1 | /** |
2 | * Copyright (c) 2006-2023 LOVE Development Team |
3 | * |
4 | * This software is provided 'as-is', without any express or implied |
5 | * warranty. In no event will the authors be held liable for any damages |
6 | * arising from the use of this software. |
7 | * |
8 | * Permission is granted to anyone to use this software for any purpose, |
9 | * including commercial applications, and to alter it and redistribute it |
10 | * freely, subject to the following restrictions: |
11 | * |
12 | * 1. The origin of this software must not be misrepresented; you must not |
13 | * claim that you wrote the original software. If you use this software |
14 | * in a product, an acknowledgment in the product documentation would be |
15 | * appreciated but is not required. |
16 | * 2. Altered source versions must be plainly marked as such, and must not be |
17 | * misrepresented as being the original software. |
18 | * 3. This notice may not be removed or altered from any source distribution. |
19 | **/ |
20 | |
21 | #ifndef LOVE_REFERENCE_H |
22 | #define LOVE_REFERENCE_H |
23 | |
24 | struct lua_State; |
25 | |
26 | namespace love |
27 | { |
28 | |
29 | /** |
30 | * This class wraps the reference functionality built into |
31 | * Lua, which allows C++ code to refer to Lua variables. |
32 | **/ |
33 | class Reference |
34 | { |
35 | public: |
36 | |
37 | /** |
38 | * Creates the reference object, but does not create |
39 | * the actual reference. |
40 | **/ |
41 | Reference(); |
42 | |
43 | /** |
44 | * Creates the object and a reference to the value |
45 | * on the top of the stack. |
46 | **/ |
47 | Reference(lua_State *L); |
48 | |
49 | /** |
50 | * Deletes the reference, if any. |
51 | **/ |
52 | virtual ~Reference(); |
53 | |
54 | /** |
55 | * Creates a reference to the value on the |
56 | * top of the stack. |
57 | **/ |
58 | void ref(lua_State *L); |
59 | |
60 | /** |
61 | * Unrefs the reference, if any. |
62 | **/ |
63 | void unref(); |
64 | |
65 | /** |
66 | * Pushes the referred value onto the stack of the specified Lua coroutine. |
67 | * NOTE: The coroutine *must* belong to the same Lua state that was used for |
68 | * Reference::ref. |
69 | **/ |
70 | void push(lua_State *L); |
71 | |
72 | private: |
73 | |
74 | // A pinned coroutine (probably the main thread) belonging to the Lua state |
75 | // in which the reference resides. |
76 | lua_State *pinnedL; |
77 | |
78 | // Index to the Lua reference. |
79 | int idx; |
80 | }; |
81 | |
82 | } // love |
83 | |
84 | #endif // LOVE_REFERENCE_H |
85 | |