| 1 | /** | 
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| 2 | * Copyright (c) 2006-2023 LOVE Development Team | 
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| 3 | * | 
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| 4 | * This software is provided 'as-is', without any express or implied | 
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| 5 | * warranty.  In no event will the authors be held liable for any damages | 
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| 6 | * arising from the use of this software. | 
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| 7 | * | 
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| 8 | * Permission is granted to anyone to use this software for any purpose, | 
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| 9 | * including commercial applications, and to alter it and redistribute it | 
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| 10 | * freely, subject to the following restrictions: | 
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| 11 | * | 
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| 12 | * 1. The origin of this software must not be misrepresented; you must not | 
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| 13 | *    claim that you wrote the original software. If you use this software | 
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| 14 | *    in a product, an acknowledgment in the product documentation would be | 
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| 15 | *    appreciated but is not required. | 
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| 16 | * 2. Altered source versions must be plainly marked as such, and must not be | 
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| 17 | *    misrepresented as being the original software. | 
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| 18 | * 3. This notice may not be removed or altered from any source distribution. | 
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| 19 | **/ | 
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| 20 |  | 
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| 21 | #ifndef LOVE_REFERENCE_H | 
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| 22 | #define LOVE_REFERENCE_H | 
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| 23 |  | 
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| 24 | struct lua_State; | 
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| 25 |  | 
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| 26 | namespace love | 
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| 27 | { | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | * This class wraps the reference functionality built into | 
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| 31 | * Lua, which allows C++ code to refer to Lua variables. | 
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| 32 | **/ | 
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| 33 | class Reference | 
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| 34 | { | 
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| 35 | public: | 
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| 36 |  | 
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| 37 | /** | 
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| 38 | * Creates the reference object, but does not create | 
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| 39 | * the actual reference. | 
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| 40 | **/ | 
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| 41 | Reference(); | 
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| 42 |  | 
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| 43 | /** | 
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| 44 | * Creates the object and a reference to the value | 
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| 45 | * on the top of the stack. | 
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| 46 | **/ | 
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| 47 | Reference(lua_State *L); | 
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| 48 |  | 
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| 49 | /** | 
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| 50 | * Deletes the reference, if any. | 
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| 51 | **/ | 
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| 52 | virtual ~Reference(); | 
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| 53 |  | 
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| 54 | /** | 
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| 55 | * Creates a reference to the value on the | 
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| 56 | * top of the stack. | 
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| 57 | **/ | 
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| 58 | void ref(lua_State *L); | 
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| 59 |  | 
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| 60 | /** | 
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| 61 | * Unrefs the reference, if any. | 
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| 62 | **/ | 
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| 63 | void unref(); | 
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| 64 |  | 
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| 65 | /** | 
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| 66 | * Pushes the referred value onto the stack of the specified Lua coroutine. | 
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| 67 | * NOTE: The coroutine *must* belong to the same Lua state that was used for | 
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| 68 | * Reference::ref. | 
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| 69 | **/ | 
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| 70 | void push(lua_State *L); | 
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| 71 |  | 
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| 72 | private: | 
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| 73 |  | 
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| 74 | // A pinned coroutine (probably the main thread) belonging to the Lua state | 
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| 75 | // in which the reference resides. | 
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| 76 | lua_State *pinnedL; | 
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| 77 |  | 
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| 78 | // Index to the Lua reference. | 
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| 79 | int idx; | 
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| 80 | }; | 
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| 81 |  | 
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| 82 | } // love | 
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| 83 |  | 
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| 84 | #endif // LOVE_REFERENCE_H | 
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| 85 |  | 
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