
| 7 | #define SOUND_QUEUE_H |
| 8 | |
| 9 | #include <SDL2/SDL.h> |
| 10 | |
| 11 | // Simple SDL sound wrapper that has a synchronous interface |
| 12 | class Sound_Queue { |
| 13 | public: |
| 14 | Sound_Queue(); |
| 15 | ~Sound_Queue(); |
| 16 | |
| 17 | // Initialize with specified sample rate and channel count. |
| 18 | // Returns NULL on success, otherwise error string. |
| 19 | const char* init( long sample_rate, int chan_count = 1 ); |
| 20 | |
| 21 | // Number of samples in buffer waiting to be played |
| 22 | int sample_count() const; |
| 23 | |
| 24 | // Write samples to buffer and block until enough space is available |
| 25 | typedef short sample_t; |
| 26 | void write( const sample_t*, int count ); |
| 27 | |
| 28 | private: |
| 29 | enum { buf_size = 2048 }; |
| 30 | enum { buf_count = 3 }; |
| 31 | sample_t* volatile bufs; |
| 32 | SDL_sem* volatile free_sem; |
| 33 | int volatile read_buf; |
| 34 | int write_buf; |
| 35 | int write_pos; |
| 36 | bool sound_open; |
| 37 | |
| 38 | sample_t* buf( int index ); |
| 39 | void fill_buffer( Uint8*, int ); |
| 40 | static void fill_buffer_( void*, Uint8*, int ); |
| 41 | }; |
| 42 | |
| 43 | #endif |
| 44 | |
| 45 | |