| 1 | /* |
| 2 | Simple DirectMedia Layer |
| 3 | Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> |
| 4 | |
| 5 | This software is provided 'as-is', without any express or implied |
| 6 | warranty. In no event will the authors be held liable for any damages |
| 7 | arising from the use of this software. |
| 8 | |
| 9 | Permission is granted to anyone to use this software for any purpose, |
| 10 | including commercial applications, and to alter it and redistribute it |
| 11 | freely, subject to the following restrictions: |
| 12 | |
| 13 | 1. The origin of this software must not be misrepresented; you must not |
| 14 | claim that you wrote the original software. If you use this software |
| 15 | in a product, an acknowledgment in the product documentation would be |
| 16 | appreciated but is not required. |
| 17 | 2. Altered source versions must be plainly marked as such, and must not be |
| 18 | misrepresented as being the original software. |
| 19 | 3. This notice may not be removed or altered from any source distribution. |
| 20 | */ |
| 21 | |
| 22 | #ifndef SDL_thread_h_ |
| 23 | #define SDL_thread_h_ |
| 24 | |
| 25 | /** |
| 26 | * \file SDL_thread.h |
| 27 | * |
| 28 | * Header for the SDL thread management routines. |
| 29 | */ |
| 30 | |
| 31 | #include "SDL_stdinc.h" |
| 32 | #include "SDL_error.h" |
| 33 | |
| 34 | /* Thread synchronization primitives */ |
| 35 | #include "SDL_atomic.h" |
| 36 | #include "SDL_mutex.h" |
| 37 | |
| 38 | #include "begin_code.h" |
| 39 | /* Set up for C function definitions, even when using C++ */ |
| 40 | #ifdef __cplusplus |
| 41 | extern "C" { |
| 42 | #endif |
| 43 | |
| 44 | /* The SDL thread structure, defined in SDL_thread.c */ |
| 45 | struct SDL_Thread; |
| 46 | typedef struct SDL_Thread SDL_Thread; |
| 47 | |
| 48 | /* The SDL thread ID */ |
| 49 | typedef unsigned long SDL_threadID; |
| 50 | |
| 51 | /* Thread local storage ID, 0 is the invalid ID */ |
| 52 | typedef unsigned int SDL_TLSID; |
| 53 | |
| 54 | /** |
| 55 | * The SDL thread priority. |
| 56 | * |
| 57 | * \note On many systems you require special privileges to set high or time critical priority. |
| 58 | */ |
| 59 | typedef enum { |
| 60 | SDL_THREAD_PRIORITY_LOW, |
| 61 | SDL_THREAD_PRIORITY_NORMAL, |
| 62 | SDL_THREAD_PRIORITY_HIGH, |
| 63 | SDL_THREAD_PRIORITY_TIME_CRITICAL |
| 64 | } SDL_ThreadPriority; |
| 65 | |
| 66 | /** |
| 67 | * The function passed to SDL_CreateThread(). |
| 68 | * It is passed a void* user context parameter and returns an int. |
| 69 | */ |
| 70 | typedef int (SDLCALL * SDL_ThreadFunction) (void *data); |
| 71 | |
| 72 | #if defined(__WIN32__) && !defined(HAVE_LIBC) |
| 73 | /** |
| 74 | * \file SDL_thread.h |
| 75 | * |
| 76 | * We compile SDL into a DLL. This means, that it's the DLL which |
| 77 | * creates a new thread for the calling process with the SDL_CreateThread() |
| 78 | * API. There is a problem with this, that only the RTL of the SDL2.DLL will |
| 79 | * be initialized for those threads, and not the RTL of the calling |
| 80 | * application! |
| 81 | * |
| 82 | * To solve this, we make a little hack here. |
| 83 | * |
| 84 | * We'll always use the caller's _beginthread() and _endthread() APIs to |
| 85 | * start a new thread. This way, if it's the SDL2.DLL which uses this API, |
| 86 | * then the RTL of SDL2.DLL will be used to create the new thread, and if it's |
| 87 | * the application, then the RTL of the application will be used. |
| 88 | * |
| 89 | * So, in short: |
| 90 | * Always use the _beginthread() and _endthread() of the calling runtime |
| 91 | * library! |
| 92 | */ |
| 93 | #define SDL_PASSED_BEGINTHREAD_ENDTHREAD |
| 94 | #include <process.h> /* _beginthreadex() and _endthreadex() */ |
| 95 | |
| 96 | typedef uintptr_t(__cdecl * pfnSDL_CurrentBeginThread) |
| 97 | (void *, unsigned, unsigned (__stdcall *func)(void *), |
| 98 | void * /*arg*/, unsigned, unsigned * /* threadID */); |
| 99 | typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code); |
| 100 | |
| 101 | /** |
| 102 | * Create a thread. |
| 103 | */ |
| 104 | extern DECLSPEC SDL_Thread *SDLCALL |
| 105 | SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, |
| 106 | pfnSDL_CurrentBeginThread pfnBeginThread, |
| 107 | pfnSDL_CurrentEndThread pfnEndThread); |
| 108 | |
| 109 | extern DECLSPEC SDL_Thread *SDLCALL |
| 110 | SDL_CreateThreadWithStackSize(int (SDLCALL * fn) (void *), |
| 111 | const char *name, const size_t stacksize, void *data, |
| 112 | pfnSDL_CurrentBeginThread pfnBeginThread, |
| 113 | pfnSDL_CurrentEndThread pfnEndThread); |
| 114 | |
| 115 | |
| 116 | /** |
| 117 | * Create a thread. |
| 118 | */ |
| 119 | #if defined(SDL_CreateThread) && SDL_DYNAMIC_API |
| 120 | #undef SDL_CreateThread |
| 121 | #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex) |
| 122 | #undef SDL_CreateThreadWithStackSize |
| 123 | #define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex) |
| 124 | #else |
| 125 | #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex) |
| 126 | #define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex) |
| 127 | #endif |
| 128 | |
| 129 | #elif defined(__OS2__) |
| 130 | /* |
| 131 | * just like the windows case above: We compile SDL2 |
| 132 | * into a dll with Watcom's runtime statically linked. |
| 133 | */ |
| 134 | #define SDL_PASSED_BEGINTHREAD_ENDTHREAD |
| 135 | #ifndef __EMX__ |
| 136 | #include <process.h> |
| 137 | #else |
| 138 | #include <stdlib.h> |
| 139 | #endif |
| 140 | typedef int (*pfnSDL_CurrentBeginThread)(void (*func)(void *), void *, unsigned, void * /*arg*/); |
| 141 | typedef void (*pfnSDL_CurrentEndThread)(void); |
| 142 | extern DECLSPEC SDL_Thread *SDLCALL |
| 143 | SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, |
| 144 | pfnSDL_CurrentBeginThread pfnBeginThread, |
| 145 | pfnSDL_CurrentEndThread pfnEndThread); |
| 146 | extern DECLSPEC SDL_Thread *SDLCALL |
| 147 | SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *data, |
| 148 | pfnSDL_CurrentBeginThread pfnBeginThread, |
| 149 | pfnSDL_CurrentEndThread pfnEndThread); |
| 150 | #if defined(SDL_CreateThread) && SDL_DYNAMIC_API |
| 151 | #undef SDL_CreateThread |
| 152 | #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthread, (pfnSDL_CurrentEndThread)_endthread) |
| 153 | #undef SDL_CreateThreadWithStackSize |
| 154 | #define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthread, (pfnSDL_CurrentEndThread)_endthread) |
| 155 | #else |
| 156 | #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthread, (pfnSDL_CurrentEndThread)_endthread) |
| 157 | #define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)_beginthread, (pfnSDL_CurrentEndThread)_endthread) |
| 158 | #endif |
| 159 | |
| 160 | #else |
| 161 | |
| 162 | /** |
| 163 | * Create a thread with a default stack size. |
| 164 | * |
| 165 | * This is equivalent to calling: |
| 166 | * SDL_CreateThreadWithStackSize(fn, name, 0, data); |
| 167 | */ |
| 168 | extern DECLSPEC SDL_Thread *SDLCALL |
| 169 | SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data); |
| 170 | |
| 171 | /** |
| 172 | * Create a thread. |
| 173 | * |
| 174 | * Thread naming is a little complicated: Most systems have very small |
| 175 | * limits for the string length (Haiku has 32 bytes, Linux currently has 16, |
| 176 | * Visual C++ 6.0 has nine!), and possibly other arbitrary rules. You'll |
| 177 | * have to see what happens with your system's debugger. The name should be |
| 178 | * UTF-8 (but using the naming limits of C identifiers is a better bet). |
| 179 | * There are no requirements for thread naming conventions, so long as the |
| 180 | * string is null-terminated UTF-8, but these guidelines are helpful in |
| 181 | * choosing a name: |
| 182 | * |
| 183 | * http://stackoverflow.com/questions/149932/naming-conventions-for-threads |
| 184 | * |
| 185 | * If a system imposes requirements, SDL will try to munge the string for |
| 186 | * it (truncate, etc), but the original string contents will be available |
| 187 | * from SDL_GetThreadName(). |
| 188 | * |
| 189 | * The size (in bytes) of the new stack can be specified. Zero means "use |
| 190 | * the system default" which might be wildly different between platforms |
| 191 | * (x86 Linux generally defaults to eight megabytes, an embedded device |
| 192 | * might be a few kilobytes instead). |
| 193 | * |
| 194 | * In SDL 2.1, stacksize will be folded into the original SDL_CreateThread |
| 195 | * function. |
| 196 | */ |
| 197 | extern DECLSPEC SDL_Thread *SDLCALL |
| 198 | SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *data); |
| 199 | |
| 200 | #endif |
| 201 | |
| 202 | /** |
| 203 | * Get the thread name, as it was specified in SDL_CreateThread(). |
| 204 | * This function returns a pointer to a UTF-8 string that names the |
| 205 | * specified thread, or NULL if it doesn't have a name. This is internal |
| 206 | * memory, not to be free()'d by the caller, and remains valid until the |
| 207 | * specified thread is cleaned up by SDL_WaitThread(). |
| 208 | */ |
| 209 | extern DECLSPEC const char *SDLCALL SDL_GetThreadName(SDL_Thread *thread); |
| 210 | |
| 211 | /** |
| 212 | * Get the thread identifier for the current thread. |
| 213 | */ |
| 214 | extern DECLSPEC SDL_threadID SDLCALL SDL_ThreadID(void); |
| 215 | |
| 216 | /** |
| 217 | * Get the thread identifier for the specified thread. |
| 218 | * |
| 219 | * Equivalent to SDL_ThreadID() if the specified thread is NULL. |
| 220 | */ |
| 221 | extern DECLSPEC SDL_threadID SDLCALL SDL_GetThreadID(SDL_Thread * thread); |
| 222 | |
| 223 | /** |
| 224 | * Set the priority for the current thread |
| 225 | */ |
| 226 | extern DECLSPEC int SDLCALL SDL_SetThreadPriority(SDL_ThreadPriority priority); |
| 227 | |
| 228 | /** |
| 229 | * Wait for a thread to finish. Threads that haven't been detached will |
| 230 | * remain (as a "zombie") until this function cleans them up. Not doing so |
| 231 | * is a resource leak. |
| 232 | * |
| 233 | * Once a thread has been cleaned up through this function, the SDL_Thread |
| 234 | * that references it becomes invalid and should not be referenced again. |
| 235 | * As such, only one thread may call SDL_WaitThread() on another. |
| 236 | * |
| 237 | * The return code for the thread function is placed in the area |
| 238 | * pointed to by \c status, if \c status is not NULL. |
| 239 | * |
| 240 | * You may not wait on a thread that has been used in a call to |
| 241 | * SDL_DetachThread(). Use either that function or this one, but not |
| 242 | * both, or behavior is undefined. |
| 243 | * |
| 244 | * It is safe to pass NULL to this function; it is a no-op. |
| 245 | */ |
| 246 | extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread * thread, int *status); |
| 247 | |
| 248 | /** |
| 249 | * A thread may be "detached" to signify that it should not remain until |
| 250 | * another thread has called SDL_WaitThread() on it. Detaching a thread |
| 251 | * is useful for long-running threads that nothing needs to synchronize |
| 252 | * with or further manage. When a detached thread is done, it simply |
| 253 | * goes away. |
| 254 | * |
| 255 | * There is no way to recover the return code of a detached thread. If you |
| 256 | * need this, don't detach the thread and instead use SDL_WaitThread(). |
| 257 | * |
| 258 | * Once a thread is detached, you should usually assume the SDL_Thread isn't |
| 259 | * safe to reference again, as it will become invalid immediately upon |
| 260 | * the detached thread's exit, instead of remaining until someone has called |
| 261 | * SDL_WaitThread() to finally clean it up. As such, don't detach the same |
| 262 | * thread more than once. |
| 263 | * |
| 264 | * If a thread has already exited when passed to SDL_DetachThread(), it will |
| 265 | * stop waiting for a call to SDL_WaitThread() and clean up immediately. |
| 266 | * It is not safe to detach a thread that might be used with SDL_WaitThread(). |
| 267 | * |
| 268 | * You may not call SDL_WaitThread() on a thread that has been detached. |
| 269 | * Use either that function or this one, but not both, or behavior is |
| 270 | * undefined. |
| 271 | * |
| 272 | * It is safe to pass NULL to this function; it is a no-op. |
| 273 | */ |
| 274 | extern DECLSPEC void SDLCALL SDL_DetachThread(SDL_Thread * thread); |
| 275 | |
| 276 | /** |
| 277 | * \brief Create an identifier that is globally visible to all threads but refers to data that is thread-specific. |
| 278 | * |
| 279 | * \return The newly created thread local storage identifier, or 0 on error |
| 280 | * |
| 281 | * \code |
| 282 | * static SDL_SpinLock tls_lock; |
| 283 | * static SDL_TLSID thread_local_storage; |
| 284 | * |
| 285 | * void SetMyThreadData(void *value) |
| 286 | * { |
| 287 | * if (!thread_local_storage) { |
| 288 | * SDL_AtomicLock(&tls_lock); |
| 289 | * if (!thread_local_storage) { |
| 290 | * thread_local_storage = SDL_TLSCreate(); |
| 291 | * } |
| 292 | * SDL_AtomicUnlock(&tls_lock); |
| 293 | * } |
| 294 | * SDL_TLSSet(thread_local_storage, value, 0); |
| 295 | * } |
| 296 | * |
| 297 | * void *GetMyThreadData(void) |
| 298 | * { |
| 299 | * return SDL_TLSGet(thread_local_storage); |
| 300 | * } |
| 301 | * \endcode |
| 302 | * |
| 303 | * \sa SDL_TLSGet() |
| 304 | * \sa SDL_TLSSet() |
| 305 | */ |
| 306 | extern DECLSPEC SDL_TLSID SDLCALL SDL_TLSCreate(void); |
| 307 | |
| 308 | /** |
| 309 | * \brief Get the value associated with a thread local storage ID for the current thread. |
| 310 | * |
| 311 | * \param id The thread local storage ID |
| 312 | * |
| 313 | * \return The value associated with the ID for the current thread, or NULL if no value has been set. |
| 314 | * |
| 315 | * \sa SDL_TLSCreate() |
| 316 | * \sa SDL_TLSSet() |
| 317 | */ |
| 318 | extern DECLSPEC void * SDLCALL SDL_TLSGet(SDL_TLSID id); |
| 319 | |
| 320 | /** |
| 321 | * \brief Set the value associated with a thread local storage ID for the current thread. |
| 322 | * |
| 323 | * \param id The thread local storage ID |
| 324 | * \param value The value to associate with the ID for the current thread |
| 325 | * \param destructor A function called when the thread exits, to free the value. |
| 326 | * |
| 327 | * \return 0 on success, -1 on error |
| 328 | * |
| 329 | * \sa SDL_TLSCreate() |
| 330 | * \sa SDL_TLSGet() |
| 331 | */ |
| 332 | extern DECLSPEC int SDLCALL SDL_TLSSet(SDL_TLSID id, const void *value, void (SDLCALL *destructor)(void*)); |
| 333 | |
| 334 | |
| 335 | /* Ends C function definitions when using C++ */ |
| 336 | #ifdef __cplusplus |
| 337 | } |
| 338 | #endif |
| 339 | #include "close_code.h" |
| 340 | |
| 341 | #endif /* SDL_thread_h_ */ |
| 342 | |
| 343 | /* vi: set ts=4 sw=4 expandtab: */ |
| 344 | |