1 | #ifndef BUF_H |
2 | #define BUF_H |
3 | /*=========================================================================*\ |
4 | * Input/Output interface for Lua programs |
5 | * LuaSocket toolkit |
6 | * |
7 | * Line patterns require buffering. Reading one character at a time involves |
8 | * too many system calls and is very slow. This module implements the |
9 | * LuaSocket interface for input/output on connected objects, as seen by |
10 | * Lua programs. |
11 | * |
12 | * Input is buffered. Output is *not* buffered because there was no simple |
13 | * way of making sure the buffered output data would ever be sent. |
14 | * |
15 | * The module is built on top of the I/O abstraction defined in io.h and the |
16 | * timeout management is done with the timeout.h interface. |
17 | \*=========================================================================*/ |
18 | #include "lua.h" |
19 | |
20 | #include "io.h" |
21 | #include "timeout.h" |
22 | |
23 | /* buffer size in bytes */ |
24 | #define BUF_SIZE 8192 |
25 | |
26 | /* buffer control structure */ |
27 | typedef struct t_buffer_ { |
28 | double birthday; /* throttle support info: creation time, */ |
29 | size_t sent, received; /* bytes sent, and bytes received */ |
30 | p_io io; /* IO driver used for this buffer */ |
31 | p_timeout tm; /* timeout management for this buffer */ |
32 | size_t first, last; /* index of first and last bytes of stored data */ |
33 | char data[BUF_SIZE]; /* storage space for buffer data */ |
34 | } t_buffer; |
35 | typedef t_buffer *p_buffer; |
36 | |
37 | int buffer_open(lua_State *L); |
38 | void buffer_init(p_buffer buf, p_io io, p_timeout tm); |
39 | int buffer_meth_send(lua_State *L, p_buffer buf); |
40 | int buffer_meth_receive(lua_State *L, p_buffer buf); |
41 | int buffer_meth_getstats(lua_State *L, p_buffer buf); |
42 | int buffer_meth_setstats(lua_State *L, p_buffer buf); |
43 | int buffer_isempty(p_buffer buf); |
44 | |
45 | #endif /* BUF_H */ |
46 | |