| 1 | /* |
| 2 | Simple DirectMedia Layer |
| 3 | Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> |
| 4 | |
| 5 | This software is provided 'as-is', without any express or implied |
| 6 | warranty. In no event will the authors be held liable for any damages |
| 7 | arising from the use of this software. |
| 8 | |
| 9 | Permission is granted to anyone to use this software for any purpose, |
| 10 | including commercial applications, and to alter it and redistribute it |
| 11 | freely, subject to the following restrictions: |
| 12 | |
| 13 | 1. The origin of this software must not be misrepresented; you must not |
| 14 | claim that you wrote the original software. If you use this software |
| 15 | in a product, an acknowledgment in the product documentation would be |
| 16 | appreciated but is not required. |
| 17 | 2. Altered source versions must be plainly marked as such, and must not be |
| 18 | misrepresented as being the original software. |
| 19 | 3. This notice may not be removed or altered from any source distribution. |
| 20 | */ |
| 21 | |
| 22 | /** |
| 23 | * \file SDL_hints.h |
| 24 | * |
| 25 | * Official documentation for SDL configuration variables |
| 26 | * |
| 27 | * This file contains functions to set and get configuration hints, |
| 28 | * as well as listing each of them alphabetically. |
| 29 | * |
| 30 | * The convention for naming hints is SDL_HINT_X, where "SDL_X" is |
| 31 | * the environment variable that can be used to override the default. |
| 32 | * |
| 33 | * In general these hints are just that - they may or may not be |
| 34 | * supported or applicable on any given platform, but they provide |
| 35 | * a way for an application or user to give the library a hint as |
| 36 | * to how they would like the library to work. |
| 37 | */ |
| 38 | |
| 39 | #ifndef SDL_hints_h_ |
| 40 | #define SDL_hints_h_ |
| 41 | |
| 42 | #include "SDL_stdinc.h" |
| 43 | |
| 44 | #include "begin_code.h" |
| 45 | /* Set up for C function definitions, even when using C++ */ |
| 46 | #ifdef __cplusplus |
| 47 | extern "C" { |
| 48 | #endif |
| 49 | |
| 50 | /** |
| 51 | * \brief A variable controlling how 3D acceleration is used to accelerate the SDL screen surface. |
| 52 | * |
| 53 | * SDL can try to accelerate the SDL screen surface by using streaming |
| 54 | * textures with a 3D rendering engine. This variable controls whether and |
| 55 | * how this is done. |
| 56 | * |
| 57 | * This variable can be set to the following values: |
| 58 | * "0" - Disable 3D acceleration |
| 59 | * "1" - Enable 3D acceleration, using the default renderer. |
| 60 | * "X" - Enable 3D acceleration, using X where X is one of the valid rendering drivers. (e.g. "direct3d", "opengl", etc.) |
| 61 | * |
| 62 | * By default SDL tries to make a best guess for each platform whether |
| 63 | * to use acceleration or not. |
| 64 | */ |
| 65 | #define SDL_HINT_FRAMEBUFFER_ACCELERATION "SDL_FRAMEBUFFER_ACCELERATION" |
| 66 | |
| 67 | /** |
| 68 | * \brief A variable specifying which render driver to use. |
| 69 | * |
| 70 | * If the application doesn't pick a specific renderer to use, this variable |
| 71 | * specifies the name of the preferred renderer. If the preferred renderer |
| 72 | * can't be initialized, the normal default renderer is used. |
| 73 | * |
| 74 | * This variable is case insensitive and can be set to the following values: |
| 75 | * "direct3d" |
| 76 | * "opengl" |
| 77 | * "opengles2" |
| 78 | * "opengles" |
| 79 | * "metal" |
| 80 | * "software" |
| 81 | * |
| 82 | * The default varies by platform, but it's the first one in the list that |
| 83 | * is available on the current platform. |
| 84 | */ |
| 85 | #define SDL_HINT_RENDER_DRIVER "SDL_RENDER_DRIVER" |
| 86 | |
| 87 | /** |
| 88 | * \brief A variable controlling whether the OpenGL render driver uses shaders if they are available. |
| 89 | * |
| 90 | * This variable can be set to the following values: |
| 91 | * "0" - Disable shaders |
| 92 | * "1" - Enable shaders |
| 93 | * |
| 94 | * By default shaders are used if OpenGL supports them. |
| 95 | */ |
| 96 | #define SDL_HINT_RENDER_OPENGL_SHADERS "SDL_RENDER_OPENGL_SHADERS" |
| 97 | |
| 98 | /** |
| 99 | * \brief A variable controlling whether the Direct3D device is initialized for thread-safe operations. |
| 100 | * |
| 101 | * This variable can be set to the following values: |
| 102 | * "0" - Thread-safety is not enabled (faster) |
| 103 | * "1" - Thread-safety is enabled |
| 104 | * |
| 105 | * By default the Direct3D device is created with thread-safety disabled. |
| 106 | */ |
| 107 | #define SDL_HINT_RENDER_DIRECT3D_THREADSAFE "SDL_RENDER_DIRECT3D_THREADSAFE" |
| 108 | |
| 109 | /** |
| 110 | * \brief A variable controlling whether to enable Direct3D 11+'s Debug Layer. |
| 111 | * |
| 112 | * This variable does not have any effect on the Direct3D 9 based renderer. |
| 113 | * |
| 114 | * This variable can be set to the following values: |
| 115 | * "0" - Disable Debug Layer use |
| 116 | * "1" - Enable Debug Layer use |
| 117 | * |
| 118 | * By default, SDL does not use Direct3D Debug Layer. |
| 119 | */ |
| 120 | #define SDL_HINT_RENDER_DIRECT3D11_DEBUG "SDL_RENDER_DIRECT3D11_DEBUG" |
| 121 | |
| 122 | /** |
| 123 | * \brief A variable controlling the scaling policy for SDL_RenderSetLogicalSize. |
| 124 | * |
| 125 | * This variable can be set to the following values: |
| 126 | * "0" or "letterbox" - Uses letterbox/sidebars to fit the entire rendering on screen |
| 127 | * "1" or "overscan" - Will zoom the rendering so it fills the entire screen, allowing edges to be drawn offscreen |
| 128 | * |
| 129 | * By default letterbox is used |
| 130 | */ |
| 131 | #define SDL_HINT_RENDER_LOGICAL_SIZE_MODE "SDL_RENDER_LOGICAL_SIZE_MODE" |
| 132 | |
| 133 | /** |
| 134 | * \brief A variable controlling the scaling quality |
| 135 | * |
| 136 | * This variable can be set to the following values: |
| 137 | * "0" or "nearest" - Nearest pixel sampling |
| 138 | * "1" or "linear" - Linear filtering (supported by OpenGL and Direct3D) |
| 139 | * "2" or "best" - Currently this is the same as "linear" |
| 140 | * |
| 141 | * By default nearest pixel sampling is used |
| 142 | */ |
| 143 | #define SDL_HINT_RENDER_SCALE_QUALITY "SDL_RENDER_SCALE_QUALITY" |
| 144 | |
| 145 | /** |
| 146 | * \brief A variable controlling whether updates to the SDL screen surface should be synchronized with the vertical refresh, to avoid tearing. |
| 147 | * |
| 148 | * This variable can be set to the following values: |
| 149 | * "0" - Disable vsync |
| 150 | * "1" - Enable vsync |
| 151 | * |
| 152 | * By default SDL does not sync screen surface updates with vertical refresh. |
| 153 | */ |
| 154 | #define SDL_HINT_RENDER_VSYNC "SDL_RENDER_VSYNC" |
| 155 | |
| 156 | /** |
| 157 | * \brief A variable controlling whether the screensaver is enabled. |
| 158 | * |
| 159 | * This variable can be set to the following values: |
| 160 | * "0" - Disable screensaver |
| 161 | * "1" - Enable screensaver |
| 162 | * |
| 163 | * By default SDL will disable the screensaver. |
| 164 | */ |
| 165 | #define SDL_HINT_VIDEO_ALLOW_SCREENSAVER "SDL_VIDEO_ALLOW_SCREENSAVER" |
| 166 | |
| 167 | /** |
| 168 | * \brief A variable controlling whether the X11 VidMode extension should be used. |
| 169 | * |
| 170 | * This variable can be set to the following values: |
| 171 | * "0" - Disable XVidMode |
| 172 | * "1" - Enable XVidMode |
| 173 | * |
| 174 | * By default SDL will use XVidMode if it is available. |
| 175 | */ |
| 176 | #define SDL_HINT_VIDEO_X11_XVIDMODE "SDL_VIDEO_X11_XVIDMODE" |
| 177 | |
| 178 | /** |
| 179 | * \brief A variable controlling whether the X11 Xinerama extension should be used. |
| 180 | * |
| 181 | * This variable can be set to the following values: |
| 182 | * "0" - Disable Xinerama |
| 183 | * "1" - Enable Xinerama |
| 184 | * |
| 185 | * By default SDL will use Xinerama if it is available. |
| 186 | */ |
| 187 | #define SDL_HINT_VIDEO_X11_XINERAMA "SDL_VIDEO_X11_XINERAMA" |
| 188 | |
| 189 | /** |
| 190 | * \brief A variable controlling whether the X11 XRandR extension should be used. |
| 191 | * |
| 192 | * This variable can be set to the following values: |
| 193 | * "0" - Disable XRandR |
| 194 | * "1" - Enable XRandR |
| 195 | * |
| 196 | * By default SDL will not use XRandR because of window manager issues. |
| 197 | */ |
| 198 | #define SDL_HINT_VIDEO_X11_XRANDR "SDL_VIDEO_X11_XRANDR" |
| 199 | |
| 200 | /** |
| 201 | * \brief A variable controlling whether the X11 _NET_WM_PING protocol should be supported. |
| 202 | * |
| 203 | * This variable can be set to the following values: |
| 204 | * "0" - Disable _NET_WM_PING |
| 205 | * "1" - Enable _NET_WM_PING |
| 206 | * |
| 207 | * By default SDL will use _NET_WM_PING, but for applications that know they |
| 208 | * will not always be able to respond to ping requests in a timely manner they can |
| 209 | * turn it off to avoid the window manager thinking the app is hung. |
| 210 | * The hint is checked in CreateWindow. |
| 211 | */ |
| 212 | #define SDL_HINT_VIDEO_X11_NET_WM_PING "SDL_VIDEO_X11_NET_WM_PING" |
| 213 | |
| 214 | /** |
| 215 | * \brief A variable controlling whether the X11 _NET_WM_BYPASS_COMPOSITOR hint should be used. |
| 216 | * |
| 217 | * This variable can be set to the following values: |
| 218 | * "0" - Disable _NET_WM_BYPASS_COMPOSITOR |
| 219 | * "1" - Enable _NET_WM_BYPASS_COMPOSITOR |
| 220 | * |
| 221 | * By default SDL will use _NET_WM_BYPASS_COMPOSITOR |
| 222 | * |
| 223 | */ |
| 224 | #define SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR "SDL_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR" |
| 225 | |
| 226 | /** |
| 227 | * \brief A variable controlling whether the window frame and title bar are interactive when the cursor is hidden |
| 228 | * |
| 229 | * This variable can be set to the following values: |
| 230 | * "0" - The window frame is not interactive when the cursor is hidden (no move, resize, etc) |
| 231 | * "1" - The window frame is interactive when the cursor is hidden |
| 232 | * |
| 233 | * By default SDL will allow interaction with the window frame when the cursor is hidden |
| 234 | */ |
| 235 | #define SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN "SDL_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN" |
| 236 | |
| 237 | /** |
| 238 | * \brief A variable to specify custom icon resource id from RC file on Windows platform |
| 239 | */ |
| 240 | #define SDL_HINT_WINDOWS_INTRESOURCE_ICON "SDL_WINDOWS_INTRESOURCE_ICON" |
| 241 | #define SDL_HINT_WINDOWS_INTRESOURCE_ICON_SMALL "SDL_WINDOWS_INTRESOURCE_ICON_SMALL" |
| 242 | |
| 243 | /** |
| 244 | * \brief A variable controlling whether the windows message loop is processed by SDL |
| 245 | * |
| 246 | * This variable can be set to the following values: |
| 247 | * "0" - The window message loop is not run |
| 248 | * "1" - The window message loop is processed in SDL_PumpEvents() |
| 249 | * |
| 250 | * By default SDL will process the windows message loop |
| 251 | */ |
| 252 | #define SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP "SDL_WINDOWS_ENABLE_MESSAGELOOP" |
| 253 | |
| 254 | /** |
| 255 | * \brief A variable controlling whether grabbing input grabs the keyboard |
| 256 | * |
| 257 | * This variable can be set to the following values: |
| 258 | * "0" - Grab will affect only the mouse |
| 259 | * "1" - Grab will affect mouse and keyboard |
| 260 | * |
| 261 | * By default SDL will not grab the keyboard so system shortcuts still work. |
| 262 | */ |
| 263 | #define SDL_HINT_GRAB_KEYBOARD "SDL_GRAB_KEYBOARD" |
| 264 | |
| 265 | /** |
| 266 | * \brief A variable setting the double click time, in milliseconds. |
| 267 | */ |
| 268 | #define SDL_HINT_MOUSE_DOUBLE_CLICK_TIME "SDL_MOUSE_DOUBLE_CLICK_TIME" |
| 269 | |
| 270 | /** |
| 271 | * \brief A variable setting the double click radius, in pixels. |
| 272 | */ |
| 273 | #define SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS "SDL_MOUSE_DOUBLE_CLICK_RADIUS" |
| 274 | |
| 275 | /** |
| 276 | * \brief A variable setting the speed scale for mouse motion, in floating point, when the mouse is not in relative mode |
| 277 | */ |
| 278 | #define SDL_HINT_MOUSE_NORMAL_SPEED_SCALE "SDL_MOUSE_NORMAL_SPEED_SCALE" |
| 279 | |
| 280 | /** |
| 281 | * \brief A variable setting the scale for mouse motion, in floating point, when the mouse is in relative mode |
| 282 | */ |
| 283 | #define SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE "SDL_MOUSE_RELATIVE_SPEED_SCALE" |
| 284 | |
| 285 | /** |
| 286 | * \brief A variable controlling whether relative mouse mode is implemented using mouse warping |
| 287 | * |
| 288 | * This variable can be set to the following values: |
| 289 | * "0" - Relative mouse mode uses raw input |
| 290 | * "1" - Relative mouse mode uses mouse warping |
| 291 | * |
| 292 | * By default SDL will use raw input for relative mouse mode |
| 293 | */ |
| 294 | #define SDL_HINT_MOUSE_RELATIVE_MODE_WARP "SDL_MOUSE_RELATIVE_MODE_WARP" |
| 295 | |
| 296 | /** |
| 297 | * \brief Allow mouse click events when clicking to focus an SDL window |
| 298 | * |
| 299 | * This variable can be set to the following values: |
| 300 | * "0" - Ignore mouse clicks that activate a window |
| 301 | * "1" - Generate events for mouse clicks that activate a window |
| 302 | * |
| 303 | * By default SDL will ignore mouse clicks that activate a window |
| 304 | */ |
| 305 | #define SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH "SDL_MOUSE_FOCUS_CLICKTHROUGH" |
| 306 | |
| 307 | /** |
| 308 | * \brief A variable controlling whether touch events should generate synthetic mouse events |
| 309 | * |
| 310 | * This variable can be set to the following values: |
| 311 | * "0" - Touch events will not generate mouse events |
| 312 | * "1" - Touch events will generate mouse events |
| 313 | * |
| 314 | * By default SDL will generate mouse events for touch events |
| 315 | */ |
| 316 | #define SDL_HINT_TOUCH_MOUSE_EVENTS "SDL_TOUCH_MOUSE_EVENTS" |
| 317 | |
| 318 | /** |
| 319 | * \brief Minimize your SDL_Window if it loses key focus when in fullscreen mode. Defaults to true. |
| 320 | * |
| 321 | */ |
| 322 | #define SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS "SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS" |
| 323 | |
| 324 | /** |
| 325 | * \brief A variable controlling whether the idle timer is disabled on iOS. |
| 326 | * |
| 327 | * When an iOS app does not receive touches for some time, the screen is |
| 328 | * dimmed automatically. For games where the accelerometer is the only input |
| 329 | * this is problematic. This functionality can be disabled by setting this |
| 330 | * hint. |
| 331 | * |
| 332 | * As of SDL 2.0.4, SDL_EnableScreenSaver() and SDL_DisableScreenSaver() |
| 333 | * accomplish the same thing on iOS. They should be preferred over this hint. |
| 334 | * |
| 335 | * This variable can be set to the following values: |
| 336 | * "0" - Enable idle timer |
| 337 | * "1" - Disable idle timer |
| 338 | */ |
| 339 | #define SDL_HINT_IDLE_TIMER_DISABLED "SDL_IOS_IDLE_TIMER_DISABLED" |
| 340 | |
| 341 | /** |
| 342 | * \brief A variable controlling which orientations are allowed on iOS/Android. |
| 343 | * |
| 344 | * In some circumstances it is necessary to be able to explicitly control |
| 345 | * which UI orientations are allowed. |
| 346 | * |
| 347 | * This variable is a space delimited list of the following values: |
| 348 | * "LandscapeLeft", "LandscapeRight", "Portrait" "PortraitUpsideDown" |
| 349 | */ |
| 350 | #define SDL_HINT_ORIENTATIONS "SDL_IOS_ORIENTATIONS" |
| 351 | |
| 352 | /** |
| 353 | * \brief A variable controlling whether controllers used with the Apple TV |
| 354 | * generate UI events. |
| 355 | * |
| 356 | * When UI events are generated by controller input, the app will be |
| 357 | * backgrounded when the Apple TV remote's menu button is pressed, and when the |
| 358 | * pause or B buttons on gamepads are pressed. |
| 359 | * |
| 360 | * More information about properly making use of controllers for the Apple TV |
| 361 | * can be found here: |
| 362 | * https://developer.apple.com/tvos/human-interface-guidelines/remote-and-controllers/ |
| 363 | * |
| 364 | * This variable can be set to the following values: |
| 365 | * "0" - Controller input does not generate UI events (the default). |
| 366 | * "1" - Controller input generates UI events. |
| 367 | */ |
| 368 | #define SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS "SDL_APPLE_TV_CONTROLLER_UI_EVENTS" |
| 369 | |
| 370 | /** |
| 371 | * \brief A variable controlling whether the Apple TV remote's joystick axes |
| 372 | * will automatically match the rotation of the remote. |
| 373 | * |
| 374 | * This variable can be set to the following values: |
| 375 | * "0" - Remote orientation does not affect joystick axes (the default). |
| 376 | * "1" - Joystick axes are based on the orientation of the remote. |
| 377 | */ |
| 378 | #define SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION "SDL_APPLE_TV_REMOTE_ALLOW_ROTATION" |
| 379 | |
| 380 | /** |
| 381 | * \brief A variable controlling whether the home indicator bar on iPhone X |
| 382 | * should be hidden. |
| 383 | * |
| 384 | * This variable can be set to the following values: |
| 385 | * "0" - The indicator bar is not hidden (default for windowed applications) |
| 386 | * "1" - The indicator bar is hidden and is shown when the screen is touched (useful for movie playback applications) |
| 387 | * "2" - The indicator bar is dim and the first swipe makes it visible and the second swipe performs the "home" action (default for fullscreen applications) |
| 388 | */ |
| 389 | #define SDL_HINT_IOS_HIDE_HOME_INDICATOR "SDL_IOS_HIDE_HOME_INDICATOR" |
| 390 | |
| 391 | /** |
| 392 | * \brief A variable controlling whether the Android / iOS built-in |
| 393 | * accelerometer should be listed as a joystick device. |
| 394 | * |
| 395 | * This variable can be set to the following values: |
| 396 | * "0" - The accelerometer is not listed as a joystick |
| 397 | * "1" - The accelerometer is available as a 3 axis joystick (the default). |
| 398 | */ |
| 399 | #define SDL_HINT_ACCELEROMETER_AS_JOYSTICK "SDL_ACCELEROMETER_AS_JOYSTICK" |
| 400 | |
| 401 | /** |
| 402 | * \brief A variable controlling whether the Android / tvOS remotes |
| 403 | * should be listed as joystick devices, instead of sending keyboard events. |
| 404 | * |
| 405 | * This variable can be set to the following values: |
| 406 | * "0" - Remotes send enter/escape/arrow key events |
| 407 | * "1" - Remotes are available as 2 axis, 2 button joysticks (the default). |
| 408 | */ |
| 409 | #define SDL_HINT_TV_REMOTE_AS_JOYSTICK "SDL_TV_REMOTE_AS_JOYSTICK" |
| 410 | |
| 411 | /** |
| 412 | * \brief A variable that lets you disable the detection and use of Xinput gamepad devices |
| 413 | * |
| 414 | * The variable can be set to the following values: |
| 415 | * "0" - Disable XInput detection (only uses direct input) |
| 416 | * "1" - Enable XInput detection (the default) |
| 417 | */ |
| 418 | #define SDL_HINT_XINPUT_ENABLED "SDL_XINPUT_ENABLED" |
| 419 | |
| 420 | /** |
| 421 | * \brief A variable that causes SDL to use the old axis and button mapping for XInput devices. |
| 422 | * |
| 423 | * This hint is for backwards compatibility only and will be removed in SDL 2.1 |
| 424 | * |
| 425 | * The default value is "0". This hint must be set before SDL_Init() |
| 426 | */ |
| 427 | #define SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING "SDL_XINPUT_USE_OLD_JOYSTICK_MAPPING" |
| 428 | |
| 429 | /** |
| 430 | * \brief A variable that lets you manually hint extra gamecontroller db entries. |
| 431 | * |
| 432 | * The variable should be newline delimited rows of gamecontroller config data, see SDL_gamecontroller.h |
| 433 | * |
| 434 | * This hint must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER) |
| 435 | * You can update mappings after the system is initialized with SDL_GameControllerMappingForGUID() and SDL_GameControllerAddMapping() |
| 436 | */ |
| 437 | #define SDL_HINT_GAMECONTROLLERCONFIG "SDL_GAMECONTROLLERCONFIG" |
| 438 | |
| 439 | /** |
| 440 | * \brief A variable containing a list of devices to skip when scanning for game controllers. |
| 441 | * |
| 442 | * The format of the string is a comma separated list of USB VID/PID pairs |
| 443 | * in hexadecimal form, e.g. |
| 444 | * |
| 445 | * 0xAAAA/0xBBBB,0xCCCC/0xDDDD |
| 446 | * |
| 447 | * The variable can also take the form of @file, in which case the named |
| 448 | * file will be loaded and interpreted as the value of the variable. |
| 449 | */ |
| 450 | #define SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES "SDL_GAMECONTROLLER_IGNORE_DEVICES" |
| 451 | |
| 452 | /** |
| 453 | * \brief If set, all devices will be skipped when scanning for game controllers except for the ones listed in this variable. |
| 454 | * |
| 455 | * The format of the string is a comma separated list of USB VID/PID pairs |
| 456 | * in hexadecimal form, e.g. |
| 457 | * |
| 458 | * 0xAAAA/0xBBBB,0xCCCC/0xDDDD |
| 459 | * |
| 460 | * The variable can also take the form of @file, in which case the named |
| 461 | * file will be loaded and interpreted as the value of the variable. |
| 462 | */ |
| 463 | #define SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT "SDL_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT" |
| 464 | |
| 465 | /** |
| 466 | * \brief A variable that lets you enable joystick (and gamecontroller) events even when your app is in the background. |
| 467 | * |
| 468 | * The variable can be set to the following values: |
| 469 | * "0" - Disable joystick & gamecontroller input events when the |
| 470 | * application is in the background. |
| 471 | * "1" - Enable joystick & gamecontroller input events when the |
| 472 | * application is in the background. |
| 473 | * |
| 474 | * The default value is "0". This hint may be set at any time. |
| 475 | */ |
| 476 | #define SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS "SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS" |
| 477 | |
| 478 | /** |
| 479 | * \brief A variable controlling whether the HIDAPI joystick drivers should be used. |
| 480 | * |
| 481 | * This variable can be set to the following values: |
| 482 | * "0" - HIDAPI drivers are not used |
| 483 | * "1" - HIDAPI drivers are used (the default) |
| 484 | * |
| 485 | * This variable is the default for all drivers, but can be overridden by the hints for specific drivers below. |
| 486 | */ |
| 487 | #define SDL_HINT_JOYSTICK_HIDAPI "SDL_JOYSTICK_HIDAPI" |
| 488 | |
| 489 | /** |
| 490 | * \brief A variable controlling whether the HIDAPI driver for PS4 controllers should be used. |
| 491 | * |
| 492 | * This variable can be set to the following values: |
| 493 | * "0" - HIDAPI driver is not used |
| 494 | * "1" - HIDAPI driver is used |
| 495 | * |
| 496 | * The default is the value of SDL_HINT_JOYSTICK_HIDAPI |
| 497 | */ |
| 498 | #define SDL_HINT_JOYSTICK_HIDAPI_PS4 "SDL_JOYSTICK_HIDAPI_PS4" |
| 499 | |
| 500 | /** |
| 501 | * \brief A variable controlling whether extended input reports should be used for PS4 controllers when using the HIDAPI driver. |
| 502 | * |
| 503 | * This variable can be set to the following values: |
| 504 | * "0" - extended reports are not enabled (the default) |
| 505 | * "1" - extended reports |
| 506 | * |
| 507 | * Extended input reports allow rumble on Bluetooth PS4 controllers, but |
| 508 | * break DirectInput handling for applications that don't use SDL. |
| 509 | * |
| 510 | * Once extended reports are enabled, they can not be disabled without |
| 511 | * power cycling the controller. |
| 512 | */ |
| 513 | #define SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE "SDL_JOYSTICK_HIDAPI_PS4_RUMBLE" |
| 514 | |
| 515 | /** |
| 516 | * \brief A variable controlling whether the HIDAPI driver for Steam Controllers should be used. |
| 517 | * |
| 518 | * This variable can be set to the following values: |
| 519 | * "0" - HIDAPI driver is not used |
| 520 | * "1" - HIDAPI driver is used |
| 521 | * |
| 522 | * The default is the value of SDL_HINT_JOYSTICK_HIDAPI |
| 523 | */ |
| 524 | #define SDL_HINT_JOYSTICK_HIDAPI_STEAM "SDL_JOYSTICK_HIDAPI_STEAM" |
| 525 | |
| 526 | /** |
| 527 | * \brief A variable controlling whether the HIDAPI driver for Nintendo Switch controllers should be used. |
| 528 | * |
| 529 | * This variable can be set to the following values: |
| 530 | * "0" - HIDAPI driver is not used |
| 531 | * "1" - HIDAPI driver is used |
| 532 | * |
| 533 | * The default is the value of SDL_HINT_JOYSTICK_HIDAPI |
| 534 | */ |
| 535 | #define SDL_HINT_JOYSTICK_HIDAPI_SWITCH "SDL_JOYSTICK_HIDAPI_SWITCH" |
| 536 | |
| 537 | /** |
| 538 | * \brief A variable controlling whether the HIDAPI driver for XBox controllers should be used. |
| 539 | * |
| 540 | * This variable can be set to the following values: |
| 541 | * "0" - HIDAPI driver is not used |
| 542 | * "1" - HIDAPI driver is used |
| 543 | * |
| 544 | * The default is the value of SDL_HINT_JOYSTICK_HIDAPI |
| 545 | */ |
| 546 | #define SDL_HINT_JOYSTICK_HIDAPI_XBOX "SDL_JOYSTICK_HIDAPI_XBOX" |
| 547 | |
| 548 | /** |
| 549 | * \brief A variable that controls whether Steam Controllers should be exposed using the SDL joystick and game controller APIs |
| 550 | * |
| 551 | * The variable can be set to the following values: |
| 552 | * "0" - Do not scan for Steam Controllers |
| 553 | * "1" - Scan for Steam Controllers (the default) |
| 554 | * |
| 555 | * The default value is "1". This hint must be set before initializing the joystick subsystem. |
| 556 | */ |
| 557 | #define SDL_HINT_ENABLE_STEAM_CONTROLLERS "SDL_ENABLE_STEAM_CONTROLLERS" |
| 558 | |
| 559 | |
| 560 | /** |
| 561 | * \brief If set to "0" then never set the top most bit on a SDL Window, even if the video mode expects it. |
| 562 | * This is a debugging aid for developers and not expected to be used by end users. The default is "1" |
| 563 | * |
| 564 | * This variable can be set to the following values: |
| 565 | * "0" - don't allow topmost |
| 566 | * "1" - allow topmost |
| 567 | */ |
| 568 | #define SDL_HINT_ALLOW_TOPMOST "SDL_ALLOW_TOPMOST" |
| 569 | |
| 570 | /** |
| 571 | * \brief A variable that controls the timer resolution, in milliseconds. |
| 572 | * |
| 573 | * The higher resolution the timer, the more frequently the CPU services |
| 574 | * timer interrupts, and the more precise delays are, but this takes up |
| 575 | * power and CPU time. This hint is only used on Windows 7 and earlier. |
| 576 | * |
| 577 | * See this blog post for more information: |
| 578 | * http://randomascii.wordpress.com/2013/07/08/windows-timer-resolution-megawatts-wasted/ |
| 579 | * |
| 580 | * If this variable is set to "0", the system timer resolution is not set. |
| 581 | * |
| 582 | * The default value is "1". This hint may be set at any time. |
| 583 | */ |
| 584 | #define SDL_HINT_TIMER_RESOLUTION "SDL_TIMER_RESOLUTION" |
| 585 | |
| 586 | |
| 587 | /** |
| 588 | * \brief A variable describing the content orientation on QtWayland-based platforms. |
| 589 | * |
| 590 | * On QtWayland platforms, windows are rotated client-side to allow for custom |
| 591 | * transitions. In order to correctly position overlays (e.g. volume bar) and |
| 592 | * gestures (e.g. events view, close/minimize gestures), the system needs to |
| 593 | * know in which orientation the application is currently drawing its contents. |
| 594 | * |
| 595 | * This does not cause the window to be rotated or resized, the application |
| 596 | * needs to take care of drawing the content in the right orientation (the |
| 597 | * framebuffer is always in portrait mode). |
| 598 | * |
| 599 | * This variable can be one of the following values: |
| 600 | * "primary" (default), "portrait", "landscape", "inverted-portrait", "inverted-landscape" |
| 601 | */ |
| 602 | #define SDL_HINT_QTWAYLAND_CONTENT_ORIENTATION "SDL_QTWAYLAND_CONTENT_ORIENTATION" |
| 603 | |
| 604 | /** |
| 605 | * \brief Flags to set on QtWayland windows to integrate with the native window manager. |
| 606 | * |
| 607 | * On QtWayland platforms, this hint controls the flags to set on the windows. |
| 608 | * For example, on Sailfish OS "OverridesSystemGestures" disables swipe gestures. |
| 609 | * |
| 610 | * This variable is a space-separated list of the following values (empty = no flags): |
| 611 | * "OverridesSystemGestures", "StaysOnTop", "BypassWindowManager" |
| 612 | */ |
| 613 | #define SDL_HINT_QTWAYLAND_WINDOW_FLAGS "SDL_QTWAYLAND_WINDOW_FLAGS" |
| 614 | |
| 615 | /** |
| 616 | * \brief A string specifying SDL's threads stack size in bytes or "0" for the backend's default size |
| 617 | * |
| 618 | * Use this hint in case you need to set SDL's threads stack size to other than the default. |
| 619 | * This is specially useful if you build SDL against a non glibc libc library (such as musl) which |
| 620 | * provides a relatively small default thread stack size (a few kilobytes versus the default 8MB glibc uses). |
| 621 | * Support for this hint is currently available only in the pthread, Windows, and PSP backend. |
| 622 | * |
| 623 | * Instead of this hint, in 2.0.9 and later, you can use |
| 624 | * SDL_CreateThreadWithStackSize(). This hint only works with the classic |
| 625 | * SDL_CreateThread(). |
| 626 | */ |
| 627 | #define SDL_HINT_THREAD_STACK_SIZE "SDL_THREAD_STACK_SIZE" |
| 628 | |
| 629 | /** |
| 630 | * \brief If set to 1, then do not allow high-DPI windows. ("Retina" on Mac and iOS) |
| 631 | */ |
| 632 | #define SDL_HINT_VIDEO_HIGHDPI_DISABLED "SDL_VIDEO_HIGHDPI_DISABLED" |
| 633 | |
| 634 | /** |
| 635 | * \brief A variable that determines whether ctrl+click should generate a right-click event on Mac |
| 636 | * |
| 637 | * If present, holding ctrl while left clicking will generate a right click |
| 638 | * event when on Mac. |
| 639 | */ |
| 640 | #define SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK "SDL_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK" |
| 641 | |
| 642 | /** |
| 643 | * \brief A variable specifying which shader compiler to preload when using the Chrome ANGLE binaries |
| 644 | * |
| 645 | * SDL has EGL and OpenGL ES2 support on Windows via the ANGLE project. It |
| 646 | * can use two different sets of binaries, those compiled by the user from source |
| 647 | * or those provided by the Chrome browser. In the later case, these binaries require |
| 648 | * that SDL loads a DLL providing the shader compiler. |
| 649 | * |
| 650 | * This variable can be set to the following values: |
| 651 | * "d3dcompiler_46.dll" - default, best for Vista or later. |
| 652 | * "d3dcompiler_43.dll" - for XP support. |
| 653 | * "none" - do not load any library, useful if you compiled ANGLE from source and included the compiler in your binaries. |
| 654 | * |
| 655 | */ |
| 656 | #define SDL_HINT_VIDEO_WIN_D3DCOMPILER "SDL_VIDEO_WIN_D3DCOMPILER" |
| 657 | |
| 658 | /** |
| 659 | * \brief A variable that is the address of another SDL_Window* (as a hex string formatted with "%p"). |
| 660 | * |
| 661 | * If this hint is set before SDL_CreateWindowFrom() and the SDL_Window* it is set to has |
| 662 | * SDL_WINDOW_OPENGL set (and running on WGL only, currently), then two things will occur on the newly |
| 663 | * created SDL_Window: |
| 664 | * |
| 665 | * 1. Its pixel format will be set to the same pixel format as this SDL_Window. This is |
| 666 | * needed for example when sharing an OpenGL context across multiple windows. |
| 667 | * |
| 668 | * 2. The flag SDL_WINDOW_OPENGL will be set on the new window so it can be used for |
| 669 | * OpenGL rendering. |
| 670 | * |
| 671 | * This variable can be set to the following values: |
| 672 | * The address (as a string "%p") of the SDL_Window* that new windows created with SDL_CreateWindowFrom() should |
| 673 | * share a pixel format with. |
| 674 | */ |
| 675 | #define SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT "SDL_VIDEO_WINDOW_SHARE_PIXEL_FORMAT" |
| 676 | |
| 677 | /** |
| 678 | * \brief A URL to a WinRT app's privacy policy |
| 679 | * |
| 680 | * All network-enabled WinRT apps must make a privacy policy available to its |
| 681 | * users. On Windows 8, 8.1, and RT, Microsoft mandates that this policy be |
| 682 | * be available in the Windows Settings charm, as accessed from within the app. |
| 683 | * SDL provides code to add a URL-based link there, which can point to the app's |
| 684 | * privacy policy. |
| 685 | * |
| 686 | * To setup a URL to an app's privacy policy, set SDL_HINT_WINRT_PRIVACY_POLICY_URL |
| 687 | * before calling any SDL_Init() functions. The contents of the hint should |
| 688 | * be a valid URL. For example, "http://www.example.com". |
| 689 | * |
| 690 | * The default value is "", which will prevent SDL from adding a privacy policy |
| 691 | * link to the Settings charm. This hint should only be set during app init. |
| 692 | * |
| 693 | * The label text of an app's "Privacy Policy" link may be customized via another |
| 694 | * hint, SDL_HINT_WINRT_PRIVACY_POLICY_LABEL. |
| 695 | * |
| 696 | * Please note that on Windows Phone, Microsoft does not provide standard UI |
| 697 | * for displaying a privacy policy link, and as such, SDL_HINT_WINRT_PRIVACY_POLICY_URL |
| 698 | * will not get used on that platform. Network-enabled phone apps should display |
| 699 | * their privacy policy through some other, in-app means. |
| 700 | */ |
| 701 | #define SDL_HINT_WINRT_PRIVACY_POLICY_URL "SDL_WINRT_PRIVACY_POLICY_URL" |
| 702 | |
| 703 | /** \brief Label text for a WinRT app's privacy policy link |
| 704 | * |
| 705 | * Network-enabled WinRT apps must include a privacy policy. On Windows 8, 8.1, and RT, |
| 706 | * Microsoft mandates that this policy be available via the Windows Settings charm. |
| 707 | * SDL provides code to add a link there, with its label text being set via the |
| 708 | * optional hint, SDL_HINT_WINRT_PRIVACY_POLICY_LABEL. |
| 709 | * |
| 710 | * Please note that a privacy policy's contents are not set via this hint. A separate |
| 711 | * hint, SDL_HINT_WINRT_PRIVACY_POLICY_URL, is used to link to the actual text of the |
| 712 | * policy. |
| 713 | * |
| 714 | * The contents of this hint should be encoded as a UTF8 string. |
| 715 | * |
| 716 | * The default value is "Privacy Policy". This hint should only be set during app |
| 717 | * initialization, preferably before any calls to SDL_Init(). |
| 718 | * |
| 719 | * For additional information on linking to a privacy policy, see the documentation for |
| 720 | * SDL_HINT_WINRT_PRIVACY_POLICY_URL. |
| 721 | */ |
| 722 | #define SDL_HINT_WINRT_PRIVACY_POLICY_LABEL "SDL_WINRT_PRIVACY_POLICY_LABEL" |
| 723 | |
| 724 | /** \brief Allows back-button-press events on Windows Phone to be marked as handled |
| 725 | * |
| 726 | * Windows Phone devices typically feature a Back button. When pressed, |
| 727 | * the OS will emit back-button-press events, which apps are expected to |
| 728 | * handle in an appropriate manner. If apps do not explicitly mark these |
| 729 | * events as 'Handled', then the OS will invoke its default behavior for |
| 730 | * unhandled back-button-press events, which on Windows Phone 8 and 8.1 is to |
| 731 | * terminate the app (and attempt to switch to the previous app, or to the |
| 732 | * device's home screen). |
| 733 | * |
| 734 | * Setting the SDL_HINT_WINRT_HANDLE_BACK_BUTTON hint to "1" will cause SDL |
| 735 | * to mark back-button-press events as Handled, if and when one is sent to |
| 736 | * the app. |
| 737 | * |
| 738 | * Internally, Windows Phone sends back button events as parameters to |
| 739 | * special back-button-press callback functions. Apps that need to respond |
| 740 | * to back-button-press events are expected to register one or more |
| 741 | * callback functions for such, shortly after being launched (during the |
| 742 | * app's initialization phase). After the back button is pressed, the OS |
| 743 | * will invoke these callbacks. If the app's callback(s) do not explicitly |
| 744 | * mark the event as handled by the time they return, or if the app never |
| 745 | * registers one of these callback, the OS will consider the event |
| 746 | * un-handled, and it will apply its default back button behavior (terminate |
| 747 | * the app). |
| 748 | * |
| 749 | * SDL registers its own back-button-press callback with the Windows Phone |
| 750 | * OS. This callback will emit a pair of SDL key-press events (SDL_KEYDOWN |
| 751 | * and SDL_KEYUP), each with a scancode of SDL_SCANCODE_AC_BACK, after which |
| 752 | * it will check the contents of the hint, SDL_HINT_WINRT_HANDLE_BACK_BUTTON. |
| 753 | * If the hint's value is set to "1", the back button event's Handled |
| 754 | * property will get set to 'true'. If the hint's value is set to something |
| 755 | * else, or if it is unset, SDL will leave the event's Handled property |
| 756 | * alone. (By default, the OS sets this property to 'false', to note.) |
| 757 | * |
| 758 | * SDL apps can either set SDL_HINT_WINRT_HANDLE_BACK_BUTTON well before a |
| 759 | * back button is pressed, or can set it in direct-response to a back button |
| 760 | * being pressed. |
| 761 | * |
| 762 | * In order to get notified when a back button is pressed, SDL apps should |
| 763 | * register a callback function with SDL_AddEventWatch(), and have it listen |
| 764 | * for SDL_KEYDOWN events that have a scancode of SDL_SCANCODE_AC_BACK. |
| 765 | * (Alternatively, SDL_KEYUP events can be listened-for. Listening for |
| 766 | * either event type is suitable.) Any value of SDL_HINT_WINRT_HANDLE_BACK_BUTTON |
| 767 | * set by such a callback, will be applied to the OS' current |
| 768 | * back-button-press event. |
| 769 | * |
| 770 | * More details on back button behavior in Windows Phone apps can be found |
| 771 | * at the following page, on Microsoft's developer site: |
| 772 | * http://msdn.microsoft.com/en-us/library/windowsphone/develop/jj247550(v=vs.105).aspx |
| 773 | */ |
| 774 | #define SDL_HINT_WINRT_HANDLE_BACK_BUTTON "SDL_WINRT_HANDLE_BACK_BUTTON" |
| 775 | |
| 776 | /** |
| 777 | * \brief A variable that dictates policy for fullscreen Spaces on Mac OS X. |
| 778 | * |
| 779 | * This hint only applies to Mac OS X. |
| 780 | * |
| 781 | * The variable can be set to the following values: |
| 782 | * "0" - Disable Spaces support (FULLSCREEN_DESKTOP won't use them and |
| 783 | * SDL_WINDOW_RESIZABLE windows won't offer the "fullscreen" |
| 784 | * button on their titlebars). |
| 785 | * "1" - Enable Spaces support (FULLSCREEN_DESKTOP will use them and |
| 786 | * SDL_WINDOW_RESIZABLE windows will offer the "fullscreen" |
| 787 | * button on their titlebars). |
| 788 | * |
| 789 | * The default value is "1". Spaces are disabled regardless of this hint if |
| 790 | * the OS isn't at least Mac OS X Lion (10.7). This hint must be set before |
| 791 | * any windows are created. |
| 792 | */ |
| 793 | #define SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES "SDL_VIDEO_MAC_FULLSCREEN_SPACES" |
| 794 | |
| 795 | /** |
| 796 | * \brief When set don't force the SDL app to become a foreground process |
| 797 | * |
| 798 | * This hint only applies to Mac OS X. |
| 799 | * |
| 800 | */ |
| 801 | #define SDL_HINT_MAC_BACKGROUND_APP "SDL_MAC_BACKGROUND_APP" |
| 802 | |
| 803 | /** |
| 804 | * \brief Android APK expansion main file version. Should be a string number like "1", "2" etc. |
| 805 | * |
| 806 | * Must be set together with SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION. |
| 807 | * |
| 808 | * If both hints were set then SDL_RWFromFile() will look into expansion files |
| 809 | * after a given relative path was not found in the internal storage and assets. |
| 810 | * |
| 811 | * By default this hint is not set and the APK expansion files are not searched. |
| 812 | */ |
| 813 | #define SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION "SDL_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION" |
| 814 | |
| 815 | /** |
| 816 | * \brief Android APK expansion patch file version. Should be a string number like "1", "2" etc. |
| 817 | * |
| 818 | * Must be set together with SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION. |
| 819 | * |
| 820 | * If both hints were set then SDL_RWFromFile() will look into expansion files |
| 821 | * after a given relative path was not found in the internal storage and assets. |
| 822 | * |
| 823 | * By default this hint is not set and the APK expansion files are not searched. |
| 824 | */ |
| 825 | #define SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION "SDL_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION" |
| 826 | |
| 827 | /** |
| 828 | * \brief A variable to control whether certain IMEs should handle text editing internally instead of sending SDL_TEXTEDITING events. |
| 829 | * |
| 830 | * The variable can be set to the following values: |
| 831 | * "0" - SDL_TEXTEDITING events are sent, and it is the application's |
| 832 | * responsibility to render the text from these events and |
| 833 | * differentiate it somehow from committed text. (default) |
| 834 | * "1" - If supported by the IME then SDL_TEXTEDITING events are not sent, |
| 835 | * and text that is being composed will be rendered in its own UI. |
| 836 | */ |
| 837 | #define SDL_HINT_IME_INTERNAL_EDITING "SDL_IME_INTERNAL_EDITING" |
| 838 | |
| 839 | /** |
| 840 | * \brief A variable to control whether mouse and touch events are to be treated together or separately |
| 841 | * |
| 842 | * The variable can be set to the following values: |
| 843 | * "0" - Mouse events will be handled as touch events, and touch will raise fake mouse |
| 844 | * events. This is the behaviour of SDL <= 2.0.3. (default) |
| 845 | * "1" - Mouse events will be handled separately from pure touch events. |
| 846 | * |
| 847 | * The value of this hint is used at runtime, so it can be changed at any time. |
| 848 | */ |
| 849 | #define SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH "SDL_ANDROID_SEPARATE_MOUSE_AND_TOUCH" |
| 850 | |
| 851 | /** |
| 852 | * \brief A variable to control whether we trap the Android back button to handle it manually. |
| 853 | * This is necessary for the right mouse button to work on some Android devices, or |
| 854 | * to be able to trap the back button for use in your code reliably. If set to true, |
| 855 | * the back button will show up as an SDL_KEYDOWN / SDL_KEYUP pair with a keycode of |
| 856 | * SDL_SCANCODE_AC_BACK. |
| 857 | * |
| 858 | * The variable can be set to the following values: |
| 859 | * "0" - Back button will be handled as usual for system. (default) |
| 860 | * "1" - Back button will be trapped, allowing you to handle the key press |
| 861 | * manually. (This will also let right mouse click work on systems |
| 862 | * where the right mouse button functions as back.) |
| 863 | * |
| 864 | * The value of this hint is used at runtime, so it can be changed at any time. |
| 865 | */ |
| 866 | #define SDL_HINT_ANDROID_TRAP_BACK_BUTTON "SDL_ANDROID_TRAP_BACK_BUTTON" |
| 867 | |
| 868 | /** |
| 869 | * \brief A variable to control whether the return key on the soft keyboard |
| 870 | * should hide the soft keyboard on Android and iOS. |
| 871 | * |
| 872 | * The variable can be set to the following values: |
| 873 | * "0" - The return key will be handled as a key event. This is the behaviour of SDL <= 2.0.3. (default) |
| 874 | * "1" - The return key will hide the keyboard. |
| 875 | * |
| 876 | * The value of this hint is used at runtime, so it can be changed at any time. |
| 877 | */ |
| 878 | #define SDL_HINT_RETURN_KEY_HIDES_IME "SDL_RETURN_KEY_HIDES_IME" |
| 879 | |
| 880 | /** |
| 881 | * \brief override the binding element for keyboard inputs for Emscripten builds |
| 882 | * |
| 883 | * This hint only applies to the emscripten platform |
| 884 | * |
| 885 | * The variable can be one of |
| 886 | * "#window" - The javascript window object (this is the default) |
| 887 | * "#document" - The javascript document object |
| 888 | * "#screen" - the javascript window.screen object |
| 889 | * "#canvas" - the WebGL canvas element |
| 890 | * any other string without a leading # sign applies to the element on the page with that ID. |
| 891 | */ |
| 892 | #define SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT "SDL_EMSCRIPTEN_KEYBOARD_ELEMENT" |
| 893 | |
| 894 | /** |
| 895 | * \brief Tell SDL not to catch the SIGINT or SIGTERM signals. |
| 896 | * |
| 897 | * This hint only applies to Unix-like platforms. |
| 898 | * |
| 899 | * The variable can be set to the following values: |
| 900 | * "0" - SDL will install a SIGINT and SIGTERM handler, and when it |
| 901 | * catches a signal, convert it into an SDL_QUIT event. |
| 902 | * "1" - SDL will not install a signal handler at all. |
| 903 | */ |
| 904 | #define SDL_HINT_NO_SIGNAL_HANDLERS "SDL_NO_SIGNAL_HANDLERS" |
| 905 | |
| 906 | /** |
| 907 | * \brief Tell SDL not to generate window-close events for Alt+F4 on Windows. |
| 908 | * |
| 909 | * The variable can be set to the following values: |
| 910 | * "0" - SDL will generate a window-close event when it sees Alt+F4. |
| 911 | * "1" - SDL will only do normal key handling for Alt+F4. |
| 912 | */ |
| 913 | #define SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 "SDL_WINDOWS_NO_CLOSE_ON_ALT_F4" |
| 914 | |
| 915 | /** |
| 916 | * \brief Prevent SDL from using version 4 of the bitmap header when saving BMPs. |
| 917 | * |
| 918 | * The bitmap header version 4 is required for proper alpha channel support and |
| 919 | * SDL will use it when required. Should this not be desired, this hint can |
| 920 | * force the use of the 40 byte header version which is supported everywhere. |
| 921 | * |
| 922 | * The variable can be set to the following values: |
| 923 | * "0" - Surfaces with a colorkey or an alpha channel are saved to a |
| 924 | * 32-bit BMP file with an alpha mask. SDL will use the bitmap |
| 925 | * header version 4 and set the alpha mask accordingly. |
| 926 | * "1" - Surfaces with a colorkey or an alpha channel are saved to a |
| 927 | * 32-bit BMP file without an alpha mask. The alpha channel data |
| 928 | * will be in the file, but applications are going to ignore it. |
| 929 | * |
| 930 | * The default value is "0". |
| 931 | */ |
| 932 | #define SDL_HINT_BMP_SAVE_LEGACY_FORMAT "SDL_BMP_SAVE_LEGACY_FORMAT" |
| 933 | |
| 934 | /** |
| 935 | * \brief Tell SDL not to name threads on Windows with the 0x406D1388 Exception. |
| 936 | * The 0x406D1388 Exception is a trick used to inform Visual Studio of a |
| 937 | * thread's name, but it tends to cause problems with other debuggers, |
| 938 | * and the .NET runtime. Note that SDL 2.0.6 and later will still use |
| 939 | * the (safer) SetThreadDescription API, introduced in the Windows 10 |
| 940 | * Creators Update, if available. |
| 941 | * |
| 942 | * The variable can be set to the following values: |
| 943 | * "0" - SDL will raise the 0x406D1388 Exception to name threads. |
| 944 | * This is the default behavior of SDL <= 2.0.4. |
| 945 | * "1" - SDL will not raise this exception, and threads will be unnamed. (default) |
| 946 | * This is necessary with .NET languages or debuggers that aren't Visual Studio. |
| 947 | */ |
| 948 | #define SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING "SDL_WINDOWS_DISABLE_THREAD_NAMING" |
| 949 | |
| 950 | /** |
| 951 | * \brief Tell SDL which Dispmanx layer to use on a Raspberry PI |
| 952 | * |
| 953 | * Also known as Z-order. The variable can take a negative or positive value. |
| 954 | * The default is 10000. |
| 955 | */ |
| 956 | #define SDL_HINT_RPI_VIDEO_LAYER "SDL_RPI_VIDEO_LAYER" |
| 957 | |
| 958 | /** |
| 959 | * \brief Tell the video driver that we only want a double buffer. |
| 960 | * |
| 961 | * By default, most lowlevel 2D APIs will use a triple buffer scheme that |
| 962 | * wastes no CPU time on waiting for vsync after issuing a flip, but |
| 963 | * introduces a frame of latency. On the other hand, using a double buffer |
| 964 | * scheme instead is recommended for cases where low latency is an important |
| 965 | * factor because we save a whole frame of latency. |
| 966 | * We do so by waiting for vsync immediately after issuing a flip, usually just |
| 967 | * after eglSwapBuffers call in the backend's *_SwapWindow function. |
| 968 | * |
| 969 | * Since it's driver-specific, it's only supported where possible and |
| 970 | * implemented. Currently supported the following drivers: |
| 971 | * - KMSDRM (kmsdrm) |
| 972 | * - Raspberry Pi (raspberrypi) |
| 973 | */ |
| 974 | #define SDL_HINT_VIDEO_DOUBLE_BUFFER "SDL_VIDEO_DOUBLE_BUFFER" |
| 975 | |
| 976 | /** |
| 977 | * \brief A variable controlling what driver to use for OpenGL ES contexts. |
| 978 | * |
| 979 | * On some platforms, currently Windows and X11, OpenGL drivers may support |
| 980 | * creating contexts with an OpenGL ES profile. By default SDL uses these |
| 981 | * profiles, when available, otherwise it attempts to load an OpenGL ES |
| 982 | * library, e.g. that provided by the ANGLE project. This variable controls |
| 983 | * whether SDL follows this default behaviour or will always load an |
| 984 | * OpenGL ES library. |
| 985 | * |
| 986 | * Circumstances where this is useful include |
| 987 | * - Testing an app with a particular OpenGL ES implementation, e.g ANGLE, |
| 988 | * or emulator, e.g. those from ARM, Imagination or Qualcomm. |
| 989 | * - Resolving OpenGL ES function addresses at link time by linking with |
| 990 | * the OpenGL ES library instead of querying them at run time with |
| 991 | * SDL_GL_GetProcAddress(). |
| 992 | * |
| 993 | * Caution: for an application to work with the default behaviour across |
| 994 | * different OpenGL drivers it must query the OpenGL ES function |
| 995 | * addresses at run time using SDL_GL_GetProcAddress(). |
| 996 | * |
| 997 | * This variable is ignored on most platforms because OpenGL ES is native |
| 998 | * or not supported. |
| 999 | * |
| 1000 | * This variable can be set to the following values: |
| 1001 | * "0" - Use ES profile of OpenGL, if available. (Default when not set.) |
| 1002 | * "1" - Load OpenGL ES library using the default library names. |
| 1003 | * |
| 1004 | */ |
| 1005 | #define SDL_HINT_OPENGL_ES_DRIVER "SDL_OPENGL_ES_DRIVER" |
| 1006 | |
| 1007 | /** |
| 1008 | * \brief A variable controlling speed/quality tradeoff of audio resampling. |
| 1009 | * |
| 1010 | * If available, SDL can use libsamplerate ( http://www.mega-nerd.com/SRC/ ) |
| 1011 | * to handle audio resampling. There are different resampling modes available |
| 1012 | * that produce different levels of quality, using more CPU. |
| 1013 | * |
| 1014 | * If this hint isn't specified to a valid setting, or libsamplerate isn't |
| 1015 | * available, SDL will use the default, internal resampling algorithm. |
| 1016 | * |
| 1017 | * Note that this is currently only applicable to resampling audio that is |
| 1018 | * being written to a device for playback or audio being read from a device |
| 1019 | * for capture. SDL_AudioCVT always uses the default resampler (although this |
| 1020 | * might change for SDL 2.1). |
| 1021 | * |
| 1022 | * This hint is currently only checked at audio subsystem initialization. |
| 1023 | * |
| 1024 | * This variable can be set to the following values: |
| 1025 | * |
| 1026 | * "0" or "default" - Use SDL's internal resampling (Default when not set - low quality, fast) |
| 1027 | * "1" or "fast" - Use fast, slightly higher quality resampling, if available |
| 1028 | * "2" or "medium" - Use medium quality resampling, if available |
| 1029 | * "3" or "best" - Use high quality resampling, if available |
| 1030 | */ |
| 1031 | #define SDL_HINT_AUDIO_RESAMPLING_MODE "SDL_AUDIO_RESAMPLING_MODE" |
| 1032 | |
| 1033 | /** |
| 1034 | * \brief A variable controlling the audio category on iOS and Mac OS X |
| 1035 | * |
| 1036 | * This variable can be set to the following values: |
| 1037 | * |
| 1038 | * "ambient" - Use the AVAudioSessionCategoryAmbient audio category, will be muted by the phone mute switch (default) |
| 1039 | * "playback" - Use the AVAudioSessionCategoryPlayback category |
| 1040 | * |
| 1041 | * For more information, see Apple's documentation: |
| 1042 | * https://developer.apple.com/library/content/documentation/Audio/Conceptual/AudioSessionProgrammingGuide/AudioSessionCategoriesandModes/AudioSessionCategoriesandModes.html |
| 1043 | */ |
| 1044 | #define SDL_HINT_AUDIO_CATEGORY "SDL_AUDIO_CATEGORY" |
| 1045 | |
| 1046 | /** |
| 1047 | * \brief An enumeration of hint priorities |
| 1048 | */ |
| 1049 | typedef enum |
| 1050 | { |
| 1051 | SDL_HINT_DEFAULT, |
| 1052 | SDL_HINT_NORMAL, |
| 1053 | SDL_HINT_OVERRIDE |
| 1054 | } SDL_HintPriority; |
| 1055 | |
| 1056 | |
| 1057 | /** |
| 1058 | * \brief Set a hint with a specific priority |
| 1059 | * |
| 1060 | * The priority controls the behavior when setting a hint that already |
| 1061 | * has a value. Hints will replace existing hints of their priority and |
| 1062 | * lower. Environment variables are considered to have override priority. |
| 1063 | * |
| 1064 | * \return SDL_TRUE if the hint was set, SDL_FALSE otherwise |
| 1065 | */ |
| 1066 | extern DECLSPEC SDL_bool SDLCALL SDL_SetHintWithPriority(const char *name, |
| 1067 | const char *value, |
| 1068 | SDL_HintPriority priority); |
| 1069 | |
| 1070 | /** |
| 1071 | * \brief Set a hint with normal priority |
| 1072 | * |
| 1073 | * \return SDL_TRUE if the hint was set, SDL_FALSE otherwise |
| 1074 | */ |
| 1075 | extern DECLSPEC SDL_bool SDLCALL SDL_SetHint(const char *name, |
| 1076 | const char *value); |
| 1077 | |
| 1078 | /** |
| 1079 | * \brief Get a hint |
| 1080 | * |
| 1081 | * \return The string value of a hint variable. |
| 1082 | */ |
| 1083 | extern DECLSPEC const char * SDLCALL SDL_GetHint(const char *name); |
| 1084 | |
| 1085 | /** |
| 1086 | * \brief Get a hint |
| 1087 | * |
| 1088 | * \return The boolean value of a hint variable. |
| 1089 | */ |
| 1090 | extern DECLSPEC SDL_bool SDLCALL SDL_GetHintBoolean(const char *name, SDL_bool default_value); |
| 1091 | |
| 1092 | /** |
| 1093 | * \brief type definition of the hint callback function. |
| 1094 | */ |
| 1095 | typedef void (SDLCALL *SDL_HintCallback)(void *userdata, const char *name, const char *oldValue, const char *newValue); |
| 1096 | |
| 1097 | /** |
| 1098 | * \brief Add a function to watch a particular hint |
| 1099 | * |
| 1100 | * \param name The hint to watch |
| 1101 | * \param callback The function to call when the hint value changes |
| 1102 | * \param userdata A pointer to pass to the callback function |
| 1103 | */ |
| 1104 | extern DECLSPEC void SDLCALL SDL_AddHintCallback(const char *name, |
| 1105 | SDL_HintCallback callback, |
| 1106 | void *userdata); |
| 1107 | |
| 1108 | /** |
| 1109 | * \brief Remove a function watching a particular hint |
| 1110 | * |
| 1111 | * \param name The hint being watched |
| 1112 | * \param callback The function being called when the hint value changes |
| 1113 | * \param userdata A pointer being passed to the callback function |
| 1114 | */ |
| 1115 | extern DECLSPEC void SDLCALL SDL_DelHintCallback(const char *name, |
| 1116 | SDL_HintCallback callback, |
| 1117 | void *userdata); |
| 1118 | |
| 1119 | /** |
| 1120 | * \brief Clear all hints |
| 1121 | * |
| 1122 | * This function is called during SDL_Quit() to free stored hints. |
| 1123 | */ |
| 1124 | extern DECLSPEC void SDLCALL SDL_ClearHints(void); |
| 1125 | |
| 1126 | |
| 1127 | /* Ends C function definitions when using C++ */ |
| 1128 | #ifdef __cplusplus |
| 1129 | } |
| 1130 | #endif |
| 1131 | #include "close_code.h" |
| 1132 | |
| 1133 | #endif /* SDL_hints_h_ */ |
| 1134 | |
| 1135 | /* vi: set ts=4 sw=4 expandtab: */ |
| 1136 | |