| 1 | #ifndef LUASOCKET_H |
| 2 | #define LUASOCKET_H |
| 3 | /*=========================================================================*\ |
| 4 | * LuaSocket toolkit |
| 5 | * Networking support for the Lua language |
| 6 | * Diego Nehab |
| 7 | * 9/11/1999 |
| 8 | \*=========================================================================*/ |
| 9 | #include "lua.h" |
| 10 | |
| 11 | /*-------------------------------------------------------------------------*\ |
| 12 | * Current socket library version |
| 13 | \*-------------------------------------------------------------------------*/ |
| 14 | #define LUASOCKET_VERSION "LuaSocket 3.0-rc1" |
| 15 | #define LUASOCKET_COPYRIGHT "Copyright (C) 1999-2013 Diego Nehab" |
| 16 | |
| 17 | /*-------------------------------------------------------------------------*\ |
| 18 | * This macro prefixes all exported API functions |
| 19 | \*-------------------------------------------------------------------------*/ |
| 20 | #ifndef LUASOCKET_API |
| 21 | #if defined(WIN32) || defined(_WIN32) |
| 22 | # define LUASOCKET_API __declspec(dllexport) |
| 23 | #else |
| 24 | # define LUASOCKET_API __attribute__((visibility("default"))) |
| 25 | #endif |
| 26 | #endif |
| 27 | |
| 28 | /*-------------------------------------------------------------------------*\ |
| 29 | * Initializes the library. |
| 30 | \*-------------------------------------------------------------------------*/ |
| 31 | LUASOCKET_API int luaopen_socket_core(lua_State *L); |
| 32 | |
| 33 | #endif /* LUASOCKET_H */ |
| 34 | |