| 1 | #ifndef SOCKET_H |
| 2 | #define SOCKET_H |
| 3 | /*=========================================================================*\ |
| 4 | * Socket compatibilization module |
| 5 | * LuaSocket toolkit |
| 6 | * |
| 7 | * BSD Sockets and WinSock are similar, but there are a few irritating |
| 8 | * differences. Also, not all *nix platforms behave the same. This module |
| 9 | * (and the associated usocket.h and wsocket.h) factor these differences and |
| 10 | * creates a interface compatible with the io.h module. |
| 11 | \*=========================================================================*/ |
| 12 | #include "io.h" |
| 13 | |
| 14 | /*=========================================================================*\ |
| 15 | * Platform specific compatibilization |
| 16 | \*=========================================================================*/ |
| 17 | #ifdef _WIN32 |
| 18 | #include "wsocket.h" |
| 19 | #else |
| 20 | #include "usocket.h" |
| 21 | #endif |
| 22 | |
| 23 | /*=========================================================================*\ |
| 24 | * The connect and accept functions accept a timeout and their |
| 25 | * implementations are somewhat complicated. We chose to move |
| 26 | * the timeout control into this module for these functions in |
| 27 | * order to simplify the modules that use them. |
| 28 | \*=========================================================================*/ |
| 29 | #include "timeout.h" |
| 30 | |
| 31 | /* we are lazy... */ |
| 32 | typedef struct sockaddr SA; |
| 33 | |
| 34 | /*=========================================================================*\ |
| 35 | * Functions bellow implement a comfortable platform independent |
| 36 | * interface to sockets |
| 37 | \*=========================================================================*/ |
| 38 | int socket_open(void); |
| 39 | int socket_close(void); |
| 40 | void socket_destroy(p_socket ps); |
| 41 | void socket_shutdown(p_socket ps, int how); |
| 42 | int socket_sendto(p_socket ps, const char *data, size_t count, |
| 43 | size_t *sent, SA *addr, socklen_t addr_len, p_timeout tm); |
| 44 | int socket_recvfrom(p_socket ps, char *data, size_t count, |
| 45 | size_t *got, SA *addr, socklen_t *addr_len, p_timeout tm); |
| 46 | |
| 47 | void socket_setnonblocking(p_socket ps); |
| 48 | void socket_setblocking(p_socket ps); |
| 49 | |
| 50 | int socket_waitfd(p_socket ps, int sw, p_timeout tm); |
| 51 | int socket_select(t_socket n, fd_set *rfds, fd_set *wfds, fd_set *efds, |
| 52 | p_timeout tm); |
| 53 | |
| 54 | int socket_connect(p_socket ps, SA *addr, socklen_t addr_len, p_timeout tm); |
| 55 | int socket_create(p_socket ps, int domain, int type, int protocol); |
| 56 | int socket_bind(p_socket ps, SA *addr, socklen_t addr_len); |
| 57 | int socket_listen(p_socket ps, int backlog); |
| 58 | int socket_accept(p_socket ps, p_socket pa, SA *addr, |
| 59 | socklen_t *addr_len, p_timeout tm); |
| 60 | |
| 61 | const char *socket_hoststrerror(int err); |
| 62 | const char *socket_gaistrerror(int err); |
| 63 | const char *socket_strerror(int err); |
| 64 | |
| 65 | /* these are perfect to use with the io abstraction module |
| 66 | and the buffered input module */ |
| 67 | int socket_send(p_socket ps, const char *data, size_t count, |
| 68 | size_t *sent, p_timeout tm); |
| 69 | int socket_recv(p_socket ps, char *data, size_t count, size_t *got, p_timeout tm); |
| 70 | int socket_write(p_socket ps, const char *data, size_t count, |
| 71 | size_t *sent, p_timeout tm); |
| 72 | int socket_read(p_socket ps, char *data, size_t count, size_t *got, p_timeout tm); |
| 73 | const char *socket_ioerror(p_socket ps, int err); |
| 74 | |
| 75 | int socket_gethostbyaddr(const char *addr, socklen_t len, struct hostent **hp); |
| 76 | int socket_gethostbyname(const char *addr, struct hostent **hp); |
| 77 | |
| 78 | #endif /* SOCKET_H */ |
| 79 | |