1 | #ifndef SOCKET_H |
2 | #define SOCKET_H |
3 | /*=========================================================================*\ |
4 | * Socket compatibilization module |
5 | * LuaSocket toolkit |
6 | * |
7 | * BSD Sockets and WinSock are similar, but there are a few irritating |
8 | * differences. Also, not all *nix platforms behave the same. This module |
9 | * (and the associated usocket.h and wsocket.h) factor these differences and |
10 | * creates a interface compatible with the io.h module. |
11 | \*=========================================================================*/ |
12 | #include "io.h" |
13 | |
14 | /*=========================================================================*\ |
15 | * Platform specific compatibilization |
16 | \*=========================================================================*/ |
17 | #ifdef _WIN32 |
18 | #include "wsocket.h" |
19 | #else |
20 | #include "usocket.h" |
21 | #endif |
22 | |
23 | /*=========================================================================*\ |
24 | * The connect and accept functions accept a timeout and their |
25 | * implementations are somewhat complicated. We chose to move |
26 | * the timeout control into this module for these functions in |
27 | * order to simplify the modules that use them. |
28 | \*=========================================================================*/ |
29 | #include "timeout.h" |
30 | |
31 | /* we are lazy... */ |
32 | typedef struct sockaddr SA; |
33 | |
34 | /*=========================================================================*\ |
35 | * Functions bellow implement a comfortable platform independent |
36 | * interface to sockets |
37 | \*=========================================================================*/ |
38 | int socket_open(void); |
39 | int socket_close(void); |
40 | void socket_destroy(p_socket ps); |
41 | void socket_shutdown(p_socket ps, int how); |
42 | int socket_sendto(p_socket ps, const char *data, size_t count, |
43 | size_t *sent, SA *addr, socklen_t addr_len, p_timeout tm); |
44 | int socket_recvfrom(p_socket ps, char *data, size_t count, |
45 | size_t *got, SA *addr, socklen_t *addr_len, p_timeout tm); |
46 | |
47 | void socket_setnonblocking(p_socket ps); |
48 | void socket_setblocking(p_socket ps); |
49 | |
50 | int socket_waitfd(p_socket ps, int sw, p_timeout tm); |
51 | int socket_select(t_socket n, fd_set *rfds, fd_set *wfds, fd_set *efds, |
52 | p_timeout tm); |
53 | |
54 | int socket_connect(p_socket ps, SA *addr, socklen_t addr_len, p_timeout tm); |
55 | int socket_create(p_socket ps, int domain, int type, int protocol); |
56 | int socket_bind(p_socket ps, SA *addr, socklen_t addr_len); |
57 | int socket_listen(p_socket ps, int backlog); |
58 | int socket_accept(p_socket ps, p_socket pa, SA *addr, |
59 | socklen_t *addr_len, p_timeout tm); |
60 | |
61 | const char *socket_hoststrerror(int err); |
62 | const char *socket_gaistrerror(int err); |
63 | const char *socket_strerror(int err); |
64 | |
65 | /* these are perfect to use with the io abstraction module |
66 | and the buffered input module */ |
67 | int socket_send(p_socket ps, const char *data, size_t count, |
68 | size_t *sent, p_timeout tm); |
69 | int socket_recv(p_socket ps, char *data, size_t count, size_t *got, p_timeout tm); |
70 | int socket_write(p_socket ps, const char *data, size_t count, |
71 | size_t *sent, p_timeout tm); |
72 | int socket_read(p_socket ps, char *data, size_t count, size_t *got, p_timeout tm); |
73 | const char *socket_ioerror(p_socket ps, int err); |
74 | |
75 | int socket_gethostbyaddr(const char *addr, socklen_t len, struct hostent **hp); |
76 | int socket_gethostbyname(const char *addr, struct hostent **hp); |
77 | |
78 | #endif /* SOCKET_H */ |
79 | |