1 | #include "gui.hpp" |
2 | |
3 | namespace Joypad { |
4 | |
5 | |
6 | u8 joypad_bits[2]; // Joypad shift registers. |
7 | bool strobe; // Joypad strobe latch. |
8 | |
9 | /* Read joypad state (NES register format) */ |
10 | u8 read_state(int n) |
11 | { |
12 | // When strobe is high, it keeps reading A: |
13 | if (strobe) |
14 | return 0x40 | (GUI::get_joypad_state(n) & 1); |
15 | |
16 | // Get the status of a button and shift the register: |
17 | u8 j = 0x40 | (joypad_bits[n] & 1); |
18 | joypad_bits[n] = 0x80 | (joypad_bits[n] >> 1); |
19 | return j; |
20 | } |
21 | |
22 | void write_strobe(bool v) |
23 | { |
24 | // Read the joypad data on strobe's transition 1 -> 0. |
25 | if (strobe and !v) |
26 | for (int i = 0; i < 2; i++) |
27 | joypad_bits[i] = GUI::get_joypad_state(i); |
28 | |
29 | strobe = v; |
30 | } |
31 | |
32 | |
33 | } |
34 | |