| 1 | /** | 
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| 2 | * Copyright (c) 2006-2023 LOVE Development Team | 
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| 3 | * | 
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| 4 | * This software is provided 'as-is', without any express or implied | 
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| 5 | * warranty.  In no event will the authors be held liable for any damages | 
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| 6 | * arising from the use of this software. | 
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| 7 | * | 
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| 8 | * Permission is granted to anyone to use this software for any purpose, | 
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| 9 | * including commercial applications, and to alter it and redistribute it | 
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| 10 | * freely, subject to the following restrictions: | 
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| 11 | * | 
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| 12 | * 1. The origin of this software must not be misrepresented; you must not | 
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| 13 | *    claim that you wrote the original software. If you use this software | 
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| 14 | *    in a product, an acknowledgment in the product documentation would be | 
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| 15 | *    appreciated but is not required. | 
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| 16 | * 2. Altered source versions must be plainly marked as such, and must not be | 
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| 17 | *    misrepresented as being the original software. | 
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| 18 | * 3. This notice may not be removed or altered from any source distribution. | 
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| 19 | **/ | 
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| 20 |  | 
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| 21 | #include "floattypes.h" | 
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| 22 |  | 
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| 23 | #include <limits> | 
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| 24 | #include <cmath> | 
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| 25 |  | 
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| 26 | namespace love | 
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| 27 | { | 
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| 28 |  | 
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| 29 | // Code from ftp://www.fox-toolkit.org/pub/fasthalffloatconversion.pdf | 
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| 30 |  | 
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| 31 | static bool halfInitialized = false; | 
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| 32 |  | 
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| 33 | // tables for half -> float conversions | 
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| 34 | static uint32 mantissatable[2048]; | 
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| 35 | static uint16 offsettable[64]; | 
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| 36 | static uint32 exponenttable[64]; | 
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| 37 |  | 
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| 38 | // tables for float -> half conversions | 
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| 39 | static uint16 basetable[512]; | 
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| 40 | static uint8 shifttable[512]; | 
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| 41 |  | 
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| 42 |  | 
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| 43 | static uint32 convertMantissa(uint32 i) | 
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| 44 | { | 
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| 45 | uint32 m = i << 13; // Zero pad mantissa bits | 
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| 46 | uint32 e = 0; // Zero exponent | 
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| 47 |  | 
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| 48 | while (!(m & 0x00800000)) // While not normalized | 
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| 49 | { | 
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| 50 | e -= 0x00800000; // Decrement exponent (1<<23) | 
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| 51 | m <<= 1; // Shift mantissa | 
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| 52 | } | 
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| 53 |  | 
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| 54 | m &= ~(0x00800000); // Clear leading 1 bit | 
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| 55 | e += 0x38800000; // Adjust bias ((127-14)<<23) | 
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| 56 |  | 
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| 57 | return m | e; // Return combined number | 
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| 58 | } | 
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| 59 |  | 
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| 60 | void float16Init() | 
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| 61 | { | 
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| 62 | if (halfInitialized) | 
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| 63 | return; | 
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| 64 |  | 
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| 65 | halfInitialized = true; | 
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| 66 |  | 
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| 67 |  | 
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| 68 | // tables for float16 -> float32 conversions. | 
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| 69 |  | 
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| 70 | mantissatable[0] = 0; | 
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| 71 |  | 
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| 72 | for (uint32 i = 1; i < 1024; i++) | 
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| 73 | mantissatable[i] = convertMantissa(i); | 
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| 74 |  | 
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| 75 | for (uint32 i = 1024; i < 2048; i++) | 
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| 76 | mantissatable[i] = 0x38000000 + ((i - 1024) << 13); | 
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| 77 |  | 
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| 78 | exponenttable[0] = 0; | 
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| 79 | exponenttable[32] = 0x80000000; | 
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| 80 |  | 
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| 81 | for (uint32 i = 0; i < 31; i++) | 
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| 82 | exponenttable[i] = i << 23; | 
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| 83 |  | 
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| 84 | for (uint32 i = 33; i < 63; i++) | 
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| 85 | exponenttable[i] = 0x80000000 + ((i - 32) << 23); | 
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| 86 |  | 
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| 87 | exponenttable[31] = 0x47800000; | 
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| 88 | exponenttable[63] = 0xC7800000; | 
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| 89 |  | 
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| 90 | for (int i = 0; i < 64; i++) | 
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| 91 | { | 
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| 92 | if (i == 0 || i == 32) | 
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| 93 | offsettable[i] = 0; | 
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| 94 | else | 
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| 95 | offsettable[i] = 1024; | 
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| 96 | } | 
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| 97 |  | 
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| 98 |  | 
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| 99 | // tables for float32 -> float16 conversions. | 
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| 100 |  | 
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| 101 | for (uint32 i = 0; i < 256; i++) | 
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| 102 | { | 
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| 103 | int e = (int) i - 127; | 
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| 104 |  | 
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| 105 | if (e < -24) // Very small numbers map to zero | 
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| 106 | { | 
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| 107 | basetable[i | 0x000] = 0x0000; | 
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| 108 | basetable[i | 0x100] = 0x8000; | 
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| 109 | shifttable[i | 0x000] = 24; | 
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| 110 | shifttable[i | 0x100] = 24; | 
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| 111 | } | 
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| 112 | else if (e < -14) // Small numbers map to denorms | 
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| 113 | { | 
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| 114 | basetable[i | 0x000] = (0x0400 >> (-e - 14)); | 
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| 115 | basetable[i | 0x100] = (0x0400 >> (-e - 14)) | 0x8000; | 
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| 116 | shifttable[i | 0x000] = -e - 1; | 
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| 117 | shifttable[i | 0x100] = -e - 1; | 
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| 118 | } | 
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| 119 | else if (e <= 15) // Normal numbers just lose precision | 
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| 120 | { | 
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| 121 | basetable[i | 0x000] = ((e + 15) << 10); | 
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| 122 | basetable[i | 0x100] = ((e + 15) << 10) | 0x8000; | 
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| 123 | shifttable[i | 0x000] = 13; | 
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| 124 | shifttable[i | 0x100] = 13; | 
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| 125 | } | 
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| 126 | else if (e < 128) // Large numbers map to Infinity | 
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| 127 | { | 
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| 128 | basetable[i | 0x000] = 0x7C00; | 
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| 129 | basetable[i | 0x100] = 0xFC00; | 
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| 130 | shifttable[i | 0x000] = 24; | 
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| 131 | shifttable[i | 0x100] = 24; | 
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| 132 | } | 
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| 133 | else // Infinity and NaN's stay Infinity and NaN's | 
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| 134 | { | 
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| 135 | basetable[i | 0x000] = 0x7C00; | 
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| 136 | basetable[i | 0x100] = 0xFC00; | 
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| 137 | shifttable[i | 0x000] = 13; | 
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| 138 | shifttable[i | 0x100] = 13; | 
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| 139 | } | 
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| 140 | } | 
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| 141 | } | 
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| 142 |  | 
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| 143 | static inline uint32 asuint32(float f) | 
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| 144 | { | 
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| 145 | union { float f; uint32 u; } conv; | 
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| 146 | conv.f = f; | 
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| 147 | return conv.u; | 
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| 148 | } | 
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| 149 |  | 
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| 150 | static inline float asfloat32(uint32 u) | 
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| 151 | { | 
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| 152 | union { float f; uint32 u; } conv; | 
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| 153 | conv.u = u; | 
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| 154 | return conv.f; | 
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| 155 | } | 
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| 156 |  | 
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| 157 | float float16to32(float16 f) | 
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| 158 | { | 
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| 159 | return asfloat32(mantissatable[offsettable[f >> 10] + (f & 0x3FF)] + exponenttable[f >> 10]); | 
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| 160 | } | 
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| 161 |  | 
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| 162 | float16 float32to16(float f) | 
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| 163 | { | 
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| 164 | uint32 u = asuint32(f); | 
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| 165 | return basetable[(u >> 23) & 0x1FF] + ((u & 0x007FFFFF) >> shifttable[(u >> 23) & 0x1FF]); | 
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| 166 | } | 
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| 167 |  | 
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| 168 | // Adapted from https://stackoverflow.com/questions/41532085/how-to-pack-unpack-11-and-10-bit-floats-in-javascript-for-webgl2 | 
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| 169 |  | 
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| 170 | float float11to32(float11 f) | 
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| 171 | { | 
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| 172 | uint16 exponent = f >> 6; | 
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| 173 | uint16 mantissa = f & 0x3F; | 
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| 174 |  | 
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| 175 | if (exponent == 0) | 
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| 176 | return mantissa == 0 ? 0 : powf(2.0f, -14.0f) * (mantissa / 64.0f); | 
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| 177 |  | 
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| 178 | if (exponent < 31) | 
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| 179 | return powf(2.0f, exponent - 15) * (1.0f + mantissa / 64.0f); | 
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| 180 |  | 
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| 181 | return mantissa == 0 ? std::numeric_limits<float>::infinity() : std::numeric_limits<float>::quiet_NaN(); | 
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| 182 | } | 
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| 183 |  | 
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| 184 | float11 float32to11(float f) | 
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| 185 | { | 
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| 186 | const uint16 EXPONENT_BITS = 0x1F; | 
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| 187 | const uint16 EXPONENT_SHIFT = 6; | 
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| 188 | const uint16 EXPONENT_BIAS = 15; | 
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| 189 | const uint16 MANTISSA_BITS = 0x3F; | 
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| 190 | const uint16 MANTISSA_SHIFT = (23 - EXPONENT_SHIFT); | 
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| 191 | const uint16 MAX_EXPONENT = (EXPONENT_BITS << EXPONENT_SHIFT); | 
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| 192 |  | 
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| 193 | uint32 u = asuint32(f); | 
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| 194 |  | 
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| 195 | if (u & 0x80000000) | 
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| 196 | return 0; // Negative values go to 0. | 
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| 197 |  | 
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| 198 | // Map exponent to the range [-127,128] | 
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| 199 | int32 exponent = (int32)((u >> 23) & 0xFF) - 127; | 
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| 200 | uint32 mantissa = u & 0x007FFFFF; | 
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| 201 |  | 
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| 202 | if (exponent > 15) // Infinity or NaN | 
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| 203 | return MAX_EXPONENT | (exponent == 128 ? (mantissa & MANTISSA_BITS) : 0); | 
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| 204 | else if (exponent <= -15) | 
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| 205 | return 0; | 
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| 206 |  | 
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| 207 | exponent += EXPONENT_BIAS; | 
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| 208 |  | 
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| 209 | return ((uint16)exponent << EXPONENT_SHIFT) | (mantissa >> MANTISSA_SHIFT); | 
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| 210 | } | 
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| 211 |  | 
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| 212 | float float10to32(float10 f) | 
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| 213 | { | 
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| 214 | uint16 exponent = f >> 5; | 
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| 215 | uint16 mantissa = f & 0x1F; | 
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| 216 |  | 
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| 217 | if (exponent == 0) | 
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| 218 | return mantissa == 0 ? 0 : powf(2.0f, -14.0f) * (mantissa / 32.0f); | 
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| 219 |  | 
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| 220 | if (exponent < 31) | 
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| 221 | return powf(2.0f, exponent - 15) * (1.0f + mantissa / 32.0f); | 
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| 222 |  | 
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| 223 | return mantissa == 0 ? std::numeric_limits<float>::infinity() : std::numeric_limits<float>::quiet_NaN(); | 
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| 224 | } | 
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| 225 |  | 
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| 226 | float10 float32to10(float f) | 
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| 227 | { | 
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| 228 | const uint16 EXPONENT_BITS = 0x1F; | 
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| 229 | const uint16 EXPONENT_SHIFT = 5; | 
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| 230 | const uint16 EXPONENT_BIAS = 15; | 
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| 231 | const uint16 MANTISSA_BITS = 0x1F; | 
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| 232 | const uint16 MANTISSA_SHIFT = (23 - EXPONENT_SHIFT); | 
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| 233 | const uint16 MAX_EXPONENT = (EXPONENT_BITS << EXPONENT_SHIFT); | 
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| 234 |  | 
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| 235 | uint32 u = asuint32(f); | 
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| 236 |  | 
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| 237 | if (u & 0x80000000) | 
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| 238 | return 0; // Negative values go to 0. | 
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| 239 |  | 
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| 240 | // Map exponent to the range [-127,128] | 
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| 241 | int32 exponent = (int32)((u >> 23) & 0xFF) - 127; | 
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| 242 | uint32 mantissa = u & 0x007FFFFF; | 
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| 243 |  | 
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| 244 | if (exponent > 15) // Infinity or NaN | 
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| 245 | return MAX_EXPONENT | (exponent == 128 ? (mantissa & MANTISSA_BITS) : 0); | 
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| 246 | else if (exponent <= -15) | 
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| 247 | return 0; | 
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| 248 |  | 
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| 249 | exponent += EXPONENT_BIAS; | 
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| 250 |  | 
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| 251 | return ((uint16)exponent << EXPONENT_SHIFT) | (mantissa >> MANTISSA_SHIFT); | 
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| 252 | } | 
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| 253 |  | 
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| 254 | } // love | 
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| 255 |  | 
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