1 | #ifndef EXCEPT_H |
2 | #define EXCEPT_H |
3 | /*=========================================================================*\ |
4 | * Exception control |
5 | * LuaSocket toolkit (but completely independent from other modules) |
6 | * |
7 | * This provides support for simple exceptions in Lua. During the |
8 | * development of the HTTP/FTP/SMTP support, it became aparent that |
9 | * error checking was taking a substantial amount of the coding. These |
10 | * function greatly simplify the task of checking errors. |
11 | * |
12 | * The main idea is that functions should return nil as their first return |
13 | * values when they find an error, and return an error message (or value) |
14 | * following nil. In case of success, as long as the first value is not nil, |
15 | * the other values don't matter. |
16 | * |
17 | * The idea is to nest function calls with the "try" function. This function |
18 | * checks the first value, and, if it's falsy, wraps the second value in a |
19 | * table with metatable and calls "error" on it. Otherwise, it returns all |
20 | * values it received. Basically, it works like the Lua "assert" function, |
21 | * but it creates errors targeted specifically at "protect". |
22 | * |
23 | * The "newtry" function is a factory for "try" functions that call a |
24 | * finalizer in protected mode before calling "error". |
25 | * |
26 | * The "protect" function returns a new function that behaves exactly like |
27 | * the function it receives, but the new function catches exceptions thrown |
28 | * by "try" functions and returns nil followed by the error message instead. |
29 | * |
30 | * With these three functions, it's easy to write functions that throw |
31 | * exceptions on error, but that don't interrupt the user script. |
32 | \*=========================================================================*/ |
33 | |
34 | #include "lua.h" |
35 | |
36 | int except_open(lua_State *L); |
37 | |
38 | #endif |
39 | |