1 | #include <assert.h> |
2 | #include <stdio.h> |
3 | #include "renwindow.h" |
4 | |
5 | #ifdef LITE_USE_SDL_RENDERER |
6 | static int query_surface_scale(RenWindow *ren) { |
7 | int w_pixels, h_pixels; |
8 | int w_points, h_points; |
9 | SDL_GL_GetDrawableSize(ren->window, &w_pixels, &h_pixels); |
10 | SDL_GetWindowSize(ren->window, &w_points, &h_points); |
11 | /* We consider that the ratio pixel/point will always be an integer and |
12 | it is the same along the x and the y axis. */ |
13 | assert(w_pixels % w_points == 0 && h_pixels % h_points == 0 && w_pixels / w_points == h_pixels / h_points); |
14 | return w_pixels / w_points; |
15 | } |
16 | |
17 | static void setup_renderer(RenWindow *ren, int w, int h) { |
18 | /* Note that w and h here should always be in pixels and obtained from |
19 | a call to SDL_GL_GetDrawableSize(). */ |
20 | if (!ren->renderer) { |
21 | ren->renderer = SDL_CreateRenderer(ren->window, -1, 0); |
22 | } |
23 | if (ren->texture) { |
24 | SDL_DestroyTexture(ren->texture); |
25 | } |
26 | ren->texture = SDL_CreateTexture(ren->renderer, SDL_PIXELFORMAT_BGRA32, SDL_TEXTUREACCESS_STREAMING, w, h); |
27 | ren->rensurface.scale = query_surface_scale(ren); |
28 | } |
29 | #endif |
30 | |
31 | |
32 | void renwin_init_surface(UNUSED RenWindow *ren) { |
33 | #ifdef LITE_USE_SDL_RENDERER |
34 | if (ren->rensurface.surface) { |
35 | SDL_FreeSurface(ren->rensurface.surface); |
36 | } |
37 | int w, h; |
38 | SDL_GL_GetDrawableSize(ren->window, &w, &h); |
39 | ren->rensurface.surface = SDL_CreateRGBSurfaceWithFormat(0, w, h, 32, SDL_PIXELFORMAT_BGRA32); |
40 | if (!ren->rensurface.surface) { |
41 | fprintf(stderr, "Error creating surface: %s" , SDL_GetError()); |
42 | exit(1); |
43 | } |
44 | setup_renderer(ren, w, h); |
45 | #endif |
46 | } |
47 | |
48 | |
49 | static RenRect scaled_rect(const RenRect rect, const int scale) { |
50 | return (RenRect) {rect.x * scale, rect.y * scale, rect.width * scale, rect.height * scale}; |
51 | } |
52 | |
53 | |
54 | void renwin_clip_to_surface(RenWindow *ren) { |
55 | SDL_SetClipRect(renwin_get_surface(ren).surface, NULL); |
56 | } |
57 | |
58 | |
59 | void renwin_set_clip_rect(RenWindow *ren, RenRect rect) { |
60 | RenSurface rs = renwin_get_surface(ren); |
61 | RenRect sr = scaled_rect(rect, rs.scale); |
62 | SDL_SetClipRect(rs.surface, &(SDL_Rect){.x = sr.x, .y = sr.y, .w = sr.width, .h = sr.height}); |
63 | } |
64 | |
65 | |
66 | RenSurface renwin_get_surface(RenWindow *ren) { |
67 | #ifdef LITE_USE_SDL_RENDERER |
68 | return ren->rensurface; |
69 | #else |
70 | SDL_Surface *surface = SDL_GetWindowSurface(ren->window); |
71 | if (!surface) { |
72 | fprintf(stderr, "Error getting window surface: %s" , SDL_GetError()); |
73 | exit(1); |
74 | } |
75 | return (RenSurface){.surface = surface, .scale = 1}; |
76 | #endif |
77 | } |
78 | |
79 | void renwin_resize_surface(UNUSED RenWindow *ren) { |
80 | #ifdef LITE_USE_SDL_RENDERER |
81 | int new_w, new_h; |
82 | SDL_GL_GetDrawableSize(ren->window, &new_w, &new_h); |
83 | /* Note that (w, h) may differ from (new_w, new_h) on retina displays. */ |
84 | if (new_w != ren->rensurface.surface->w || new_h != ren->rensurface.surface->h) { |
85 | renwin_init_surface(ren); |
86 | renwin_clip_to_surface(ren); |
87 | setup_renderer(ren, new_w, new_h); |
88 | } |
89 | #endif |
90 | } |
91 | |
92 | void renwin_show_window(RenWindow *ren) { |
93 | SDL_ShowWindow(ren->window); |
94 | } |
95 | |
96 | void renwin_update_rects(RenWindow *ren, RenRect *rects, int count) { |
97 | #ifdef LITE_USE_SDL_RENDERER |
98 | const int scale = ren->rensurface.scale; |
99 | for (int i = 0; i < count; i++) { |
100 | const RenRect *r = &rects[i]; |
101 | const int x = scale * r->x, y = scale * r->y; |
102 | const int w = scale * r->width, h = scale * r->height; |
103 | const SDL_Rect sr = {.x = x, .y = y, .w = w, .h = h}; |
104 | int32_t *pixels = ((int32_t *) ren->rensurface.surface->pixels) + x + ren->rensurface.surface->w * y; |
105 | SDL_UpdateTexture(ren->texture, &sr, pixels, ren->rensurface.surface->w * 4); |
106 | } |
107 | SDL_RenderCopy(ren->renderer, ren->texture, NULL, NULL); |
108 | SDL_RenderPresent(ren->renderer); |
109 | #else |
110 | SDL_UpdateWindowSurfaceRects(ren->window, (SDL_Rect*) rects, count); |
111 | #endif |
112 | } |
113 | |
114 | void renwin_free(RenWindow *ren) { |
115 | SDL_DestroyWindow(ren->window); |
116 | ren->window = NULL; |
117 | #ifdef LITE_USE_SDL_RENDERER |
118 | SDL_DestroyTexture(ren->texture); |
119 | SDL_DestroyRenderer(ren->renderer); |
120 | SDL_FreeSurface(ren->rensurface.surface); |
121 | #endif |
122 | } |
123 | |