1 | |
2 | // Simple sound queue for synchronous sound handling in SDL |
3 | |
4 | // Copyright (C) 2005 Shay Green. MIT license. |
5 | |
6 | #ifndef SOUND_QUEUE_H |
7 | #define SOUND_QUEUE_H |
8 | |
9 | #include <SDL2/SDL.h> |
10 | |
11 | // Simple SDL sound wrapper that has a synchronous interface |
12 | class Sound_Queue { |
13 | public: |
14 | Sound_Queue(); |
15 | ~Sound_Queue(); |
16 | |
17 | // Initialize with specified sample rate and channel count. |
18 | // Returns NULL on success, otherwise error string. |
19 | const char* init( long sample_rate, int chan_count = 1 ); |
20 | |
21 | // Number of samples in buffer waiting to be played |
22 | int sample_count() const; |
23 | |
24 | // Write samples to buffer and block until enough space is available |
25 | typedef short sample_t; |
26 | void write( const sample_t*, int count ); |
27 | |
28 | private: |
29 | enum { buf_size = 2048 }; |
30 | enum { buf_count = 3 }; |
31 | sample_t* volatile bufs; |
32 | SDL_sem* volatile free_sem; |
33 | int volatile read_buf; |
34 | int write_buf; |
35 | int write_pos; |
36 | bool sound_open; |
37 | |
38 | sample_t* buf( int index ); |
39 | void fill_buffer( Uint8*, int ); |
40 | static void fill_buffer_( void*, Uint8*, int ); |
41 | }; |
42 | |
43 | #endif |
44 | |
45 | |